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authorVadim ProductEngine <vsavchuk@productengine.com>2010-12-01 15:46:57 +0200
committerVadim ProductEngine <vsavchuk@productengine.com>2010-12-01 15:46:57 +0200
commit3c4cf5a309612d2a999453b282cad0aab7764083 (patch)
treebfca12ff66e120fad7b687165648565c3f066f2b /indra/newview/llnearbychat.cpp
parentd3dbdf6f51ae9cada4a5a450387c0688ccbe07a1 (diff)
STORM-677 ADDITIONAL_FIX Force textures inside texture picker to be 100% opaque while the control is in a focused floater.
Besides, made LLFloater handle opacity more like other controls do.
Diffstat (limited to 'indra/newview/llnearbychat.cpp')
-rw-r--r--indra/newview/llnearbychat.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/indra/newview/llnearbychat.cpp b/indra/newview/llnearbychat.cpp
index 180695e40b..572eeb8fc7 100644
--- a/indra/newview/llnearbychat.cpp
+++ b/indra/newview/llnearbychat.cpp
@@ -365,3 +365,16 @@ BOOL LLNearbyChat::handleMouseDown(S32 x, S32 y, MASK mask)
mChatHistory->setFocus(TRUE);
return LLDockableFloater::handleMouseDown(x, y, mask);
}
+
+void LLNearbyChat::draw()
+{
+ // *HACK: Update transparency type depending on whether our children have focus.
+ // This is needed because this floater is chrome and thus cannot accept focus, so
+ // the transparency type setting code from LLFloater::setFocus() isn't reached.
+ if (getTransparencyType() != TT_DEFAULT)
+ {
+ setTransparencyType(hasFocus() ? TT_ACTIVE : TT_INACTIVE);
+ }
+
+ LLDockableFloater::draw();
+}