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authorVadim ProductEngine <vsavchuk@productengine.com>2010-12-01 15:46:57 +0200
committerVadim ProductEngine <vsavchuk@productengine.com>2010-12-01 15:46:57 +0200
commit3c4cf5a309612d2a999453b282cad0aab7764083 (patch)
treebfca12ff66e120fad7b687165648565c3f066f2b /indra/newview/llsidetray.cpp
parentd3dbdf6f51ae9cada4a5a450387c0688ccbe07a1 (diff)
STORM-677 ADDITIONAL_FIX Force textures inside texture picker to be 100% opaque while the control is in a focused floater.
Besides, made LLFloater handle opacity more like other controls do.
Diffstat (limited to 'indra/newview/llsidetray.cpp')
-rw-r--r--indra/newview/llsidetray.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llsidetray.cpp b/indra/newview/llsidetray.cpp
index 526f3d1e77..3f8aeaf400 100644
--- a/indra/newview/llsidetray.cpp
+++ b/indra/newview/llsidetray.cpp
@@ -277,7 +277,7 @@ void LLSideTrayTab::dock(LLFloater* floater_tab)
if (!side_tray) return;
// Before docking the tab, reset its (and its children's) transparency to default (STORM-688).
- floater_tab->updateChildrenTransparency(TT_DEFAULT);
+ floater_tab->updateTransparency(TT_DEFAULT);
if (!side_tray->addTab(this))
{