diff options
author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2024-11-25 20:56:03 -0500 |
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committer | GitHub <noreply@github.com> | 2024-11-25 20:56:03 -0500 |
commit | d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c (patch) | |
tree | 0005e8ec095fb31dcd4f8b079af585e3333c365f /indra/newview/llsettingsvo.cpp | |
parent | 7ef6e8fce763eb529ed160ea4ff11e6125e32ed5 (diff) |
Drop emissive on old Intel GPUs (#3110)
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index fee0bbcda4..b1bef4c4d8 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -794,6 +794,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) F32 g = getGamma(); + static LLCachedControl<bool> hdr(gSavedSettings, "RenderHDREnabled"); static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f); static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f); @@ -801,10 +802,15 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f); static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f); static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f); + static LLCachedControl<F32> sunlight_hdr_scale(gSavedSettings, "RenderHDRSkySunlightScale", 1.5f); static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f); - shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale); + // sky is a "classic" sky following pre SL 7.0 shading + bool classic_mode = psky->canAutoAdjust(); + + shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, hdr ? sunlight_hdr_scale : sunlight_scale); shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale); + shader->uniform1i(LLShaderMgr::CLASSIC_MODE, classic_mode); F32 probe_ambiance = getReflectionProbeAmbiance(); |