diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 14:02:51 -0700 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 14:02:51 -0700 |
commit | a91f08ba84844647bbcdecac11e85c449579527c (patch) | |
tree | 9bfdc77c9e7de33413b95f2648cb139b19cb06f0 /indra/newview/llselectmgr.h | |
parent | cc0f831aaa960552b218da436da57b44cb2dfe0f (diff) | |
parent | cba71633559ccdfd394983a6086da816e739a730 (diff) |
Merge branch 'DRTVWR-559' into DRTVWR-592
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rw-r--r-- | indra/newview/llselectmgr.h | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index ca9a32f0db..f89209b437 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -378,7 +378,17 @@ public: * Then this only texture is used for all selected faces. */ void applyNoCopyTextureToTEs(LLViewerInventoryItem* item); - void applyNoCopyPbrMaterialToTEs(LLViewerInventoryItem* item); + /* + * Multi-purpose function for applying PBR materials to the + * selected object or faces, any combination of copy/mod/transfer + * permission restrictions. This method moves the restricted + * material to the object's inventory and doesn't make a copy of the + * material for each face. Then this only material is used for + * all selected faces. + * Returns false if applying the material failed on one or more selected + * faces. + */ + bool applyRestrictedPbrMaterialToTEs(LLViewerInventoryItem* item); ESelectType getSelectType() const { return mSelectType; } @@ -634,8 +644,8 @@ public: void selectionSetDensity(F32 density); void selectionSetRestitution(F32 restitution); void selectionSetMaterial(U8 material); - void selectionSetImage(const LLUUID& imageid); // could be item or asset id - void selectionSetGLTFMaterial(const LLUUID& mat_id); // could be item or asset id + bool selectionSetImage(const LLUUID& imageid); // could be item or asset id + bool selectionSetGLTFMaterial(const LLUUID& mat_id); // material id only void selectionSetColor(const LLColor4 &color); void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel |