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author | Dave SIMmONs <simon@lindenlab.com> | 2010-10-12 13:50:17 -0700 |
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committer | Dave SIMmONs <simon@lindenlab.com> | 2010-10-12 13:50:17 -0700 |
commit | 58f0e78cb491833440d85e105593bccc2d2aa4ab (patch) | |
tree | d599675efbc6cd5fe13e172119786c4c95ae5746 /indra/newview/llmaniptranslate.cpp | |
parent | d3a9d6a6cef6630995c652b4cc04c8807dbe6d4e (diff) |
Initial work on viewer motion interpolation. Changes include:
* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic
* Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds
* Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter
* Added LLVOAvatarSelf::resetRegionCrossingTimer()
* Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings
* LLVOAvatarSelf::updateRegion() will update position value due to region changes
Code reviewed by Ambroff
*
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r-- | indra/newview/llmaniptranslate.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 5eb3b789f2..f871df0c36 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -726,7 +726,7 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move; // Don't let object centers go too far underground - F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object); + F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal()); if (new_position_global.mdV[VZ] < min_height) { new_position_global.mdV[VZ] = min_height; |