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authorBrad Kittenbrink <brad@lindenlab.com>2022-04-28 14:05:49 -0700
committerBrad Kittenbrink <brad@lindenlab.com>2022-04-28 14:05:49 -0700
commitcc04903379c3a5dc094e0c9582cf41f022406ef5 (patch)
tree41dabc7b9c53a17591c8c4d6da93207a52a1b793 /indra/newview/llskinningutil.cpp
parentc9ef206e39063c46c1fbab355c1a015e3e8b022e (diff)
parentb08742d0b3e0000430b8ae772c7c4d25cfe084fa (diff)
Merge remote-tracking branch 'origin/euclid-17277' into brad/SL-17116-material-messaging
Diffstat (limited to 'indra/newview/llskinningutil.cpp')
-rw-r--r--indra/newview/llskinningutil.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index e02b21f036..cf3519c1c7 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -35,7 +35,6 @@
#include "llrigginginfo.h"
#define DEBUG_SKINNING LL_DEBUG
-#define MAT_USE_SSE 1
void dump_avatar_and_skin_state(const std::string& reason, LLVOAvatar *avatar, const LLMeshSkinInfo *skin)
{
@@ -120,36 +119,26 @@ void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin
skin->mInvalidJointsScrubbed = true;
}
-#define MAT_USE_SSE 1
-
void LLSkinningUtil::initSkinningMatrixPalette(
- LLMatrix4* mat,
+ LLMatrix4a* mat,
S32 count,
const LLMeshSkinInfo* skin,
LLVOAvatar *avatar)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar);
+
+ LLMatrix4a world[LL_CHARACTER_MAX_ANIMATED_JOINTS];
+
for (U32 j = 0; j < count; ++j)
{
S32 joint_num = skin->mJointNums[j];
- LLJoint *joint = NULL;
- if (joint_num >= 0 && joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS)
- {
- joint = avatar->getJoint(joint_num);
- }
- llassert(joint);
+ LLJoint *joint = avatar->getJoint(joint_num);
+
if (joint)
{
-#ifdef MAT_USE_SSE
- LLMatrix4a bind, world, res;
- bind.loadu(skin->mInvBindMatrix[j]);
- world.loadu(joint->getWorldMatrix());
- matMul(bind,world,res);
- memcpy(mat[j].mMatrix,res.mMatrix,16*sizeof(float));
-#else
- mat[j] = skin->mInvBindMatrix[j];
- mat[j] *= joint->getWorldMatrix();
-#endif
+ world[j] = joint->getWorldMatrix4a();
}
else
{
@@ -159,16 +148,27 @@ void LLSkinningUtil::initSkinningMatrixPalette(
// rendering should be disabled unless all joints are
// valid. In other cases of skinned rendering, invalid
// joints should already have been removed during scrubInvalidJoints().
- LL_WARNS_ONCE("Avatar") << avatar->getFullname()
- << " rigged to invalid joint name " << skin->mJointNames[j]
- << " num " << skin->mJointNums[j] << LL_ENDL;
- LL_WARNS_ONCE("Avatar") << avatar->getFullname()
- << " avatar build state: isBuilt() " << avatar->isBuilt()
- << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
+ LL_WARNS_ONCE("Avatar") << avatar->getFullname()
+ << " rigged to invalid joint name " << skin->mJointNames[j]
+ << " num " << skin->mJointNums[j] << LL_ENDL;
+ LL_WARNS_ONCE("Avatar") << avatar->getFullname()
+ << " avatar build state: isBuilt() " << avatar->isBuilt()
+ << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
#endif
dump_avatar_and_skin_state("initSkinningMatrixPalette joint not found", avatar, skin);
}
}
+
+ //NOTE: pointer striders used here as a micro-optimization over vector/array lookups
+ const LLMatrix4a* invBind = &(skin->mInvBindMatrix[0]);
+ const LLMatrix4a* w = world;
+ LLMatrix4a* m = mat;
+ LLMatrix4a* end = m + count;
+
+ while (m < end)
+ {
+ matMulUnsafe(*(invBind++), *(w++), *(m++));
+ }
}
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
@@ -212,7 +212,7 @@ void LLSkinningUtil::scrubSkinWeights(LLVector4a* weights, U32 num_vertices, con
void LLSkinningUtil::getPerVertexSkinMatrix(
F32* weights,
- LLMatrix4a* mat,
+ const LLMatrix4a* mat,
bool handle_bad_scale,
LLMatrix4a& final_mat,
U32 max_joints)
@@ -270,6 +270,7 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar)
{
if (!skin->mJointNumsInitialized)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
#if DEBUG_SKINNING
@@ -357,13 +358,11 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a
rig_info_tab[joint_num].setIsRiggedTo(true);
// FIXME could precompute these matMuls.
- LLMatrix4a bind_shape;
- LLMatrix4a inv_bind;
+ const LLMatrix4a& bind_shape = skin->mBindShapeMatrix;
+ const LLMatrix4a& inv_bind = skin->mInvBindMatrix[joint_index];
LLMatrix4a mat;
LLVector4a pos_joint_space;
- bind_shape.loadu(skin->mBindShapeMatrix);
- inv_bind.loadu(skin->mInvBindMatrix[joint_index]);
matMul(bind_shape, inv_bind, mat);
mat.affineTransform(pos, pos_joint_space);
@@ -426,3 +425,4 @@ LLQuaternion LLSkinningUtil::getUnscaledQuaternion(const LLMatrix4& mat4)
bind_rot.normalize();
return bind_rot;
}
+