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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2016-05-21 08:15:28 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2016-05-21 08:15:28 -0400
commitf47ceb47bbcfd3466813d1653992e1ea418964b5 (patch)
treef3b1c26e835c8ddf40587783095a8b8954717d7b /indra/newview/llskinningutil.h
parentc2ef3b4c7186dbbd95b16520f281b7d58364fb52 (diff)
parenta46fdc10c76ebbf76b4976f0cbb36b649fe4fdd2 (diff)
merged jelly-doll viewer-release into bento
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+/**
+* @file llskinningutil.h
+* @brief Functions for mesh object skinning
+* @author vir@lindenlab.com
+*
+* $LicenseInfo:firstyear=2015&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2015, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LLSKINNINGUTIL_H
+#define LLSKINNINGUTIL_H
+
+class LLVOAvatar;
+class LLMeshSkinInfo;
+class LLMatrix4a;
+
+class LLSkinningUtil
+{
+public:
+ static void initClass();
+ static U32 getMaxJointCount();
+ static U32 getMeshJointCount(const LLMeshSkinInfo *skin);
+ static void remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin);
+ static void initSkinningMatrixPalette(LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
+ static void checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
+ static void remapSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
+ static void getPerVertexSkinMatrix(F32* weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints);
+
+ // This is initialized from gSavedSettings at startup and then left alone.
+ static bool sIncludeEnhancedSkeleton;
+};
+
+#endif