diff options
author | Erik Kundiman <erik@megapahit.org> | 2025-08-08 07:30:46 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2025-08-08 07:37:27 +0800 |
commit | cfc4f075a82f9dc1156fce6994083143de6727a8 (patch) | |
tree | 2948ea5c6ebfbbc15721a2838804d6a766742887 /indra/newview/llselectmgr.cpp | |
parent | 73fdef6693017f1160875d1f7a79875945df3929 (diff) | |
parent | 55f1c8b9797836c9816528bb5b772eb83b083b50 (diff) |
Merge tag 'Second_Life_Release#55f1c8b9-2025.06' into 2025.06
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 1948bba4be..00c219fdda 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -2249,6 +2249,7 @@ void LLSelectMgr::selectionRevertGLTFMaterials() { // Restore base material LLUUID asset_id = nodep->mSavedGLTFMaterialIds[te]; + LLUUID old_asset_id = objectp->getRenderMaterialID(te); // Update material locally objectp->setRenderMaterialID(te, asset_id, false /*wait for LLGLTFMaterialList update*/); @@ -2259,18 +2260,29 @@ void LLSelectMgr::selectionRevertGLTFMaterials() objectp->setTEGLTFMaterialOverride(te, material); } - // Enqueue update to server - if (asset_id.notNull() && material) + if (asset_id.isNull() || !material) + { + //blank override out + LLGLTFMaterialList::queueApply(objectp, te, asset_id); + } + if (old_asset_id != asset_id) { // Restore overrides and base material + // Note: might not work reliably if asset is already there, might + // have a server sided problem where servers applies override + // first then resets it by adding asset, in which case need + // to create a server ticket and chain asset then override + // application. LLGLTFMaterialList::queueApply(objectp, te, asset_id, material); } else { - //blank override out - LLGLTFMaterialList::queueApply(objectp, te, asset_id); + // Enqueue override update to server + // Note: this is suboptimal, better to send asset id as well + // but there seems to be a server problem with queueApply + // that ignores override in some cases + LLGLTFMaterialList::queueModify(objectp, te, material); } - } return true; } |