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authorDave Parks <davep@lindenlab.com>2011-06-07 14:42:54 -0500
committerDave Parks <davep@lindenlab.com>2011-06-07 14:42:54 -0500
commitf1784209d5fc4e3f9402fbc8fa66de5a67a73f70 (patch)
tree56922332d7fce623e1ad973e09f72d9dd982b289 /indra/newview/llmeshrepository.cpp
parent690f18c948003c9d14524da8cdf5b82da8227758 (diff)
parent81af06c95490a54e69b6bbf01ae2ef98adb66a02 (diff)
merge
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r--indra/newview/llmeshrepository.cpp466
1 files changed, 125 insertions, 341 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 8f084b9bfc..29904c579c 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -61,6 +61,9 @@
#include "pipeline.h"
#include "llinventorymodel.h"
#include "llfoldertype.h"
+#include "llviewerparcelmgr.h"
+
+#include "boost/lexical_cast.hpp"
#ifndef LL_WINDOWS
#include "netdb.h"
@@ -85,6 +88,12 @@ U32 LLMeshRepository::sPeakKbps = 0;
const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5;
+static S32 dump_num = 0;
+std::string make_dump_name(std::string prefix, S32 num)
+{
+ return prefix + boost::lexical_cast<std::string>(num) + std::string(".xml");
+
+}
void dumpLLSDToFile(const LLSD& content, std::string filename);
std::string header_lod[] =
@@ -498,7 +507,8 @@ public:
//assert_main_thread();
llinfos << "completed" << llendl;
mThread->mPendingUploads--;
- dumpLLSDToFile(content,"whole_model_fee_response.xml");
+ dumpLLSDToFile(content,make_dump_name("whole_model_fee_response_",dump_num));
+ llinfos << "LLWholeModelFeeResponder content: " << content << llendl;
if (isGoodStatus(status))
{
mThread->mWholeModelUploadURL = content["uploader"].asString();
@@ -530,7 +540,7 @@ public:
//assert_main_thread();
llinfos << "upload completed" << llendl;
mThread->mPendingUploads--;
- dumpLLSDToFile(content,"whole_model_upload_response.xml");
+ dumpLLSDToFile(content,make_dump_name("whole_model_upload_response_",dump_num));
// requested "mesh" asset type isn't actually the type
// of the resultant object, fix it up here.
mPostData["asset_type"] = "object";
@@ -829,8 +839,8 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
if (header_size > 0)
{
- S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger();
+ S32 offset = header_size + mMeshHeader[mesh_id]["physics_convex"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["physics_convex"]["size"].asInteger();
mHeaderMutex->unlock();
@@ -901,8 +911,8 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
if (header_size > 0)
{
- S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger();
+ S32 offset = header_size + mMeshHeader[mesh_id]["physics_mesh"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["physics_mesh"]["size"].asInteger();
mHeaderMutex->unlock();
@@ -1294,8 +1304,6 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
mOrigin = gAgent.getPositionAgent();
mHost = gAgent.getRegionHost();
- mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset");
- mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice");
mWholeModelFeeCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory");
mOrigin += gAgent.getAtAxis() * scale.magVec();
@@ -1385,14 +1393,7 @@ BOOL LLMeshUploadThread::isDiscarded()
void LLMeshUploadThread::run()
{
- if (gSavedSettings.getBOOL("MeshUseWholeModelUpload"))
- {
- doWholeModelUpload();
- }
- else
- {
- doIterativeUpload();
- }
+ doWholeModelUpload();
}
void dumpLLSDToFile(const LLSD& content, std::string filename)
@@ -1431,9 +1432,13 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
{
LLMeshUploadData data;
data.mBaseModel = iter->first;
- LLModelInstance& instance = *(iter->second.begin());
- LLModel* model = instance.mModel;
- if (mesh_index.find(model) == mesh_index.end())
+ LLModelInstance& first_instance = *(iter->second.begin());
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = first_instance.mLOD[i];
+ }
+
+ if (mesh_index.find(data.mBaseModel) == mesh_index.end())
{
// Have not seen this model before - create a new mesh_list entry for it.
std::string model_name = data.mBaseModel->getName();
@@ -1466,107 +1471,116 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
std::string str = ostr.str();
res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end());
- mesh_index[model] = mesh_num;
+ mesh_index[data.mBaseModel] = mesh_num;
mesh_num++;
}
+
+ // For all instances that use this model
+ for (instance_list::iterator instance_iter = iter->second.begin();
+ instance_iter != iter->second.end();
+ ++instance_iter)
+ {
+
+ LLModelInstance& instance = *instance_iter;
- LLSD instance_entry;
+ LLSD instance_entry;
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
- LLVector3 pos, scale;
- LLQuaternion rot;
- LLMatrix4 transformation = instance.mTransform;
- decomposeMeshMatrix(transformation,pos,rot,scale);
- instance_entry["position"] = ll_sd_from_vector3(pos);
- instance_entry["rotation"] = ll_sd_from_quaternion(rot);
- instance_entry["scale"] = ll_sd_from_vector3(scale);
+ LLVector3 pos, scale;
+ LLQuaternion rot;
+ LLMatrix4 transformation = instance.mTransform;
+ decomposeMeshMatrix(transformation,pos,rot,scale);
+ instance_entry["position"] = ll_sd_from_vector3(pos);
+ instance_entry["rotation"] = ll_sd_from_quaternion(rot);
+ instance_entry["scale"] = ll_sd_from_vector3(scale);
- instance_entry["material"] = LL_MCODE_WOOD;
- LLPermissions perm;
- perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
- perm.setCreator(gAgent.getID());
+ instance_entry["material"] = LL_MCODE_WOOD;
+ LLPermissions perm;
+ perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
+ perm.setCreator(gAgent.getID());
- perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
- PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
- LLFloaterPerms::getEveryonePerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getNextOwnerPerms());
- instance_entry["permissions"] = ll_create_sd_from_permissions(perm);
- instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
- instance_entry["mesh"] = mesh_index[model];
+ perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
+ PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
+ LLFloaterPerms::getEveryonePerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getNextOwnerPerms());
+ instance_entry["permissions"] = ll_create_sd_from_permissions(perm);
+ instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+ instance_entry["mesh"] = mesh_index[data.mBaseModel];
- if (mUploadTextures)
- {
instance_entry["face_list"] = LLSD::emptyArray();
- for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++)
+ for (S32 face_num = 0; face_num < data.mBaseModel->getNumVolumeFaces(); face_num++)
{
LLImportMaterial& material = instance.mMaterial[face_num];
LLSD face_entry = LLSD::emptyMap();
LLViewerFetchedTexture *texture = material.mDiffuseMap.get();
- if (texture != NULL)
+ if ((texture != NULL) &&
+ (textures.find(texture) == textures.end()))
{
- if (textures.find(texture) == textures.end())
- {
- textures.insert(texture);
- }
+ textures.insert(texture);
+ }
- std::stringstream ostr;
- if (include_textures) // otherwise data is blank.
+ std::stringstream texture_str;
+ if (texture != NULL && include_textures && mUploadTextures)
+ {
+ // Get binary rep of texture, if needed.
+ LLTextureUploadData data(texture, material.mDiffuseMapLabel);
+ if (!data.mTexture->isRawImageValid())
{
- LLTextureUploadData data(texture, material.mDiffuseMapLabel);
- if (!data.mTexture->isRawImageValid())
- {
- data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
- }
-
- LLPointer<LLImageJ2C> upload_file =
- LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
- ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
}
+
+ LLPointer<LLImageJ2C> upload_file =
+ LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
+ texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ }
- if (texture_index.find(texture) == texture_index.end())
- {
- texture_index[texture] = texture_num;
- std::string str = ostr.str();
- res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
- texture_num++;
- }
+ if (texture != NULL &&
+ mUploadTextures &&
+ texture_index.find(texture) == texture_index.end())
+ {
+ texture_index[texture] = texture_num;
+ std::string str = texture_str.str();
+ res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
+ texture_num++;
}
// Subset of TextureEntry fields.
- if (texture)
+ if (texture != NULL && mUploadTextures)
{
face_entry["image"] = texture_index[texture];
+ face_entry["scales"] = 1.0;
+ face_entry["scalet"] = 1.0;
+ face_entry["offsets"] = 0.0;
+ face_entry["offsett"] = 0.0;
+ face_entry["imagerot"] = 0.0;
}
- face_entry["scales"] = 1.0;
- face_entry["scalet"] = 1.0;
- face_entry["offsets"] = 0.0;
- face_entry["offsett"] = 0.0;
- face_entry["imagerot"] = 0.0;
face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor);
face_entry["fullbright"] = material.mFullbright;
instance_entry["face_list"][face_num] = face_entry;
- }
- }
+ }
- res["instance_list"][instance_num] = instance_entry;
- instance_num++;
+ res["instance_list"][instance_num] = instance_entry;
+ instance_num++;
+ }
}
result["asset_resources"] = res;
- dumpLLSDToFile(result,"whole_model.xml");
+ dumpLLSDToFile(result,make_dump_name("whole_model_",dump_num));
dest = result;
}
void LLMeshUploadThread::doWholeModelUpload()
{
+ dump_num++;
+
mCurlRequest = new LLCurlRequest();
// Queue up models for hull generation (viewer-side)
@@ -1611,7 +1625,7 @@ void LLMeshUploadThread::doWholeModelUpload()
LLSD model_data;
wholeModelToLLSD(model_data,false);
- dumpLLSDToFile(model_data,"whole_model_fee_request.xml");
+ dumpLLSDToFile(model_data,make_dump_name("whole_model_fee_request_",dump_num));
mPendingUploads++;
LLCurlRequest::headers_t headers;
@@ -1633,7 +1647,7 @@ void LLMeshUploadThread::doWholeModelUpload()
LLSD full_model_data;
wholeModelToLLSD(full_model_data, true);
LLSD body = full_model_data["asset_resources"];
- dumpLLSDToFile(body,"whole_model_body.xml");
+ dumpLLSDToFile(body,make_dump_name("whole_model_body_",dump_num));
mCurlRequest->post(mWholeModelUploadURL, headers, body,
new LLWholeModelUploadResponder(this, model_data));
do
@@ -1649,163 +1663,6 @@ void LLMeshUploadThread::doWholeModelUpload()
mFinished = true;
}
-void LLMeshUploadThread::doIterativeUpload()
-{
- if(isDiscarded())
- {
- mFinished = true;
- return ;
- }
-
- mCurlRequest = new LLCurlRequest();
-
- std::set<LLViewerTexture* > textures;
-
- //populate upload queue with relevant models
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
- {
- LLMeshUploadData data;
- data.mBaseModel = iter->first;
-
- LLModelInstance& instance = *(iter->second.begin());
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- uploadModel(data);
-
- if (mUploadTextures)
- {
- for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin();
- material_iter != instance.mMaterial.end(); ++material_iter)
- {
-
- if (textures.find(material_iter->mDiffuseMap.get()) == textures.end())
- {
- textures.insert(material_iter->mDiffuseMap.get());
-
- LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
- uploadTexture(data);
- }
- }
- }
-
- //queue up models for hull generation
- LLModel* physics = data.mModel[LLModel::LOD_PHYSICS];
- if (physics == NULL)
- { //no physics model available, use high lod
- physics = data.mModel[LLModel::LOD_HIGH];
- }
-
- DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
- gMeshRepo.mDecompThread->submitRequest(request);
- }
-
- while (!mPhysicsComplete)
- {
- apr_sleep(100);
- }
-
- //upload textures
- bool done = false;
- do
- {
- if (!mTextureQ.empty())
- {
- sendCostRequest(mTextureQ.front());
- mTextureQ.pop();
- }
-
- if (!mConfirmedTextureQ.empty())
- {
- doUploadTexture(mConfirmedTextureQ.front());
- mConfirmedTextureQ.pop();
- }
-
- mCurlRequest->process();
-
- done = mTextureQ.empty() && mConfirmedTextureQ.empty();
- }
- while (!done || mCurlRequest->getQueued() > 0);
-
- LLSD object_asset;
- object_asset["objects"] = LLSD::emptyArray();
-
- done = false;
- do
- {
- static S32 count = 0;
- static F32 last_hundred = gFrameTimeSeconds;
- if (gFrameTimeSeconds - last_hundred > 1.f)
- {
- last_hundred = gFrameTimeSeconds;
- count = 0;
- }
-
- //how many requests to push before calling process
- const S32 PUSH_PER_PROCESS = 32;
-
- S32 tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mUploadQ.empty() && count < tcount)
- { //send any pending upload requests
- mMutex->lock();
- LLMeshUploadData data = mUploadQ.front();
- mUploadQ.pop();
- mMutex->unlock();
- sendCostRequest(data);
- count++;
- }
-
- tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mConfirmedQ.empty() && count < tcount)
- { //process any meshes that have been confirmed for upload
- LLMeshUploadData& data = mConfirmedQ.front();
- doUploadModel(data);
- mConfirmedQ.pop();
- count++;
- }
-
- tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mInstanceQ.empty() && count < tcount && !isDiscarded())
- { //create any objects waiting for upload
- count++;
- object_asset["objects"].append(createObject(mInstanceQ.front()));
- mInstanceQ.pop();
- }
-
- mCurlRequest->process();
-
- done = isDiscarded() || (mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty());
- }
- while (!done || mCurlRequest->getQueued() > 0);
-
- delete mCurlRequest;
- mCurlRequest = NULL;
-
- // now upload the object asset
- std::string url = mUploadObjectAssetCapability;
-
- if (object_asset["objects"][0].has("permissions"))
- { //copy permissions from first available object to be used for coalesced object
- object_asset["permissions"] = object_asset["objects"][0]["permissions"];
- }
-
- if(!isDiscarded())
- {
- mPendingUploads++;
- LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset));
- }
- else
- {
- mFinished = true;
- }
-}
-
void LLMeshUploadThread::uploadModel(LLMeshUploadData& data)
{ //called from arbitrary thread
{
@@ -2234,7 +2091,7 @@ void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
//just in case skin info or decomposition is at the end of the file (which it shouldn't be)
lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
- lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger());
+ lod_bytes = llmax(lod_bytes, header["physics_convex"]["offset"].asInteger() + header["physics_convex"]["size"].asInteger());
S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
S32 bytes = lod_bytes + header_bytes;
@@ -2522,7 +2379,6 @@ void LLMeshRepository::notifyLoadedMeshes()
if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived())
{
region_name = gAgent.getRegion()->getName();
-
mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh");
}
}
@@ -2860,7 +2716,7 @@ void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail)
bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
{
LLSD mesh = mThread->getMeshHeader(mesh_id);
- return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0);
+ return mesh.has("physics_mesh") && mesh["physics_mesh"].has("size") && (mesh["physics_mesh"]["size"].asInteger() > 0);
}
LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id)
@@ -2916,102 +2772,6 @@ S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
}
-void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- //write model file to memory buffer
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- LLSD header = LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints,
- true);
-
- std::string desc = data.mBaseModel->mLabel;
-
- // Grab the total vertex count of the model
- // along with other information for the "asset_resources" map
- // to send to the server.
- LLSD asset_resources = LLSD::emptyMap();
-
-
- std::string url = mNewInventoryCapability;
-
- if (!url.empty())
- {
- LLSD body = generate_new_resource_upload_capability_body(
- LLAssetType::AT_MESH,
- desc,
- desc,
- LLFolderType::FT_MESH,
- LLInventoryType::IT_MESH,
- LLFloaterPerms::getNextOwnerPerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms());
-
- body["asset_resources"] = asset_resources;
-
- mPendingConfirmations++;
- LLCurlRequest::headers_t headers;
-
- data.mPostData = body;
-
- mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this));
- }
-}
-
-void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- if (data.mTexture && data.mTexture->getDiscardLevel() >= 0)
- {
- LLSD asset_resources = LLSD::emptyMap();
-
- std::string url = mNewInventoryCapability;
-
- if (!url.empty())
- {
- LLSD body = generate_new_resource_upload_capability_body(
- LLAssetType::AT_TEXTURE,
- data.mLabel,
- data.mLabel,
- LLFolderType::FT_TEXTURE,
- LLInventoryType::IT_TEXTURE,
- LLFloaterPerms::getNextOwnerPerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms());
-
- body["asset_resources"] = asset_resources;
-
- mPendingConfirmations++;
- LLCurlRequest::headers_t headers;
-
- data.mPostData = body;
- mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this));
- }
- }
-}
-
void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data)
{
@@ -3314,8 +3074,8 @@ bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
void LLMeshRepository::updateInventory(inventory_data data)
{
LLMutexLock lock(mMeshMutex);
- dumpLLSDToFile(data.mPostData,"update_inventory_post_data.xml");
- dumpLLSDToFile(data.mResponse,"update_inventory_response.xml");
+ dumpLLSDToFile(data.mPostData,make_dump_name("update_inventory_post_data_",dump_num));
+ dumpLLSDToFile(data.mResponse,make_dump_name("update_inventory_response_",dump_num));
mInventoryQ.push(data);
}
@@ -3955,3 +3715,27 @@ void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
}
}
}
+
+
+bool LLMeshRepository::meshUploadEnabled()
+{
+ LLViewerRegion *region = gAgent.getRegion();
+ if(gSavedSettings.getBOOL("MeshEnabled") &&
+ LLViewerParcelMgr::getInstance()->allowAgentBuild() &&
+ region)
+ {
+ return region->meshUploadEnabled();
+ }
+ return false;
+}
+
+bool LLMeshRepository::meshRezEnabled()
+{
+ LLViewerRegion *region = gAgent.getRegion();
+ if(gSavedSettings.getBOOL("MeshEnabled") &&
+ region)
+ {
+ return region->meshRezEnabled();
+ }
+ return false;
+}