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authorDave Parks <davep@lindenlab.com>2011-07-29 17:46:16 -0500
committerDave Parks <davep@lindenlab.com>2011-07-29 17:46:16 -0500
commit8ec39da3468f53af85d0cd4d4d9c54a72d6b8152 (patch)
tree6e8b4c25cbc7411bf6d6e76af852a600debf8838 /indra/newview/llselectmgr.cpp
parente16eb4ae4a73125bc4e74fc667aa99110ac77c29 (diff)
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
Reviewed by Leslie
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r--indra/newview/llselectmgr.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 8fa4065fa6..26b2b0f5c3 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -5123,7 +5123,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
gGL.getTexUnit(0)->bind(mSilhouetteImagep);
LLGLSPipelineSelection gls_select;
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
LLGLEnable blend(GL_BLEND);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
@@ -5250,7 +5249,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
void LLSelectMgr::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point)