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authorGraham Madarasz <graham@lindenlab.com>2013-05-09 15:04:07 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-05-09 15:04:07 -0700
commit76c2a85661389469df77547e1732620755a1a729 (patch)
tree6dabded4b1bab87ea3533ed280dda70b297be9bb /indra/newview/llpanelface.cpp
parentff919a884b2c466d679164b6b7c440c2cd7581b7 (diff)
NORSPEC-168 separate UI handlers for spec and normal textures to avoid cross-talk and fix handling of bumpy/shiny menu items
Diffstat (limited to 'indra/newview/llpanelface.cpp')
-rw-r--r--indra/newview/llpanelface.cpp90
1 files changed, 56 insertions, 34 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 877c7743fa..9c40ff06cc 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -158,9 +158,9 @@ BOOL LLPanelFace::postBuild()
if(mShinyTextureCtrl)
{
mShinyTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectTexture" )));
- mShinyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitMaterialTexture, this, _2) );
- mShinyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelMaterialTexture, this, _2) );
- mShinyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectMaterialTexture, this, _2) );
+ mShinyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitSpecularTexture, this, _2) );
+ mShinyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelSpecularTexture, this, _2) );
+ mShinyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectSpecularTexture, this, _2) );
mShinyTextureCtrl->setDragCallback(boost::bind(&LLPanelFace::onDragTexture, this, _2));
mShinyTextureCtrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onTextureSelectionChanged, this, _1));
mShinyTextureCtrl->setFollowsTop();
@@ -173,9 +173,9 @@ BOOL LLPanelFace::postBuild()
if(mBumpyTextureCtrl)
{
mBumpyTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectTexture" )));
- mBumpyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitMaterialTexture, this, _2) );
- mBumpyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelMaterialTexture, this, _2) );
- mBumpyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectMaterialTexture, this, _2) );
+ mBumpyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitNormalTexture, this, _2) );
+ mBumpyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelNormalTexture, this, _2) );
+ mBumpyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectNormalTexture, this, _2) );
mBumpyTextureCtrl->setDragCallback(boost::bind(&LLPanelFace::onDragTexture, this, _2));
mBumpyTextureCtrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onTextureSelectionChanged, this, _1));
mBumpyTextureCtrl->setFollowsTop();
@@ -303,14 +303,14 @@ void LLPanelFace::sendBump()
LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
bumpytexture_ctrl->clear();
LLSD dummy_data;
- onSelectMaterialTexture(dummy_data);
+ onSelectNormalTexture(dummy_data);
}
U8 bump = (U8) bumpiness & TEM_BUMP_MASK;
LLSelectMgr::getInstance()->selectionSetBumpmap( bump );
//refresh material state (in case this change impacts material params)
LLSD dummy_data;
- onCommitMaterialTexture(dummy_data);
+ onCommitNormalTexture(dummy_data);
}
void LLPanelFace::sendTexGen()
@@ -333,6 +333,10 @@ void LLPanelFace::sendShiny()
}
U8 shiny = (U8) shininess & TEM_SHINY_MASK;
LLSelectMgr::getInstance()->selectionSetShiny( shiny );
+
+ //refresh material state (in case this change impacts material params)
+ LLSD dummy_data;
+ onCommitSpecularTexture(dummy_data);
}
void LLPanelFace::sendFullbright()
@@ -1716,7 +1720,7 @@ void LLPanelFace::onMaterialLoaded(const LLMaterialID& material_id, const LLMate
getChild<LLUICtrl>("glossiness")->setValue(material->getSpecularLightExponent());
getChild<LLUICtrl>("environment")->setValue(material->getEnvironmentIntensity());
}
- updateShinyControls(combobox_shininess,this, true);
+ updateShinyControls(combobox_shininess,this, !material->getSpecularID().isNull(), true);
// Assert desired colorswatch color to match material AFTER updateShinyControls
// to avoid getting overwritten with the default on some UI state changes.
@@ -1749,7 +1753,7 @@ void LLPanelFace::onMaterialLoaded(const LLMaterialID& material_id, const LLMate
getChild<LLUICtrl>("bumpyOffsetU")->setValue(offset_x);
getChild<LLUICtrl>("bumpyOffsetV")->setValue(offset_y);
}
- updateBumpyControls(combobox_bumpiness,this, true);
+ updateBumpyControls(combobox_bumpiness,this, !material->getNormalID().isNull(), true);
}
void LLPanelFace::updateMaterial()
@@ -1820,7 +1824,7 @@ void LLPanelFace::updateMaterial()
material_to_set->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger()));
LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();
- if (!norm_map_id.isNull())
+ if (!norm_map_id.isNull() && (bumpiness == BUMPY_TEXTURE))
{
LL_DEBUGS("Materials") << "Setting bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
material_to_set->setNormalID(norm_map_id);
@@ -1850,7 +1854,7 @@ void LLPanelFace::updateMaterial()
LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID();
- if (!spec_map_id.isNull())
+ if (!spec_map_id.isNull() && (shininess == SHINY_TEXTURE))
{
LL_DEBUGS("Materials") << "Setting shiny texture, shininess = " << shininess << LL_ENDL;
material_to_set->setSpecularID(spec_map_id);
@@ -2084,10 +2088,8 @@ void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata)
self->sendBump();
LLComboBox* combo_bumpy = self->getChild<LLComboBox>("combobox bumpiness");
- // Need 'true' here to insure that the 'Use Texture' choice is removed
- // when we select something other than a normmap texture
- //
- updateBumpyControls(combo_bumpy,self, true);
+
+ updateBumpyControls(combo_bumpy,self, false, true);
self->updateMaterial();
}
@@ -2099,7 +2101,7 @@ void LLPanelFace::onCommitTexGen(LLUICtrl* ctrl, void* userdata)
}
// static
-void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool mess_with_shiny_combobox)
+void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool is_setting_texture, bool mess_with_shiny_combobox)
{
LLPanelFace* self = (LLPanelFace*) userdata;
LLTextureCtrl* texture_ctrl = self->getChild<LLTextureCtrl>("shinytexture control");
@@ -2113,7 +2115,7 @@ void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool mess_
{
return;
}
- if (!shiny_texture_ID.isNull())
+ if (!shiny_texture_ID.isNull() && is_setting_texture)
{
if (!comboShiny->itemExists(USE_TEXTURE))
{
@@ -2124,12 +2126,12 @@ void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool mess_
LLColorSwatchCtrl* mShinyColorSwatch = self->getChild<LLColorSwatchCtrl>("shinycolorswatch");
if(mShinyColorSwatch)
{
- // Doing sets in a getState func causes the 'blinking updates' of swatch colors....DON'T.
- //
LL_DEBUGS("Materials") << "Resetting specular color to default of white" << LL_ENDL;
mShinyColorSwatch->setOriginal(LLColor4::white);
mShinyColorSwatch->set(LLColor4::white, TRUE);
}
+ self->getChild<LLUICtrl>("glossiness")->setValue(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);
+ self->getChild<LLUICtrl>("environment")->setValue(0);
}
comboShiny->setSimple(USE_TEXTURE);
}
@@ -2161,7 +2163,7 @@ void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool mess_
}
// static
-void LLPanelFace::updateBumpyControls(LLUICtrl* ctrl, void* userdata, bool mess_with_combobox)
+void LLPanelFace::updateBumpyControls(LLUICtrl* ctrl, void* userdata, bool is_setting_texture, bool mess_with_combobox)
{
LLPanelFace* self = (LLPanelFace*) userdata;
LLTextureCtrl* texture_ctrl = self->getChild<LLTextureCtrl>("bumpytexture control");
@@ -2175,7 +2177,11 @@ void LLPanelFace::updateBumpyControls(LLUICtrl* ctrl, void* userdata, bool mess_
if (mess_with_combobox)
{
- if (!bumpy_texture_ID.isNull())
+ LLTextureCtrl* texture_ctrl = self->getChild<LLTextureCtrl>("bumpytexture control");
+ LLUUID bumpy_texture_ID = texture_ctrl->getImageAssetID();
+ LL_DEBUGS("Materials") << "texture: " << bumpy_texture_ID << (mess_with_combobox ? "" : " do not") << " update combobox" << LL_ENDL;
+
+ if (!bumpy_texture_ID.isNull() && is_setting_texture)
{
if (!comboBumpy->itemExists(USE_TEXTURE))
{
@@ -2204,7 +2210,7 @@ void LLPanelFace::onCommitShiny(LLUICtrl* ctrl, void* userdata)
// Need 'true' here to insure that the 'Use Texture' choice is removed
// when we select something other than a spec texture
//
- updateShinyControls(combo_shiny,self, true);
+ updateShinyControls(combo_shiny,self, false, true);
self->updateMaterial();
}
@@ -2298,34 +2304,50 @@ void LLPanelFace::onSelectTexture(const LLSD& data)
sendTexture();
}
-void LLPanelFace::onCommitMaterialTexture( const LLSD& data )
+void LLPanelFace::onCommitSpecularTexture( const LLSD& data )
{
LL_DEBUGS("Materials") << data << LL_ENDL;
- updateMaterial();
LLComboBox* combo_shiny = getChild<LLComboBox>("combobox shininess");
- updateShinyControls(combo_shiny,this, true);
+ updateShinyControls(combo_shiny,this, true, true);
+ updateMaterial();
+}
+
+void LLPanelFace::onCommitNormalTexture( const LLSD& data )
+{
+ LL_DEBUGS("Materials") << data << LL_ENDL;
LLComboBox* combo_bumpy = getChild<LLComboBox>("combobox bumpiness");
- updateBumpyControls(combo_bumpy,this, true);
+ updateBumpyControls(combo_bumpy, this, true, true);
+ updateMaterial();
}
-void LLPanelFace::onCancelMaterialTexture(const LLSD& data)
+void LLPanelFace::onCancelSpecularTexture(const LLSD& data)
{
- // not sure what to do here other than
updateMaterial();
LLComboBox* combo_shiny = getChild<LLComboBox>("combobox shininess");
- updateShinyControls(combo_shiny,this, true);
+ updateShinyControls(combo_shiny,this, false, true);
+}
+
+void LLPanelFace::onCancelNormalTexture(const LLSD& data)
+{
+ updateMaterial();
LLComboBox* combo_bumpy = getChild<LLComboBox>("combobox bumpiness");
- updateBumpyControls(combo_bumpy,this, true);
+ updateBumpyControls(combo_bumpy,this, false, true);
}
-void LLPanelFace::onSelectMaterialTexture(const LLSD& data)
+void LLPanelFace::onSelectSpecularTexture(const LLSD& data)
{
LL_DEBUGS("Materials") << data << LL_ENDL;
updateMaterial();
LLComboBox* combo_shiny = getChild<LLComboBox>("combobox shininess");
- updateShinyControls(combo_shiny,this, true);
+ updateShinyControls(combo_shiny,this, true, true);
+}
+
+void LLPanelFace::onSelectNormalTexture(const LLSD& data)
+{
+ LL_DEBUGS("Materials") << data << LL_ENDL;
LLComboBox* combo_bumpy = getChild<LLComboBox>("combobox bumpiness");
- updateBumpyControls(combo_bumpy,this, true);
+ updateBumpyControls(combo_bumpy,this, true, true);
+ updateMaterial();
}
//static