diff options
author | Dave Parks <davep@lindenlab.com> | 2011-05-02 14:52:12 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-05-02 14:52:12 -0500 |
commit | a25f8987032afede673b818fe7544975eba036b5 (patch) | |
tree | cfa15a82661d407fd9f2031e7dfd6f7e0be48bb2 /indra/newview/llselectmgr.h | |
parent | b9bb792c478d703c6442351ecb563c0a67f77111 (diff) | |
parent | 43083743747bece13301e2789ab36ed7e4886aba (diff) |
merge
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rw-r--r-- | indra/newview/llselectmgr.h | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index cb387f5c3c..166616e13e 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -134,6 +134,7 @@ public: BOOL isTESelected(S32 te_index); S32 getLastSelectedTE(); S32 getTESelectMask() { return mTESelectMask; } + void renderOneWireframe(const LLColor4& color); void renderOneSilhouette(const LLColor4 &color); void setTransient(BOOL transient) { mTransient = transient; } BOOL isTransient() { return mTransient; } @@ -181,7 +182,6 @@ public: std::vector<LLVector3> mTextureScaleRatios; std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object - std::vector<S32> mSilhouetteSegments; // array of normals to render silhouette of object BOOL mSilhouetteExists; // need to generate silhouette? protected: @@ -279,6 +279,15 @@ public: // count members S32 getObjectCount(); + F32 getSelectedObjectCost(); + F32 getSelectedLinksetCost(); + F32 getSelectedPhysicsCost(); + F32 getSelectedLinksetPhysicsCost(); + S32 getSelectedObjectRenderCost(); + + F32 getSelectedObjectStreamingCost(S32* total_bytes = NULL, S32* visible_bytes = NULL); + U32 getSelectedObjectTriangleCount(); + S32 getTECount(); S32 getRootObjectCount(); @@ -500,6 +509,11 @@ public: bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same BOOL selectionGetGlow(F32 *glow); + void selectionSetPhysicsType(U8 type); + void selectionSetGravity(F32 gravity); + void selectionSetFriction(F32 friction); + void selectionSetDensity(F32 density); + void selectionSetRestitution(F32 restitution); void selectionSetMaterial(U8 material); void selectionSetImage(const LLUUID& imageid); // could be item or asset id void selectionSetColor(const LLColor4 &color); |