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author | Dave Parks <davep@lindenlab.com> | 2011-07-29 17:46:16 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-07-29 17:46:16 -0500 |
commit | 8ec39da3468f53af85d0cd4d4d9c54a72d6b8152 (patch) | |
tree | 6e8b4c25cbc7411bf6d6e76af852a600debf8838 /indra/newview/llselectmgr.cpp | |
parent | e16eb4ae4a73125bc4e74fc667aa99110ac77c29 (diff) |
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
Reviewed by Leslie
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 8fa4065fa6..26b2b0f5c3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5123,7 +5123,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) gGL.getTexUnit(0)->bind(mSilhouetteImagep); LLGLSPipelineSelection gls_select; - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); LLGLEnable blend(GL_BLEND); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -5250,7 +5249,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } void LLSelectMgr::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point) |