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authorRider Linden <rider@lindenlab.com>2017-10-13 17:17:49 -0700
committerRider Linden <rider@lindenlab.com>2017-10-13 17:17:49 -0700
commitcc22ffc6d799544e8f2a9dfed6813081d908c88d (patch)
tree0b02af15c41104fb253cd7a9e705fa1f3f9fd829 /indra/newview/llsettingswater.cpp
parente4b035d0cd3eaa76fd82643c17e3631c67387a54 (diff)
Watter settings active and start of new joystick button type.
Diffstat (limited to 'indra/newview/llsettingswater.cpp')
-rw-r--r--indra/newview/llsettingswater.cpp268
1 files changed, 268 insertions, 0 deletions
diff --git a/indra/newview/llsettingswater.cpp b/indra/newview/llsettingswater.cpp
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+/**
+* @file llsettingswater.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+#include "llviewercontrol.h"
+#include "llsettingswater.h"
+#include <algorithm>
+#include <boost/make_shared.hpp>
+#include "lltrace.h"
+#include "llfasttimer.h"
+#include "v3colorutil.h"
+
+#include "llglslshader.h"
+#include "llviewershadermgr.h"
+
+#include "llenvironment.h"
+
+#include "llagent.h"
+#include "pipeline.h"
+
+//=========================================================================
+namespace
+{
+ LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment");
+ LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment");
+
+ LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude);
+ void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude);
+}
+
+//=========================================================================
+const std::string LLSettingsWater::SETTING_BLUR_MULTIPILER("blur_multiplier");
+const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color");
+const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density");
+const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod");
+const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset");
+const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale");
+const std::string LLSettingsWater::SETTING_NAME("name");
+const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map");
+const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale");
+const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above");
+const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below");
+const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction");
+const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction");
+
+const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPILER("blurMultiplier");
+const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor");
+const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity");
+const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod");
+const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset");
+const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale");
+const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap");
+const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale");
+const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove");
+const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow");
+const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir");
+const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir");
+
+const F32 LLSettingsWater::WATER_FOG_LIGHT_CLAMP(0.3f);
+
+const LLUUID LLSettingsWater::DEFAULT_WATER_NORMAL_ID(DEFAULT_WATER_NORMAL);
+
+
+//=========================================================================
+LLSettingsWater::LLSettingsWater(const LLSD &data) :
+ LLSettingsBase(data)
+{
+}
+
+LLSettingsWater::LLSettingsWater() :
+ LLSettingsBase()
+{
+}
+
+//=========================================================================
+LLSD LLSettingsWater::defaults()
+{
+ LLSD dfltsetting;
+
+ // Magic constants copied form defaults.xml
+ dfltsetting[SETTING_BLUR_MULTIPILER] = LLSD::Real(0.04000f);
+ dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue();
+ dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f);
+ dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f);
+ dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f);
+ dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999);
+ dfltsetting[SETTING_NORMAL_MAP] = LLSD::UUID(DEFAULT_WATER_NORMAL_ID);
+ dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f, 2.0f, 2.0f).getValue();
+ dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f);
+ dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f);
+ dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue();
+ dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue();
+
+ return dfltsetting;
+}
+
+
+LLSettingsWater::ptr_t LLSettingsWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings)
+{
+ LLSD newsettings(defaults());
+
+ newsettings[SETTING_NAME] = name;
+
+
+ if (oldsettings.has(SETTING_LEGACY_BLUR_MULTIPILER))
+ {
+ newsettings[SETTING_BLUR_MULTIPILER] = LLSD::Real(oldsettings[SETTING_LEGACY_BLUR_MULTIPILER].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_FOG_COLOR))
+ {
+ newsettings[SETTING_FOG_COLOR] = LLColor3(oldsettings[SETTING_LEGACY_FOG_COLOR]).getValue();
+ }
+ if (oldsettings.has(SETTING_LEGACY_FOG_DENSITY))
+ {
+ newsettings[SETTING_FOG_DENSITY] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_DENSITY]);
+ }
+ if (oldsettings.has(SETTING_LEGACY_FOG_MOD))
+ {
+ newsettings[SETTING_FOG_MOD] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_MOD].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_FRESNEL_OFFSET))
+ {
+ newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_OFFSET].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_FRESNEL_SCALE))
+ {
+ newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_SCALE].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_NORMAL_MAP))
+ {
+ newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(oldsettings[SETTING_LEGACY_NORMAL_MAP].asUUID());
+ }
+ if (oldsettings.has(SETTING_LEGACY_NORMAL_SCALE))
+ {
+ newsettings[SETTING_NORMAL_SCALE] = LLVector3(oldsettings[SETTING_LEGACY_NORMAL_SCALE]).getValue();
+ }
+ if (oldsettings.has(SETTING_LEGACY_SCALE_ABOVE))
+ {
+ newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_ABOVE].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_SCALE_BELOW))
+ {
+ newsettings[SETTING_SCALE_BELOW] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_BELOW].asReal());
+ }
+ if (oldsettings.has(SETTING_LEGACY_WAVE1_DIR))
+ {
+ newsettings[SETTING_WAVE1_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE1_DIR]).getValue();
+ }
+ if (oldsettings.has(SETTING_LEGACY_WAVE2_DIR))
+ {
+ newsettings[SETTING_WAVE2_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE2_DIR]).getValue();
+ }
+
+ LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsWater>(newsettings);
+
+ return waterp;
+}
+
+LLSettingsWater::ptr_t LLSettingsWater::buildDefaultWater()
+{
+ LLSD settings = LLSettingsWater::defaults();
+
+ LLSettingsWater::ptr_t skyp = boost::make_shared<LLSettingsWater>(settings);
+
+ return skyp;
+}
+
+LLSettingsWater::ptr_t LLSettingsWater::buildClone()
+{
+ LLSD settings = cloneSettings();
+
+ LLSettingsWater::ptr_t skyp = boost::make_shared<LLSettingsWater>(settings);
+
+ return skyp;
+}
+
+//=========================================================================
+
+LLSettingsWater::parammapping_t LLSettingsWater::getParameterMap() const
+{
+ static parammapping_t param_map;
+
+ if (param_map.empty())
+ {
+ param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR;
+ param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY;
+
+
+ }
+ return param_map;
+}
+
+void LLSettingsWater::applySpecial(void *ptarget)
+{
+ LLGLSLShader *shader = (LLGLSLShader *)ptarget;
+
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS());
+
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
+
+
+}
+
+//=========================================================================
+void LLSettingsWater::updateSettings()
+{
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERVALUES);
+ LL_INFOS("WINDLIGHT", "WATER", "EEP") << "Water Parameters are dirty. Reticulating Splines..." << LL_ENDL;
+
+ // base class clears dirty flag so as to not trigger recursive update
+ LLSettingsBase::updateSettings();
+
+ // only do this if we're dealing with shaders
+ if (gPipeline.canUseVertexShaders())
+ {
+ //transform water plane to eye space
+ glh::vec3f norm(0.f, 0.f, 1.f);
+ glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f);
+
+ F32 modelView[16];
+ for (U32 i = 0; i < 16; i++)
+ {
+ modelView[i] = (F32)gGLModelView[i];
+ }
+
+ glh::matrix4f mat(modelView);
+ glh::matrix4f invtrans = mat.inverse().transpose();
+ glh::vec3f enorm;
+ glh::vec3f ep;
+ invtrans.mult_matrix_vec(norm, enorm);
+ enorm.normalize();
+ mat.mult_matrix_vec(p, ep);
+
+ mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+
+ LLVector4 light_direction = LLEnvironment::instance().getLightDirection();
+
+ mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
+ }
+
+}