diff options
author | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
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committer | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
commit | 420b91db29485df39fd6e724e782c449158811cb (patch) | |
tree | b471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llmaniptranslate.cpp |
Print done when done.
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r-- | indra/newview/llmaniptranslate.cpp | 2126 |
1 files changed, 2126 insertions, 0 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp new file mode 100644 index 0000000000..3db23c06ca --- /dev/null +++ b/indra/newview/llmaniptranslate.cpp @@ -0,0 +1,2126 @@ +/** + * @file llmaniptranslate.cpp + * @brief LLManipTranslate class implementation + * + * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +/** + * Positioning tool + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmaniptranslate.h" + +#include "llgl.h" + +#include "llagent.h" +#include "llbbox.h" +#include "llbox.h" +#include "llviewercontrol.h" +#include "llcriticaldamp.h" +#include "llcylinder.h" +#include "lldrawable.h" +#include "llfloatertools.h" +#include "llfontgl.h" +#include "llglheaders.h" +#include "llhudrender.h" +#include "llresmgr.h" +#include "llselectmgr.h" +#include "llsphere.h" +#include "llstatusbar.h" +#include "lltoolmgr.h" +#include "llviewercamera.h" +#include "llviewerjoint.h" +#include "llviewerobject.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llworld.h" +#include "viewer.h" +#include "llui.h" + +const S32 NUM_AXES = 3; +const S32 MOUSE_DRAG_SLOP = 2; // pixels +const F32 HANDLE_HIDE_ANGLE = 0.15f; // radians +const F32 SELECTED_ARROW_SCALE = 1.3f; +const F32 MANIPULATOR_HOTSPOT_START = 0.2f; +const F32 MANIPULATOR_HOTSPOT_END = 1.2f; +const F32 SNAP_GUIDE_SCREEN_SIZE = 0.7f; +const F32 MIN_PLANE_MANIP_DOT_PRODUCT = 0.25f; +const F32 PLANE_TICK_SIZE = 0.4f; +const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f; +const F32 SNAP_ARROW_SCALE = 0.7f; + +static GLuint sGridTex = 0; + +const LLManip::EManipPart MANIPULATOR_IDS[9] = +{ + LLManip::LL_X_ARROW, + LLManip::LL_Y_ARROW, + LLManip::LL_Z_ARROW, + LLManip::LL_X_ARROW, + LLManip::LL_Y_ARROW, + LLManip::LL_Z_ARROW, + LLManip::LL_YZ_PLANE, + LLManip::LL_XZ_PLANE, + LLManip::LL_XY_PLANE +}; + +const U32 ARROW_TO_AXIS[4] = +{ + VX, + VX, + VY, + VZ +}; + +BOOL sort_manip_by_end_z(LLManipTranslate::ManipulatorHandle *new_manip, LLManipTranslate::ManipulatorHandle *test_manip) +{ + return (new_manip->mEndPosition.mV[VZ] < test_manip->mEndPosition.mV[VZ]); +} + +LLManipTranslate::LLManipTranslate( LLToolComposite* composite ) +: LLManip( "Move", composite ), + mLastHoverMouseX(-1), + mLastHoverMouseY(-1), + mSendUpdateOnMouseUp(FALSE), + mMouseOutsideSlop(FALSE), + mCopyMadeThisDrag(FALSE), + mMouseDownX(-1), + mMouseDownY(-1), + mAxisArrowLength(50), + mConeSize(0), + mArrowLengthMeters(0.f), + mPlaneManipOffsetMeters(0.f), + mManipPart(LL_NO_PART), + mUpdateTimer(), + mSnapOffsetMeters(0.f), + mArrowScales(1.f, 1.f, 1.f), + mPlaneScales(1.f, 1.f, 1.f), + mPlaneManipPositions(1.f, 1.f, 1.f, 1.f) +{ + mProjectedManipulators.setInsertBefore(sort_manip_by_end_z); + + if (sGridTex == 0) + { + restoreGL(); + } +} + +//static +void LLManipTranslate::restoreGL() +{ + //generate grid texture + U32 rez = 512; + U32 mip = 0; + + GLuint* d = new GLuint[rez*rez]; + LLGLEnable tex2d(GL_TEXTURE_2D); + glGenTextures(1, &sGridTex); + glBindTexture(GL_TEXTURE_2D, sGridTex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + while (rez >= 1) + { + for (U32 i = 0; i < rez*rez; i++) + { + d[i] = 0x00FFFFFF; + } + + U32 subcol = 0xFFFFFFFF; + if (rez >= 4) + { //large grain grid + for (U32 i = 0; i < rez; i++) + { + if (rez <= 16) + { + if (rez == 16) + { + subcol = 0xA0FFFFFF; + } + else if (rez == 8) + { + subcol = 0x80FFFFFF; + } + else + { + subcol = 0x40FFFFFF; + } + } + else + { + subcol = 0xFFFFFFFF; + } + d[i *rez+ 0 ] = subcol; + d[0 *rez+ i ] = subcol; + if (rez >= 32) + { + d[i *rez+ (rez-1)] = subcol; + d[(rez-1) *rez+ i ] = subcol; + } + + if (rez >= 64) + { + subcol = 0xFFFFFFFF; + + if (i > 0 && i < (rez-1)) + { + d[i *rez+ 1 ] = subcol; + d[i *rez+ (rez-2)] = subcol; + d[1 *rez+ i ] = subcol; + d[(rez-2) *rez+ i ] = subcol; + } + } + } + } + + subcol = 0x50A0A0A0; + if (rez >= 128) + { //small grain grid + for (U32 i = 8; i < rez; i+=8) + { + for (U32 j = 2; j < rez-2; j++) + { + d[i *rez+ j] = subcol; + d[j *rez+ i] = subcol; + } + } + } + if (rez >= 64) + { //medium grain grid + if (rez == 64) + { + subcol = 0x50A0A0A0; + } + else + { + subcol = 0xA0D0D0D0; + } + + for (U32 i = 32; i < rez; i+=32) + { + U32 pi = i-1; + for (U32 j = 2; j < rez-2; j++) + { + d[i *rez+ j] = subcol; + d[j *rez+ i] = subcol; + + if (rez > 128) + { + d[pi *rez+ j] = subcol; + d[j *rez+ pi] = subcol; + } + } + } + } +#ifdef LL_WINDOWS + glTexImage2D(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, 0, GL_RGBA, GL_UNSIGNED_BYTE, d); +#else + glTexImage2D(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, d); +#endif + rez = rez >> 1; + mip++; + } + delete [] d; +} + + +LLManipTranslate::~LLManipTranslate() +{ + mProjectedManipulators.deleteAllData(); +} + + +void LLManipTranslate::handleSelect() +{ + gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); + gFloaterTools->setStatusText("Drag to move, shift-drag to copy"); +} + +void LLManipTranslate::handleDeselect() +{ + mHighlightedPart = LL_NO_PART; + mManipPart = LL_NO_PART; + gFloaterTools->setStatusText(""); +} + +BOOL LLManipTranslate::handleMouseDown(S32 x, S32 y, MASK mask) +{ + BOOL handled = FALSE; + + // didn't click in any UI object, so must have clicked in the world + LLViewerObject* hit_obj = gViewerWindow->lastObjectHit(); + if( hit_obj && + (mHighlightedPart == LL_X_ARROW || + mHighlightedPart == LL_Y_ARROW || + mHighlightedPart == LL_Z_ARROW || + mHighlightedPart == LL_YZ_PLANE || + mHighlightedPart == LL_XZ_PLANE || + mHighlightedPart == LL_XY_PLANE ) ) + { + handled = handleMouseDownOnPart( x, y, mask ); + } + + return handled; +} + +// Assumes that one of the arrows on an object was hit. +BOOL LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) +{ + BOOL can_move = gSelectMgr->getObjectCount() != 0; + for (LLViewerObject* objectp = gSelectMgr->getFirstObject(); + objectp; + objectp = gSelectMgr->getNextObject()) + { + can_move = can_move && objectp->permMove() && (objectp->permModify() || gSavedSettings.getBOOL("SelectLinkedSet")); + } + + if (!can_move) + { + return FALSE; + } + + highlightManipulators(x, y); + S32 hit_part = mHighlightedPart; + + if( (hit_part != LL_X_ARROW) && + (hit_part != LL_Y_ARROW) && + (hit_part != LL_Z_ARROW) && + (hit_part != LL_YZ_PLANE) && + (hit_part != LL_XZ_PLANE) && + (hit_part != LL_XY_PLANE) ) + { + return TRUE; + } + + mHelpTextTimer.reset(); + sNumTimesHelpTextShown++; + + gSelectMgr->getGrid(mGridOrigin, mGridRotation, mGridScale); + + gSelectMgr->enableSilhouette(FALSE); + + // we just started a drag, so save initial object positions + gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE); + + mManipPart = (EManipPart)hit_part; + mMouseDownX = x; + mMouseDownY = y; + mMouseOutsideSlop = FALSE; + + LLVector3 axis; + + LLSelectNode *selectNode = gSelectMgr->getFirstMoveableNode(TRUE); + + if (!selectNode) + { + // didn't find the object in our selection...oh well + llwarns << "Trying to translate an unselected object" << llendl; + return TRUE; + } + + LLViewerObject *selected_object = selectNode->getObject(); + if (!selected_object) + { + // somehow we lost the object! + llwarns << "Translate manip lost the object" << llendl; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return TRUE; + } + + // Compute unit vectors for arrow hit and a plane through that vector + BOOL axis_exists = getManipAxis(selected_object, mManipPart, axis); + getManipNormal(selected_object, mManipPart, mManipNormal); + + //LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(gSelectMgr->getSelectionCenterGlobal()); + // TomY: The above should (?) be identical to the below + LLVector3 select_center_agent = getPivotPoint(); + mSubdivisions = llclamp(getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); + + // if we clicked on a planar manipulator, recenter mouse cursor + if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE) + { + LLCoordGL mouse_pos; + gCamera->projectPosAgentToScreen(select_center_agent, mouse_pos); + + if (gSavedSettings.getBOOL("SnapToMouseCursor")) + { + LLUI::setCursorPositionScreen(mouse_pos.mX, mouse_pos.mY); + x = mouse_pos.mX; + y = mouse_pos.mY; + } + } + + gSelectMgr->updateSelectionCenter(); + LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint()); + getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal); + mDragSelectionStartGlobal = object_start_global; + mCopyMadeThisDrag = FALSE; + + // Route future Mouse messages here preemptively. (Release on mouse up.) + setMouseCapture( TRUE ); + + return TRUE; +} + +BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) +{ + // Translation tool only works if mouse button is down. + // Bail out if mouse not down. + if( !hasMouseCapture() ) + { + lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (inactive)" << llendl; + // Always show cursor + // gViewerWindow->setCursor(UI_CURSOR_ARROW); + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + + highlightManipulators(x, y); + return TRUE; + } + + // Handle auto-rotation if necessary. + const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD; + const S32 ROTATE_H_MARGIN = gViewerWindow->getWindowWidth() / 20; + const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped; + BOOL rotated = FALSE; + + // ...build mode moves camera about focus point + if (gSelectMgr->getSelectType() != SELECT_TYPE_HUD) + { + if (x < ROTATE_H_MARGIN) + { + gAgent.cameraOrbitAround(rotate_angle); + rotated = TRUE; + } + else if (x > gViewerWindow->getWindowWidth() - ROTATE_H_MARGIN) + { + gAgent.cameraOrbitAround(-rotate_angle); + rotated = TRUE; + } + } + + // Suppress processing if mouse hasn't actually moved. + // This may cause problems if the camera moves outside of the + // rotation above. + if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated) + { + lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (mouse unmoved)" << llendl; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return TRUE; + } + mLastHoverMouseX = x; + mLastHoverMouseY = y; + + // Suppress if mouse hasn't moved past the initial slop region + // Reset once we start moving + if( !mMouseOutsideSlop ) + { + if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP ) + { + lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (mouse inside slop)" << llendl; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return TRUE; + } + else + { + // ...just went outside the slop region + mMouseOutsideSlop = TRUE; + // If holding down shift, leave behind a copy. + if (mask == MASK_COPY) + { + // ...we're trying to make a copy + gSelectMgr->selectDuplicate(LLVector3::zero, FALSE); + mCopyMadeThisDrag = TRUE; + + // When we make the copy, we don't want to do any other processing. + // If so, the object will also be moved, and the copy will be offset. + lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (made copy)" << llendl; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + } + } + } + + // Throttle updates to 10 per second. + BOOL send_update = FALSE; + + LLVector3 axis_f; + LLVector3d axis_d; + LLViewerObject *object; + + // pick the first object to constrain to grid w/ common origin + // this is so we don't screw up groups + LLSelectNode* selectNode = gSelectMgr->getFirstMoveableNode(TRUE); + if (!selectNode) + { + // somehow we lost the object! + llwarns << "Translate manip lost the object" << llendl; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return TRUE; + } + + object = selectNode->getObject(); + if (!object) + { + // somehow we lost the object! + llwarns << "Translate manip lost the object" << llendl; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return TRUE; + } + + // Compute unit vectors for arrow hit and a plane through that vector + BOOL axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this + + axis_d.setVec(axis_f); + + gSelectMgr->updateSelectionCenter(); + LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint()); + + mSubdivisions = llclamp(getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); + + // Project the cursor onto that plane + LLVector3d relative_move; + getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\ + relative_move -= mDragCursorStartGlobal; + + // You can't move more than some distance from your original mousedown point. + if (gSavedSettings.getBOOL("LimitDragDistance")) + { + F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance"); + + if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance) + { + lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (too far)" << llendl; + gViewerWindow->setCursor(UI_CURSOR_NOLOCKED); + return TRUE; + } + } + + F64 axis_magnitude = relative_move * axis_d; // dot product + LLVector3d cursor_point_snap_line; + + F64 off_axis_magnitude; + + getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f); + off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f; + + if (gSavedSettings.getBOOL("SnapEnabled")) + { + if (off_axis_magnitude > mSnapOffsetMeters) + { + mInSnapRegime = TRUE; + LLVector3 mouse_down_offset(mDragCursorStartGlobal - mDragSelectionStartGlobal); + LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line); + if (!gSavedSettings.getBOOL("SnapToMouseCursor")) + { + cursor_snap_agent -= mouse_down_offset; + } + + F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f; + + F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions); + F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions); + if (relative_snap_dist < snap_dist * 2.f) + { + if (cursor_grid_dist > 0.f) + { + cursor_grid_dist -= relative_snap_dist - snap_dist; + } + else + { + cursor_grid_dist += relative_snap_dist - snap_dist; + } + } + + F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f; + axis_magnitude = cursor_grid_dist - object_start_on_axis; + } + else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE) + { + // subtract offset from object center + LLVector3d cursor_point_global; + getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal ); + cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal); + + // snap to planar grid + LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global); + LLVector3 camera_plane_projection = gCamera->getAtAxis(); + camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal); + camera_plane_projection.normVec(); + LLVector3 camera_projected_dir = camera_plane_projection; + camera_plane_projection.rotVec(~mGridRotation); + camera_plane_projection.scaleVec(mGridScale); + camera_plane_projection.abs(); + F32 max_grid_scale; + if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] && + camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ]) + { + max_grid_scale = mGridScale.mV[VX]; + } + else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ]) + { + max_grid_scale = mGridScale.mV[VY]; + } + else + { + max_grid_scale = mGridScale.mV[VZ]; + } + + F32 num_subdivisions = llclamp(getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); + + F32 grid_scale_a; + F32 grid_scale_b; + LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation; + + switch (mManipPart) + { + case LL_YZ_PLANE: + grid_scale_a = mGridScale.mV[VY] / num_subdivisions; + grid_scale_b = mGridScale.mV[VZ] / num_subdivisions; + cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; + cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; + break; + case LL_XZ_PLANE: + grid_scale_a = mGridScale.mV[VX] / num_subdivisions; + grid_scale_b = mGridScale.mV[VZ] / num_subdivisions; + cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; + cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; + break; + case LL_XY_PLANE: + grid_scale_a = mGridScale.mV[VX] / num_subdivisions; + grid_scale_b = mGridScale.mV[VY] / num_subdivisions; + cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; + cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; + break; + default: + break; + } + cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin; + relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal)); + mInSnapRegime = TRUE; + } + else + { + mInSnapRegime = FALSE; + } + } + else + { + mInSnapRegime = FALSE; + } + + // Clamp to arrow direction + //FIXME: does this apply anymore? + if (!axis_exists) + { + axis_magnitude = relative_move.normVec(); + axis_d.setVec(relative_move); + axis_d.normVec(); + axis_f.setVec(axis_d); + } + + LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply + LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply + + for(selectNode = gSelectMgr->getFirstNode(); + selectNode; + selectNode = gSelectMgr->getNextNode() ) + { + object = selectNode->getObject(); + + // Only apply motion to root objects and objects selected + // as "individual". + if (!object->isRootEdit() && !selectNode->mIndividualSelection) + { + continue; + } + + if (!object->isRootEdit()) + { + // child objects should not update if parent is selected + LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); + if (editable_root->isSelected()) + { + // we will be moved properly by our parent, so skip + continue; + } + } + + if (object->permMove()) + { + // handle attachments in local space + if (object->isAttachment() && object->mDrawable.notNull()) + { + // calculate local version of relative move + LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); + objWorldRotation.transQuat(); + + LLVector3 old_position_local = object->getPosition(); + LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation); + + // move and clamp root object first, before adjusting children + if (new_position_local != old_position_local) + { + send_update = TRUE; + } + //RN: I forget, but we need to do this because of snapping which doesn't often result + // in position changes even when the mouse moves + object->setPosition(new_position_local); + rebuild(object); + gAgent.getAvatarObject()->clampAttachmentPositions(); + new_position_local = object->getPosition(); + + if (selectNode->mIndividualSelection) + { + send_update = FALSE; + LLVector3 child_offset = (old_position_local - new_position_local) * ~object->getRotation(); + + // counter-translate child objects if we are moving the root as an individual + for (U32 child_num = 0; child_num < object->mChildList.size(); child_num++) + { + LLViewerObject* childp = object->mChildList[child_num]; + + if (!childp->isSelected()) + { + childp->setPosition(childp->getPosition() + child_offset); + rebuild(childp); + } + } + } + } + else + { + // compute new position to send to simulators, but don't set it yet. + // We need the old position to know which simulator to send the move message to. + LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move; + + // Don't let object centers go too far underground + F64 min_height = gWorldp->getMinAllowedZ(object); + if (new_position_global.mdV[VZ] < min_height) + { + new_position_global.mdV[VZ] = min_height; + } + + // For safety, cap heights where objects can be dragged + if (new_position_global.mdV[VZ] > MAX_OBJECT_Z) + { + new_position_global.mdV[VZ] = MAX_OBJECT_Z; + } + + // Grass is always drawn on the ground, so clamp its position to the ground + if (object->getPCode() == LL_PCODE_LEGACY_GRASS) + { + new_position_global.mdV[VZ] = gWorldp->resolveLandHeightGlobal(new_position_global) + 1.f; + } + + if (object->isRootEdit()) + { + new_position_global = gWorldp->clipToVisibleRegions(object->getPositionGlobal(), new_position_global); + } + + // PR: Only update if changed + LLVector3d old_position_global = object->getPositionGlobal(); + LLVector3 old_position_agent = object->getPositionAgent(); + LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global); + if (object->isRootEdit()) + { + // finally, move parent object after children have calculated new offsets + object->setPositionAgent(new_position_agent); + rebuild(object); + } + else + { + LLViewerObject* root_object = object->getRootEdit(); + new_position_agent -= root_object->getPositionAgent(); + new_position_agent = new_position_agent * ~root_object->getRotation(); + object->setPositionParent(new_position_agent, FALSE); + rebuild(object); + } + + if (selectNode->mIndividualSelection) + { + LLVector3 parent_offset = (new_position_agent - old_position_agent) * ~object->getRotation(); + + // counter-translate child objects if we are moving the root as an individual + for (U32 child_num = 0; child_num < object->mChildList.size(); child_num++) + { + LLViewerObject* childp = object->mChildList[child_num]; + if (!childp->isSelected()) + { + childp->setPosition(childp->getPosition() - parent_offset); + rebuild(childp); + } + } + send_update = FALSE; + } + else if (old_position_global != new_position_global) + { + send_update = TRUE; + } + } + } + } + + // Handle throttling to 10 updates per second. + F32 elapsed_time = mUpdateTimer.getElapsedTimeF32(); + const F32 UPDATE_DELAY = 0.1f; // min time between transmitted updates + if (send_update && (elapsed_time > UPDATE_DELAY)) + { + gSelectMgr->sendMultipleUpdate(UPD_POSITION); + mUpdateTimer.reset(); + mSendUpdateOnMouseUp = FALSE; + } + else + { + // ...suppressed update + mSendUpdateOnMouseUp = TRUE; + } + + gSelectMgr->updateSelectionCenter(); + gAgent.clearFocusObject(); + //gAgent.setObjectTracking(FALSE); + dialog_refresh_all(); // ??? is this necessary? + + lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (active)" << llendl; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return TRUE; +} + +void LLManipTranslate::highlightManipulators(S32 x, S32 y) +{ + mHighlightedPart = LL_NO_PART; + + if (!gSelectMgr->getObjectCount()) + { + return; + } + + //LLBBox bbox = gSelectMgr->getBBoxOfSelection(); + LLMatrix4 projMatrix = gCamera->getProjection(); + LLMatrix4 modelView = gCamera->getModelview(); + + LLVector3 object_position = getPivotPoint(); + + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + + gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale); + + LLVector3 relative_camera_dir; + + LLMatrix4 transform; + + if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD) + { + relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation; + LLVector4 translation(object_position); + transform.initRotTrans(grid_rotation, translation); + LLMatrix4 cfr(OGL_TO_CFR_ROTATION); + transform *= cfr; + LLMatrix4 window_scale; + F32 zoom_level = 2.f * gAgent.getAvatarObject()->mHUDCurZoom; + window_scale.initAll(LLVector3(zoom_level / gCamera->getAspect(), zoom_level, 0.f), + LLQuaternion::DEFAULT, + LLVector3::zero); + transform *= window_scale; + } + else + { + relative_camera_dir = (object_position - gCamera->getOrigin()) * ~grid_rotation; + relative_camera_dir.normVec(); + + transform.initRotTrans(grid_rotation, LLVector4(object_position)); + transform *= modelView; + transform *= projMatrix; + } + + mProjectedManipulators.deleteAllData(); + + S32 numManips = 0; + + // edges + mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f); + mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f); + mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f); + mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f); + mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f); + mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f); + mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f); + + S32 num_arrow_manips = numManips; + + // planar manipulators + BOOL planar_manip_yz_visible = FALSE; + BOOL planar_manip_xz_visible = FALSE; + BOOL planar_manip_xy_visible = FALSE; + + mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + planar_manip_yz_visible = TRUE; + } + + mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + planar_manip_xz_visible = TRUE; + } + + mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + planar_manip_xy_visible = TRUE; + } + + for (S32 i = 0; i < num_arrow_manips; i+= 2) + { + LLVector4 projected_start = mManipulatorVertices[i] * transform; + projected_start = projected_start * (1.f / projected_start.mV[VW]); + + LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; + projected_end = projected_end * (1.f / projected_end.mV[VW]); + + ManipulatorHandle* projManipulator = + new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), + LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), + MANIPULATOR_IDS[i / 2], + 10.f); // 10 pixel hotspot for arrows + mProjectedManipulators.addDataSorted(projManipulator); + } + + if (planar_manip_yz_visible) + { + S32 i = num_arrow_manips; + LLVector4 projected_start = mManipulatorVertices[i] * transform; + projected_start = projected_start * (1.f / projected_start.mV[VW]); + + LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; + projected_end = projected_end * (1.f / projected_end.mV[VW]); + + ManipulatorHandle* projManipulator = + new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), + LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), + MANIPULATOR_IDS[i / 2], + 20.f); // 20 pixels for planar manipulators + mProjectedManipulators.addDataSorted(projManipulator); + } + + if (planar_manip_xz_visible) + { + S32 i = num_arrow_manips + 2; + LLVector4 projected_start = mManipulatorVertices[i] * transform; + projected_start = projected_start * (1.f / projected_start.mV[VW]); + + LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; + projected_end = projected_end * (1.f / projected_end.mV[VW]); + + ManipulatorHandle* projManipulator = + new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), + LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), + MANIPULATOR_IDS[i / 2], + 20.f); // 20 pixels for planar manipulators + mProjectedManipulators.addDataSorted(projManipulator); + } + + if (planar_manip_xy_visible) + { + S32 i = num_arrow_manips + 4; + LLVector4 projected_start = mManipulatorVertices[i] * transform; + projected_start = projected_start * (1.f / projected_start.mV[VW]); + + LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; + projected_end = projected_end * (1.f / projected_end.mV[VW]); + + ManipulatorHandle* projManipulator = + new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), + LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), + MANIPULATOR_IDS[i / 2], + 20.f); // 20 pixels for planar manipulators + mProjectedManipulators.addDataSorted(projManipulator); + } + + LLVector2 manip_start_2d; + LLVector2 manip_end_2d; + LLVector2 manip_dir; + F32 half_width = gViewerWindow->getWindowWidth() / 2.f; + F32 half_height = gViewerWindow->getWindowHeight() / 2.f; + LLVector2 mousePos((F32)x - half_width, (F32)y - half_height); + LLVector2 mouse_delta; + + for (ManipulatorHandle* manipulator = mProjectedManipulators.getFirstData(); + manipulator; + manipulator = mProjectedManipulators.getNextData()) + { + manip_start_2d.setVec(manipulator->mStartPosition.mV[VX] * half_width, manipulator->mStartPosition.mV[VY] * half_height); + manip_end_2d.setVec(manipulator->mEndPosition.mV[VX] * half_width, manipulator->mEndPosition.mV[VY] * half_height); + manip_dir = manip_end_2d - manip_start_2d; + + mouse_delta = mousePos - manip_start_2d; + + F32 manip_length = manip_dir.normVec(); + + F32 mouse_pos_manip = mouse_delta * manip_dir; + F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip); + + if (mouse_pos_manip > 0.f && + mouse_pos_manip < manip_length && + mouse_dist_manip_squared < manipulator->mHotSpotRadius * manipulator->mHotSpotRadius) + { + mHighlightedPart = manipulator->mManipID; + break; + } + } +} + +F32 LLManipTranslate::getMinGridScale() +{ + F32 scale; + switch (mManipPart) + { + case LL_NO_PART: + default: + scale = 1.f; + break; + case LL_X_ARROW: + scale = mGridScale.mV[VX]; + break; + case LL_Y_ARROW: + scale = mGridScale.mV[VY]; + break; + case LL_Z_ARROW: + scale = mGridScale.mV[VZ]; + break; + case LL_YZ_PLANE: + scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]); + break; + case LL_XZ_PLANE: + scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]); + break; + case LL_XY_PLANE: + scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]); + break; + } + + return scale; +} + + +BOOL LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask) +{ + // first, perform normal processing in case this was a quick-click + handleHover(x, y, mask); + + // make sure arrow colors go back to normal + mManipPart = LL_NO_PART; + gSelectMgr->enableSilhouette(TRUE); + + // Might have missed last update due to UPDATE_DELAY timing. + if (mSendUpdateOnMouseUp) + { + gSelectMgr->sendMultipleUpdate( UPD_POSITION ); + mSendUpdateOnMouseUp = FALSE; + } + +// if (mCopyMadeThisDrag) +// { +// gSelectMgr->clearGridObjects(); +// } + + mInSnapRegime = FALSE; + gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); + //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); + + return LLManip::handleMouseUp(x, y, mask); +} + + +void LLManipTranslate::render() +{ + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD) + { + F32 zoom = gAgent.getAvatarObject()->mHUDCurZoom; + glScalef(zoom, zoom, zoom); + } + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + renderGuidelines(); + } + { + renderTranslationHandles(); + renderSnapGuides(); + } + glPopMatrix(); + + renderText(); +} + +void LLManipTranslate::renderSnapGuides() +{ + if (!gSavedSettings.getBOOL("SnapEnabled")) + { + return; + } + + F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision"); + F32 line_alpha = gSavedSettings.getF32("GridOpacity"); + + LLGLSNoTexture gls_no_texture; + LLGLDepthTest gls_depth(GL_TRUE); + LLGLDisable gls_cull(GL_CULL_FACE); + LLVector3 translate_axis; + + if (mManipPart == LL_NO_PART) + { + return; + } + + LLSelectNode *first_node = gSelectMgr->getFirstMoveableNode(TRUE); + if (!first_node) + { + return; + } + + updateGridSettings(); + + F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions; + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + + gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale); + LLVector3 saved_selection_center = getSavedPivotPoint(); //gSelectMgr->getSavedBBoxOfSelection().getCenterAgent(); + LLVector3 selection_center = getPivotPoint(); + + LLViewerObject *first_object = first_node->getObject(); + + //pick appropriate projection plane for snap rulers according to relative camera position + if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW) + { + getManipAxis(first_object, mManipPart, translate_axis); + + LLVector3 at_axis_abs; + if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD) + { + at_axis_abs = LLVector3::x_axis * ~grid_rotation; + } + else + { + at_axis_abs = saved_selection_center - gCamera->getOrigin(); + at_axis_abs.normVec(); + + at_axis_abs = at_axis_abs * ~grid_rotation; + } + at_axis_abs.abs(); + + if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ]) + { + if (mManipPart == LL_Y_ARROW) + { + mSnapOffsetAxis = LLVector3::z_axis; + } + else if (mManipPart == LL_Z_ARROW) + { + mSnapOffsetAxis = LLVector3::y_axis; + } + else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ]) + { + mSnapOffsetAxis = LLVector3::z_axis; + } + else + { + mSnapOffsetAxis = LLVector3::y_axis; + } + } + else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ]) + { + if (mManipPart == LL_X_ARROW) + { + mSnapOffsetAxis = LLVector3::z_axis; + } + else if (mManipPart == LL_Z_ARROW) + { + mSnapOffsetAxis = LLVector3::x_axis; + } + else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ]) + { + mSnapOffsetAxis = LLVector3::z_axis; + } + else + { + mSnapOffsetAxis = LLVector3::x_axis; + } + } + else + { + if (mManipPart == LL_X_ARROW) + { + mSnapOffsetAxis = LLVector3::y_axis; + } + else if (mManipPart == LL_Y_ARROW) + { + mSnapOffsetAxis = LLVector3::x_axis; + } + else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY]) + { + mSnapOffsetAxis = LLVector3::y_axis; + } + else + { + mSnapOffsetAxis = LLVector3::x_axis; + } + } + + mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation; + + F32 guide_size_meters; + + if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD) + { + guide_size_meters = 1.f / gAgent.getAvatarObject()->mHUDCurZoom; + mSnapOffsetMeters = mArrowLengthMeters * 1.5f; + } + else + { + LLVector3 cam_to_selection = getPivotPoint() - gCamera->getOrigin(); + F32 current_range = cam_to_selection.normVec(); + guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWindowHeight() * current_range / gCamera->getPixelMeterRatio(); + + F32 fraction_of_fov = mAxisArrowLength / (F32) gCamera->getViewHeightInPixels(); + F32 apparent_angle = fraction_of_fov * gCamera->getView(); // radians + F32 offset_at_camera = tan(apparent_angle) * 1.5f; + F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), gCamera->getOrigin()); + mSnapOffsetMeters = range * offset_at_camera; + } + + LLVector3 tick_start; + LLVector3 tick_end; + + // how far away from grid origin is the selection along the axis of translation? + F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis; + // find distance to nearest smallest grid unit + F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale); + // how many smallest grid units are we away from largest grid scale? + S32 sub_div_offset = llround(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale); + S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale)); + + LLGLDepthTest gls_depth(GL_FALSE); + + for (S32 pass = 0; pass < 3; pass++) + { + LLColor4 line_color = setupSnapGuideRenderPass(pass); + + glBegin(GL_LINES); + { + LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); + LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); + LLVector3 line_mid = (line_start + line_end) * 0.5f; + + glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + glVertex3fv(line_start.mV); + glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + glVertex3fv(line_mid.mV); + glVertex3fv(line_mid.mV); + glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + glVertex3fv(line_end.mV); + + line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f)); + line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f)); + line_mid = (line_start + line_end) * 0.5f; + + glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + glVertex3fv(line_start.mV); + glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + glVertex3fv(line_mid.mV); + glVertex3fv(line_mid.mV); + glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + glVertex3fv(line_end.mV); + + for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) + { + tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit)); + + F32 cur_subdivisions = llclamp(getSubdivisionLevel(tick_start, translate_axis, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); + + if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f) + { + continue; + } + + // add in off-axis offset + tick_start += (mSnapOffsetAxis * mSnapOffsetMeters); + + BOOL is_sub_tick = FALSE; + F32 tick_scale = 1.f; + for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f) + { + if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f) + { + break; + } + tick_scale *= 0.7f; + is_sub_tick = TRUE; + } + +// S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side; +// F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade))); + + tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); + + glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + glVertex3fv(tick_start.mV); + glVertex3fv(tick_end.mV); + + tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + + (translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit)); + tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); + + glVertex3fv(tick_start.mV); + glVertex3fv(tick_end.mV); + } + } + glEnd(); + + if (mInSnapRegime) + { + LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters; + LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters; + + glBegin(GL_LINES); + { + glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + + glVertex3fv(line_start.mV); + glVertex3fv(line_end.mV); + } + glEnd(); + + // draw snap guide arrow + glBegin(GL_TRIANGLES); + { + glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + + LLVector3 arrow_dir; + LLVector3 arrow_span = translate_axis; + + arrow_dir = -mSnapOffsetAxis; + glVertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV); + glVertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); + glVertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); + + arrow_dir = mSnapOffsetAxis; + glVertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV); + glVertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); + glVertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); + } + glEnd(); + } + } + + sub_div_offset = llround(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale); + + LLVector2 screen_translate_axis(llabs(translate_axis * gCamera->getLeftAxis()), llabs(translate_axis * gCamera->getUpAxis())); + screen_translate_axis.normVec(); + + S32 tick_label_spacing = llround(screen_translate_axis * sTickLabelSpacing); + + // render tickmark values + for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) + { + LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)); + F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side))); + + F32 tick_scale = 1.f; + for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f) + { + if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f) + { + break; + } + tick_scale *= 0.7f; + } + + if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / llmin(sGridMaxSubdivisionLevel, getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing)))) == 0.f) + { + F32 snap_offset_meters; + + if (mSnapOffsetAxis * gCamera->getUpAxis() > 0.f) + { + snap_offset_meters = mSnapOffsetMeters; + } + else + { + snap_offset_meters = -mSnapOffsetMeters; + } + LLVector3 text_origin = selection_center + + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) + + (mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale)); + + LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation; + F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale(); + EGridMode grid_mode = gSelectMgr->getGridMode(); + F32 text_highlight = 0.8f; + if(i - llround(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime) + { + text_highlight = 1.f; + } + + if (grid_mode == GRID_MODE_WORLD) + { + // rescale units to meters from multiple of grid scale + offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]]; + renderTickValue(text_origin, offset_val, "m", LLColor4(text_highlight, text_highlight, text_highlight, alpha)); + } + else + { + renderTickValue(text_origin, offset_val, "x", LLColor4(text_highlight, text_highlight, text_highlight, alpha)); + } + } + } + if (gSelectMgr->getSelectType() != SELECT_TYPE_HUD) + { + // render helpful text + if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText) + { + F32 snap_offset_meters_up; + if (mSnapOffsetAxis * gCamera->getUpAxis() > 0.f) + { + snap_offset_meters_up = mSnapOffsetMeters; + } + else + { + snap_offset_meters_up = -mSnapOffsetMeters; + } + + LLVector3 selection_center_start = getSavedPivotPoint();//gSelectMgr->getSavedBBoxOfSelection().getCenterAgent(); + + LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis); + const LLFontGL* big_fontp = LLFontGL::sSansSerif; + + LLGLSTexture gls_texture; + std::string help_text = "Move mouse cursor over ruler to snap"; + LLColor4 help_text_color = LLColor4::white; + help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, gSelectMgr->getSelectType() == SELECT_TYPE_HUD); + help_text = "to snap to grid"; + help_text_pos -= gCamera->getUpAxis() * mSnapOffsetMeters * 0.2f; + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, gSelectMgr->getSelectType() == SELECT_TYPE_HUD); + } + } + } + else + { + // render gridlines for planar snapping + + F32 u = 0, v = 0; + glPushMatrix(); + + F32 x,y,z,angle_radians; + grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); + glTranslatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); + glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + + LLVector3 grid_center = selection_center - grid_origin; + grid_center *= ~grid_rotation; + + F32 usc = 1; + F32 vsc = 1; + + switch (mManipPart) + { + case LL_YZ_PLANE: + u = grid_center.mV[VY]; + v = grid_center.mV[VZ]; + usc = grid_scale.mV[VY]; + vsc = grid_scale.mV[VZ]; + break; + case LL_XZ_PLANE: + u = grid_center.mV[VX]; + v = grid_center.mV[VZ]; + usc = grid_scale.mV[VX]; + vsc = grid_scale.mV[VZ]; + break; + case LL_XY_PLANE: + u = grid_center.mV[VX]; + v = grid_center.mV[VY]; + usc = grid_scale.mV[VX]; + vsc = grid_scale.mV[VY]; + break; + default: + break; + } + + F32 sz = mGridSizeMeters; + F32 tiles = sz; + glMatrixMode(GL_TEXTURE); + glPushMatrix(); + usc = 1.0f/usc; + vsc = 1.0f/vsc; + + while (usc > vsc*4.0f) + { + usc *= 0.5f; + } + while (vsc > usc * 4.0f) + { + vsc *= 0.5f; + } + + glScalef(usc, vsc, 1.0f); + glTranslatef(u, v, 0); + + float a = line_alpha; + + LLColor4 col = gColors.getColor("SilhouetteChildColor"); + { + //draw grid behind objects + LLGLSTexture tex2d; + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); + glBindTexture(GL_TEXTURE_2D, sGridTex); + glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); + renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + { + LLGLDisable alpha_test(GL_ALPHA_TEST); + //draw black overlay + glBindTexture(GL_TEXTURE_2D, 0); + renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f); + + //draw grid top + glBindTexture(GL_TEXTURE_2D, sGridTex); + renderGrid(u,v,tiles,1,1,1,a); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + renderGuidelines(); + } + + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); + LLGLEnable stipple(GL_LINE_STIPPLE); + glLineStipple(1, 0x3333); + + switch (mManipPart) + { + case LL_YZ_PLANE: + renderGuidelines(FALSE, TRUE, TRUE); + break; + case LL_XZ_PLANE: + renderGuidelines(TRUE, FALSE, TRUE); + break; + case LL_XY_PLANE: + renderGuidelines(TRUE, TRUE, FALSE); + break; + default: + break; + } + } + } + } + } +} + +void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a) +{ + F32 d = size*0.5f; + + for (F32 xx = -size-d; xx < size+d; xx += d) + { + glBegin(GL_TRIANGLE_STRIP); + for (F32 yy = -size-d; yy < size+d; yy += d) + { + float dx, dy, da; + + dx = xx; dy = yy; + da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; + glTexCoord2f(dx, dy); + renderGridVert(dx,dy,r,g,b,da); + + dx = xx+d; dy = yy; + da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; + glTexCoord2f(dx, dy); + renderGridVert(dx,dy,r,g,b,da); + + dx = xx; dy = yy+d; + da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; + glTexCoord2f(dx, dy); + renderGridVert(dx,dy,r,g,b,da); + + dx = xx+d; dy = yy+d; + da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; + glTexCoord2f(dx, dy); + renderGridVert(dx,dy,r,g,b,da); + } + glEnd(); + } + + +} + + +void LLManipTranslate::renderText() +{ + if (gSelectMgr->getRootObjectCount() && !gSelectMgr->selectionIsAttachment()) + { + LLVector3 pos = getPivotPoint(); + renderXYZ(pos); + } + else + { + LLViewerObject* objectp = gSelectMgr->getFirstRootObject(); + if(!objectp) + { + objectp = gSelectMgr->getFirstObject(); + } + + if (objectp) + { + renderXYZ(objectp->getPositionEdit()); + } + } +} + +void LLManipTranslate::renderTranslationHandles() +{ + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + LLGLDepthTest gls_depth(GL_FALSE); + + gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale); + LLVector3 at_axis; + if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD) + { + at_axis = LLVector3::x_axis * ~grid_rotation; + } + else + { + at_axis = gCamera->getAtAxis() * ~grid_rotation; + } + + if (at_axis.mV[VX] > 0.f) + { + mPlaneManipPositions.mV[VX] = 1.f; + } + else + { + mPlaneManipPositions.mV[VX] = -1.f; + } + + if (at_axis.mV[VY] > 0.f) + { + mPlaneManipPositions.mV[VY] = 1.f; + } + else + { + mPlaneManipPositions.mV[VY] = -1.f; + } + + if (at_axis.mV[VZ] > 0.f) + { + mPlaneManipPositions.mV[VZ] = 1.f; + } + else + { + mPlaneManipPositions.mV[VZ] = -1.f; + } + + LLViewerObject *first_object = gSelectMgr->getFirstMoveableObject(TRUE); + if (!first_object) return; + + LLVector3 selection_center = getPivotPoint(); + + // Drag handles + if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD) + { + mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWindowHeight(); + mArrowLengthMeters /= gAgent.getAvatarObject()->mHUDCurZoom; + } + else + { + LLVector3 camera_pos_agent = gAgent.getCameraPositionAgent(); + F32 range = dist_vec(camera_pos_agent, selection_center); + F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center); + + // Don't draw handles if you're too far away + if (gSavedSettings.getBOOL("LimitSelectDistance")) + { + if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance")) + { + return; + } + } + + if (range > 0.001f) + { + // range != zero + F32 fraction_of_fov = mAxisArrowLength / (F32) gCamera->getViewHeightInPixels(); + F32 apparent_angle = fraction_of_fov * gCamera->getView(); // radians + mArrowLengthMeters = range * tan(apparent_angle); + } + else + { + // range == zero + mArrowLengthMeters = 1.0f; + } + } + + mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f; + mGridSizeMeters = gSavedSettings.getF32("GridDrawSize"); + mConeSize = mArrowLengthMeters / 4.f; + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + { + glTranslatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); + + F32 angle_radians, x, y, z; + grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); + + glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + + LLQuaternion invRotation = grid_rotation; + invRotation.conjQuat(); + + LLVector3 relative_camera_dir; + + if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD) + { + relative_camera_dir = LLVector3::x_axis * invRotation; + } + else + { + relative_camera_dir = (selection_center - gCamera->getOrigin()) * invRotation; + } + relative_camera_dir.normVec(); + + { + LLGLSNoTexture gls_ui_no_texture; + LLGLDisable cull_face(GL_CULL_FACE); + + LLColor4 color1; + LLColor4 color2; + + // update manipulator sizes + for (S32 index = 0; index < 3; index++) + { + if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW) + { + mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + } + else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE) + { + mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + } + else + { + mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + } + } + + if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + // render YZ plane manipulator + glPushMatrix(); + glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + glTranslatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters); + glScalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]); + if (mHighlightedPart == LL_YZ_PLANE) + { + color1.setVec(0.f, 1.f, 0.f, 1.f); + color2.setVec(0.f, 0.f, 1.f, 1.f); + } + else + { + color1.setVec(0.f, 1.f, 0.f, 0.6f); + color2.setVec(0.f, 0.f, 1.f, 0.6f); + } + glBegin(GL_TRIANGLES); + { + glColor4fv(color1.mV); + glVertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); + glVertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f)); + glVertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + + glColor4fv(color2.mV); + glVertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + glVertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + glVertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); + } + glEnd(); + + LLUI::setLineWidth(3.0f); + glBegin(GL_LINES); + { + glColor4f(0.f, 0.f, 0.f, 0.3f); + glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f); + glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f); + + glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); + glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); + } + glEnd(); + LLUI::setLineWidth(1.0f); + glPopMatrix(); + } + + if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + // render XZ plane manipulator + glPushMatrix(); + glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + glTranslatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters); + glScalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]); + if (mHighlightedPart == LL_XZ_PLANE) + { + color1.setVec(0.f, 0.f, 1.f, 1.f); + color2.setVec(1.f, 0.f, 0.f, 1.f); + } + else + { + color1.setVec(0.f, 0.f, 1.f, 0.6f); + color2.setVec(1.f, 0.f, 0.f, 0.6f); + } + + glBegin(GL_TRIANGLES); + { + glColor4fv(color1.mV); + glVertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + glVertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + glVertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); + + glColor4fv(color2.mV); + glVertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); + glVertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f)); + glVertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + } + glEnd(); + + LLUI::setLineWidth(3.0f); + glBegin(GL_LINES); + { + glColor4f(0.f, 0.f, 0.f, 0.3f); + glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f); + glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f); + + glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); + glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); + } + glEnd(); + LLUI::setLineWidth(1.0f); + + glPopMatrix(); + } + + if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + // render XY plane manipulator + glPushMatrix(); + glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + +/* Y + ^ + v1 + | \ + |<- v0 + | /| \ + v2__v__v3 > X +*/ + LLVector3 v0,v1,v2,v3; +#if 0 + // This should theoretically work but looks off; could be tuned later -SJB + glTranslatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f); + v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); + v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f); + v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); + v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); +#else + glTranslatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f); + v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); + v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f); + v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); + v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); +#endif + glScalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]); + if (mHighlightedPart == LL_XY_PLANE) + { + color1.setVec(1.f, 0.f, 0.f, 1.f); + color2.setVec(0.f, 1.f, 0.f, 1.f); + } + else + { + color1.setVec(0.8f, 0.f, 0.f, 0.6f); + color2.setVec(0.f, 0.8f, 0.f, 0.6f); + } + + glBegin(GL_TRIANGLES); + { + glColor4fv(color1.mV); + glVertex3fv(v0.mV); + glVertex3fv(v1.mV); + glVertex3fv(v2.mV); + + glColor4fv(color2.mV); + glVertex3fv(v2.mV); + glVertex3fv(v3.mV); + glVertex3fv(v0.mV); + } + glEnd(); + + LLUI::setLineWidth(3.0f); + glBegin(GL_LINES); + { + glColor4f(0.f, 0.f, 0.f, 0.3f); + LLVector3 v12 = (v1 + v2) * .5f; + glVertex3fv(v0.mV); + glVertex3fv(v12.mV); + glVertex3fv(v12.mV); + glVertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV); + glVertex3fv(v12.mV); + glVertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV); + + LLVector3 v23 = (v2 + v3) * .5f; + glVertex3fv(v0.mV); + glVertex3fv(v23.mV); + glVertex3fv(v23.mV); + glVertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV); + glVertex3fv(v23.mV); + glVertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV); + } + glEnd(); + LLUI::setLineWidth(1.0f); + + glPopMatrix(); + } + } + { + LLGLSNoTexture gls_ui_no_texture; + + // Since we draw handles with depth testing off, we need to draw them in the + // proper depth order. + + // Copied from LLDrawable::updateGeometry + LLVector3 pos_agent = first_object->getPositionAgent(); + LLVector3 camera_agent = gAgent.getCameraPositionAgent(); + LLVector3 headPos = pos_agent - camera_agent; + + LLVector3 orientWRTHead = headPos * invRotation; + + // Find nearest vertex + U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) + + (orientWRTHead.mV[1] < 0.0f ? 2 : 0) + + (orientWRTHead.mV[2] < 0.0f ? 4 : 0); + + // opposite faces on Linden cubes: + // 0 & 5 + // 1 & 3 + // 2 & 4 + + // Table of order to draw faces, based on nearest vertex + static U32 face_list[8][NUM_AXES*2] = { + { 2,0,1, 4,5,3 }, // v6 F201 F453 + { 2,0,3, 4,5,1 }, // v7 F203 F451 + { 4,0,1, 2,5,3 }, // v5 F401 F253 + { 4,0,3, 2,5,1 }, // v4 F403 F251 + { 2,5,1, 4,0,3 }, // v2 F251 F403 + { 2,5,3, 4,0,1 }, // v3 F253 F401 + { 4,5,1, 2,0,3 }, // v1 F451 F203 + { 4,5,3, 2,0,1 }, // v0 F453 F201 + }; + static const EManipPart which_arrow[6] = { + LL_Z_ARROW, + LL_X_ARROW, + LL_Y_ARROW, + LL_X_ARROW, + LL_Y_ARROW, + LL_Z_ARROW}; + + // draw arrows for deeper faces first, closer faces last + LLVector3 camera_axis; + if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD) + { + camera_axis = LLVector3::x_axis; + } + else + { + camera_axis.setVec(gAgent.getCameraPositionAgent() - first_object->getPositionAgent()); + } + + for (U32 i = 0; i < NUM_AXES*2; i++) + { + U32 face = face_list[nearest][i]; + + LLVector3 arrow_axis; + getManipAxis(first_object, which_arrow[face], arrow_axis); + + if (fabs(angle_between(camera_axis, arrow_axis) - F_PI_BY_TWO) < F_PI_BY_TWO - HANDLE_HIDE_ANGLE) + { + renderArrow(which_arrow[face], + mManipPart, + (face >= 3) ? -mConeSize : mConeSize, + (face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters, + mConeSize, + FALSE); + } + } + } + } + glPopMatrix(); +} + + +void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, BOOL reverse_direction) +{ + LLGLSNoTexture gls_ui_no_texture; + LLGLEnable gls_blend(GL_BLEND); + LLGLEnable gls_color_material(GL_COLOR_MATERIAL); + + for (S32 pass = 1; pass <= 2; pass++) + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER); + glPushMatrix(); + + S32 index = 0; + + index = ARROW_TO_AXIS[which_arrow]; + + // assign a color for this arrow + LLColor4 color; // black + if (which_arrow == selected_arrow || which_arrow == mHighlightedPart) + { + color.mV[index] = (pass == 1) ? 1.f : 0.5f; + } + else if (selected_arrow != LL_NO_PART) + { + color.mV[VALPHA] = 0.f; + } + else + { + color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue + color.mV[VALPHA] = 0.6f; + } + glColor4fv( color.mV ); + + LLVector3 vec; + + { +// Stipple looks OK, but not great - SJB +// LLGLEnable stipple(GL_LINE_STIPPLE); +// glLineStipple(1, 0x3333); + + LLUI::setLineWidth(2.0f); + glBegin(GL_LINES); + vec.mV[index] = box_size; + glVertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); + + vec.mV[index] = arrow_size; + glVertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); + glEnd(); + LLUI::setLineWidth(1.0f); + } + + glTranslatef(vec.mV[0], vec.mV[1], vec.mV[2]); + glScalef(handle_size, handle_size, handle_size); + + F32 rot = 0.0f; + LLVector3 axis; + + switch(which_arrow) + { + case LL_X_ARROW: + rot = reverse_direction ? -90.0f : 90.0f; + axis.mV[1] = 1.0f; + break; + case LL_Y_ARROW: + rot = reverse_direction ? 90.0f : -90.0f; + axis.mV[0] = 1.0f; + break; + case LL_Z_ARROW: + rot = reverse_direction ? 180.0f : 0.0f; + axis.mV[0] = 1.0f; + break; + default: + llerrs << "renderArrow called with bad arrow " << which_arrow << llendl; + break; + } + + glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); + glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); + + gCone.render(CONE_LOD_HIGHEST); + + glPopMatrix(); + } +} + +void LLManipTranslate::renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha) +{ + glColor4f(r, g, b, alpha); + switch (mManipPart) + { + case LL_YZ_PLANE: + glVertex3f(0, x_trans, y_trans); + break; + case LL_XZ_PLANE: + glVertex3f(x_trans, 0, y_trans); + break; + case LL_XY_PLANE: + glVertex3f(x_trans, y_trans, 0); + break; + default: + glVertex3f(0,0,0); + break; + } + +} |