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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 20:51:58 +0300
committerGitHub <noreply@github.com>2024-05-22 20:51:58 +0300
commit6cc7dd09d5e69cf57e6de7fb568a0ad2693f9c9a (patch)
treefab23811a5cedc1ebf01479c852ee92ff62b636c /indra/newview/llpreviewsound.cpp
parentef8f4819822288e044ea719feb6af7a1f4df4c4e (diff)
parent7bb5afc11ee5a6af78302a8d76a9a619e2baaab2 (diff)
Merge pull request #1545 from Ansariel/DRTVWR-600-maint-A
Merge main into DRTVWR-600-maint-a
Diffstat (limited to 'indra/newview/llpreviewsound.cpp')
-rw-r--r--indra/newview/llpreviewsound.cpp200
1 files changed, 100 insertions, 100 deletions
diff --git a/indra/newview/llpreviewsound.cpp b/indra/newview/llpreviewsound.cpp
index 2fbbfdc40d..797b676e17 100644
--- a/indra/newview/llpreviewsound.cpp
+++ b/indra/newview/llpreviewsound.cpp
@@ -1,100 +1,100 @@
-/**
- * @file llpreviewsound.cpp
- * @brief LLPreviewSound class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llaudioengine.h"
-#include "llagent.h" // gAgent
-#include "llbutton.h"
-#include "llinventory.h"
-#include "lllineeditor.h"
-#include "llpreviewsound.h"
-#include "llresmgr.h"
-#include "llviewercontrol.h"
-#include "llviewermessage.h" // send_guid_sound_trigger
-#include "lluictrlfactory.h"
-
-extern LLAudioEngine* gAudiop;
-extern LLAgent gAgent;
-
-const F32 SOUND_GAIN = 1.0f;
-
-LLPreviewSound::LLPreviewSound(const LLSD& key)
- : LLPreview( key )
-{
-}
-
-// virtual
-bool LLPreviewSound::postBuild()
-{
- const LLInventoryItem* item = getItem();
- if (item)
- {
- getChild<LLUICtrl>("desc")->setValue(item->getDescription());
- if (gAudiop)
- {
- gAudiop->preloadSound(item->getAssetUUID()); // preload the sound
- }
- }
-
- childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
- childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
-
- LLButton* button = getChild<LLButton>("Sound play btn");
- button->setSoundFlags(LLView::SILENT);
-
- button = getChild<LLButton>("Sound audition btn");
- button->setSoundFlags(LLView::SILENT);
-
- childSetCommitCallback("desc", LLPreview::onText, this);
- getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
-
- return LLPreview::postBuild();
-}
-
-// static
-void LLPreviewSound::playSound( void *userdata )
-{
- LLPreviewSound* self = (LLPreviewSound*) userdata;
- const LLInventoryItem *item = self->getItem();
-
- if(item && gAudiop)
- {
- send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
- }
-}
-
-// static
-void LLPreviewSound::auditionSound( void *userdata )
-{
- LLPreviewSound* self = (LLPreviewSound*) userdata;
- const LLInventoryItem *item = self->getItem();
-
- if(item && gAudiop)
- {
- gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_SFX);
- }
-}
+/**
+ * @file llpreviewsound.cpp
+ * @brief LLPreviewSound class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llaudioengine.h"
+#include "llagent.h" // gAgent
+#include "llbutton.h"
+#include "llinventory.h"
+#include "lllineeditor.h"
+#include "llpreviewsound.h"
+#include "llresmgr.h"
+#include "llviewercontrol.h"
+#include "llviewermessage.h" // send_guid_sound_trigger
+#include "lluictrlfactory.h"
+
+extern LLAudioEngine* gAudiop;
+extern LLAgent gAgent;
+
+const F32 SOUND_GAIN = 1.0f;
+
+LLPreviewSound::LLPreviewSound(const LLSD& key)
+ : LLPreview( key )
+{
+}
+
+// virtual
+bool LLPreviewSound::postBuild()
+{
+ const LLInventoryItem* item = getItem();
+ if (item)
+ {
+ getChild<LLUICtrl>("desc")->setValue(item->getDescription());
+ if (gAudiop)
+ {
+ gAudiop->preloadSound(item->getAssetUUID()); // preload the sound
+ }
+ }
+
+ childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
+ childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
+
+ LLButton* button = getChild<LLButton>("Sound play btn");
+ button->setSoundFlags(LLView::SILENT);
+
+ button = getChild<LLButton>("Sound audition btn");
+ button->setSoundFlags(LLView::SILENT);
+
+ childSetCommitCallback("desc", LLPreview::onText, this);
+ getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
+
+ return LLPreview::postBuild();
+}
+
+// static
+void LLPreviewSound::playSound( void *userdata )
+{
+ LLPreviewSound* self = (LLPreviewSound*) userdata;
+ const LLInventoryItem *item = self->getItem();
+
+ if(item && gAudiop)
+ {
+ send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
+ }
+}
+
+// static
+void LLPreviewSound::auditionSound( void *userdata )
+{
+ LLPreviewSound* self = (LLPreviewSound*) userdata;
+ const LLInventoryItem *item = self->getItem();
+
+ if(item && gAudiop)
+ {
+ gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_SFX);
+ }
+}