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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2023-12-04 16:44:40 -0800
committerGitHub <noreply@github.com>2023-12-04 16:44:40 -0800
commit1718fe5da2e19ddbe9a738eef273112632e5dd35 (patch)
treecb358e20947f6378a009c97103f878d8a79a3ff1 /indra/newview/llsettingsvo.cpp
parent4a8a3100a978989f246b7f837e8a45968908d27b (diff)
parent18f42a659b98741a9d8c05731a8137080c9094b5 (diff)
Merge pull request #556 from secondlife/davep/SL-20611
SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 42587658a6..7009fb98ab 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -63,6 +63,7 @@
#include <boost/algorithm/string/replace.hpp>
#include "llinventoryobserver.h"
#include "llinventorydefines.h"
+#include "llworld.h"
#include "lltrans.h"
@@ -983,12 +984,21 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLEnvironment& env = LLEnvironment::instance();
- auto group = LLGLSLShader::SG_WATER;
+ auto group = LLGLSLShader::SG_ANY;
LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group];
{
F32 water_height = env.getWaterHeight();
+ if (LLViewerCamera::instance().cameraUnderWater())
+ { // when the camera is under water, use the water height at the camera position
+ LLViewerRegion* region = LLWorld::instance().getRegionFromPosAgent(LLViewerCamera::instance().getOrigin());
+ if (region)
+ {
+ water_height = region->getWaterHeight();
+ }
+ }
+
//transform water plane to eye space
glh::vec3f norm(0.f, 0.f, 1.f);
glh::vec3f p(0.f, 0.f, water_height);