diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2012-06-07 05:47:50 -0400 |
---|---|---|
committer | Nat Goodspeed <nat@lindenlab.com> | 2012-06-07 05:47:50 -0400 |
commit | ce563795e1f5d7493b975393bea9ec5cab90fd6a (patch) | |
tree | edc0b403ee80989bfa55b6d1cae3680093fb61fc /indra/newview/llnetmap.cpp | |
parent | d167ebe35f8cdec1ca88e0d817e2878f14a5aa68 (diff) | |
parent | 89ea7ccfc7fd4c33eab4ad9123141fa40231a00d (diff) |
MAINT-1144: Merge llhttpclient_test.cpp fix back to tip
Diffstat (limited to 'indra/newview/llnetmap.cpp')
-rw-r--r-- | indra/newview/llnetmap.cpp | 143 |
1 files changed, 61 insertions, 82 deletions
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 5fe5c9b1e8..1bda7640bd 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -74,6 +74,8 @@ const F32 DOT_SCALE = 0.75f; const F32 MIN_PICK_SCALE = 2.f; const S32 MOUSE_DRAG_SLOP = 2; // How far the mouse needs to move before we think it's a drag +const F64 COARSEUPDATE_MAX_Z = 1020.0f; + LLNetMap::LLNetMap (const Params & p) : LLUICtrl (p), mBackgroundColor (p.bg_color()), @@ -172,10 +174,10 @@ void LLNetMap::draw() LLVector3 offset = gGL.getUITranslation(); LLVector3 scale = gGL.getUIScale(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.loadUIIdentity(); - glScalef(scale.mV[0], scale.mV[1], scale.mV[2]); + gGL.scalef(scale.mV[0], scale.mV[1], scale.mV[2]); gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); { @@ -183,7 +185,7 @@ void LLNetMap::draw() { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Draw background rectangle LLColor4 background_color = mBackgroundColor.get(); @@ -204,7 +206,7 @@ void LLNetMap::draw() { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); - glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); + gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is @@ -300,7 +302,8 @@ void LLNetMap::draw() } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); - map_center_agent -= gAgentCamera.getCameraPositionAgent(); + LLVector3 camera_position = gAgentCamera.getCameraPositionAgent(); + map_center_agent -= camera_position; map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; @@ -321,9 +324,6 @@ void LLNetMap::draw() gGL.popMatrix(); - LLVector3d pos_global; - LLVector3 pos_map; - // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; @@ -333,90 +333,67 @@ void LLNetMap::draw() F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE); + LLVector3 pos_map; + uuid_vec_t avatar_ids; + std::vector<LLVector3d> positions; + bool unknown_relative_z; + + LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgentCamera.getCameraPositionGlobal()); + // Draw avatars - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + for (U32 i = 0; i < avatar_ids.size(); i++) { - LLViewerRegion* regionp = *iter; - const LLVector3d& origin_global = regionp->getOriginGlobal(); - - S32 count = regionp->mMapAvatars.count(); - S32 i; - LLVector3 pos_local; - U32 compact_local; - U8 bits; - // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. - // just be careful to sort the avatar IDs along with the positions. -MG - for (i = 0; i < count; i++) - { - compact_local = regionp->mMapAvatars.get(i); + pos_map = globalPosToView(positions[i]); + LLUUID uuid = avatar_ids[i]; - bits = compact_local & 0xFF; - pos_local.mV[VZ] = F32(bits) * 4.f; - compact_local >>= 8; + bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); - bits = compact_local & 0xFF; - pos_local.mV[VY] = (F32)bits; - compact_local >>= 8; + LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; - bits = compact_local & 0xFF; - pos_local.mV[VX] = (F32)bits; + unknown_relative_z = positions[i].mdV[VZ] == COARSEUPDATE_MAX_Z && + camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z; - pos_global.setVec( pos_local ); - pos_global += origin_global; + LLWorldMapView::drawAvatar( + pos_map.mV[VX], pos_map.mV[VY], + color, + pos_map.mV[VZ], mDotRadius, + unknown_relative_z); - pos_map = globalPosToView(pos_global); - - LLUUID uuid(NULL); - BOOL show_as_friend = FALSE; - if( i < regionp->mMapAvatarIDs.count()) + if(uuid.notNull()) + { + bool selected = false; + uuid_vec_t::iterator sel_iter = gmSelected.begin(); + for (; sel_iter != gmSelected.end(); sel_iter++) { - uuid = regionp->mMapAvatarIDs.get(i); - show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); + if(*sel_iter == uuid) + { + selected = true; + break; + } } - - LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; - LLWorldMapView::drawAvatar( - pos_map.mV[VX], pos_map.mV[VY], - color, - pos_map.mV[VZ], mDotRadius); - - if(uuid.notNull()) + if(selected) { - bool selected = false; - uuid_vec_t::iterator sel_iter = gmSelected.begin(); - for (; sel_iter != gmSelected.end(); sel_iter++) + if( (pos_map.mV[VX] < 0) || + (pos_map.mV[VY] < 0) || + (pos_map.mV[VX] >= getRect().getWidth()) || + (pos_map.mV[VY] >= getRect().getHeight()) ) { - if(*sel_iter == uuid) - { - selected = true; - break; - } - } - if(selected) + S32 x = llround( pos_map.mV[VX] ); + S32 y = llround( pos_map.mV[VY] ); + LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); + } else { - if( (pos_map.mV[VX] < 0) || - (pos_map.mV[VY] < 0) || - (pos_map.mV[VX] >= getRect().getWidth()) || - (pos_map.mV[VY] >= getRect().getHeight()) ) - { - S32 x = llround( pos_map.mV[VX] ); - S32 y = llround( pos_map.mV[VY] ); - LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); - } else - { - LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); - } + LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); } } + } - F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), - LLVector2(local_mouse_x,local_mouse_y)); - if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) - { - closest_dist_squared = dist_to_cursor_squared; - mClosestAgentToCursor = regionp->mMapAvatarIDs.get(i); - } + F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), + LLVector2(local_mouse_x,local_mouse_y)); + if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) + { + closest_dist_squared = dist_to_cursor_squared; + mClosestAgentToCursor = uuid; } } @@ -440,7 +417,7 @@ void LLNetMap::draw() } // Draw dot for self avatar position - pos_global = gAgent.getPositionGlobal(); + LLVector3d pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global); S32 dot_width = llround(mDotRadius * 2.f); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; @@ -492,7 +469,7 @@ void LLNetMap::draw() // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); - glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); + gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); @@ -514,9 +491,11 @@ void LLNetMap::reshape(S32 width, S32 height, BOOL called_from_parent) createObjectImage(); } -LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) +LLVector3 LLNetMap::globalPosToView(const LLVector3d& global_pos) { - LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); + LLVector3d camera_position = gAgentCamera.getCameraPositionGlobal(); + + LLVector3d relative_pos_global = global_pos - camera_position; LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles @@ -541,7 +520,7 @@ LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) void LLNetMap::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow ) { - LLVector3 pos_local = globalPosToView( pos_global ); + LLVector3 pos_local = globalPosToView(pos_global); if( (pos_local.mV[VX] < 0) || (pos_local.mV[VY] < 0) || (pos_local.mV[VX] >= getRect().getWidth()) || |