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author | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-12-01 15:46:57 +0200 |
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committer | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-12-01 15:46:57 +0200 |
commit | 3c4cf5a309612d2a999453b282cad0aab7764083 (patch) | |
tree | bfca12ff66e120fad7b687165648565c3f066f2b /indra/newview/llsidetray.cpp | |
parent | d3dbdf6f51ae9cada4a5a450387c0688ccbe07a1 (diff) |
STORM-677 ADDITIONAL_FIX Force textures inside texture picker to be 100% opaque while the control is in a focused floater.
Besides, made LLFloater handle opacity more like other controls do.
Diffstat (limited to 'indra/newview/llsidetray.cpp')
-rw-r--r-- | indra/newview/llsidetray.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llsidetray.cpp b/indra/newview/llsidetray.cpp index 526f3d1e77..3f8aeaf400 100644 --- a/indra/newview/llsidetray.cpp +++ b/indra/newview/llsidetray.cpp @@ -277,7 +277,7 @@ void LLSideTrayTab::dock(LLFloater* floater_tab) if (!side_tray) return; // Before docking the tab, reset its (and its children's) transparency to default (STORM-688). - floater_tab->updateChildrenTransparency(TT_DEFAULT); + floater_tab->updateTransparency(TT_DEFAULT); if (!side_tray->addTab(this)) { |