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authorSteven Bennetts <steve@lindenlab.com>2008-05-08 18:41:20 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-05-08 18:41:20 +0000
commit63e7894148fdc7064b422bf65a0b75ffcf293496 (patch)
tree4cca89d9da518f264001e7cb4950f453647f2e5f /indra/newview/llnetmap.cpp
parenta75b85112ffa4b7140561083c2e5de05fb510805 (diff)
QAR-570 maint-render-4 merge
merge -r 87067:87077 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-4-merge -> release. dataserver-is-deprecated.
Diffstat (limited to 'indra/newview/llnetmap.cpp')
-rw-r--r--indra/newview/llnetmap.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 1b2474728f..6e10bfef58 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -287,7 +287,7 @@ void LLNetMap::draw()
// Draw using texture.
LLViewerImage::bindTexture(regionp->getLand().getSTexture());
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(left, top);
gGL.texCoord2f(0.f, 0.f);
@@ -304,7 +304,7 @@ void LLNetMap::draw()
if (regionp->getLand().getWaterTexture())
{
LLViewerImage::bindTexture(regionp->getLand().getWaterTexture());
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(left, top);
gGL.texCoord2f(0.f, 0.f);
@@ -354,7 +354,7 @@ void LLNetMap::draw()
F32 image_half_width = 0.5f*mObjectMapPixels;
F32 image_half_height = 0.5f*mObjectMapPixels;
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]);
gGL.texCoord2f(0.f, 0.f);
@@ -463,7 +463,7 @@ void LLNetMap::draw()
{
gGL.color4fv(gFrustumMapColor.mV);
- gGL.begin( GL_TRIANGLES );
+ gGL.begin( LLVertexBuffer::TRIANGLES );
gGL.vertex2f( ctr_x, ctr_y );
gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels );
gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels );
@@ -477,7 +477,7 @@ void LLNetMap::draw()
gGL.pushMatrix();
gGL.translatef( ctr_x, ctr_y, 0 );
glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
- gGL.begin( GL_TRIANGLES );
+ gGL.begin( LLVertexBuffer::TRIANGLES );
gGL.vertex2f( 0, 0 );
gGL.vertex2f( -half_width_pixels, far_clip_pixels );
gGL.vertex2f( half_width_pixels, far_clip_pixels );