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authorDave Parks <davep@lindenlab.com>2013-10-08 14:43:10 -0500
committerDave Parks <davep@lindenlab.com>2013-10-08 14:43:10 -0500
commit0ab4e112231878d1bd356f0cb3f672564697eaf7 (patch)
tree270349e072586e80e8f190eca781b0fc26fdf313 /indra/newview/llselectmgr.cpp
parent954c8fb1e3c47b3ebf219f97129e5c6e9bf911b8 (diff)
Fix for random bad colors in UI on Intel HD 4000
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rwxr-xr-xindra/newview/llselectmgr.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 7b397d46f3..c83b459279 100755
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -6187,8 +6187,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)
- { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes
- gSolidColorProgram.bind();
+ { //use UI program for selection highlights (texture color modulated by vertex color)
+ gUIProgram.bind();
}
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -6243,10 +6243,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.begin(LLRender::LINES);
{
+ gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+
for(S32 i = 0; i < mSilhouetteVertices.size(); i += 2)
{
u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
- gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
gGL.texCoord2f( u_coord, v_coord );
gGL.vertex3fv( mSilhouetteVertices[i].mV);
u_coord += u_divisor * LLSelectMgr::sHighlightUScale;