diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-01-27 17:24:22 -0600 |
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committer | GitHub <noreply@github.com> | 2023-01-27 17:24:22 -0600 |
commit | 3ef31cb9b28f7b026e109eab69d383dddc922850 (patch) | |
tree | eb4034470bbc59bba139a66b053583bb05e3d7c1 /indra/newview/llscenemonitor.cpp | |
parent | 503e18fc646c6d88cd8006ad2210a8afd0bced83 (diff) |
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63)
* SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget.
* SL-19203 WIP -- Re-integrate SSR. Incidental decruft.
* SL-19203 WIP -- SSR frame delta correction (still broken for Z)
* SL-19203 WIP -- SSR frame delta Z fix
* SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots.
* SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts.
* SL-19203 Tune probe blending.
* SL-19203 Cleanup.
Diffstat (limited to 'indra/newview/llscenemonitor.cpp')
-rw-r--r-- | indra/newview/llscenemonitor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp index 49d5aa3e14..fb2577e00e 100644 --- a/indra/newview/llscenemonitor.cpp +++ b/indra/newview/llscenemonitor.cpp @@ -177,7 +177,7 @@ LLRenderTarget& LLSceneMonitor::getCaptureTarget() if(!mFrames[0]) { mFrames[0] = new LLRenderTarget(); - mFrames[0]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true); + mFrames[0]->allocate(width, height, GL_RGB); gGL.getTexUnit(0)->bind(mFrames[0]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -187,7 +187,7 @@ LLRenderTarget& LLSceneMonitor::getCaptureTarget() else if(!mFrames[1]) { mFrames[1] = new LLRenderTarget(); - mFrames[1]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true); + mFrames[1]->allocate(width, height, GL_RGB); gGL.getTexUnit(0)->bind(mFrames[1]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -360,7 +360,7 @@ void LLSceneMonitor::compare() if(!mDiff) { mDiff = new LLRenderTarget(); - mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true); + mDiff->allocate(width, height, GL_RGBA); generateDitheringTexture(width, height); } |