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author | Dave Parks <davep@lindenlab.com> | 2022-10-10 18:53:43 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-10-10 18:53:43 -0500 |
commit | 07bca31e06e4219401f82ae04539418c65e22ea8 (patch) | |
tree | d5190e4cad4e3a70b7077e2fd3f56201dff79c5b /indra/newview/llsettingsvo.cpp | |
parent | 5890f423b4ae0f372d72af413b2296e5291bfa67 (diff) |
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 6cd4c973d9..fdd988ddc0 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -949,6 +949,8 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + LLDrawPoolAlpha::sWaterPlane = waterPlane; + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV); LLVector4 light_direction = env.getClampedLightNorm(); |