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author | Dave Parks <davep@lindenlab.com> | 2023-04-06 13:21:25 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-04-06 13:21:25 -0500 |
commit | bb79718c8f0050569c80a1bfe4dd428321706d1a (patch) | |
tree | 7cf588c843e8a9e17629b77bb4903c97a3f346fd /indra/newview/llreflectionmap.cpp | |
parent | 31f8fb79513ba6d1220aac13a5db110a7e4104da (diff) |
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.
Diffstat (limited to 'indra/newview/llreflectionmap.cpp')
-rw-r--r-- | indra/newview/llreflectionmap.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index 37ad74e54d..89ac0df286 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -265,6 +265,11 @@ bool LLReflectionMap::isActive() void LLReflectionMap::doOcclusion(const LLVector4a& eye) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + if (LLGLSLShader::sProfileEnabled) + { + return; + } + #if 1 // super sloppy, but we're doing an occlusion cull against a bounding cube of // a bounding sphere, pad radius so we assume if the eye is within |