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author | Dave Parks <davep@lindenlab.com> | 2021-10-26 14:07:00 +0000 |
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committer | Dave Parks <davep@lindenlab.com> | 2021-10-26 14:07:00 +0000 |
commit | 4e8cd9437bed90b3468b1bf12f545de16faefb67 (patch) | |
tree | 97456f016e716ad0c9ebd9011299952c12cdeb5f /indra/newview/llmodelpreview.cpp | |
parent | 081ae57831b40d46acfe8f70e727ab804597ae58 (diff) |
SL-16193 Fix for mesh selection outline not rendering correctly (and broken physics shapes display).
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 01bddd781d..4fce6735e0 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -3126,7 +3126,7 @@ BOOL LLModelPreview::render() } gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions); if (explode > 0.f) { |