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authorandreykproductengine <andreykproductengine@lindenlab.com>2017-11-09 16:06:59 +0200
committerandreykproductengine <andreykproductengine@lindenlab.com>2017-11-09 16:06:59 +0200
commit5ec95b764632c76edef6e986a275153cc574012d (patch)
treed324e1a1057da037a7501e52e4191a79ef266ee2 /indra/newview/llphysicsmotion.cpp
parenta4c3f5aaaec6a190381bfe31ceec97ed31e010f1 (diff)
MAINT-7990 Fixed avatar physics twitching at high fps
Diffstat (limited to 'indra/newview/llphysicsmotion.cpp')
-rw-r--r--indra/newview/llphysicsmotion.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
index 15d39c231f..69f5dd1914 100644
--- a/indra/newview/llphysicsmotion.cpp
+++ b/indra/newview/llphysicsmotion.cpp
@@ -491,12 +491,6 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)
//
const F32 time_delta = time - mLastTime;
-
- // Don't update too frequently, to avoid precision errors from small time slices.
- if (time_delta <= .01)
- {
- return FALSE;
- }
// If less than 1FPS, we don't want to be spending time updating physics at all.
if (time_delta > 1.0)