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authorHoward Stearns <howard.stearns@gmail.com>2022-03-04 16:49:30 -0800
committerHoward Stearns <howard.stearns@gmail.com>2022-03-04 16:49:30 -0800
commit7f8236140266bb1f057333b3f0f8f2ea30e1aef0 (patch)
treec9f33179390f3482ad62bd87a2d6e22c0ea88282 /indra/newview/llmodelpreview.h
parent340213b3023ec1dcc58587f35d270a3ad1a1e83d (diff)
SL-9748 - add code doc!
Diffstat (limited to 'indra/newview/llmodelpreview.h')
-rw-r--r--indra/newview/llmodelpreview.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/indra/newview/llmodelpreview.h b/indra/newview/llmodelpreview.h
index c46f9197e7..f5f4227049 100644
--- a/indra/newview/llmodelpreview.h
+++ b/indra/newview/llmodelpreview.h
@@ -217,8 +217,21 @@ private:
LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; }
// Count amount of original models, excluding sub-models
static U32 countRootModels(LLModelLoader::model_list models);
- LLModel* mDefaultPhysicsShapeP{}; // If supplied by name in physics file.
+ /// Indicates whether we should warn of high-lod meshes that do not have a corresponding physics mesh.
+ /// Reset when resetting the modelpreview (i.e., when the uploader dialog is created or reset), and when
+ /// about to process a physics file. Set to true immediately after the file is loaded (before rebuildUploadData()).
+ ///
+ /// (The rules for mapping the correspondence of high-lod meshes to physics meshes are complex. When
+ /// lod rendering meshes are used, there is never an unmatched mesh. Nor is there a mismatch when
+ /// the high-lod file and physics file have ony one mesh each. In these cases, this value is moot.
+ /// When there are multiple meshes in each file, they are matched by name or order, and some meshes
+ /// are broken up by limitations into multiple objects, and thus there can be mismatches.)
bool mWarnOfUnmatchedPhyicsMeshes{false};
+ /// A mesh to use as the default physics shape in only those cases where the physics shape is not otherwise specified.
+ /// It is set only when the user chooses a physics shape file that contains a mesh with a name that matches DEFAULT_PHYSICS_MESH_NAME.
+ /// It is reset when such a name is not found, and when resetting the modelpreview.
+ /// Not read unless mWarnOfUnmatchedPhyicsMeshes is true.
+ LLModel* mDefaultPhysicsShapeP{};
protected:
friend class LLModelLoader;