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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llmaniptranslate.cpp
Print done when done.
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r--indra/newview/llmaniptranslate.cpp2126
1 files changed, 2126 insertions, 0 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
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index 0000000000..3db23c06ca
--- /dev/null
+++ b/indra/newview/llmaniptranslate.cpp
@@ -0,0 +1,2126 @@
+/**
+ * @file llmaniptranslate.cpp
+ * @brief LLManipTranslate class implementation
+ *
+ * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+/**
+ * Positioning tool
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llmaniptranslate.h"
+
+#include "llgl.h"
+
+#include "llagent.h"
+#include "llbbox.h"
+#include "llbox.h"
+#include "llviewercontrol.h"
+#include "llcriticaldamp.h"
+#include "llcylinder.h"
+#include "lldrawable.h"
+#include "llfloatertools.h"
+#include "llfontgl.h"
+#include "llglheaders.h"
+#include "llhudrender.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llsphere.h"
+#include "llstatusbar.h"
+#include "lltoolmgr.h"
+#include "llviewercamera.h"
+#include "llviewerjoint.h"
+#include "llviewerobject.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llworld.h"
+#include "viewer.h"
+#include "llui.h"
+
+const S32 NUM_AXES = 3;
+const S32 MOUSE_DRAG_SLOP = 2; // pixels
+const F32 HANDLE_HIDE_ANGLE = 0.15f; // radians
+const F32 SELECTED_ARROW_SCALE = 1.3f;
+const F32 MANIPULATOR_HOTSPOT_START = 0.2f;
+const F32 MANIPULATOR_HOTSPOT_END = 1.2f;
+const F32 SNAP_GUIDE_SCREEN_SIZE = 0.7f;
+const F32 MIN_PLANE_MANIP_DOT_PRODUCT = 0.25f;
+const F32 PLANE_TICK_SIZE = 0.4f;
+const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f;
+const F32 SNAP_ARROW_SCALE = 0.7f;
+
+static GLuint sGridTex = 0;
+
+const LLManip::EManipPart MANIPULATOR_IDS[9] =
+{
+ LLManip::LL_X_ARROW,
+ LLManip::LL_Y_ARROW,
+ LLManip::LL_Z_ARROW,
+ LLManip::LL_X_ARROW,
+ LLManip::LL_Y_ARROW,
+ LLManip::LL_Z_ARROW,
+ LLManip::LL_YZ_PLANE,
+ LLManip::LL_XZ_PLANE,
+ LLManip::LL_XY_PLANE
+};
+
+const U32 ARROW_TO_AXIS[4] =
+{
+ VX,
+ VX,
+ VY,
+ VZ
+};
+
+BOOL sort_manip_by_end_z(LLManipTranslate::ManipulatorHandle *new_manip, LLManipTranslate::ManipulatorHandle *test_manip)
+{
+ return (new_manip->mEndPosition.mV[VZ] < test_manip->mEndPosition.mV[VZ]);
+}
+
+LLManipTranslate::LLManipTranslate( LLToolComposite* composite )
+: LLManip( "Move", composite ),
+ mLastHoverMouseX(-1),
+ mLastHoverMouseY(-1),
+ mSendUpdateOnMouseUp(FALSE),
+ mMouseOutsideSlop(FALSE),
+ mCopyMadeThisDrag(FALSE),
+ mMouseDownX(-1),
+ mMouseDownY(-1),
+ mAxisArrowLength(50),
+ mConeSize(0),
+ mArrowLengthMeters(0.f),
+ mPlaneManipOffsetMeters(0.f),
+ mManipPart(LL_NO_PART),
+ mUpdateTimer(),
+ mSnapOffsetMeters(0.f),
+ mArrowScales(1.f, 1.f, 1.f),
+ mPlaneScales(1.f, 1.f, 1.f),
+ mPlaneManipPositions(1.f, 1.f, 1.f, 1.f)
+{
+ mProjectedManipulators.setInsertBefore(sort_manip_by_end_z);
+
+ if (sGridTex == 0)
+ {
+ restoreGL();
+ }
+}
+
+//static
+void LLManipTranslate::restoreGL()
+{
+ //generate grid texture
+ U32 rez = 512;
+ U32 mip = 0;
+
+ GLuint* d = new GLuint[rez*rez];
+ LLGLEnable tex2d(GL_TEXTURE_2D);
+ glGenTextures(1, &sGridTex);
+ glBindTexture(GL_TEXTURE_2D, sGridTex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ while (rez >= 1)
+ {
+ for (U32 i = 0; i < rez*rez; i++)
+ {
+ d[i] = 0x00FFFFFF;
+ }
+
+ U32 subcol = 0xFFFFFFFF;
+ if (rez >= 4)
+ { //large grain grid
+ for (U32 i = 0; i < rez; i++)
+ {
+ if (rez <= 16)
+ {
+ if (rez == 16)
+ {
+ subcol = 0xA0FFFFFF;
+ }
+ else if (rez == 8)
+ {
+ subcol = 0x80FFFFFF;
+ }
+ else
+ {
+ subcol = 0x40FFFFFF;
+ }
+ }
+ else
+ {
+ subcol = 0xFFFFFFFF;
+ }
+ d[i *rez+ 0 ] = subcol;
+ d[0 *rez+ i ] = subcol;
+ if (rez >= 32)
+ {
+ d[i *rez+ (rez-1)] = subcol;
+ d[(rez-1) *rez+ i ] = subcol;
+ }
+
+ if (rez >= 64)
+ {
+ subcol = 0xFFFFFFFF;
+
+ if (i > 0 && i < (rez-1))
+ {
+ d[i *rez+ 1 ] = subcol;
+ d[i *rez+ (rez-2)] = subcol;
+ d[1 *rez+ i ] = subcol;
+ d[(rez-2) *rez+ i ] = subcol;
+ }
+ }
+ }
+ }
+
+ subcol = 0x50A0A0A0;
+ if (rez >= 128)
+ { //small grain grid
+ for (U32 i = 8; i < rez; i+=8)
+ {
+ for (U32 j = 2; j < rez-2; j++)
+ {
+ d[i *rez+ j] = subcol;
+ d[j *rez+ i] = subcol;
+ }
+ }
+ }
+ if (rez >= 64)
+ { //medium grain grid
+ if (rez == 64)
+ {
+ subcol = 0x50A0A0A0;
+ }
+ else
+ {
+ subcol = 0xA0D0D0D0;
+ }
+
+ for (U32 i = 32; i < rez; i+=32)
+ {
+ U32 pi = i-1;
+ for (U32 j = 2; j < rez-2; j++)
+ {
+ d[i *rez+ j] = subcol;
+ d[j *rez+ i] = subcol;
+
+ if (rez > 128)
+ {
+ d[pi *rez+ j] = subcol;
+ d[j *rez+ pi] = subcol;
+ }
+ }
+ }
+ }
+#ifdef LL_WINDOWS
+ glTexImage2D(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, 0, GL_RGBA, GL_UNSIGNED_BYTE, d);
+#else
+ glTexImage2D(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, d);
+#endif
+ rez = rez >> 1;
+ mip++;
+ }
+ delete [] d;
+}
+
+
+LLManipTranslate::~LLManipTranslate()
+{
+ mProjectedManipulators.deleteAllData();
+}
+
+
+void LLManipTranslate::handleSelect()
+{
+ gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+ gFloaterTools->setStatusText("Drag to move, shift-drag to copy");
+}
+
+void LLManipTranslate::handleDeselect()
+{
+ mHighlightedPart = LL_NO_PART;
+ mManipPart = LL_NO_PART;
+ gFloaterTools->setStatusText("");
+}
+
+BOOL LLManipTranslate::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ BOOL handled = FALSE;
+
+ // didn't click in any UI object, so must have clicked in the world
+ LLViewerObject* hit_obj = gViewerWindow->lastObjectHit();
+ if( hit_obj &&
+ (mHighlightedPart == LL_X_ARROW ||
+ mHighlightedPart == LL_Y_ARROW ||
+ mHighlightedPart == LL_Z_ARROW ||
+ mHighlightedPart == LL_YZ_PLANE ||
+ mHighlightedPart == LL_XZ_PLANE ||
+ mHighlightedPart == LL_XY_PLANE ) )
+ {
+ handled = handleMouseDownOnPart( x, y, mask );
+ }
+
+ return handled;
+}
+
+// Assumes that one of the arrows on an object was hit.
+BOOL LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
+{
+ BOOL can_move = gSelectMgr->getObjectCount() != 0;
+ for (LLViewerObject* objectp = gSelectMgr->getFirstObject();
+ objectp;
+ objectp = gSelectMgr->getNextObject())
+ {
+ can_move = can_move && objectp->permMove() && (objectp->permModify() || gSavedSettings.getBOOL("SelectLinkedSet"));
+ }
+
+ if (!can_move)
+ {
+ return FALSE;
+ }
+
+ highlightManipulators(x, y);
+ S32 hit_part = mHighlightedPart;
+
+ if( (hit_part != LL_X_ARROW) &&
+ (hit_part != LL_Y_ARROW) &&
+ (hit_part != LL_Z_ARROW) &&
+ (hit_part != LL_YZ_PLANE) &&
+ (hit_part != LL_XZ_PLANE) &&
+ (hit_part != LL_XY_PLANE) )
+ {
+ return TRUE;
+ }
+
+ mHelpTextTimer.reset();
+ sNumTimesHelpTextShown++;
+
+ gSelectMgr->getGrid(mGridOrigin, mGridRotation, mGridScale);
+
+ gSelectMgr->enableSilhouette(FALSE);
+
+ // we just started a drag, so save initial object positions
+ gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE);
+
+ mManipPart = (EManipPart)hit_part;
+ mMouseDownX = x;
+ mMouseDownY = y;
+ mMouseOutsideSlop = FALSE;
+
+ LLVector3 axis;
+
+ LLSelectNode *selectNode = gSelectMgr->getFirstMoveableNode(TRUE);
+
+ if (!selectNode)
+ {
+ // didn't find the object in our selection...oh well
+ llwarns << "Trying to translate an unselected object" << llendl;
+ return TRUE;
+ }
+
+ LLViewerObject *selected_object = selectNode->getObject();
+ if (!selected_object)
+ {
+ // somehow we lost the object!
+ llwarns << "Translate manip lost the object" << llendl;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+
+ // Compute unit vectors for arrow hit and a plane through that vector
+ BOOL axis_exists = getManipAxis(selected_object, mManipPart, axis);
+ getManipNormal(selected_object, mManipPart, mManipNormal);
+
+ //LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(gSelectMgr->getSelectionCenterGlobal());
+ // TomY: The above should (?) be identical to the below
+ LLVector3 select_center_agent = getPivotPoint();
+ mSubdivisions = llclamp(getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
+
+ // if we clicked on a planar manipulator, recenter mouse cursor
+ if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
+ {
+ LLCoordGL mouse_pos;
+ gCamera->projectPosAgentToScreen(select_center_agent, mouse_pos);
+
+ if (gSavedSettings.getBOOL("SnapToMouseCursor"))
+ {
+ LLUI::setCursorPositionScreen(mouse_pos.mX, mouse_pos.mY);
+ x = mouse_pos.mX;
+ y = mouse_pos.mY;
+ }
+ }
+
+ gSelectMgr->updateSelectionCenter();
+ LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
+ getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal);
+ mDragSelectionStartGlobal = object_start_global;
+ mCopyMadeThisDrag = FALSE;
+
+ // Route future Mouse messages here preemptively. (Release on mouse up.)
+ setMouseCapture( TRUE );
+
+ return TRUE;
+}
+
+BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
+{
+ // Translation tool only works if mouse button is down.
+ // Bail out if mouse not down.
+ if( !hasMouseCapture() )
+ {
+ lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (inactive)" << llendl;
+ // Always show cursor
+ // gViewerWindow->setCursor(UI_CURSOR_ARROW);
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+
+ highlightManipulators(x, y);
+ return TRUE;
+ }
+
+ // Handle auto-rotation if necessary.
+ const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
+ const S32 ROTATE_H_MARGIN = gViewerWindow->getWindowWidth() / 20;
+ const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
+ BOOL rotated = FALSE;
+
+ // ...build mode moves camera about focus point
+ if (gSelectMgr->getSelectType() != SELECT_TYPE_HUD)
+ {
+ if (x < ROTATE_H_MARGIN)
+ {
+ gAgent.cameraOrbitAround(rotate_angle);
+ rotated = TRUE;
+ }
+ else if (x > gViewerWindow->getWindowWidth() - ROTATE_H_MARGIN)
+ {
+ gAgent.cameraOrbitAround(-rotate_angle);
+ rotated = TRUE;
+ }
+ }
+
+ // Suppress processing if mouse hasn't actually moved.
+ // This may cause problems if the camera moves outside of the
+ // rotation above.
+ if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated)
+ {
+ lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (mouse unmoved)" << llendl;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+ mLastHoverMouseX = x;
+ mLastHoverMouseY = y;
+
+ // Suppress if mouse hasn't moved past the initial slop region
+ // Reset once we start moving
+ if( !mMouseOutsideSlop )
+ {
+ if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP )
+ {
+ lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (mouse inside slop)" << llendl;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+ else
+ {
+ // ...just went outside the slop region
+ mMouseOutsideSlop = TRUE;
+ // If holding down shift, leave behind a copy.
+ if (mask == MASK_COPY)
+ {
+ // ...we're trying to make a copy
+ gSelectMgr->selectDuplicate(LLVector3::zero, FALSE);
+ mCopyMadeThisDrag = TRUE;
+
+ // When we make the copy, we don't want to do any other processing.
+ // If so, the object will also be moved, and the copy will be offset.
+ lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (made copy)" << llendl;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ }
+ }
+ }
+
+ // Throttle updates to 10 per second.
+ BOOL send_update = FALSE;
+
+ LLVector3 axis_f;
+ LLVector3d axis_d;
+ LLViewerObject *object;
+
+ // pick the first object to constrain to grid w/ common origin
+ // this is so we don't screw up groups
+ LLSelectNode* selectNode = gSelectMgr->getFirstMoveableNode(TRUE);
+ if (!selectNode)
+ {
+ // somehow we lost the object!
+ llwarns << "Translate manip lost the object" << llendl;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+
+ object = selectNode->getObject();
+ if (!object)
+ {
+ // somehow we lost the object!
+ llwarns << "Translate manip lost the object" << llendl;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+
+ // Compute unit vectors for arrow hit and a plane through that vector
+ BOOL axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this
+
+ axis_d.setVec(axis_f);
+
+ gSelectMgr->updateSelectionCenter();
+ LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
+
+ mSubdivisions = llclamp(getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
+
+ // Project the cursor onto that plane
+ LLVector3d relative_move;
+ getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\
+ relative_move -= mDragCursorStartGlobal;
+
+ // You can't move more than some distance from your original mousedown point.
+ if (gSavedSettings.getBOOL("LimitDragDistance"))
+ {
+ F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance");
+
+ if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance)
+ {
+ lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (too far)" << llendl;
+ gViewerWindow->setCursor(UI_CURSOR_NOLOCKED);
+ return TRUE;
+ }
+ }
+
+ F64 axis_magnitude = relative_move * axis_d; // dot product
+ LLVector3d cursor_point_snap_line;
+
+ F64 off_axis_magnitude;
+
+ getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f);
+ off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f;
+
+ if (gSavedSettings.getBOOL("SnapEnabled"))
+ {
+ if (off_axis_magnitude > mSnapOffsetMeters)
+ {
+ mInSnapRegime = TRUE;
+ LLVector3 mouse_down_offset(mDragCursorStartGlobal - mDragSelectionStartGlobal);
+ LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line);
+ if (!gSavedSettings.getBOOL("SnapToMouseCursor"))
+ {
+ cursor_snap_agent -= mouse_down_offset;
+ }
+
+ F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f;
+
+ F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions);
+ F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions);
+ if (relative_snap_dist < snap_dist * 2.f)
+ {
+ if (cursor_grid_dist > 0.f)
+ {
+ cursor_grid_dist -= relative_snap_dist - snap_dist;
+ }
+ else
+ {
+ cursor_grid_dist += relative_snap_dist - snap_dist;
+ }
+ }
+
+ F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f;
+ axis_magnitude = cursor_grid_dist - object_start_on_axis;
+ }
+ else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
+ {
+ // subtract offset from object center
+ LLVector3d cursor_point_global;
+ getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal );
+ cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal);
+
+ // snap to planar grid
+ LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global);
+ LLVector3 camera_plane_projection = gCamera->getAtAxis();
+ camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal);
+ camera_plane_projection.normVec();
+ LLVector3 camera_projected_dir = camera_plane_projection;
+ camera_plane_projection.rotVec(~mGridRotation);
+ camera_plane_projection.scaleVec(mGridScale);
+ camera_plane_projection.abs();
+ F32 max_grid_scale;
+ if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] &&
+ camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ])
+ {
+ max_grid_scale = mGridScale.mV[VX];
+ }
+ else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ])
+ {
+ max_grid_scale = mGridScale.mV[VY];
+ }
+ else
+ {
+ max_grid_scale = mGridScale.mV[VZ];
+ }
+
+ F32 num_subdivisions = llclamp(getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
+
+ F32 grid_scale_a;
+ F32 grid_scale_b;
+ LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation;
+
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ grid_scale_a = mGridScale.mV[VY] / num_subdivisions;
+ grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
+ cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
+ cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
+ break;
+ case LL_XZ_PLANE:
+ grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
+ grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
+ cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
+ cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
+ break;
+ case LL_XY_PLANE:
+ grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
+ grid_scale_b = mGridScale.mV[VY] / num_subdivisions;
+ cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
+ cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
+ break;
+ default:
+ break;
+ }
+ cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin;
+ relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal));
+ mInSnapRegime = TRUE;
+ }
+ else
+ {
+ mInSnapRegime = FALSE;
+ }
+ }
+ else
+ {
+ mInSnapRegime = FALSE;
+ }
+
+ // Clamp to arrow direction
+ //FIXME: does this apply anymore?
+ if (!axis_exists)
+ {
+ axis_magnitude = relative_move.normVec();
+ axis_d.setVec(relative_move);
+ axis_d.normVec();
+ axis_f.setVec(axis_d);
+ }
+
+ LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply
+ LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply
+
+ for(selectNode = gSelectMgr->getFirstNode();
+ selectNode;
+ selectNode = gSelectMgr->getNextNode() )
+ {
+ object = selectNode->getObject();
+
+ // Only apply motion to root objects and objects selected
+ // as "individual".
+ if (!object->isRootEdit() && !selectNode->mIndividualSelection)
+ {
+ continue;
+ }
+
+ if (!object->isRootEdit())
+ {
+ // child objects should not update if parent is selected
+ LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
+ if (editable_root->isSelected())
+ {
+ // we will be moved properly by our parent, so skip
+ continue;
+ }
+ }
+
+ if (object->permMove())
+ {
+ // handle attachments in local space
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ // calculate local version of relative move
+ LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
+ objWorldRotation.transQuat();
+
+ LLVector3 old_position_local = object->getPosition();
+ LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation);
+
+ // move and clamp root object first, before adjusting children
+ if (new_position_local != old_position_local)
+ {
+ send_update = TRUE;
+ }
+ //RN: I forget, but we need to do this because of snapping which doesn't often result
+ // in position changes even when the mouse moves
+ object->setPosition(new_position_local);
+ rebuild(object);
+ gAgent.getAvatarObject()->clampAttachmentPositions();
+ new_position_local = object->getPosition();
+
+ if (selectNode->mIndividualSelection)
+ {
+ send_update = FALSE;
+ LLVector3 child_offset = (old_position_local - new_position_local) * ~object->getRotation();
+
+ // counter-translate child objects if we are moving the root as an individual
+ for (U32 child_num = 0; child_num < object->mChildList.size(); child_num++)
+ {
+ LLViewerObject* childp = object->mChildList[child_num];
+
+ if (!childp->isSelected())
+ {
+ childp->setPosition(childp->getPosition() + child_offset);
+ rebuild(childp);
+ }
+ }
+ }
+ }
+ else
+ {
+ // compute new position to send to simulators, but don't set it yet.
+ // We need the old position to know which simulator to send the move message to.
+ LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move;
+
+ // Don't let object centers go too far underground
+ F64 min_height = gWorldp->getMinAllowedZ(object);
+ if (new_position_global.mdV[VZ] < min_height)
+ {
+ new_position_global.mdV[VZ] = min_height;
+ }
+
+ // For safety, cap heights where objects can be dragged
+ if (new_position_global.mdV[VZ] > MAX_OBJECT_Z)
+ {
+ new_position_global.mdV[VZ] = MAX_OBJECT_Z;
+ }
+
+ // Grass is always drawn on the ground, so clamp its position to the ground
+ if (object->getPCode() == LL_PCODE_LEGACY_GRASS)
+ {
+ new_position_global.mdV[VZ] = gWorldp->resolveLandHeightGlobal(new_position_global) + 1.f;
+ }
+
+ if (object->isRootEdit())
+ {
+ new_position_global = gWorldp->clipToVisibleRegions(object->getPositionGlobal(), new_position_global);
+ }
+
+ // PR: Only update if changed
+ LLVector3d old_position_global = object->getPositionGlobal();
+ LLVector3 old_position_agent = object->getPositionAgent();
+ LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global);
+ if (object->isRootEdit())
+ {
+ // finally, move parent object after children have calculated new offsets
+ object->setPositionAgent(new_position_agent);
+ rebuild(object);
+ }
+ else
+ {
+ LLViewerObject* root_object = object->getRootEdit();
+ new_position_agent -= root_object->getPositionAgent();
+ new_position_agent = new_position_agent * ~root_object->getRotation();
+ object->setPositionParent(new_position_agent, FALSE);
+ rebuild(object);
+ }
+
+ if (selectNode->mIndividualSelection)
+ {
+ LLVector3 parent_offset = (new_position_agent - old_position_agent) * ~object->getRotation();
+
+ // counter-translate child objects if we are moving the root as an individual
+ for (U32 child_num = 0; child_num < object->mChildList.size(); child_num++)
+ {
+ LLViewerObject* childp = object->mChildList[child_num];
+ if (!childp->isSelected())
+ {
+ childp->setPosition(childp->getPosition() - parent_offset);
+ rebuild(childp);
+ }
+ }
+ send_update = FALSE;
+ }
+ else if (old_position_global != new_position_global)
+ {
+ send_update = TRUE;
+ }
+ }
+ }
+ }
+
+ // Handle throttling to 10 updates per second.
+ F32 elapsed_time = mUpdateTimer.getElapsedTimeF32();
+ const F32 UPDATE_DELAY = 0.1f; // min time between transmitted updates
+ if (send_update && (elapsed_time > UPDATE_DELAY))
+ {
+ gSelectMgr->sendMultipleUpdate(UPD_POSITION);
+ mUpdateTimer.reset();
+ mSendUpdateOnMouseUp = FALSE;
+ }
+ else
+ {
+ // ...suppressed update
+ mSendUpdateOnMouseUp = TRUE;
+ }
+
+ gSelectMgr->updateSelectionCenter();
+ gAgent.clearFocusObject();
+ //gAgent.setObjectTracking(FALSE);
+ dialog_refresh_all(); // ??? is this necessary?
+
+ lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (active)" << llendl;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+}
+
+void LLManipTranslate::highlightManipulators(S32 x, S32 y)
+{
+ mHighlightedPart = LL_NO_PART;
+
+ if (!gSelectMgr->getObjectCount())
+ {
+ return;
+ }
+
+ //LLBBox bbox = gSelectMgr->getBBoxOfSelection();
+ LLMatrix4 projMatrix = gCamera->getProjection();
+ LLMatrix4 modelView = gCamera->getModelview();
+
+ LLVector3 object_position = getPivotPoint();
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ LLVector3 relative_camera_dir;
+
+ LLMatrix4 transform;
+
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation;
+ LLVector4 translation(object_position);
+ transform.initRotTrans(grid_rotation, translation);
+ LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
+ transform *= cfr;
+ LLMatrix4 window_scale;
+ F32 zoom_level = 2.f * gAgent.getAvatarObject()->mHUDCurZoom;
+ window_scale.initAll(LLVector3(zoom_level / gCamera->getAspect(), zoom_level, 0.f),
+ LLQuaternion::DEFAULT,
+ LLVector3::zero);
+ transform *= window_scale;
+ }
+ else
+ {
+ relative_camera_dir = (object_position - gCamera->getOrigin()) * ~grid_rotation;
+ relative_camera_dir.normVec();
+
+ transform.initRotTrans(grid_rotation, LLVector4(object_position));
+ transform *= modelView;
+ transform *= projMatrix;
+ }
+
+ mProjectedManipulators.deleteAllData();
+
+ S32 numManips = 0;
+
+ // edges
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f);
+
+ S32 num_arrow_manips = numManips;
+
+ // planar manipulators
+ BOOL planar_manip_yz_visible = FALSE;
+ BOOL planar_manip_xz_visible = FALSE;
+ BOOL planar_manip_xy_visible = FALSE;
+
+ mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ planar_manip_yz_visible = TRUE;
+ }
+
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ planar_manip_xz_visible = TRUE;
+ }
+
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ planar_manip_xy_visible = TRUE;
+ }
+
+ for (S32 i = 0; i < num_arrow_manips; i+= 2)
+ {
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle* projManipulator =
+ new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 10.f); // 10 pixel hotspot for arrows
+ mProjectedManipulators.addDataSorted(projManipulator);
+ }
+
+ if (planar_manip_yz_visible)
+ {
+ S32 i = num_arrow_manips;
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle* projManipulator =
+ new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 20.f); // 20 pixels for planar manipulators
+ mProjectedManipulators.addDataSorted(projManipulator);
+ }
+
+ if (planar_manip_xz_visible)
+ {
+ S32 i = num_arrow_manips + 2;
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle* projManipulator =
+ new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 20.f); // 20 pixels for planar manipulators
+ mProjectedManipulators.addDataSorted(projManipulator);
+ }
+
+ if (planar_manip_xy_visible)
+ {
+ S32 i = num_arrow_manips + 4;
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle* projManipulator =
+ new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 20.f); // 20 pixels for planar manipulators
+ mProjectedManipulators.addDataSorted(projManipulator);
+ }
+
+ LLVector2 manip_start_2d;
+ LLVector2 manip_end_2d;
+ LLVector2 manip_dir;
+ F32 half_width = gViewerWindow->getWindowWidth() / 2.f;
+ F32 half_height = gViewerWindow->getWindowHeight() / 2.f;
+ LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
+ LLVector2 mouse_delta;
+
+ for (ManipulatorHandle* manipulator = mProjectedManipulators.getFirstData();
+ manipulator;
+ manipulator = mProjectedManipulators.getNextData())
+ {
+ manip_start_2d.setVec(manipulator->mStartPosition.mV[VX] * half_width, manipulator->mStartPosition.mV[VY] * half_height);
+ manip_end_2d.setVec(manipulator->mEndPosition.mV[VX] * half_width, manipulator->mEndPosition.mV[VY] * half_height);
+ manip_dir = manip_end_2d - manip_start_2d;
+
+ mouse_delta = mousePos - manip_start_2d;
+
+ F32 manip_length = manip_dir.normVec();
+
+ F32 mouse_pos_manip = mouse_delta * manip_dir;
+ F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip);
+
+ if (mouse_pos_manip > 0.f &&
+ mouse_pos_manip < manip_length &&
+ mouse_dist_manip_squared < manipulator->mHotSpotRadius * manipulator->mHotSpotRadius)
+ {
+ mHighlightedPart = manipulator->mManipID;
+ break;
+ }
+ }
+}
+
+F32 LLManipTranslate::getMinGridScale()
+{
+ F32 scale;
+ switch (mManipPart)
+ {
+ case LL_NO_PART:
+ default:
+ scale = 1.f;
+ break;
+ case LL_X_ARROW:
+ scale = mGridScale.mV[VX];
+ break;
+ case LL_Y_ARROW:
+ scale = mGridScale.mV[VY];
+ break;
+ case LL_Z_ARROW:
+ scale = mGridScale.mV[VZ];
+ break;
+ case LL_YZ_PLANE:
+ scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]);
+ break;
+ case LL_XZ_PLANE:
+ scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]);
+ break;
+ case LL_XY_PLANE:
+ scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]);
+ break;
+ }
+
+ return scale;
+}
+
+
+BOOL LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ // first, perform normal processing in case this was a quick-click
+ handleHover(x, y, mask);
+
+ // make sure arrow colors go back to normal
+ mManipPart = LL_NO_PART;
+ gSelectMgr->enableSilhouette(TRUE);
+
+ // Might have missed last update due to UPDATE_DELAY timing.
+ if (mSendUpdateOnMouseUp)
+ {
+ gSelectMgr->sendMultipleUpdate( UPD_POSITION );
+ mSendUpdateOnMouseUp = FALSE;
+ }
+
+// if (mCopyMadeThisDrag)
+// {
+// gSelectMgr->clearGridObjects();
+// }
+
+ mInSnapRegime = FALSE;
+ gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+ //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
+
+ return LLManip::handleMouseUp(x, y, mask);
+}
+
+
+void LLManipTranslate::render()
+{
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom = gAgent.getAvatarObject()->mHUDCurZoom;
+ glScalef(zoom, zoom, zoom);
+ }
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderGuidelines();
+ }
+ {
+ renderTranslationHandles();
+ renderSnapGuides();
+ }
+ glPopMatrix();
+
+ renderText();
+}
+
+void LLManipTranslate::renderSnapGuides()
+{
+ if (!gSavedSettings.getBOOL("SnapEnabled"))
+ {
+ return;
+ }
+
+ F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision");
+ F32 line_alpha = gSavedSettings.getF32("GridOpacity");
+
+ LLGLSNoTexture gls_no_texture;
+ LLGLDepthTest gls_depth(GL_TRUE);
+ LLGLDisable gls_cull(GL_CULL_FACE);
+ LLVector3 translate_axis;
+
+ if (mManipPart == LL_NO_PART)
+ {
+ return;
+ }
+
+ LLSelectNode *first_node = gSelectMgr->getFirstMoveableNode(TRUE);
+ if (!first_node)
+ {
+ return;
+ }
+
+ updateGridSettings();
+
+ F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions;
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale);
+ LLVector3 saved_selection_center = getSavedPivotPoint(); //gSelectMgr->getSavedBBoxOfSelection().getCenterAgent();
+ LLVector3 selection_center = getPivotPoint();
+
+ LLViewerObject *first_object = first_node->getObject();
+
+ //pick appropriate projection plane for snap rulers according to relative camera position
+ if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW)
+ {
+ getManipAxis(first_object, mManipPart, translate_axis);
+
+ LLVector3 at_axis_abs;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ at_axis_abs = LLVector3::x_axis * ~grid_rotation;
+ }
+ else
+ {
+ at_axis_abs = saved_selection_center - gCamera->getOrigin();
+ at_axis_abs.normVec();
+
+ at_axis_abs = at_axis_abs * ~grid_rotation;
+ }
+ at_axis_abs.abs();
+
+ if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
+ {
+ if (mManipPart == LL_Y_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else if (mManipPart == LL_Z_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ }
+ else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
+ {
+ if (mManipPart == LL_X_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else if (mManipPart == LL_Z_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ }
+ else
+ {
+ if (mManipPart == LL_X_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ else if (mManipPart == LL_Y_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY])
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ else
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ }
+
+ mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation;
+
+ F32 guide_size_meters;
+
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ guide_size_meters = 1.f / gAgent.getAvatarObject()->mHUDCurZoom;
+ mSnapOffsetMeters = mArrowLengthMeters * 1.5f;
+ }
+ else
+ {
+ LLVector3 cam_to_selection = getPivotPoint() - gCamera->getOrigin();
+ F32 current_range = cam_to_selection.normVec();
+ guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWindowHeight() * current_range / gCamera->getPixelMeterRatio();
+
+ F32 fraction_of_fov = mAxisArrowLength / (F32) gCamera->getViewHeightInPixels();
+ F32 apparent_angle = fraction_of_fov * gCamera->getView(); // radians
+ F32 offset_at_camera = tan(apparent_angle) * 1.5f;
+ F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), gCamera->getOrigin());
+ mSnapOffsetMeters = range * offset_at_camera;
+ }
+
+ LLVector3 tick_start;
+ LLVector3 tick_end;
+
+ // how far away from grid origin is the selection along the axis of translation?
+ F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis;
+ // find distance to nearest smallest grid unit
+ F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale);
+ // how many smallest grid units are we away from largest grid scale?
+ S32 sub_div_offset = llround(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale);
+ S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale));
+
+ LLGLDepthTest gls_depth(GL_FALSE);
+
+ for (S32 pass = 0; pass < 3; pass++)
+ {
+ LLColor4 line_color = setupSnapGuideRenderPass(pass);
+
+ glBegin(GL_LINES);
+ {
+ LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
+ LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
+ LLVector3 line_mid = (line_start + line_end) * 0.5f;
+
+ glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ glVertex3fv(line_start.mV);
+ glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+ glVertex3fv(line_mid.mV);
+ glVertex3fv(line_mid.mV);
+ glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ glVertex3fv(line_end.mV);
+
+ line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f));
+ line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f));
+ line_mid = (line_start + line_end) * 0.5f;
+
+ glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ glVertex3fv(line_start.mV);
+ glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+ glVertex3fv(line_mid.mV);
+ glVertex3fv(line_mid.mV);
+ glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ glVertex3fv(line_end.mV);
+
+ for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
+ {
+ tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit));
+
+ F32 cur_subdivisions = llclamp(getSubdivisionLevel(tick_start, translate_axis, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
+
+ if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f)
+ {
+ continue;
+ }
+
+ // add in off-axis offset
+ tick_start += (mSnapOffsetAxis * mSnapOffsetMeters);
+
+ BOOL is_sub_tick = FALSE;
+ F32 tick_scale = 1.f;
+ for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
+ {
+ if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
+ {
+ break;
+ }
+ tick_scale *= 0.7f;
+ is_sub_tick = TRUE;
+ }
+
+// S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side;
+// F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade)));
+
+ tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
+
+ glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+ glVertex3fv(tick_start.mV);
+ glVertex3fv(tick_end.mV);
+
+ tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) +
+ (translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit));
+ tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
+
+ glVertex3fv(tick_start.mV);
+ glVertex3fv(tick_end.mV);
+ }
+ }
+ glEnd();
+
+ if (mInSnapRegime)
+ {
+ LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters;
+ LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters;
+
+ glBegin(GL_LINES);
+ {
+ glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+
+ glVertex3fv(line_start.mV);
+ glVertex3fv(line_end.mV);
+ }
+ glEnd();
+
+ // draw snap guide arrow
+ glBegin(GL_TRIANGLES);
+ {
+ glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+
+ LLVector3 arrow_dir;
+ LLVector3 arrow_span = translate_axis;
+
+ arrow_dir = -mSnapOffsetAxis;
+ glVertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
+ glVertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+ glVertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+
+ arrow_dir = mSnapOffsetAxis;
+ glVertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
+ glVertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+ glVertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+ }
+ glEnd();
+ }
+ }
+
+ sub_div_offset = llround(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale);
+
+ LLVector2 screen_translate_axis(llabs(translate_axis * gCamera->getLeftAxis()), llabs(translate_axis * gCamera->getUpAxis()));
+ screen_translate_axis.normVec();
+
+ S32 tick_label_spacing = llround(screen_translate_axis * sTickLabelSpacing);
+
+ // render tickmark values
+ for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
+ {
+ LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit));
+ F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side)));
+
+ F32 tick_scale = 1.f;
+ for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
+ {
+ if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
+ {
+ break;
+ }
+ tick_scale *= 0.7f;
+ }
+
+ if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / llmin(sGridMaxSubdivisionLevel, getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing)))) == 0.f)
+ {
+ F32 snap_offset_meters;
+
+ if (mSnapOffsetAxis * gCamera->getUpAxis() > 0.f)
+ {
+ snap_offset_meters = mSnapOffsetMeters;
+ }
+ else
+ {
+ snap_offset_meters = -mSnapOffsetMeters;
+ }
+ LLVector3 text_origin = selection_center +
+ (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) +
+ (mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale));
+
+ LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation;
+ F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale();
+ EGridMode grid_mode = gSelectMgr->getGridMode();
+ F32 text_highlight = 0.8f;
+ if(i - llround(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime)
+ {
+ text_highlight = 1.f;
+ }
+
+ if (grid_mode == GRID_MODE_WORLD)
+ {
+ // rescale units to meters from multiple of grid scale
+ offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]];
+ renderTickValue(text_origin, offset_val, "m", LLColor4(text_highlight, text_highlight, text_highlight, alpha));
+ }
+ else
+ {
+ renderTickValue(text_origin, offset_val, "x", LLColor4(text_highlight, text_highlight, text_highlight, alpha));
+ }
+ }
+ }
+ if (gSelectMgr->getSelectType() != SELECT_TYPE_HUD)
+ {
+ // render helpful text
+ if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
+ {
+ F32 snap_offset_meters_up;
+ if (mSnapOffsetAxis * gCamera->getUpAxis() > 0.f)
+ {
+ snap_offset_meters_up = mSnapOffsetMeters;
+ }
+ else
+ {
+ snap_offset_meters_up = -mSnapOffsetMeters;
+ }
+
+ LLVector3 selection_center_start = getSavedPivotPoint();//gSelectMgr->getSavedBBoxOfSelection().getCenterAgent();
+
+ LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis);
+ const LLFontGL* big_fontp = LLFontGL::sSansSerif;
+
+ LLGLSTexture gls_texture;
+ std::string help_text = "Move mouse cursor over ruler to snap";
+ LLColor4 help_text_color = LLColor4::white;
+ help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
+ hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, gSelectMgr->getSelectType() == SELECT_TYPE_HUD);
+ help_text = "to snap to grid";
+ help_text_pos -= gCamera->getUpAxis() * mSnapOffsetMeters * 0.2f;
+ hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, gSelectMgr->getSelectType() == SELECT_TYPE_HUD);
+ }
+ }
+ }
+ else
+ {
+ // render gridlines for planar snapping
+
+ F32 u = 0, v = 0;
+ glPushMatrix();
+
+ F32 x,y,z,angle_radians;
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+ glTranslatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
+ glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ LLVector3 grid_center = selection_center - grid_origin;
+ grid_center *= ~grid_rotation;
+
+ F32 usc = 1;
+ F32 vsc = 1;
+
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ u = grid_center.mV[VY];
+ v = grid_center.mV[VZ];
+ usc = grid_scale.mV[VY];
+ vsc = grid_scale.mV[VZ];
+ break;
+ case LL_XZ_PLANE:
+ u = grid_center.mV[VX];
+ v = grid_center.mV[VZ];
+ usc = grid_scale.mV[VX];
+ vsc = grid_scale.mV[VZ];
+ break;
+ case LL_XY_PLANE:
+ u = grid_center.mV[VX];
+ v = grid_center.mV[VY];
+ usc = grid_scale.mV[VX];
+ vsc = grid_scale.mV[VY];
+ break;
+ default:
+ break;
+ }
+
+ F32 sz = mGridSizeMeters;
+ F32 tiles = sz;
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ usc = 1.0f/usc;
+ vsc = 1.0f/vsc;
+
+ while (usc > vsc*4.0f)
+ {
+ usc *= 0.5f;
+ }
+ while (vsc > usc * 4.0f)
+ {
+ vsc *= 0.5f;
+ }
+
+ glScalef(usc, vsc, 1.0f);
+ glTranslatef(u, v, 0);
+
+ float a = line_alpha;
+
+ LLColor4 col = gColors.getColor("SilhouetteChildColor");
+ {
+ //draw grid behind objects
+ LLGLSTexture tex2d;
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
+ glBindTexture(GL_TEXTURE_2D, sGridTex);
+ glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
+ renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ {
+ LLGLDisable alpha_test(GL_ALPHA_TEST);
+ //draw black overlay
+ glBindTexture(GL_TEXTURE_2D, 0);
+ renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
+
+ //draw grid top
+ glBindTexture(GL_TEXTURE_2D, sGridTex);
+ renderGrid(u,v,tiles,1,1,1,a);
+
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderGuidelines();
+ }
+
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
+ LLGLEnable stipple(GL_LINE_STIPPLE);
+ glLineStipple(1, 0x3333);
+
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ renderGuidelines(FALSE, TRUE, TRUE);
+ break;
+ case LL_XZ_PLANE:
+ renderGuidelines(TRUE, FALSE, TRUE);
+ break;
+ case LL_XY_PLANE:
+ renderGuidelines(TRUE, TRUE, FALSE);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a)
+{
+ F32 d = size*0.5f;
+
+ for (F32 xx = -size-d; xx < size+d; xx += d)
+ {
+ glBegin(GL_TRIANGLE_STRIP);
+ for (F32 yy = -size-d; yy < size+d; yy += d)
+ {
+ float dx, dy, da;
+
+ dx = xx; dy = yy;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ glTexCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+
+ dx = xx+d; dy = yy;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ glTexCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+
+ dx = xx; dy = yy+d;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ glTexCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+
+ dx = xx+d; dy = yy+d;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ glTexCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+ }
+ glEnd();
+ }
+
+
+}
+
+
+void LLManipTranslate::renderText()
+{
+ if (gSelectMgr->getRootObjectCount() && !gSelectMgr->selectionIsAttachment())
+ {
+ LLVector3 pos = getPivotPoint();
+ renderXYZ(pos);
+ }
+ else
+ {
+ LLViewerObject* objectp = gSelectMgr->getFirstRootObject();
+ if(!objectp)
+ {
+ objectp = gSelectMgr->getFirstObject();
+ }
+
+ if (objectp)
+ {
+ renderXYZ(objectp->getPositionEdit());
+ }
+ }
+}
+
+void LLManipTranslate::renderTranslationHandles()
+{
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+ LLGLDepthTest gls_depth(GL_FALSE);
+
+ gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale);
+ LLVector3 at_axis;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ at_axis = LLVector3::x_axis * ~grid_rotation;
+ }
+ else
+ {
+ at_axis = gCamera->getAtAxis() * ~grid_rotation;
+ }
+
+ if (at_axis.mV[VX] > 0.f)
+ {
+ mPlaneManipPositions.mV[VX] = 1.f;
+ }
+ else
+ {
+ mPlaneManipPositions.mV[VX] = -1.f;
+ }
+
+ if (at_axis.mV[VY] > 0.f)
+ {
+ mPlaneManipPositions.mV[VY] = 1.f;
+ }
+ else
+ {
+ mPlaneManipPositions.mV[VY] = -1.f;
+ }
+
+ if (at_axis.mV[VZ] > 0.f)
+ {
+ mPlaneManipPositions.mV[VZ] = 1.f;
+ }
+ else
+ {
+ mPlaneManipPositions.mV[VZ] = -1.f;
+ }
+
+ LLViewerObject *first_object = gSelectMgr->getFirstMoveableObject(TRUE);
+ if (!first_object) return;
+
+ LLVector3 selection_center = getPivotPoint();
+
+ // Drag handles
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWindowHeight();
+ mArrowLengthMeters /= gAgent.getAvatarObject()->mHUDCurZoom;
+ }
+ else
+ {
+ LLVector3 camera_pos_agent = gAgent.getCameraPositionAgent();
+ F32 range = dist_vec(camera_pos_agent, selection_center);
+ F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center);
+
+ // Don't draw handles if you're too far away
+ if (gSavedSettings.getBOOL("LimitSelectDistance"))
+ {
+ if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance"))
+ {
+ return;
+ }
+ }
+
+ if (range > 0.001f)
+ {
+ // range != zero
+ F32 fraction_of_fov = mAxisArrowLength / (F32) gCamera->getViewHeightInPixels();
+ F32 apparent_angle = fraction_of_fov * gCamera->getView(); // radians
+ mArrowLengthMeters = range * tan(apparent_angle);
+ }
+ else
+ {
+ // range == zero
+ mArrowLengthMeters = 1.0f;
+ }
+ }
+
+ mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f;
+ mGridSizeMeters = gSavedSettings.getF32("GridDrawSize");
+ mConeSize = mArrowLengthMeters / 4.f;
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ {
+ glTranslatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
+
+ F32 angle_radians, x, y, z;
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+
+ glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ LLQuaternion invRotation = grid_rotation;
+ invRotation.conjQuat();
+
+ LLVector3 relative_camera_dir;
+
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ relative_camera_dir = LLVector3::x_axis * invRotation;
+ }
+ else
+ {
+ relative_camera_dir = (selection_center - gCamera->getOrigin()) * invRotation;
+ }
+ relative_camera_dir.normVec();
+
+ {
+ LLGLSNoTexture gls_ui_no_texture;
+ LLGLDisable cull_face(GL_CULL_FACE);
+
+ LLColor4 color1;
+ LLColor4 color2;
+
+ // update manipulator sizes
+ for (S32 index = 0; index < 3; index++)
+ {
+ if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW)
+ {
+ mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ }
+ else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE)
+ {
+ mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ }
+ else
+ {
+ mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ }
+ }
+
+ if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ // render YZ plane manipulator
+ glPushMatrix();
+ glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
+ glTranslatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters);
+ glScalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]);
+ if (mHighlightedPart == LL_YZ_PLANE)
+ {
+ color1.setVec(0.f, 1.f, 0.f, 1.f);
+ color2.setVec(0.f, 0.f, 1.f, 1.f);
+ }
+ else
+ {
+ color1.setVec(0.f, 1.f, 0.f, 0.6f);
+ color2.setVec(0.f, 0.f, 1.f, 0.6f);
+ }
+ glBegin(GL_TRIANGLES);
+ {
+ glColor4fv(color1.mV);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+ glVertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
+ glVertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+
+ glColor4fv(color2.mV);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ glVertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ glVertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+ }
+ glEnd();
+
+ LLUI::setLineWidth(3.0f);
+ glBegin(GL_LINES);
+ {
+ glColor4f(0.f, 0.f, 0.f, 0.3f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
+
+ glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ }
+ glEnd();
+ LLUI::setLineWidth(1.0f);
+ glPopMatrix();
+ }
+
+ if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ // render XZ plane manipulator
+ glPushMatrix();
+ glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
+ glTranslatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters);
+ glScalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]);
+ if (mHighlightedPart == LL_XZ_PLANE)
+ {
+ color1.setVec(0.f, 0.f, 1.f, 1.f);
+ color2.setVec(1.f, 0.f, 0.f, 1.f);
+ }
+ else
+ {
+ color1.setVec(0.f, 0.f, 1.f, 0.6f);
+ color2.setVec(1.f, 0.f, 0.f, 0.6f);
+ }
+
+ glBegin(GL_TRIANGLES);
+ {
+ glColor4fv(color1.mV);
+ glVertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ glVertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ glVertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+
+ glColor4fv(color2.mV);
+ glVertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+ glVertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
+ glVertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ }
+ glEnd();
+
+ LLUI::setLineWidth(3.0f);
+ glBegin(GL_LINES);
+ {
+ glColor4f(0.f, 0.f, 0.f, 0.3f);
+ glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
+ glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
+
+ glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ }
+ glEnd();
+ LLUI::setLineWidth(1.0f);
+
+ glPopMatrix();
+ }
+
+ if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ // render XY plane manipulator
+ glPushMatrix();
+ glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
+
+/* Y
+ ^
+ v1
+ | \
+ |<- v0
+ | /| \
+ v2__v__v3 > X
+*/
+ LLVector3 v0,v1,v2,v3;
+#if 0
+ // This should theoretically work but looks off; could be tuned later -SJB
+ glTranslatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f);
+ v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
+ v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f);
+ v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
+ v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
+#else
+ glTranslatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f);
+ v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
+ v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f);
+ v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
+ v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
+#endif
+ glScalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]);
+ if (mHighlightedPart == LL_XY_PLANE)
+ {
+ color1.setVec(1.f, 0.f, 0.f, 1.f);
+ color2.setVec(0.f, 1.f, 0.f, 1.f);
+ }
+ else
+ {
+ color1.setVec(0.8f, 0.f, 0.f, 0.6f);
+ color2.setVec(0.f, 0.8f, 0.f, 0.6f);
+ }
+
+ glBegin(GL_TRIANGLES);
+ {
+ glColor4fv(color1.mV);
+ glVertex3fv(v0.mV);
+ glVertex3fv(v1.mV);
+ glVertex3fv(v2.mV);
+
+ glColor4fv(color2.mV);
+ glVertex3fv(v2.mV);
+ glVertex3fv(v3.mV);
+ glVertex3fv(v0.mV);
+ }
+ glEnd();
+
+ LLUI::setLineWidth(3.0f);
+ glBegin(GL_LINES);
+ {
+ glColor4f(0.f, 0.f, 0.f, 0.3f);
+ LLVector3 v12 = (v1 + v2) * .5f;
+ glVertex3fv(v0.mV);
+ glVertex3fv(v12.mV);
+ glVertex3fv(v12.mV);
+ glVertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV);
+ glVertex3fv(v12.mV);
+ glVertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV);
+
+ LLVector3 v23 = (v2 + v3) * .5f;
+ glVertex3fv(v0.mV);
+ glVertex3fv(v23.mV);
+ glVertex3fv(v23.mV);
+ glVertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV);
+ glVertex3fv(v23.mV);
+ glVertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV);
+ }
+ glEnd();
+ LLUI::setLineWidth(1.0f);
+
+ glPopMatrix();
+ }
+ }
+ {
+ LLGLSNoTexture gls_ui_no_texture;
+
+ // Since we draw handles with depth testing off, we need to draw them in the
+ // proper depth order.
+
+ // Copied from LLDrawable::updateGeometry
+ LLVector3 pos_agent = first_object->getPositionAgent();
+ LLVector3 camera_agent = gAgent.getCameraPositionAgent();
+ LLVector3 headPos = pos_agent - camera_agent;
+
+ LLVector3 orientWRTHead = headPos * invRotation;
+
+ // Find nearest vertex
+ U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) +
+ (orientWRTHead.mV[1] < 0.0f ? 2 : 0) +
+ (orientWRTHead.mV[2] < 0.0f ? 4 : 0);
+
+ // opposite faces on Linden cubes:
+ // 0 & 5
+ // 1 & 3
+ // 2 & 4
+
+ // Table of order to draw faces, based on nearest vertex
+ static U32 face_list[8][NUM_AXES*2] = {
+ { 2,0,1, 4,5,3 }, // v6 F201 F453
+ { 2,0,3, 4,5,1 }, // v7 F203 F451
+ { 4,0,1, 2,5,3 }, // v5 F401 F253
+ { 4,0,3, 2,5,1 }, // v4 F403 F251
+ { 2,5,1, 4,0,3 }, // v2 F251 F403
+ { 2,5,3, 4,0,1 }, // v3 F253 F401
+ { 4,5,1, 2,0,3 }, // v1 F451 F203
+ { 4,5,3, 2,0,1 }, // v0 F453 F201
+ };
+ static const EManipPart which_arrow[6] = {
+ LL_Z_ARROW,
+ LL_X_ARROW,
+ LL_Y_ARROW,
+ LL_X_ARROW,
+ LL_Y_ARROW,
+ LL_Z_ARROW};
+
+ // draw arrows for deeper faces first, closer faces last
+ LLVector3 camera_axis;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ camera_axis = LLVector3::x_axis;
+ }
+ else
+ {
+ camera_axis.setVec(gAgent.getCameraPositionAgent() - first_object->getPositionAgent());
+ }
+
+ for (U32 i = 0; i < NUM_AXES*2; i++)
+ {
+ U32 face = face_list[nearest][i];
+
+ LLVector3 arrow_axis;
+ getManipAxis(first_object, which_arrow[face], arrow_axis);
+
+ if (fabs(angle_between(camera_axis, arrow_axis) - F_PI_BY_TWO) < F_PI_BY_TWO - HANDLE_HIDE_ANGLE)
+ {
+ renderArrow(which_arrow[face],
+ mManipPart,
+ (face >= 3) ? -mConeSize : mConeSize,
+ (face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters,
+ mConeSize,
+ FALSE);
+ }
+ }
+ }
+ }
+ glPopMatrix();
+}
+
+
+void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, BOOL reverse_direction)
+{
+ LLGLSNoTexture gls_ui_no_texture;
+ LLGLEnable gls_blend(GL_BLEND);
+ LLGLEnable gls_color_material(GL_COLOR_MATERIAL);
+
+ for (S32 pass = 1; pass <= 2; pass++)
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER);
+ glPushMatrix();
+
+ S32 index = 0;
+
+ index = ARROW_TO_AXIS[which_arrow];
+
+ // assign a color for this arrow
+ LLColor4 color; // black
+ if (which_arrow == selected_arrow || which_arrow == mHighlightedPart)
+ {
+ color.mV[index] = (pass == 1) ? 1.f : 0.5f;
+ }
+ else if (selected_arrow != LL_NO_PART)
+ {
+ color.mV[VALPHA] = 0.f;
+ }
+ else
+ {
+ color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue
+ color.mV[VALPHA] = 0.6f;
+ }
+ glColor4fv( color.mV );
+
+ LLVector3 vec;
+
+ {
+// Stipple looks OK, but not great - SJB
+// LLGLEnable stipple(GL_LINE_STIPPLE);
+// glLineStipple(1, 0x3333);
+
+ LLUI::setLineWidth(2.0f);
+ glBegin(GL_LINES);
+ vec.mV[index] = box_size;
+ glVertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
+
+ vec.mV[index] = arrow_size;
+ glVertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
+ glEnd();
+ LLUI::setLineWidth(1.0f);
+ }
+
+ glTranslatef(vec.mV[0], vec.mV[1], vec.mV[2]);
+ glScalef(handle_size, handle_size, handle_size);
+
+ F32 rot = 0.0f;
+ LLVector3 axis;
+
+ switch(which_arrow)
+ {
+ case LL_X_ARROW:
+ rot = reverse_direction ? -90.0f : 90.0f;
+ axis.mV[1] = 1.0f;
+ break;
+ case LL_Y_ARROW:
+ rot = reverse_direction ? 90.0f : -90.0f;
+ axis.mV[0] = 1.0f;
+ break;
+ case LL_Z_ARROW:
+ rot = reverse_direction ? 180.0f : 0.0f;
+ axis.mV[0] = 1.0f;
+ break;
+ default:
+ llerrs << "renderArrow called with bad arrow " << which_arrow << llendl;
+ break;
+ }
+
+ glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]);
+ glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f);
+
+ gCone.render(CONE_LOD_HIGHEST);
+
+ glPopMatrix();
+ }
+}
+
+void LLManipTranslate::renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha)
+{
+ glColor4f(r, g, b, alpha);
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ glVertex3f(0, x_trans, y_trans);
+ break;
+ case LL_XZ_PLANE:
+ glVertex3f(x_trans, 0, y_trans);
+ break;
+ case LL_XY_PLANE:
+ glVertex3f(x_trans, y_trans, 0);
+ break;
+ default:
+ glVertex3f(0,0,0);
+ break;
+ }
+
+}