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author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-02-28 21:46:30 +0000 |
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committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-02-28 21:46:30 +0000 |
commit | 72270213f5eebd019b10bdd6ec15020ba3d2ecf5 (patch) | |
tree | be92c250563eedb720940b32cf42e328a49ea6b6 /indra/newview/llsettingsvo.cpp | |
parent | 31017934581437836e847d8fcb5a76489f3baf50 (diff) |
Add 3p package for adv atmospherics to autobuild.
Mark legacy atmospherics code with ifdefs.
Fix up legacy uplift to include new atmospherics settings.
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 39 |
1 files changed, 23 insertions, 16 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index db68b39f75..84930ee425 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -150,25 +150,27 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky) LLSD legacy(LLSD::emptyMap()); LLSD settings = psky->getSettings(); +// These will need to be inferred from new settings' density profiles +#if SUPPORT_LEGACY_ATMOSPHERICS legacy[SETTING_AMBIENT] = ensureArray4(settings[SETTING_AMBIENT], 1.0f); legacy[SETTING_BLUE_DENSITY] = ensureArray4(settings[SETTING_BLUE_DENSITY], 1.0); legacy[SETTING_BLUE_HORIZON] = ensureArray4(settings[SETTING_BLUE_HORIZON], 1.0); + legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(settings[SETTING_DENSITY_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); + legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(settings[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); + legacy[SETTING_HAZE_DENSITY] = LLSDArray(settings[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f); + legacy[SETTING_HAZE_HORIZON] = LLSDArray(settings[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f); +#endif + legacy[SETTING_CLOUD_COLOR] = ensureArray4(settings[SETTING_CLOUD_COLOR], 1.0); legacy[SETTING_CLOUD_POS_DENSITY1] = ensureArray4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0); legacy[SETTING_CLOUD_POS_DENSITY2] = ensureArray4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0); - legacy[SETTING_CLOUD_SCALE] = LLSDArray(settings[SETTING_CLOUD_SCALE])(LLSD::Real(0.0))(LLSD::Real(0.0))(LLSD::Real(1.0)); - + legacy[SETTING_CLOUD_SCALE] = LLSDArray(settings[SETTING_CLOUD_SCALE])(LLSD::Real(0.0))(LLSD::Real(0.0))(LLSD::Real(1.0)); legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE]; legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = LLSDArray(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal()))) - (LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); - - legacy[SETTING_CLOUD_SHADOW] = LLSDArray(settings[SETTING_CLOUD_SHADOW].asReal())(0.0f)(0.0f)(1.0f); - legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(settings[SETTING_DENSITY_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); - legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(settings[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); + (LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); + legacy[SETTING_CLOUD_SHADOW] = LLSDArray(settings[SETTING_CLOUD_SHADOW].asReal())(0.0f)(0.0f)(1.0f); legacy[SETTING_GAMMA] = LLSDArray(settings[SETTING_GAMMA])(0.0f)(0.0f)(1.0f); legacy[SETTING_GLOW] = ensureArray4(settings[SETTING_GLOW], 1.0); - legacy[SETTING_HAZE_DENSITY] = LLSDArray(settings[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f); - legacy[SETTING_HAZE_HORIZON] = LLSDArray(settings[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f); legacy[SETTING_LIGHT_NORMAL] = ensureArray4(psky->getLightDirection().getValue(), 0.0f); legacy[SETTING_MAX_Y] = LLSDArray(settings[SETTING_MAX_Y])(0.0f)(0.0f)(1.0f); legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS]; @@ -218,21 +220,26 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const if (param_map.empty()) { +#if SUPPORT_LEGACY_ATMOSPHERICS param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY; param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON; - param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR; + param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; + param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; + param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; + param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; +#endif + param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR; param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2; param_map[SETTING_CLOUD_SCALE] = LLShaderMgr::CLOUD_SCALE; - param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW; - param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; - param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; - param_map[SETTING_GLOW] = LLShaderMgr::GLOW; - param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; - param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; + param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW; + param_map[SETTING_GLOW] = LLShaderMgr::GLOW; param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y; param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR; + +// AdvancedAtmospherics TODO +// Provide mappings for new shader params here } return param_map; |