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authorRider Linden <rider@lindenlab.com>2017-10-05 15:40:48 -0700
committerRider Linden <rider@lindenlab.com>2017-10-05 15:40:48 -0700
commite4b035d0cd3eaa76fd82643c17e3631c67387a54 (patch)
tree9147a9993aa7e5b33808fd31fca3950d0f2c950f /indra/newview/llsettingssky.cpp
parente97c52bdd3cfdf12c3eb2e423b193979de816f34 (diff)
Skys settings object active.
Diffstat (limited to 'indra/newview/llsettingssky.cpp')
-rw-r--r--indra/newview/llsettingssky.cpp176
1 files changed, 106 insertions, 70 deletions
diff --git a/indra/newview/llsettingssky.cpp b/indra/newview/llsettingssky.cpp
index d4d9172a75..898cdad7be 100644
--- a/indra/newview/llsettingssky.cpp
+++ b/indra/newview/llsettingssky.cpp
@@ -44,12 +44,14 @@
namespace
{
const LLVector3 DUE_EAST(0.0f, 0.0f, 1.0);
+ const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f);
+ const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f);
LLTrace::BlockTimerStatHandle FTM_BLEND_ENVIRONMENT("Blending Environment Params");
LLTrace::BlockTimerStatHandle FTM_UPDATE_ENVIRONMENT("Update Environment Params");
LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude);
-
+ void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude);
}
const F32 LLSettingsSky::DOME_OFFSET(0.96f);
@@ -101,6 +103,32 @@ LLSettingsSky::LLSettingsSky():
{
}
+void LLSettingsSky::setMoonRotation(F32 azimuth, F32 altitude)
+{
+ setValue(SETTING_MOON_ROTATION, ::body_position_from_angles(azimuth, altitude));
+}
+
+LLSettingsSky::azimalt_t LLSettingsSky::getMoonRotationAzAl() const
+{
+ azimalt_t res;
+ ::angles_from_rotation(getMoonRotation(), res.first, res.second);
+
+ return res;
+}
+
+void LLSettingsSky::setSunRotation(F32 azimuth, F32 altitude)
+{
+ setValue(SETTING_SUN_ROTATION, ::body_position_from_angles(azimuth, altitude));
+}
+
+LLSettingsSky::azimalt_t LLSettingsSky::getSunRotationAzAl() const
+{
+ azimalt_t res;
+ ::angles_from_rotation(getSunRotation(), res.first, res.second);
+
+ return res;
+}
+
LLSettingsSky::stringset_t LLSettingsSky::getSlerpKeys() const
{
static stringset_t slepSet;
@@ -124,27 +152,27 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam
if (oldsettings.has(SETTING_AMBIENT))
{
- newsettings[SETTING_AMBIENT] = LLColor4(oldsettings[SETTING_AMBIENT]).getValue();
+ newsettings[SETTING_AMBIENT] = LLColor3(oldsettings[SETTING_AMBIENT]).getValue();
}
if (oldsettings.has(SETTING_BLUE_DENSITY))
{
- newsettings[SETTING_BLUE_DENSITY] = LLColor4(oldsettings[SETTING_BLUE_DENSITY]).getValue();
+ newsettings[SETTING_BLUE_DENSITY] = LLColor3(oldsettings[SETTING_BLUE_DENSITY]).getValue();
}
if (oldsettings.has(SETTING_BLUE_HORIZON))
{
- newsettings[SETTING_BLUE_HORIZON] = LLColor4(oldsettings[SETTING_BLUE_HORIZON]).getValue();
+ newsettings[SETTING_BLUE_HORIZON] = LLColor3(oldsettings[SETTING_BLUE_HORIZON]).getValue();
}
if (oldsettings.has(SETTING_CLOUD_COLOR))
{
- newsettings[SETTING_CLOUD_COLOR] = LLColor4(oldsettings[SETTING_CLOUD_COLOR]).getValue();
+ newsettings[SETTING_CLOUD_COLOR] = LLColor3(oldsettings[SETTING_CLOUD_COLOR]).getValue();
}
if (oldsettings.has(SETTING_CLOUD_POS_DENSITY1))
{
- newsettings[SETTING_CLOUD_POS_DENSITY1] = LLColor4(oldsettings[SETTING_CLOUD_POS_DENSITY1]).getValue();
+ newsettings[SETTING_CLOUD_POS_DENSITY1] = LLColor3(oldsettings[SETTING_CLOUD_POS_DENSITY1]).getValue();
}
if (oldsettings.has(SETTING_CLOUD_POS_DENSITY2))
{
- newsettings[SETTING_CLOUD_POS_DENSITY2] = LLColor4(oldsettings[SETTING_CLOUD_POS_DENSITY2]).getValue();
+ newsettings[SETTING_CLOUD_POS_DENSITY2] = LLColor3(oldsettings[SETTING_CLOUD_POS_DENSITY2]).getValue();
}
if (oldsettings.has(SETTING_CLOUD_SCALE))
{
@@ -179,11 +207,11 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam
}
if (oldsettings.has(SETTING_GAMMA))
{
- newsettings[SETTING_GAMMA] = LLVector4(oldsettings[SETTING_GAMMA]).getValue();
+ newsettings[SETTING_GAMMA] = oldsettings[SETTING_GAMMA][0].asReal();
}
if (oldsettings.has(SETTING_GLOW))
{
- newsettings[SETTING_GLOW] = LLColor4(oldsettings[SETTING_GLOW]).getValue();
+ newsettings[SETTING_GLOW] = LLColor3(oldsettings[SETTING_GLOW]).getValue();
}
if (oldsettings.has(SETTING_HAZE_DENSITY))
{
@@ -230,6 +258,9 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam
LLQuaternion sunquat = ::body_position_from_angles(azimuth, altitude);
LLQuaternion moonquat = ::body_position_from_angles(azimuth + F_PI, -altitude);
+ F32 az(0), al(0);
+ ::angles_from_rotation(sunquat, az, al);
+
newsettings[SETTING_SUN_ROTATION] = sunquat.getValue();
newsettings[SETTING_MOON_ROTATION] = moonquat.getValue();
}
@@ -245,11 +276,18 @@ LLSettingsSky::ptr_t LLSettingsSky::buildDefaultSky()
LLSD settings = LLSettingsSky::defaults();
LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsSky>(settings);
- //skyp->update();
return skyp;
}
+LLSettingsSky::ptr_t LLSettingsSky::buildClone()
+{
+ LLSD settings = cloneSettings();
+
+ LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsSky>(settings);
+
+ return skyp;
+}
// Settings status
@@ -278,11 +316,11 @@ LLSD LLSettingsSky::defaults()
// Magic constants copied form dfltsetting.xml
dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue();
- dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 1.0).getValue();
- dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 1.0).getValue();
- dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 1.0).getValue();
- dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 1.0).getValue();
- dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 1.0).getValue();
+ dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue();
+ dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue();
+ dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue();
+ dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
+ dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199);
dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109);
dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699);
@@ -290,7 +328,7 @@ LLSD LLSettingsSky::defaults()
dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000);
dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f);
dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f);
- dfltsetting[SETTING_GAMMA] = LLVector4(1.0, 0.0, 0.0, 1.0).getValue();
+ dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0);
dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); // *RIDER: This is really weird for a color... TODO: check if right.
dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999);
dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899);
@@ -299,7 +337,7 @@ LLSD LLSettingsSky::defaults()
dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue();
dfltsetting[SETTING_NAME] = std::string("_default_");
dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000);
- dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 1.0).getValue();
+ dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue();
dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue();
dfltsetting[SETTING_BLOOM_TEXTUREID] = LLUUID::null;
@@ -367,29 +405,26 @@ void LLSettingsSky::calculateHeavnlyBodyPositions()
void LLSettingsSky::calculateLightSettings()
{
-#if 0
LLColor3 vary_HazeColor;
LLColor3 vary_SunlightColor;
LLColor3 vary_AmbientColor;
{
// Initialize temp variables
- LLColor3 sunlight = getSunlightColor();
-
- // Fetch these once...
- F32 haze_density = getHazeDensity();
- F32 haze_horizon = getHazeHorizon();
- F32 density_multiplier = getDensityMultiplier();
- F32 max_y = getMaxY();
- F32 gamma = getGama();
- F32 cloud_shadow = getCloudShadow();
- LLColor3 blue_density = getBlueDensity();
- LLColor3 blue_horizon = getBlueHorizon();
- LLColor3 ambient = getAmbientColor();
-
+ LLColor3 sunlight = getSunlightColor();
+ LLColor3 ambient = getAmbientColor();
+ F32 gamma = getGamma();
+ LLColor3 blue_density = getBlueDensity();
+ LLColor3 blue_horizon = getBlueHorizon();
+ F32 haze_density = getHazeDensity();
+ F32 haze_horizon = getHazeHorizon();
+ F32 density_multiplier = getDensityMultiplier();
+ F32 max_y = getMaxY();
+ F32 cloud_shadow = getCloudShadow();
+ LLVector3 lightnorm = getLightDirection();
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- LLColor3 light_atten =
+ LLColor3 light_atten =
(blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y);
// Calculate relative weights
@@ -403,14 +438,14 @@ void LLSettingsSky::calculateLightSettings()
// temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] );
// and vary_sunlight will work properly with moon light
- F32 lighty = mLightDirection[1];
+ F32 lighty = lightnorm[1];
if (lighty < LLSky::NIGHTTIME_ELEVATION_COS)
{
lighty = -lighty;
}
temp2.mV[1] = llmax(0.f, lighty);
- if (temp2.mV[1] > 0.f)
+ if(temp2.mV[1] > 0.f)
{
temp2.mV[1] = 1.f / temp2.mV[1];
}
@@ -429,9 +464,9 @@ void LLSettingsSky::calculateLightSettings()
//haze color
vary_HazeColor =
- (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient)
+ (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient)
+ componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient)
- );
+ );
//brightness of surface both sunlight and ambient
vary_SunlightColor = componentMult(sunlight, temp1) * 1.f;
@@ -449,7 +484,16 @@ void LLSettingsSky::calculateLightSettings()
}
- float dp = getSunDirection() * LLVector3(0, 0, 1.f); // a dot b
+#if 0
+ mSun.setColor(vary_SunlightColor);
+ mMoon.setColor(LLColor3(1.0f, 1.0f, 1.0f));
+
+ mSun.renewDirection();
+ mSun.renewColor();
+ mMoon.renewDirection();
+ mMoon.renewColor();
+
+ float dp = getToSunLast() * LLVector3(0,0,1.f);
if (dp < 0)
{
dp = 0;
@@ -457,21 +501,19 @@ void LLSettingsSky::calculateLightSettings()
// Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
// between sunlight and point lights in windlight to normalize point lights.
- F32 sun_dynamic_range = std::max(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
-
+ F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
LLEnvironment::instance().setSceneLightStrength(2.0f * (1.0f + sun_dynamic_range * dp));
+#endif
mSunDiffuse = vary_SunlightColor;
mSunAmbient = vary_AmbientColor;
mMoonDiffuse = vary_SunlightColor;
mMoonAmbient = vary_AmbientColor;
- mTotalAmbient = vary_AmbientColor;
- mTotalAmbient.setAlpha(1);
+ mTotalAmbient = LLColor4(vary_AmbientColor, 1.0f);
mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f;
- mFadeColor.setAlpha(1);
-#endif
+ mFadeColor.setAlpha(0);
}
LLSettingsSky::parammapping_t LLSettingsSky::getParameterMap() const
@@ -490,7 +532,6 @@ LLSettingsSky::parammapping_t LLSettingsSky::getParameterMap() const
param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW;
param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER;
param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER;
- param_map[SETTING_GAMMA] = LLShaderMgr::GAMMA;
param_map[SETTING_GLOW] = LLShaderMgr::GLOW;
param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY;
param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON;
@@ -507,7 +548,7 @@ void LLSettingsSky::applySpecial(void *ptarget)
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDirection.mV);
- shader->uniform4f(LLShaderMgr::GAMMA, getGama(), 0.0, 0.0, 1.0);
+ shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0);
{
//LLEnvironment::instance().getCloudDelta();
@@ -515,23 +556,6 @@ void LLSettingsSky::applySpecial(void *ptarget)
vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta());
shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
}
-
-// {
-// LLVector4 val(mSettings[ ];
-// val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset;
-// val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset;
-// val.mV[2] = (F32)i->second[2].asReal();
-// val.mV[3] = (F32)i->second[3].asReal();
-//
-// stop_glerror();
-// //_WARNS("RIDER") << "pushing '" << param.String() << "' as " << val << LL_ENDL;
-// shader->uniform4fv(param, 1, val.mV);
-// stop_glerror();
-//
-// }
-
- //param_map[SETTING_CLOUD_POS_DENSITY1] = LLShaderMgr::CLOUD_POS_DENSITY1;
-
}
//=========================================================================
@@ -539,9 +563,6 @@ namespace
{
LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude)
{
- static const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f);
- static const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f);
-
// Azimuth is traditionally calculated from North, we are going from East.
LLQuaternion rot_azi;
LLQuaternion rot_alt;
@@ -552,11 +573,26 @@ namespace
LLQuaternion body_quat = rot_alt * rot_azi;
body_quat.normalize();
- LLVector3 sun_vector = (DUE_EAST * body_quat);
-
-
- LL_WARNS("RIDER") << "Azimuth=" << azimuth << " Altitude=" << altitude << " Body Vector=" << sun_vector.getValue() << LL_ENDL;
-
+ //LLVector3 sun_vector = (DUE_EAST * body_quat);
+ //_WARNS("RIDER") << "Azimuth=" << azimuth << " Altitude=" << altitude << " Body Vector=" << sun_vector.getValue() << LL_ENDL;
return body_quat;
}
+
+ void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude)
+ {
+ LLVector3 body_vector = (DUE_EAST * quat);
+
+ LLVector3 body_az(body_vector[0], 0.f, body_vector[2]);
+ LLVector3 body_al(0.f, body_vector[1], body_vector[2]);
+
+ if (fabs(body_az.normalize()) > 0.001)
+ azimuth = angle_between(DUE_EAST, body_az);
+ else
+ azimuth = 0.0f;
+
+ if (fabs(body_al.normalize()) > 0.001)
+ altitude = angle_between(DUE_EAST, body_al);
+ else
+ altitude = 0.0f;
+ }
}