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authorAura Linden <aura@lindenlab.com>2015-11-13 04:12:13 -0800
committerAura Linden <aura@lindenlab.com>2015-11-13 04:12:13 -0800
commit99219cbe80d56dbd9d6f75689304ce2759592868 (patch)
treeedddfd8003e918e5f922c500560b4ffcc2dd0689 /indra/newview/llskinningutil.cpp
parent146919fa764bed09bfa5e27bc30d02ce2afb6188 (diff)
parentb72480ddb9b01202f1bbe4bfb84595549faeacf3 (diff)
Eliminated joint_offset file. Added aliases attrib to bones in avatar_skeleton.xml.
Diffstat (limited to 'indra/newview/llskinningutil.cpp')
-rw-r--r--indra/newview/llskinningutil.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index 5fd2248060..279035d769 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -85,9 +85,7 @@ U32 get_proxy_joint_index(U32 joint_index, LLVOAvatar *avatar, std::vector<std::
U32 j_proxy = get_valid_joint_index(joint_names[joint_index], avatar, joint_names);
LLJoint *joint = avatar->getJoint(joint_names[j_proxy]);
llassert(joint);
- // BENTO - test of simple push-to-base-ancestor
- // complexity reduction scheme. Find the first
- // ancestor that's not flagged as extended, or the
+ // Find the first ancestor that's not flagged as extended, or the
// last ancestor that's rigged in this mesh, whichever
// comes first.
while (1)
@@ -113,6 +111,7 @@ U32 get_proxy_joint_index(U32 joint_index, LLVOAvatar *avatar, std::vector<std::
void LLSkinningUtil::initClass()
{
sIncludeEnhancedSkeleton = gSavedSettings.getBOOL("IncludeEnhancedSkeleton");
+ // BENTO - remove MaxJointsPerMeshObject before release.
sMaxJointsPerMeshObject = gSavedSettings.getU32("MaxJointsPerMeshObject");
}
@@ -233,7 +232,18 @@ void LLSkinningUtil::initSkinningMatrixPalette(
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
mat[j] = skin->mInvBindMatrix[j];
- mat[j] *= joint->getWorldMatrix();
+ if (joint)
+ {
+ mat[j] *= joint->getWorldMatrix();
+ }
+ else
+ {
+ // This shouldn't happen - in mesh upload, skinned
+ // rendering should be disabled unless all joints are
+ // valid. In other cases of skinned rendering, invalid
+ // joints should already have been removed during remap.
+ LL_WARNS_ONCE("Avatar") << "Rigged to invalid joint name " << skin->mJointNames[j] << LL_ENDL;
+ }
}
}