diff options
author | Don Kjer <don@lindenlab.com> | 2011-07-12 18:10:17 -0700 |
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committer | Don Kjer <don@lindenlab.com> | 2011-07-12 18:10:17 -0700 |
commit | 4e16dc26ab3fd0506ba800f124649259aec46136 (patch) | |
tree | 113acce2ff2647e7681abfe139562a01375920db /indra/newview/llmeshrepository.cpp | |
parent | b8351e83e8a0354de743c5a4adbc52930b563a76 (diff) |
Changes to support SH-1894: Textures uploaded with Mesh do not appear in inventory. Reviewed by Andrew
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rwxr-xr-x | indra/newview/llmeshrepository.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index a1f8f64627..4d9c324936 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -48,6 +48,7 @@ #include "llthread.h" #include "llvfile.h" #include "llviewercontrol.h" +#include "llviewerinventory.h" #include "llviewermenufile.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" @@ -1304,6 +1305,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) LLSD res; result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); + result["texture_folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE); result["asset_type"] = "mesh"; result["inventory_type"] = "object"; result["description"] = "(No Description)"; @@ -2223,6 +2225,38 @@ void LLMeshRepository::notifyLoadedMeshes() LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString()); LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString()); + // Handle addition of texture, if any. + if ( data.mResponse.has("new_texture_folder_id") ) + { + const LLUUID& folder_id = data.mResponse["new_texture_folder_id"].asUUID(); + + if ( folder_id.notNull() ) + { + LLUUID parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE); + + std::string name; + // Check if the server built a different name for the texture folder + if ( data.mResponse.has("new_texture_folder_name") ) + { + name = data.mResponse["new_texture_folder_name"].asString(); + } + else + { + name = data.mPostData["name"].asString(); + } + + // Add the category to the internal representation + LLPointer<LLViewerInventoryCategory> cat = + new LLViewerInventoryCategory(folder_id, parent_id, + LLFolderType::FT_NONE, name, gAgent.getID()); + cat->setVersion(LLViewerInventoryCategory::VERSION_UNKNOWN); + + LLInventoryModel::LLCategoryUpdate update(cat->getParentUUID(), 1); + gInventory.accountForUpdate(update); + gInventory.updateCategory(cat); + } + } + on_new_single_inventory_upload_complete( asset_type, inventory_type, @@ -2232,6 +2266,7 @@ void LLMeshRepository::notifyLoadedMeshes() data.mPostData["description"], data.mResponse, data.mResponse["upload_price"]); + //} mInventoryQ.pop(); } |