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authorRunitaiLinden <davep@lindenlab.com>2024-04-17 16:12:49 -0500
committerGitHub <noreply@github.com>2024-04-17 16:12:49 -0500
commitbc93177ea0788a245554882b6d721eae2e057206 (patch)
tree5b15cf6b55ff8e200e763ae720771f3f91ead8f3 /indra/newview/llselectmgr.h
parentd46811d60d8fca4a9908b4e989b14905345928bd (diff)
1176 integrate llgltfnode with selection manager and llmaniptranslate/rotate (#1258)
* #1176 Somewhat working GLTF Node support for translate tool * #1176 Missing file from last commit * #1176 Better translation for rotated nodes. * #1176 Fix for objects snapping back to original position * #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display * #1176 Clean out some unused and not working functions. * #1176 Fix for mac build, incidental cleanup * Mac build fix
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rw-r--r--indra/newview/llselectmgr.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index f89209b437..66c794af4c 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -175,6 +175,7 @@ public:
void selectAllTEs(BOOL b);
void selectTE(S32 te_index, BOOL selected);
+ void selectGLTFNode(S32 node_index, S32 primitive_index, bool selected);
BOOL isTESelected(S32 te_index) const;
bool hasSelectedTE() const { return TE_SELECT_MASK_ALL & mTESelectMask; }
S32 getLastSelectedTE() const;
@@ -217,6 +218,7 @@ public:
S16 mInventorySerial;
LLVector3 mSavedPositionLocal; // for interactively modifying object position
LLVector3 mLastPositionLocal;
+ LLVector3 mLastMoveLocal;
LLVector3d mSavedPositionGlobal; // for interactively modifying object position
LLVector3 mSavedScale; // for interactively modifying object scale
LLVector3 mLastScale;
@@ -240,11 +242,14 @@ public:
std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
BOOL mSilhouetteExists; // need to generate silhouette?
+ S32 mSelectedGLTFNode = -1;
+ S32 mSelectedGLTFPrimitive = -1;
protected:
LLPointer<LLViewerObject> mObject;
S32 mTESelectMask;
S32 mLastTESelected;
+
};
class LLObjectSelection : public LLRefCount
@@ -533,7 +538,7 @@ public:
LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE, BOOL ignore_select_owned = FALSE);
// For when you want just a child object.
- LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES);
+ LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES, S32 gltf_node = -1, S32 gltf_primitive = -1);
// Same as above, but takes a list of objects. Used by rectangle select.
LLObjectSelectionHandle selectObjectAndFamily(const std::vector<LLViewerObject*>& object_list, BOOL send_to_sim = TRUE);
@@ -833,7 +838,7 @@ public:
void remove(std::vector<LLViewerObject*>& objects);
void remove(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE);
void removeAll();
- void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE);
+ void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE, S32 gltf_node = -1, S32 gltf_primitive = -1);
void promoteSelectionToRoot();
void demoteSelectionToIndividuals();