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authorDmitry Zaporozhan <dzaporozhan@productengine.com>2009-11-09 15:59:29 +0200
committerDmitry Zaporozhan <dzaporozhan@productengine.com>2009-11-09 15:59:29 +0200
commit1b0732183e4437ce673b13c8092f8122db884587 (patch)
treedc913dbaab1699bb27854d9f22531aa2a6f86e28 /indra/newview/llnearbychatbar.cpp
parent148a29ea1ec97922180ca8f0f6ced9a4a9e05c07 (diff)
parent21c51025da7f9128a1b425a5e88331ae0e3fe4d4 (diff)
Merge
--HG-- branch : product-engine
Diffstat (limited to 'indra/newview/llnearbychatbar.cpp')
-rw-r--r--indra/newview/llnearbychatbar.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp
index d7a5ff289c..bcb4edd7c1 100644
--- a/indra/newview/llnearbychatbar.cpp
+++ b/indra/newview/llnearbychatbar.cpp
@@ -36,6 +36,7 @@
#include "lltrans.h"
#include "llnearbychatbar.h"
+#include "llspeakbutton.h"
#include "llbottomtray.h"
#include "llagent.h"
#include "llgesturemgr.h"
@@ -233,11 +234,11 @@ BOOL LLNearbyChatBar::postBuild()
mOutputMonitor = getChild<LLOutputMonitorCtrl>("chat_zone_indicator");
mOutputMonitor->setVisible(FALSE);
- mTalkBtn = getParent()->getChild<LLTalkButton>("talk");
+ mSpeakBtn = getParent()->getChild<LLSpeakButton>("talk");
// Speak button should be initially disabled because
// it takes some time between logging in to world and connecting to voice channel.
- mTalkBtn->setEnabled(FALSE);
+ mSpeakBtn->setEnabled(FALSE);
// Registering Chat Bar to receive Voice client status change notifications.
gVoiceClient->addObserver(this);
@@ -696,7 +697,7 @@ LLWString LLNearbyChatBar::stripChannelNumber(const LLWString &mesg, S32* channe
void LLNearbyChatBar::setPTTState(bool state)
{
- mTalkBtn->setSpeakBtnToggleState(state);
+ mSpeakBtn->setSpeakBtnToggleState(state);
}
void send_chat_from_viewer(const std::string& utf8_out_text, EChatType type, S32 channel)
@@ -752,7 +753,7 @@ void LLNearbyChatBar::onChange(EStatusType status, const std::string &channelURI
break;
}
- mTalkBtn->setEnabled(enable);
+ mSpeakBtn->setEnabled(enable);
}
// Creating the object registers with the dispatcher.