diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-12-12 15:05:14 +0200 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-12-12 15:05:14 +0200 |
commit | ee3ae8cb4abcb8e738d434fe15b97c628d6ca815 (patch) | |
tree | 5e57744afa389e83755ee8a0d72ced6a78297c2e /indra/newview/llpanelface.cpp | |
parent | eaa4e977d687abbfb28687c66cb0b92e66deb484 (diff) |
SL-12334 Reduce inventory use
Diffstat (limited to 'indra/newview/llpanelface.cpp')
-rw-r--r-- | indra/newview/llpanelface.cpp | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 914863ccc0..f8199090dc 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -2901,6 +2901,7 @@ void LLPanelFace::onCopyFaces() } mClipboard.clear(); + std::map<LLUUID, LLUUID> asset_item_map; S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); for (S32 te = 0; te < num_tes; ++te) @@ -2926,14 +2927,23 @@ void LLPanelFace::onCopyFaces() LLUUID id = te_data["te"]["imageid"].asUUID(); bool full_perm = LLPanelObject::isLibraryTexture(id) || (objectp->permCopy() && objectp->permTransfer() && objectp->permModify()); - // todo: fix this, we are often searching same tuxture multiple times (equal to number of faces) if (id.notNull() && !full_perm) { - // What this does is simply searches inventory for item with same asset id, - // as result it is Hightly unreliable, leaves little control to user, borderline hack - // but there are little options to preserve permissions - multiple inventory - // items might reference same asset and inventory search is expensive. - item_id = LLPanelObject::getCopyPermInventoryTextureId(id); + std::map<LLUUID, LLUUID>::iterator iter = asset_item_map.find(id); + if (iter != asset_item_map.end()) + { + item_id = iter->second; + } + else + { + // What this does is simply searches inventory for item with same asset id, + // as result it is Hightly unreliable, leaves little control to user, borderline hack + // but there are little options to preserve permissions - multiple inventory + // items might reference same asset and inventory search is expensive. + item_id = LLPanelObject::getCopyPermInventoryTextureId(id); + // record value to avoid repeating inventory search when possible + asset_item_map[id] = item_id; + } } if (id.isNull() |