diff options
author | Dave Parks <davep@lindenlab.com> | 2010-02-08 11:56:18 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-02-08 11:56:18 -0600 |
commit | 9bd192d8b7ed5ea4a95bfa5cb6dd8163b8bcd298 (patch) | |
tree | f4d964eb140b8bc175ee5cde2b555f93de9b594b /indra/newview/llselectmgr.cpp | |
parent | ac59a7c130f3fcbbb8f228bdf69c44ffa09f07a2 (diff) | |
parent | 42df75bafeab49b408f23d79feb4f2213d2560eb (diff) |
merge
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 9540894646..d733574a9d 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -4919,13 +4919,15 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); glLoadIdentity(); glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); @@ -5022,10 +5024,11 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (for_hud && avatar) { glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); + gGL.popUIMatrix(); stop_glerror(); } @@ -5374,7 +5377,10 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + if (!is_hud_object) { glLoadIdentity(); @@ -5493,7 +5499,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.end(); gGL.flush(); } - glPopMatrix(); + gGL.popMatrix(); + gGL.popUIMatrix(); } // |