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authorGeenz <geenz@geenzo.com>2013-02-15 11:52:18 -0500
committerGeenz <geenz@geenzo.com>2013-02-15 11:52:18 -0500
commitec3b4e05a43fec4414924eb92a483bc164fb0ec2 (patch)
tree01c2626f55bef0db287eeca17d00b77e3391cbfb /indra/newview/llpaneloutfitedit.cpp
parentc2785a740eb98d28ba705c981f4b6b289501d2e5 (diff)
parentb7cd89da5f74663a9fd547af77afaed06cdb05fd (diff)
Merge with latest viewer-dev-materials.
Diffstat (limited to 'indra/newview/llpaneloutfitedit.cpp')
-rw-r--r--indra/newview/llpaneloutfitedit.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/indra/newview/llpaneloutfitedit.cpp b/indra/newview/llpaneloutfitedit.cpp
index 35e2e96bab..36234b9536 100644
--- a/indra/newview/llpaneloutfitedit.cpp
+++ b/indra/newview/llpaneloutfitedit.cpp
@@ -186,8 +186,11 @@ private:
// Populate the menu with items like "New Skin", "New Pants", etc.
static void populateCreateWearableSubmenus(LLMenuGL* menu)
{
- LLView* menu_clothes = gMenuHolder->getChildView("COF.Gear.New_Clothes", FALSE);
- LLView* menu_bp = gMenuHolder->getChildView("COF.Geear.New_Body_Parts", FALSE);
+ // MAINT-2276...these menus are created as dummies because they are not available
+ // when this function is called. This prevents their parent from popping up later.
+ //
+ //LLView* menu_clothes = gMenuHolder->getChildView("COF.Gear.New_Clothes", FALSE);
+ //LLView* menu_bp = gMenuHolder->getChildView("COF.Geear.New_Body_Parts", FALSE);
for (U8 i = LLWearableType::WT_SHAPE; i != (U8) LLWearableType::WT_COUNT; ++i)
{
@@ -200,8 +203,11 @@ private:
p.on_click.function_name = "Wearable.Create";
p.on_click.parameter = LLSD(type_name);
- LLView* parent = LLWearableType::getAssetType(type) == LLAssetType::AT_CLOTHING ?
- menu_clothes : menu_bp;
+ //LLView* parent = LLWearableType::getAssetType(type) == LLAssetType::AT_CLOTHING ? menu_clothes : menu_bp;
+ // This is a work-around for MAINT-2276 wherein the parent toggleable menu does not appear
+ // It puts everything under one menu, but that menu appears, which is better than not.
+ //
+ LLView* parent = menu;
LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent);
}
}