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authorDave Parks <davep@lindenlab.com>2011-09-14 16:30:45 -0500
committerDave Parks <davep@lindenlab.com>2011-09-14 16:30:45 -0500
commit7c95af74f195c9ec4ebc0fc0264d98cd4a85be49 (patch)
tree1bab2f431bd1df1e9f6f7058cad8d64119ec3bd3 /indra/newview/llnetmap.cpp
parentc0ca2c62fd6b9a90542907ce46bf1fe0ab379e13 (diff)
SH-2243 work in progress -- application side matrix stack management
Diffstat (limited to 'indra/newview/llnetmap.cpp')
-rw-r--r--indra/newview/llnetmap.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 5fe5c9b1e8..15d5d7c162 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -172,10 +172,10 @@ void LLNetMap::draw()
LLVector3 offset = gGL.getUITranslation();
LLVector3 scale = gGL.getUIScale();
- glLoadIdentity();
+ gGL.loadIdentity();
gGL.loadUIIdentity();
- glScalef(scale.mV[0], scale.mV[1], scale.mV[2]);
+ gGL.scalef(scale.mV[0], scale.mV[1], scale.mV[2]);
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
{
@@ -183,7 +183,7 @@ void LLNetMap::draw()
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
// Draw background rectangle
LLColor4 background_color = mBackgroundColor.get();
@@ -204,7 +204,7 @@ void LLNetMap::draw()
{
// rotate subsequent draws to agent rotation
rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
- glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
+ gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
}
// figure out where agent is
@@ -492,7 +492,7 @@ void LLNetMap::draw()
// If we don't rotate the map, we have to rotate the frustum.
gGL.pushMatrix();
gGL.translatef( ctr_x, ctr_y, 0 );
- glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
+ gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
gGL.begin( LLRender::TRIANGLES );
gGL.vertex2f( 0, 0 );
gGL.vertex2f( -half_width_pixels, far_clip_pixels );