diff options
author | Dave Parks <davep@lindenlab.com> | 2013-10-08 14:43:10 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-10-08 14:43:10 -0500 |
commit | 0ab4e112231878d1bd356f0cb3f672564697eaf7 (patch) | |
tree | 270349e072586e80e8f190eca781b0fc26fdf313 /indra/newview/llselectmgr.cpp | |
parent | 954c8fb1e3c47b3ebf219f97129e5c6e9bf911b8 (diff) |
Fix for random bad colors in UI on Intel HD 4000
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rwxr-xr-x | indra/newview/llselectmgr.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 7b397d46f3..c83b459279 100755 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -6187,8 +6187,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) - { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes - gSolidColorProgram.bind(); + { //use UI program for selection highlights (texture color modulated by vertex color) + gUIProgram.bind(); } gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -6243,10 +6243,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.begin(LLRender::LINES); { + gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + for(S32 i = 0; i < mSilhouetteVertices.size(); i += 2) { u_coord += u_divisor * LLSelectMgr::sHighlightUScale; - gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); gGL.texCoord2f( u_coord, v_coord ); gGL.vertex3fv( mSilhouetteVertices[i].mV); u_coord += u_divisor * LLSelectMgr::sHighlightUScale; |