diff options
author | Brad Linden <brad@lindenlab.com> | 2024-05-23 11:31:19 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-05-23 11:31:19 -0700 |
commit | a1f49564d670a2c41bfa25c833bba2564b9b7f48 (patch) | |
tree | 1d205e51bc37621916a17d459ad83782fe41f975 /indra/newview/llmodelpreview.cpp | |
parent | 6af5db09faf5ea33a2d4c47b64e76f42edae178a (diff) | |
parent | 6377610f6587989c126b00f490dfc8d527a1c2ce (diff) |
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-maint-a-to-dev
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 49 |
1 files changed, 25 insertions, 24 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index c94f87bddc..c73cffab5a 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -453,13 +453,13 @@ void LLModelPreview::rebuildUploadData() // That's ok, but might not what they wanted. Use default_physics_shape if found. std::ostringstream out; out << "No physics model specified for " << instance.mLabel; - if (mDefaultPhysicsShapeP) + if (mDefaultPhysicsShapeP.notNull()) { out << " - using: " << DEFAULT_PHYSICS_MESH_NAME; lod_model = mDefaultPhysicsShapeP; } LL_WARNS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, !mDefaultPhysicsShapeP); // Flash log tab if no default. + LLFloaterModelPreview::addStringToLog(out, mDefaultPhysicsShapeP.isNull()); // Flash log tab if no default. } if (lod_model) @@ -1113,8 +1113,9 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) if (loaded_lod == LLModel::LOD_PHYSICS) { // Explicitly loading physics. See if there is a default mesh. LLMatrix4 ignored_transform; // Each mesh that uses this will supply their own. - mDefaultPhysicsShapeP = nullptr; - FindModel(mScene[loaded_lod], DEFAULT_PHYSICS_MESH_NAME + getLodSuffix(loaded_lod), mDefaultPhysicsShapeP, ignored_transform); + LLModel* out_model = nullptr; + FindModel(mScene[loaded_lod], DEFAULT_PHYSICS_MESH_NAME + getLodSuffix(loaded_lod), out_model, ignored_transform); + mDefaultPhysicsShapeP = out_model; mWarnOfUnmatchedPhyicsMeshes = true; } bool legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); @@ -2820,7 +2821,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) LLVertexBuffer* vb = NULL; - + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -3180,7 +3181,7 @@ bool LLModelPreview::render() LLGLDisable no_blend(GL_BLEND); LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color - + { gUIProgram.bind(); @@ -3367,9 +3368,9 @@ bool LLModelPreview::render() LLQuaternion av_rot = camera_rot; F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance; LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest + target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f); @@ -3435,7 +3436,7 @@ bool LLModelPreview::render() LLMatrix4 mat = instance.mTransform; gGL.multMatrix((GLfloat*)mat.mMatrix); - + U32 num_models = mVertexBuffer[mPreviewLOD][model].size(); for (U32 i = 0; i < num_models; ++i) { @@ -3700,9 +3701,9 @@ bool LLModelPreview::render() bool pelvis_recalc = false; LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest + target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { @@ -3853,22 +3854,22 @@ bool LLModelPreview::render() void LLModelPreview::renderGroundPlane(float z_offset) { // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render - gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f ); + gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f ); - gGL.begin(LLRender::LINES); - gGL.vertex3fv(mGroundPlane[0].mV); - gGL.vertex3fv(mGroundPlane[1].mV); + gGL.begin(LLRender::LINES); + gGL.vertex3fv(mGroundPlane[0].mV); + gGL.vertex3fv(mGroundPlane[1].mV); - gGL.vertex3fv(mGroundPlane[1].mV); - gGL.vertex3fv(mGroundPlane[2].mV); + gGL.vertex3fv(mGroundPlane[1].mV); + gGL.vertex3fv(mGroundPlane[2].mV); - gGL.vertex3fv(mGroundPlane[2].mV); - gGL.vertex3fv(mGroundPlane[3].mV); + gGL.vertex3fv(mGroundPlane[2].mV); + gGL.vertex3fv(mGroundPlane[3].mV); - gGL.vertex3fv(mGroundPlane[3].mV); - gGL.vertex3fv(mGroundPlane[0].mV); + gGL.vertex3fv(mGroundPlane[3].mV); + gGL.vertex3fv(mGroundPlane[0].mV); - gGL.end(); + gGL.end(); } |