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authorRunitaiLinden <davep@lindenlab.com>2024-04-02 15:27:22 -0500
committerGitHub <noreply@github.com>2024-04-02 15:27:22 -0500
commit92efb16039619b8ac440cfc862f29b0f7c6c0fd6 (patch)
tree59157f10482d5791e3f86b8e609fd0cb98fc809b /indra/newview/llsettingsvo.cpp
parent422ab40704cdbf36cd28fa0a78d5941c9456c1ad (diff)
#854 Fix for skies that shouldn't be auto-adjusted getting auto-adjusted. (#1115)
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index afae5f140b..ff9332aeee 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -745,8 +745,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale);
shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale);
- static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
- F32 probe_ambiance = getTotalReflectionProbeAmbiance(cloud_shadow_scale);
+ F32 probe_ambiance = getReflectionProbeAmbiance();
if (irradiance_pass)
{ // during an irradiance map update, disable ambient lighting (direct lighting only) and desaturate sky color (avoid tinting the world blue)