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authorruslantproductengine <ruslantproductengine@lindenlab.com>2016-12-12 18:24:46 +0200
committerruslantproductengine <ruslantproductengine@lindenlab.com>2016-12-12 18:24:46 +0200
commit65161e6b393a6df6fa0a932aeb940fb7ac7ea084 (patch)
tree1b407c208c19a3a2f7dce39abd2f6e36ead37baa /indra/newview/llmaniptranslate.cpp
parentfef70f8f1c75c724871216b0af672c569b56334b (diff)
MAINT-6125 - Mesh avatar deforms constantly
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r--indra/newview/llmaniptranslate.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 785022792b..c2190b7756 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1638,8 +1638,8 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
- U32 num_types = LL_ARRAY_SIZE(types);
+ static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
+ static const U32 num_types = LL_ARRAY_SIZE(types);
GLuint stencil_mask = 0xFFFFFFFF;
//stencil in volumes