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authorRunitaiLinden <davep@lindenlab.com>2023-11-16 16:46:12 -0600
committerRunitaiLinden <davep@lindenlab.com>2023-11-16 16:46:12 -0600
commitbdb53fd56d56c659941e7e63f83cefc366acef6d (patch)
tree89a6744852e7df622df02477a54c977aa91783d7 /indra/newview/llsettingsvo.cpp
parent361efcb9267f2c91f88198081bbe6ac2264766fd (diff)
SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders.
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 42587658a6..2f65f3dec3 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -983,7 +983,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLEnvironment& env = LLEnvironment::instance();
- auto group = LLGLSLShader::SG_WATER;
+ auto group = LLGLSLShader::SG_ANY;
LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group];
{