diff options
author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-12-12 18:24:46 +0200 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-12-12 18:24:46 +0200 |
commit | 65161e6b393a6df6fa0a932aeb940fb7ac7ea084 (patch) | |
tree | 1b407c208c19a3a2f7dce39abd2f6e36ead37baa /indra/newview/llmaniptranslate.cpp | |
parent | fef70f8f1c75c724871216b0af672c569b56334b (diff) |
MAINT-6125 - Mesh avatar deforms constantly
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
Commulative fix.
Fixed for booth ticket's in indra/newview/llvovolume.cpp
Remained fixed, it's a small code improvements which is not related to
MAINT-6125, MAINT-6910
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r-- | indra/newview/llmaniptranslate.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 785022792b..c2190b7756 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1638,8 +1638,8 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY }; - U32 num_types = LL_ARRAY_SIZE(types); + static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY }; + static const U32 num_types = LL_ARRAY_SIZE(types); GLuint stencil_mask = 0xFFFFFFFF; //stencil in volumes |