diff options
author | Don Kjer <don@lindenlab.com> | 2013-03-13 08:46:59 +0000 |
---|---|---|
committer | Don Kjer <don@lindenlab.com> | 2013-03-13 08:46:59 +0000 |
commit | 662d67e3b5f1cbf5e894f0e4af37a31faacd67e3 (patch) | |
tree | 93af533d9c1e9c027c5abc56a5de4ee207591b23 /indra/newview/llselectmgr.cpp | |
parent | f945415210f0e18c2c6d941fda6b7d45cb0f06f1 (diff) | |
parent | 0ebcdce82bffae18459ed541f05906f625ef47e2 (diff) |
Merging LLCURL::Responder changes with CHUI changes. Fixed gcc 4.6 compile failures
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 1ee9b377ba..4681efd3e5 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -1603,7 +1603,7 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid) // Texture picker defaults aren't inventory items // * Don't need to worry about permissions for them // * Can just apply the texture and be done with it. - objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); + objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); } return true; } @@ -1769,7 +1769,7 @@ BOOL LLSelectMgr::selectionRevertTextures() } else { - object->setTEImage(te, LLViewerTextureManager::getFetchedTexture(id, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); + object->setTEImage(te, LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); } } } @@ -5183,7 +5183,7 @@ void LLSelectMgr::updateSilhouettes() if (!mSilhouetteImagep) { - mSilhouetteImagep = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", TRUE, LLGLTexture::BOOST_UI); + mSilhouetteImagep = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI); } mHighlightedObjects->cleanupNodes(); |