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authorJames Cook <james@lindenlab.com>2009-12-10 15:13:52 -0800
committerJames Cook <james@lindenlab.com>2009-12-10 15:13:52 -0800
commit21333e3ffec6edfd5d549e9b683e8ee96d4aca38 (patch)
tree2a1856c531746bb43b336180d472b2b2c34402db /indra/newview/llmaniptranslate.cpp
parent4928193821c7e8a3074c7c62d6eb62dc5199e873 (diff)
EXT-3333 Cannot edit HUD position using the base of the position arrows
HUD attachment edit arrows have projected Z position of 0.0, so we were eliminating half the arrows from the set of available ones. Changed to std::vector and just sort by Z position. Reviewed with Richard.
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r--indra/newview/llmaniptranslate.cpp55
1 files changed, 33 insertions, 22 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 765b504afe..8d15ee936c 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -273,7 +273,6 @@ void LLManipTranslate::restoreGL()
LLManipTranslate::~LLManipTranslate()
{
- for_each(mProjectedManipulators.begin(), mProjectedManipulators.end(), DeletePointer());
}
@@ -888,8 +887,9 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y)
planar_manip_xy_visible = TRUE;
}
- for_each(mProjectedManipulators.begin(), mProjectedManipulators.end(), DeletePointer());
- mProjectedManipulators.clear();
+ // Project up to 9 manipulators to screen space 2*X, 2*Y, 2*Z, 3*planes
+ std::vector<ManipulatorHandle> projected_manipulators;
+ projected_manipulators.reserve(9);
for (S32 i = 0; i < num_arrow_manips; i+= 2)
{
@@ -899,12 +899,12 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y)
LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
projected_end = projected_end * (1.f / projected_end.mV[VW]);
- ManipulatorHandle* projManipulator =
- new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
MANIPULATOR_IDS[i / 2],
10.f); // 10 pixel hotspot for arrows
- mProjectedManipulators.insert(projManipulator);
+ projected_manipulators.push_back(projected_manip);
}
if (planar_manip_yz_visible)
@@ -916,12 +916,12 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y)
LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
projected_end = projected_end * (1.f / projected_end.mV[VW]);
- ManipulatorHandle* projManipulator =
- new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
MANIPULATOR_IDS[i / 2],
20.f); // 20 pixels for planar manipulators
- mProjectedManipulators.insert(projManipulator);
+ projected_manipulators.push_back(projected_manip);
}
if (planar_manip_xz_visible)
@@ -933,12 +933,12 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y)
LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
projected_end = projected_end * (1.f / projected_end.mV[VW]);
- ManipulatorHandle* projManipulator =
- new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
MANIPULATOR_IDS[i / 2],
20.f); // 20 pixels for planar manipulators
- mProjectedManipulators.insert(projManipulator);
+ projected_manipulators.push_back(projected_manip);
}
if (planar_manip_xy_visible)
@@ -950,12 +950,12 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y)
LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
projected_end = projected_end * (1.f / projected_end.mV[VW]);
- ManipulatorHandle* projManipulator =
- new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
MANIPULATOR_IDS[i / 2],
20.f); // 20 pixels for planar manipulators
- mProjectedManipulators.insert(projManipulator);
+ projected_manipulators.push_back(projected_manip);
}
LLVector2 manip_start_2d;
@@ -967,13 +967,24 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y)
LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
LLVector2 mouse_delta;
- for (minpulator_list_t::iterator iter = mProjectedManipulators.begin();
- iter != mProjectedManipulators.end(); ++iter)
+ struct {
+ bool operator()(const ManipulatorHandle& a, const ManipulatorHandle& b) const
+ {
+ return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ];
+ }
+ } closest_to_camera;
+ // Keep order consistent with insertion via stable_sort
+ std::stable_sort( projected_manipulators.begin(),
+ projected_manipulators.end(),
+ closest_to_camera );
+
+ std::vector<ManipulatorHandle>::iterator it = projected_manipulators.begin();
+ for ( ; it != projected_manipulators.end(); ++it)
{
- ManipulatorHandle* manipulator = *iter;
+ ManipulatorHandle& manipulator = *it;
{
- manip_start_2d.setVec(manipulator->mStartPosition.mV[VX] * half_width, manipulator->mStartPosition.mV[VY] * half_height);
- manip_end_2d.setVec(manipulator->mEndPosition.mV[VX] * half_width, manipulator->mEndPosition.mV[VY] * half_height);
+ manip_start_2d.setVec(manipulator.mStartPosition.mV[VX] * half_width, manipulator.mStartPosition.mV[VY] * half_height);
+ manip_end_2d.setVec(manipulator.mEndPosition.mV[VX] * half_width, manipulator.mEndPosition.mV[VY] * half_height);
manip_dir = manip_end_2d - manip_start_2d;
mouse_delta = mousePos - manip_start_2d;
@@ -985,9 +996,9 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y)
if (mouse_pos_manip > 0.f &&
mouse_pos_manip < manip_length &&
- mouse_dist_manip_squared < manipulator->mHotSpotRadius * manipulator->mHotSpotRadius)
+ mouse_dist_manip_squared < manipulator.mHotSpotRadius * manipulator.mHotSpotRadius)
{
- mHighlightedPart = manipulator->mManipID;
+ mHighlightedPart = manipulator.mManipID;
break;
}
}