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authorCosmic Linden <cosmic@lindenlab.com>2023-11-02 09:55:44 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-11-09 13:54:41 -0800
commit711354c2f526421b7cd2918f584731624a9995e5 (patch)
tree831a6bc08e80a87a593d03bc48036d5e045adfe9 /indra/newview/llpanelface.h
parentb3384a057d9556b2429a9c5847e8e1240103585a (diff)
SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
Diffstat (limited to 'indra/newview/llpanelface.h')
-rw-r--r--indra/newview/llpanelface.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index d36662c11b..5ca6a95699 100644
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -53,7 +53,8 @@ class LLMaterialID;
class LLMediaCtrl;
class LLMenuButton;
-class PBRPickerItemListener;
+class PBRPickerAgentListener;
+class PBRPickerObjectListener;
// Represents an edit for use in replicating the op across one or more materials in the selection set.
//
@@ -508,7 +509,8 @@ private:
static Selection sMaterialOverrideSelection;
- std::unique_ptr<PBRPickerItemListener> mInventoryListener;
+ std::unique_ptr<PBRPickerAgentListener> mAgentInventoryListener;
+ std::unique_ptr<PBRPickerObjectListener> mVOInventoryListener;
public:
#if defined(DEF_GET_MAT_STATE)