diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-05-11 13:20:34 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-05-11 13:20:34 -0500 |
commit | 8077d33ba05a46ea61914be686816be5b54bae6d (patch) | |
tree | c8efaf66f36bee37b496c01aa22e7f3535045d6e /indra/newview/llperfstats.cpp | |
parent | 0b1c0aa242db6e789e0706f5ebfb9c80f98da9d3 (diff) |
SL-19656 Remove LLPerfStats thread and fold into General thread. Hook avatar GPU time into LLPerfStats. Incidental decruft.
Diffstat (limited to 'indra/newview/llperfstats.cpp')
-rw-r--r-- | indra/newview/llperfstats.cpp | 67 |
1 files changed, 46 insertions, 21 deletions
diff --git a/indra/newview/llperfstats.cpp b/indra/newview/llperfstats.cpp index b680d8761b..2281475d4a 100644 --- a/indra/newview/llperfstats.cpp +++ b/indra/newview/llperfstats.cpp @@ -39,6 +39,11 @@ extern LLControlGroup gSavedSettings; namespace LLPerfStats { + // avatar timing metrics in ms (updated once per mainloop iteration) + std::atomic<F32> sTotalAvatarTime = 0.f; + std::atomic<F32> sAverageAvatarTime = 0.f; + std::atomic<F32> sMaxAvatarTime = 0.f; + std::atomic<int64_t> tunedAvatars{0}; std::atomic<U64> renderAvatarMaxART_ns{(U64)(ART_UNLIMITED_NANOS)}; // highest render time we'll allow without culling features bool belowTargetFPS{false}; @@ -141,14 +146,12 @@ namespace LLPerfStats resetChanges(); } - StatsRecorder::StatsRecorder():q(1024*16),t(&StatsRecorder::run) + StatsRecorder::StatsRecorder():q(1024*16) { // create a queue - // create a thread to consume from the queue tunables.initialiseFromSettings(); LLPerfStats::cpu_hertz = (F64)LLTrace::BlockTimer::countsPerSecond(); LLPerfStats::vsync_max_fps = gViewerWindow->getWindow()->getRefreshRate(); - t.detach(); } // static @@ -200,20 +203,6 @@ namespace LLPerfStats } } - auto& statsMapAv = statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_AVATAR)]; - for(auto& stat_entry : statsMapAv) - { - for(auto& stat : avatarStatsToAvg) - { - auto val = stat_entry.second[static_cast<size_t>(stat)]; - if(val > SMOOTHING_PERIODS) - { - auto avg = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_AVATAR)][stat_entry.first][static_cast<size_t>(stat)]; - stat_entry.second[static_cast<size_t>(stat)] = avg + (val / SMOOTHING_PERIODS) - (avg / SMOOTHING_PERIODS); - } - } - } - // swap the buffers if(enabled()) { @@ -293,6 +282,36 @@ namespace LLPerfStats } } + // called once per main loop iteration on main thread + void updateClass() + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS; + + sTotalAvatarTime = LLVOAvatar::getTotalGPURenderTime(); + sAverageAvatarTime = LLVOAvatar::getAverageGPURenderTime(); + sMaxAvatarTime = LLVOAvatar::getMaxGPURenderTime(); + + auto& general = LL::WorkQueue::getInstance("General"); + + if (general) + { + general->post([] { StatsRecorder::update(); }); + } + } + + // called once per main loop iteration on General thread + void StatsRecorder::update() + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS; + StatsRecord upd; + auto& instance{ StatsRecorder::getInstance() }; + + while (enabled() && !LLApp::isQuitting() && instance.q.tryPop(upd)) + { + instance.processUpdate(upd); + } + } + //static int StatsRecorder::countNearbyAvatars(S32 distance) { @@ -327,6 +346,8 @@ namespace LLPerfStats // static void StatsRecorder::updateAvatarParams() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS; + if(tunables.autoTuneTimeout) { LLPerfStats::lastSleepedFrame = gFrameCount; @@ -380,10 +401,10 @@ namespace LLPerfStats } } - auto av_render_max_raw = LLPerfStats::StatsRecorder::getMax(ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED); + auto av_render_max_raw = ms_to_raw(sMaxAvatarTime); // Is our target frame time lower than current? If so we need to take action to reduce draw overheads. // cumulative avatar time (includes idle processing, attachments and base av) - auto tot_avatar_time_raw = LLPerfStats::StatsRecorder::getSum(ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED); + auto tot_avatar_time_raw = ms_to_raw(sTotalAvatarTime); // The frametime budget we have based on the target FPS selected auto target_frame_time_raw = (U64)llround(LLPerfStats::cpu_hertz / (target_fps == 0 ? 1 : target_fps)); @@ -417,7 +438,7 @@ namespace LLPerfStats // if so we've got work to do // how much of the frame was spent on non avatar related work? - U64 non_avatar_time_raw = tot_frame_time_raw - tot_avatar_time_raw; + U64 non_avatar_time_raw = tot_frame_time_raw > tot_avatar_time_raw ? tot_frame_time_raw - tot_avatar_time_raw : 0; // If the target frame time < scene time (estimated as non_avatar time) U64 target_avatar_time_raw; @@ -475,7 +496,11 @@ namespace LLPerfStats { new_render_limit_ns = renderAvatarMaxART_ns; } - new_render_limit_ns -= LLPerfStats::ART_MIN_ADJUST_DOWN_NANOS; + + if (new_render_limit_ns > LLPerfStats::ART_MIN_ADJUST_DOWN_NANOS) + { + new_render_limit_ns -= LLPerfStats::ART_MIN_ADJUST_DOWN_NANOS; + } // bounce at the bottom to prevent "no limit" new_render_limit_ns = std::max((U64)new_render_limit_ns, (U64)LLPerfStats::ART_MINIMUM_NANOS); |