summaryrefslogtreecommitdiff
path: root/indra/newview/llmodelpreview.cpp
diff options
context:
space:
mode:
authorHoward Stearns <howard.stearns@gmail.com>2022-02-04 13:55:08 -0800
committerHoward Stearns <howard.stearns@gmail.com>2022-02-04 13:55:08 -0800
commitf1df486208f94c649f09dc2dc0cce393208d3771 (patch)
treed13099a332fab9a168bba306d709ec061f941013 /indra/newview/llmodelpreview.cpp
parent3397ca14766855091b8fd9391527d381e94793b1 (diff)
SL-98 - move new renderGroundPlane from LLVOAvatar to LLModelPreview
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r--indra/newview/llmodelpreview.cpp35
1 files changed, 34 insertions, 1 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 88ef88d297..8e487484fd 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -3416,7 +3416,7 @@ BOOL LLModelPreview::render()
{
getPreviewAvatar()->renderBones();
}
- getPreviewAvatar()->renderGroundPlane(mPelvisZOffset);
+ renderGroundPlane(mPelvisZOffset);
if (shader)
{
shader->bind();
@@ -3441,6 +3441,39 @@ BOOL LLModelPreview::render()
return TRUE;
}
+void LLModelPreview::renderGroundPlane(float z_offset)
+{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render
+ const LLVOAvatar* avatarp = getPreviewAvatar();
+ const LLVector3 root_pos = avatarp->mRoot->getPosition();
+ const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents();
+ const LLVector4a min = ext[0], max = ext[1];
+ const F32 center = (max[2] - min[2]) * 0.5f;
+ const F32 ground = root_pos[2] - center - z_offset;
+
+ const LLVector3 vA{min[0], min[1], ground};
+ const LLVector3 vB{max[0], min[1], ground};
+ const LLVector3 vC{max[0], max[1], ground};
+ const LLVector3 vD{min[0], max[1], ground};
+
+ gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f );
+
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(vA.mV);
+ gGL.vertex3fv(vB.mV);
+
+ gGL.vertex3fv(vB.mV);
+ gGL.vertex3fv(vC.mV);
+
+ gGL.vertex3fv(vC.mV);
+ gGL.vertex3fv(vD.mV);
+
+ gGL.vertex3fv(vD.mV);
+ gGL.vertex3fv(vA.mV);
+
+ gGL.end();
+}
+
+
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------