diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/llphysicsmotion.h | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/llphysicsmotion.h')
-rw-r--r-- | indra/newview/llphysicsmotion.h | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/indra/newview/llphysicsmotion.h b/indra/newview/llphysicsmotion.h index b246fa99bb..e7c31dff52 100644 --- a/indra/newview/llphysicsmotion.h +++ b/indra/newview/llphysicsmotion.h @@ -1,25 +1,25 @@ -/** +/** * @file llphysicsmotion.h * @brief Implementation of LLPhysicsMotion class. * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -42,76 +42,76 @@ class LLPhysicsMotion; // class LLPhysicsMotion //----------------------------------------------------------------------------- class LLPhysicsMotionController : - public LLMotion + public LLMotion { public: - // Constructor - LLPhysicsMotionController(const LLUUID &id); + // Constructor + LLPhysicsMotionController(const LLUUID &id); - // Destructor - virtual ~LLPhysicsMotionController(); + // Destructor + virtual ~LLPhysicsMotionController(); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLPhysicsMotionController(id); } + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLPhysicsMotionController(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return PHYSICS_MOTION_FADEIN_TIME; } + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return PHYSICS_MOTION_FADEIN_TIME; } - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return PHYSICS_MOTION_FADEOUT_TIME; } + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return PHYSICS_MOTION_FADEOUT_TIME; } - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea(); + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea(); - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } - virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } + virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate(); + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate(); - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask); - // called when a motion is deactivated - virtual void onDeactivate(); + // called when a motion is deactivated + virtual void onDeactivate(); - LLCharacter* getCharacter() { return mCharacter; } + LLCharacter* getCharacter() { return mCharacter; } protected: - void addMotion(LLPhysicsMotion *motion); + void addMotion(LLPhysicsMotion *motion); private: - LLCharacter* mCharacter; + LLCharacter* mCharacter; - typedef std::vector<LLPhysicsMotion *> motion_vec_t; - motion_vec_t mMotions; + typedef std::vector<LLPhysicsMotion *> motion_vec_t; + motion_vec_t mMotions; }; #endif // LL_LLPHYSICSMOTION_H |