summaryrefslogtreecommitdiff
path: root/indra/newview/llselectmgr.cpp
diff options
context:
space:
mode:
authorBrad Payne (Vir Linden) <vir@lindenlab.com>2018-06-05 22:44:04 +0100
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2018-06-05 22:44:04 +0100
commit2a2046fd074ffd8df8503e4a7197fd74e006f296 (patch)
tree3021be5d3e799221ec260408a806f76aab87a862 /indra/newview/llselectmgr.cpp
parentf8b9af0216f98a37b4474219b68cad42eaafeb73 (diff)
parent40d4e8b2e6d25a625c7a5ef5dd3e94321d18ce82 (diff)
merge
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r--indra/newview/llselectmgr.cpp167
1 files changed, 91 insertions, 76 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index ce5fc7a71e..983606a604 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -6280,92 +6280,107 @@ void pushWireframe(LLDrawable* drawable)
void LLSelectNode::renderOneWireframe(const LLColor4& color)
{
- //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
- LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
+ LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
- LLViewerObject* objectp = getObject();
- if (!objectp)
- {
- return;
- }
+ LLViewerObject* objectp = getObject();
+ if (!objectp)
+ {
+ return;
+ }
- LLDrawable* drawable = objectp->mDrawable;
- if(!drawable)
- {
- return;
- }
+ LLDrawable* drawable = objectp->mDrawable;
+ if (!drawable)
+ {
+ return;
+ }
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- if (shader)
- {
- gDebugProgram.bind();
- }
+ if (shader)
+ {
+ gDebugProgram.bind();
+ }
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
-
- BOOL is_hud_object = objectp->isHUDAttachment();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
- if (drawable->isActive())
- {
- gGL.loadMatrix(gGLModelView);
- gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix);
- }
- else if (!is_hud_object)
- {
- gGL.loadIdentity();
- gGL.multMatrix(gGLModelView);
- LLVector3 trans = objectp->getRegion()->getOriginAgent();
- gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
- }
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
- {
- gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
- if (shader)
- {
- gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
- pushWireframe(drawable);
- }
- else
- {
- LLGLEnable fog(GL_FOG);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
- LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
- glFogf(GL_FOG_START, d);
- glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
- glFogfv(GL_FOG_COLOR, fogCol.mV);
+ BOOL is_hud_object = objectp->isHUDAttachment();
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- {
- gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
- pushWireframe(drawable);
- }
- }
- }
+ if (drawable->isActive())
+ {
+ gGL.loadMatrix(gGLModelView);
+ gGL.multMatrix((F32*)objectp->getRenderMatrix().mMatrix);
+ }
+ else if (!is_hud_object)
+ {
+ gGL.loadIdentity();
+ gGL.multMatrix(gGLModelView);
+ LLVector3 trans = objectp->getRegion()->getOriginAgent();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ }
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
-
- LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
- glPolygonOffset(3.f, 3.f);
- glLineWidth(3.f);
- pushWireframe(drawable);
- glLineWidth(1.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- gGL.popMatrix();
+ if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
+ {
+ gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
+ if (shader)
+ {
+ gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ pushWireframe(drawable);
+ }
+ else
+ {
+ LLGLEnable fog(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ float d = (LLViewerCamera::getInstance()->getPointOfInterest() - LLViewerCamera::getInstance()->getOrigin()).magVec();
+ LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0);
+ glFogf(GL_FOG_START, d);
+ glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
+ glFogfv(GL_FOG_COLOR, fogCol.mV);
+
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ {
+ gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ pushWireframe(drawable);
+ }
+ }
+ }
- if (shader)
- {
- shader->bind();
- }
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gGL.diffuseColor4f(color.mV[VRED] * 2, color.mV[VGREEN] * 2, color.mV[VBLUE] * 2, LLSelectMgr::sHighlightAlpha * 2);
+
+ {
+ bool wireframe_selection = gFloaterTools && gFloaterTools->getVisible();
+
+ LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
+ LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
+
+ if (!wireframe_selection)
+ { //modify wireframe into outline selection mode
+ glStencilFunc(GL_NOTEQUAL, 2, 0xffff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ }
+
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 3.f);
+ glLineWidth(5.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ pushWireframe(drawable);
+ }
+
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.popMatrix();
+
+ if (shader)
+ {
+ shader->bind();
+ }
}
//-----------------------------------------------------------------------------