diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llmaniptranslate.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r-- | indra/newview/llmaniptranslate.cpp | 4598 |
1 files changed, 2299 insertions, 2299 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 7d0fc912d3..21412ca038 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1,2299 +1,2299 @@ -/**
- * @file llmaniptranslate.cpp
- * @brief LLManipTranslate class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/**
- * Positioning tool
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llmaniptranslate.h"
-
-#include "llgl.h"
-#include "llrender.h"
-
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llbbox.h"
-#include "llbox.h"
-#include "llviewercontrol.h"
-#include "llcriticaldamp.h"
-#include "llcylinder.h"
-#include "lldrawable.h"
-#include "llfloatertools.h"
-#include "llfontgl.h"
-#include "llglheaders.h"
-#include "llhudrender.h"
-#include "llresmgr.h"
-#include "llselectmgr.h"
-#include "llrendersphere.h"
-#include "llstatusbar.h"
-#include "lltoolmgr.h"
-#include "llviewercamera.h"
-#include "llviewerjoint.h"
-#include "llviewerobject.h"
-#include "llviewerwindow.h"
-#include "llvoavatarself.h"
-#include "llworld.h"
-#include "llui.h"
-#include "pipeline.h"
-#include "llviewershadermgr.h"
-#include "lltrans.h"
-
-const S32 NUM_AXES = 3;
-const S32 MOUSE_DRAG_SLOP = 2; // pixels
-const F32 SELECTED_ARROW_SCALE = 1.3f;
-const F32 MANIPULATOR_HOTSPOT_START = 0.2f;
-const F32 MANIPULATOR_HOTSPOT_END = 1.2f;
-const F32 SNAP_GUIDE_SCREEN_SIZE = 0.7f;
-const F32 MIN_PLANE_MANIP_DOT_PRODUCT = 0.25f;
-const F32 PLANE_TICK_SIZE = 0.4f;
-const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f;
-const F32 SNAP_ARROW_SCALE = 0.7f;
-
-static LLPointer<LLViewerTexture> sGridTex = NULL ;
-
-const LLManip::EManipPart MANIPULATOR_IDS[9] =
-{
- LLManip::LL_X_ARROW,
- LLManip::LL_Y_ARROW,
- LLManip::LL_Z_ARROW,
- LLManip::LL_X_ARROW,
- LLManip::LL_Y_ARROW,
- LLManip::LL_Z_ARROW,
- LLManip::LL_YZ_PLANE,
- LLManip::LL_XZ_PLANE,
- LLManip::LL_XY_PLANE
-};
-
-const U32 ARROW_TO_AXIS[4] =
-{
- VX,
- VX,
- VY,
- VZ
-};
-
-// Sort manipulator handles by their screen-space projection
-struct ClosestToCamera
-{
- bool operator()(const LLManipTranslate::ManipulatorHandle& a,
- const LLManipTranslate::ManipulatorHandle& b) const
- {
- return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ];
- }
-};
-
-LLManipTranslate::LLManipTranslate( LLToolComposite* composite )
-: LLManip( std::string("Move"), composite ),
- mLastHoverMouseX(-1),
- mLastHoverMouseY(-1),
- mMouseOutsideSlop(false),
- mCopyMadeThisDrag(false),
- mMouseDownX(-1),
- mMouseDownY(-1),
- mAxisArrowLength(50),
- mConeSize(0),
- mArrowLengthMeters(0.f),
- mGridSizeMeters(1.f),
- mPlaneManipOffsetMeters(0.f),
- mUpdateTimer(),
- mSnapOffsetMeters(0.f),
- mSubdivisions(10.f),
- mInSnapRegime(false),
- mArrowScales(1.f, 1.f, 1.f),
- mPlaneScales(1.f, 1.f, 1.f),
- mPlaneManipPositions(1.f, 1.f, 1.f, 1.f)
-{
- if (sGridTex.isNull())
- {
- restoreGL();
- }
-}
-
-//static
-U32 LLManipTranslate::getGridTexName()
-{
- if(sGridTex.isNull())
- {
- restoreGL() ;
- }
-
- return sGridTex.isNull() ? 0 : sGridTex->getTexName() ;
-}
-
-//static
-void LLManipTranslate::destroyGL()
-{
- if (sGridTex)
- {
- sGridTex = NULL ;
- }
-}
-
-//static
-void LLManipTranslate::restoreGL()
-{
- //generate grid texture
- U32 rez = 512;
- U32 mip = 0;
-
- destroyGL() ;
- sGridTex = LLViewerTextureManager::getLocalTexture() ;
- if(!sGridTex->createGLTexture())
- {
- sGridTex = NULL ;
- return ;
- }
-
- GLuint* d = new GLuint[rez*rez];
-
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex->getTexName(), true);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
-
- while (rez >= 1)
- {
- for (U32 i = 0; i < rez*rez; i++)
- {
- d[i] = 0x00FFFFFF;
- }
-
- U32 subcol = 0xFFFFFFFF;
- if (rez >= 4)
- { //large grain grid
- for (U32 i = 0; i < rez; i++)
- {
- if (rez <= 16)
- {
- if (rez == 16)
- {
- subcol = 0xA0FFFFFF;
- }
- else if (rez == 8)
- {
- subcol = 0x80FFFFFF;
- }
- else
- {
- subcol = 0x40FFFFFF;
- }
- }
- else
- {
- subcol = 0xFFFFFFFF;
- }
- d[i *rez+ 0 ] = subcol;
- d[0 *rez+ i ] = subcol;
- if (rez >= 32)
- {
- d[i *rez+ (rez-1)] = subcol;
- d[(rez-1) *rez+ i ] = subcol;
- }
-
- if (rez >= 64)
- {
- subcol = 0xFFFFFFFF;
-
- if (i > 0 && i < (rez-1))
- {
- d[i *rez+ 1 ] = subcol;
- d[i *rez+ (rez-2)] = subcol;
- d[1 *rez+ i ] = subcol;
- d[(rez-2) *rez+ i ] = subcol;
- }
- }
- }
- }
-
- subcol = 0x50A0A0A0;
- if (rez >= 128)
- { //small grain grid
- for (U32 i = 8; i < rez; i+=8)
- {
- for (U32 j = 2; j < rez-2; j++)
- {
- d[i *rez+ j] = subcol;
- d[j *rez+ i] = subcol;
- }
- }
- }
- if (rez >= 64)
- { //medium grain grid
- if (rez == 64)
- {
- subcol = 0x50A0A0A0;
- }
- else
- {
- subcol = 0xA0D0D0D0;
- }
-
- for (U32 i = 32; i < rez; i+=32)
- {
- U32 pi = i-1;
- for (U32 j = 2; j < rez-2; j++)
- {
- d[i *rez+ j] = subcol;
- d[j *rez+ i] = subcol;
-
- if (rez > 128)
- {
- d[pi *rez+ j] = subcol;
- d[j *rez+ pi] = subcol;
- }
- }
- }
- }
- LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_BYTE, d);
- rez = rez >> 1;
- mip++;
- }
- delete [] d;
-}
-
-
-LLManipTranslate::~LLManipTranslate()
-{
-}
-
-
-void LLManipTranslate::handleSelect()
-{
- LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
- if (gFloaterTools)
- {
- gFloaterTools->setStatusText("move");
- }
- LLManip::handleSelect();
-}
-
-bool LLManipTranslate::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- bool handled = false;
-
- // didn't click in any UI object, so must have clicked in the world
- if( (mHighlightedPart == LL_X_ARROW ||
- mHighlightedPart == LL_Y_ARROW ||
- mHighlightedPart == LL_Z_ARROW ||
- mHighlightedPart == LL_YZ_PLANE ||
- mHighlightedPart == LL_XZ_PLANE ||
- mHighlightedPart == LL_XY_PLANE ) )
- {
- handled = handleMouseDownOnPart( x, y, mask );
- }
-
- return handled;
-}
-
-// Assumes that one of the arrows on an object was hit.
-bool LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
-{
- bool can_move = canAffectSelection();
- if (!can_move)
- {
- return false;
- }
-
- highlightManipulators(x, y);
- S32 hit_part = mHighlightedPart;
-
- if( (hit_part != LL_X_ARROW) &&
- (hit_part != LL_Y_ARROW) &&
- (hit_part != LL_Z_ARROW) &&
- (hit_part != LL_YZ_PLANE) &&
- (hit_part != LL_XZ_PLANE) &&
- (hit_part != LL_XY_PLANE) )
- {
- return true;
- }
-
- mHelpTextTimer.reset();
- sNumTimesHelpTextShown++;
-
- LLSelectMgr::getInstance()->getGrid(mGridOrigin, mGridRotation, mGridScale);
-
- LLSelectMgr::getInstance()->enableSilhouette(false);
-
- // we just started a drag, so save initial object positions
- LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE);
-
- mManipPart = (EManipPart)hit_part;
- mMouseDownX = x;
- mMouseDownY = y;
- mMouseOutsideSlop = false;
-
- LLVector3 axis;
-
- LLSelectNode *selectNode = mObjectSelection->getFirstMoveableNode(true);
-
- if (!selectNode)
- {
- // didn't find the object in our selection...oh well
- LL_WARNS() << "Trying to translate an unselected object" << LL_ENDL;
- return true;
- }
-
- LLViewerObject *selected_object = selectNode->getObject();
- if (!selected_object)
- {
- // somehow we lost the object!
- LL_WARNS() << "Translate manip lost the object, no selected object" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return true;
- }
-
- // Compute unit vectors for arrow hit and a plane through that vector
- bool axis_exists = getManipAxis(selected_object, mManipPart, axis);
- getManipNormal(selected_object, mManipPart, mManipNormal);
-
- //LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal());
- // TomY: The above should (?) be identical to the below
- LLVector3 select_center_agent = getPivotPoint();
- mSubdivisions = getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale());
-
- // if we clicked on a planar manipulator, recenter mouse cursor
- if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
- {
- LLCoordGL mouse_pos;
- if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(select_center_agent, mouse_pos))
- {
- // mouse_pos may be nonsense
- LL_WARNS() << "Failed to project object center to screen" << LL_ENDL;
- }
- else if (gSavedSettings.getBOOL("SnapToMouseCursor"))
- {
- LLUI::getInstance()->setMousePositionScreen(mouse_pos.mX, mouse_pos.mY);
- x = mouse_pos.mX;
- y = mouse_pos.mY;
- }
- }
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
- LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
- getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal);
- mDragSelectionStartGlobal = object_start_global;
- mCopyMadeThisDrag = false;
-
- // Route future Mouse messages here preemptively. (Release on mouse up.)
- setMouseCapture( true );
-
- return true;
-}
-
-bool LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
-{
- // Translation tool only works if mouse button is down.
- // Bail out if mouse not down.
- if( !hasMouseCapture() )
- {
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (inactive)" << LL_ENDL;
- // Always show cursor
- // gViewerWindow->setCursor(UI_CURSOR_ARROW);
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
-
- highlightManipulators(x, y);
- return true;
- }
-
- // Handle auto-rotation if necessary.
- LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
- const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
- const S32 ROTATE_H_MARGIN = world_rect.getWidth() / 20;
- const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
- bool rotated = false;
-
- // ...build mode moves camera about focus point
- if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
- {
- if (x < ROTATE_H_MARGIN)
- {
- gAgentCamera.cameraOrbitAround(rotate_angle);
- rotated = true;
- }
- else if (x > world_rect.getWidth() - ROTATE_H_MARGIN)
- {
- gAgentCamera.cameraOrbitAround(-rotate_angle);
- rotated = true;
- }
- }
-
- // Suppress processing if mouse hasn't actually moved.
- // This may cause problems if the camera moves outside of the
- // rotation above.
- if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated)
- {
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse unmoved)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return true;
- }
- mLastHoverMouseX = x;
- mLastHoverMouseY = y;
-
- // Suppress if mouse hasn't moved past the initial slop region
- // Reset once we start moving
- if( !mMouseOutsideSlop )
- {
- if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP )
- {
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse inside slop)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return true;
- }
- else
- {
- // ...just went outside the slop region
- mMouseOutsideSlop = true;
- // If holding down shift, leave behind a copy.
- if (mask == MASK_COPY)
- {
- // ...we're trying to make a copy
- LLSelectMgr::getInstance()->selectDuplicate(LLVector3::zero, false);
- mCopyMadeThisDrag = true;
-
- // When we make the copy, we don't want to do any other processing.
- // If so, the object will also be moved, and the copy will be offset.
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (made copy)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- }
- }
- }
-
- // Throttle updates to 10 per second.
-
- LLVector3 axis_f;
- LLVector3d axis_d;
-
- // pick the first object to constrain to grid w/ common origin
- // this is so we don't screw up groups
- LLSelectNode* selectNode = mObjectSelection->getFirstMoveableNode(true);
- if (!selectNode)
- {
- // somehow we lost the object!
- LL_WARNS() << "Translate manip lost the object, no selectNode" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return true;
- }
-
- LLViewerObject* object = selectNode->getObject();
- if (!object)
- {
- // somehow we lost the object!
- LL_WARNS() << "Translate manip lost the object, no object in selectNode" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return true;
- }
-
- // Compute unit vectors for arrow hit and a plane through that vector
- bool axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this
-
- axis_d.setVec(axis_f);
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
- LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
-
- mSubdivisions = getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale());
-
- // Project the cursor onto that plane
- LLVector3d relative_move;
- getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\
- relative_move -= mDragCursorStartGlobal;
-
- // You can't move more than some distance from your original mousedown point.
- if (gSavedSettings.getBOOL("LimitDragDistance"))
- {
- F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance");
-
- if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance)
- {
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (too far)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_NOLOCKED);
- return true;
- }
- }
-
- F64 axis_magnitude = relative_move * axis_d; // dot product
- LLVector3d cursor_point_snap_line;
-
- F64 off_axis_magnitude;
-
- getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f);
- off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f;
-
- if (gSavedSettings.getBOOL("SnapEnabled"))
- {
- if (off_axis_magnitude > mSnapOffsetMeters)
- {
- mInSnapRegime = true;
- LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line);
-
- F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f;
-
- F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions);
- F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions);
- if (relative_snap_dist < snap_dist * 2.f)
- {
- if (cursor_grid_dist > 0.f)
- {
- cursor_grid_dist -= relative_snap_dist - snap_dist;
- }
- else
- {
- cursor_grid_dist += relative_snap_dist - snap_dist;
- }
- }
-
- F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f;
- axis_magnitude = cursor_grid_dist - object_start_on_axis;
- }
- else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
- {
- // subtract offset from object center
- LLVector3d cursor_point_global;
- getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal );
- cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal);
-
- // snap to planar grid
- LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global);
- LLVector3 camera_plane_projection = LLViewerCamera::getInstance()->getAtAxis();
- camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal);
- camera_plane_projection.normVec();
- LLVector3 camera_projected_dir = camera_plane_projection;
- camera_plane_projection.rotVec(~mGridRotation);
- camera_plane_projection.scaleVec(mGridScale);
- camera_plane_projection.abs();
- F32 max_grid_scale;
- if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] &&
- camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ])
- {
- max_grid_scale = mGridScale.mV[VX];
- }
- else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ])
- {
- max_grid_scale = mGridScale.mV[VY];
- }
- else
- {
- max_grid_scale = mGridScale.mV[VZ];
- }
-
- F32 num_subdivisions = getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale);
-
- F32 grid_scale_a;
- F32 grid_scale_b;
- LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation;
-
- switch (mManipPart)
- {
- case LL_YZ_PLANE:
- grid_scale_a = mGridScale.mV[VY] / num_subdivisions;
- grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
- cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
- cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
- break;
- case LL_XZ_PLANE:
- grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
- grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
- cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
- cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
- break;
- case LL_XY_PLANE:
- grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
- grid_scale_b = mGridScale.mV[VY] / num_subdivisions;
- cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
- cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
- break;
- default:
- break;
- }
- cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin;
- relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal));
- mInSnapRegime = true;
- }
- else
- {
- mInSnapRegime = false;
- }
- }
- else
- {
- mInSnapRegime = false;
- }
-
- // Clamp to arrow direction
- // *FIX: does this apply anymore?
- if (!axis_exists)
- {
- axis_magnitude = relative_move.normVec();
- axis_d.setVec(relative_move);
- axis_d.normVec();
- axis_f.setVec(axis_d);
- }
-
- LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply
- LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply
-
- for (LLObjectSelection::iterator iter = mObjectSelection->begin();
- iter != mObjectSelection->end(); iter++)
- {
- LLSelectNode* selectNode = *iter;
- LLViewerObject* object = selectNode->getObject();
-
- // Only apply motion to root objects and objects selected
- // as "individual".
- if (!object->isRootEdit() && !selectNode->mIndividualSelection)
- {
- continue;
- }
-
- if (!object->isRootEdit())
- {
- // child objects should not update if parent is selected
- LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
- if (editable_root->isSelected())
- {
- // we will be moved properly by our parent, so skip
- continue;
- }
- }
-
- LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
- if (object->permMove() && !object->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()))
- {
- // handle attachments in local space
- if (object->isAttachment() && object->mDrawable.notNull())
- {
- // calculate local version of relative move
- LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
- objWorldRotation.transQuat();
-
- LLVector3 old_position_local = object->getPosition();
- LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation);
-
- //RN: I forget, but we need to do this because of snapping which doesn't often result
- // in position changes even when the mouse moves
- object->setPosition(new_position_local);
- rebuild(object);
- gAgentAvatarp->clampAttachmentPositions();
- new_position_local = object->getPosition();
-
- if (selectNode->mIndividualSelection)
- {
- // counter-translate child objects if we are moving the root as an individual
- object->resetChildrenPosition(old_position_local - new_position_local, true) ;
- }
- }
- else
- {
- // compute new position to send to simulators, but don't set it yet.
- // We need the old position to know which simulator to send the move message to.
- LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move;
-
- // Don't let object centers go too far underground
- F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal());
- if (new_position_global.mdV[VZ] < min_height)
- {
- new_position_global.mdV[VZ] = min_height;
- }
-
- // For safety, cap heights where objects can be dragged
- if (new_position_global.mdV[VZ] > MAX_OBJECT_Z)
- {
- new_position_global.mdV[VZ] = MAX_OBJECT_Z;
- }
-
- // Grass is always drawn on the ground, so clamp its position to the ground
- if (object->getPCode() == LL_PCODE_LEGACY_GRASS)
- {
- new_position_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(new_position_global) + 1.f;
- }
-
- if (object->isRootEdit())
- {
- new_position_global = LLWorld::getInstance()->clipToVisibleRegions(object->getPositionGlobal(), new_position_global);
- }
-
- // PR: Only update if changed
- LLVector3 old_position_agent = object->getPositionAgent();
- LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global);
- if (object->isRootEdit())
- {
- // finally, move parent object after children have calculated new offsets
- object->setPositionAgent(new_position_agent);
- rebuild(object);
- }
- else
- {
- LLViewerObject* root_object = object->getRootEdit();
- new_position_agent -= root_object->getPositionAgent();
- new_position_agent = new_position_agent * ~root_object->getRotation();
- object->setPositionParent(new_position_agent, false);
- rebuild(object);
- }
-
- if (selectNode->mIndividualSelection)
- {
- // counter-translate child objects if we are moving the root as an individual
- object->resetChildrenPosition(old_position_agent - new_position_agent, true) ;
- }
- }
- selectNode->mLastPositionLocal = object->getPosition();
- }
- }
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
- gAgentCamera.clearFocusObject();
- dialog_refresh_all(); // ??? is this necessary?
-
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (active)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return true;
-}
-
-void LLManipTranslate::highlightManipulators(S32 x, S32 y)
-{
- mHighlightedPart = LL_NO_PART;
-
- if (!mObjectSelection->getObjectCount())
- {
- return;
- }
-
- //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
- LLMatrix4 projMatrix = LLViewerCamera::getInstance()->getProjection();
- LLMatrix4 modelView = LLViewerCamera::getInstance()->getModelview();
-
- LLVector3 object_position = getPivotPoint();
-
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
-
- LLVector3 relative_camera_dir;
-
- LLMatrix4 transform;
-
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation;
- LLVector4 translation(object_position);
- transform.initRotTrans(grid_rotation, translation);
- LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
- transform *= cfr;
- LLMatrix4 window_scale;
- F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom;
- window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f),
- LLQuaternion::DEFAULT,
- LLVector3::zero);
- transform *= window_scale;
- }
- else
- {
- relative_camera_dir = (object_position - LLViewerCamera::getInstance()->getOrigin()) * ~grid_rotation;
- relative_camera_dir.normVec();
-
- transform.initRotTrans(grid_rotation, LLVector4(object_position));
- transform *= modelView;
- transform *= projMatrix;
- }
-
- S32 numManips = 0;
-
- // edges
- mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f);
-
- S32 num_arrow_manips = numManips;
-
- // planar manipulators
- bool planar_manip_yz_visible = false;
- bool planar_manip_xz_visible = false;
- bool planar_manip_xy_visible = false;
-
- mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- planar_manip_yz_visible = true;
- }
-
- mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- planar_manip_xz_visible = true;
- }
-
- mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- planar_manip_xy_visible = true;
- }
-
- // Project up to 9 manipulators to screen space 2*X, 2*Y, 2*Z, 3*planes
- std::vector<ManipulatorHandle> projected_manipulators;
- projected_manipulators.reserve(9);
-
- for (S32 i = 0; i < num_arrow_manips; i+= 2)
- {
- LLVector4 projected_start = mManipulatorVertices[i] * transform;
- projected_start = projected_start * (1.f / projected_start.mV[VW]);
-
- LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
- projected_end = projected_end * (1.f / projected_end.mV[VW]);
-
- ManipulatorHandle projected_manip(
- LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
- LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
- MANIPULATOR_IDS[i / 2],
- 10.f); // 10 pixel hotspot for arrows
- projected_manipulators.push_back(projected_manip);
- }
-
- if (planar_manip_yz_visible)
- {
- S32 i = num_arrow_manips;
- LLVector4 projected_start = mManipulatorVertices[i] * transform;
- projected_start = projected_start * (1.f / projected_start.mV[VW]);
-
- LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
- projected_end = projected_end * (1.f / projected_end.mV[VW]);
-
- ManipulatorHandle projected_manip(
- LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
- LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
- MANIPULATOR_IDS[i / 2],
- 20.f); // 20 pixels for planar manipulators
- projected_manipulators.push_back(projected_manip);
- }
-
- if (planar_manip_xz_visible)
- {
- S32 i = num_arrow_manips + 2;
- LLVector4 projected_start = mManipulatorVertices[i] * transform;
- projected_start = projected_start * (1.f / projected_start.mV[VW]);
-
- LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
- projected_end = projected_end * (1.f / projected_end.mV[VW]);
-
- ManipulatorHandle projected_manip(
- LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
- LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
- MANIPULATOR_IDS[i / 2],
- 20.f); // 20 pixels for planar manipulators
- projected_manipulators.push_back(projected_manip);
- }
-
- if (planar_manip_xy_visible)
- {
- S32 i = num_arrow_manips + 4;
- LLVector4 projected_start = mManipulatorVertices[i] * transform;
- projected_start = projected_start * (1.f / projected_start.mV[VW]);
-
- LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
- projected_end = projected_end * (1.f / projected_end.mV[VW]);
-
- ManipulatorHandle projected_manip(
- LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
- LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
- MANIPULATOR_IDS[i / 2],
- 20.f); // 20 pixels for planar manipulators
- projected_manipulators.push_back(projected_manip);
- }
-
- LLVector2 manip_start_2d;
- LLVector2 manip_end_2d;
- LLVector2 manip_dir;
- LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled();
- F32 half_width = (F32)world_view_rect.getWidth() / 2.f;
- F32 half_height = (F32)world_view_rect.getHeight() / 2.f;
- LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
- LLVector2 mouse_delta;
-
- // Keep order consistent with insertion via stable_sort
- std::stable_sort( projected_manipulators.begin(),
- projected_manipulators.end(),
- ClosestToCamera() );
-
- std::vector<ManipulatorHandle>::iterator it = projected_manipulators.begin();
- for ( ; it != projected_manipulators.end(); ++it)
- {
- ManipulatorHandle& manipulator = *it;
- {
- manip_start_2d.setVec(manipulator.mStartPosition.mV[VX] * half_width, manipulator.mStartPosition.mV[VY] * half_height);
- manip_end_2d.setVec(manipulator.mEndPosition.mV[VX] * half_width, manipulator.mEndPosition.mV[VY] * half_height);
- manip_dir = manip_end_2d - manip_start_2d;
-
- mouse_delta = mousePos - manip_start_2d;
-
- F32 manip_length = manip_dir.normVec();
-
- F32 mouse_pos_manip = mouse_delta * manip_dir;
- F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip);
-
- if (mouse_pos_manip > 0.f &&
- mouse_pos_manip < manip_length &&
- mouse_dist_manip_squared < manipulator.mHotSpotRadius * manipulator.mHotSpotRadius)
- {
- mHighlightedPart = manipulator.mManipID;
- break;
- }
- }
- }
-}
-
-F32 LLManipTranslate::getMinGridScale()
-{
- F32 scale;
- switch (mManipPart)
- {
- case LL_NO_PART:
- default:
- scale = 1.f;
- break;
- case LL_X_ARROW:
- scale = mGridScale.mV[VX];
- break;
- case LL_Y_ARROW:
- scale = mGridScale.mV[VY];
- break;
- case LL_Z_ARROW:
- scale = mGridScale.mV[VZ];
- break;
- case LL_YZ_PLANE:
- scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]);
- break;
- case LL_XZ_PLANE:
- scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]);
- break;
- case LL_XY_PLANE:
- scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]);
- break;
- }
-
- return scale;
-}
-
-
-bool LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- // first, perform normal processing in case this was a quick-click
- handleHover(x, y, mask);
-
- if(hasMouseCapture())
- {
- // make sure arrow colors go back to normal
- mManipPart = LL_NO_PART;
- LLSelectMgr::getInstance()->enableSilhouette(true);
-
- // Might have missed last update due to UPDATE_DELAY timing.
- LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_POSITION );
-
- mInSnapRegime = false;
- LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
- //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
- }
-
- return LLManip::handleMouseUp(x, y, mask);
-}
-
-
-void LLManipTranslate::render()
-{
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- F32 zoom = gAgentCamera.mHUDCurZoom;
- gGL.scalef(zoom, zoom, zoom);
- }
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- renderGuidelines();
- }
- {
- //LLGLDisable gls_stencil(GL_STENCIL_TEST);
- renderTranslationHandles();
- renderSnapGuides();
- }
- gGL.popMatrix();
-
- renderText();
-}
-
-void LLManipTranslate::renderSnapGuides()
-{
- if (!gSavedSettings.getBOOL("SnapEnabled"))
- {
- return;
- }
-
- F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision");
- F32 line_alpha = gSavedSettings.getF32("GridOpacity");
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest gls_depth(GL_TRUE);
- LLGLDisable gls_cull(GL_CULL_FACE);
- LLVector3 translate_axis;
-
- if (mManipPart == LL_NO_PART)
- {
- return;
- }
-
- LLSelectNode *first_node = mObjectSelection->getFirstMoveableNode(true);
- if (!first_node)
- {
- return;
- }
-
- updateGridSettings();
-
- F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions;
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
- LLVector3 saved_selection_center = getSavedPivotPoint(); //LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
- LLVector3 selection_center = getPivotPoint();
-
- LLViewerObject *first_object = first_node->getObject();
-
- //pick appropriate projection plane for snap rulers according to relative camera position
- if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW)
- {
- LLVector3 normal;
- LLColor4 inner_color;
- LLManip::EManipPart temp_manip = mManipPart;
- switch (mManipPart)
- {
- case LL_X_ARROW:
- normal.setVec(1,0,0);
- inner_color.setVec(0,1,1,line_alpha);
- mManipPart = LL_YZ_PLANE;
- break;
- case LL_Y_ARROW:
- normal.setVec(0,1,0);
- inner_color.setVec(1,0,1,line_alpha);
- mManipPart = LL_XZ_PLANE;
- break;
- case LL_Z_ARROW:
- normal.setVec(0,0,1);
- inner_color.setVec(1,1,0,line_alpha);
- mManipPart = LL_XY_PLANE;
- break;
- default:
- break;
- }
-
- highlightIntersection(normal, selection_center, grid_rotation, inner_color);
- mManipPart = temp_manip;
- getManipAxis(first_object, mManipPart, translate_axis);
-
- LLVector3 at_axis_abs;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- at_axis_abs = LLVector3::x_axis * ~grid_rotation;
- }
- else
- {
- at_axis_abs = saved_selection_center - LLViewerCamera::getInstance()->getOrigin();
- at_axis_abs.normVec();
-
- at_axis_abs = at_axis_abs * ~grid_rotation;
- }
- at_axis_abs.abs();
-
- if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
- {
- if (mManipPart == LL_Y_ARROW)
- {
- mSnapOffsetAxis = LLVector3::z_axis;
- }
- else if (mManipPart == LL_Z_ARROW)
- {
- mSnapOffsetAxis = LLVector3::y_axis;
- }
- else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
- {
- mSnapOffsetAxis = LLVector3::z_axis;
- }
- else
- {
- mSnapOffsetAxis = LLVector3::y_axis;
- }
- }
- else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
- {
- if (mManipPart == LL_X_ARROW)
- {
- mSnapOffsetAxis = LLVector3::z_axis;
- }
- else if (mManipPart == LL_Z_ARROW)
- {
- mSnapOffsetAxis = LLVector3::x_axis;
- }
- else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
- {
- mSnapOffsetAxis = LLVector3::z_axis;
- }
- else
- {
- mSnapOffsetAxis = LLVector3::x_axis;
- }
- }
- else
- {
- if (mManipPart == LL_X_ARROW)
- {
- mSnapOffsetAxis = LLVector3::y_axis;
- }
- else if (mManipPart == LL_Y_ARROW)
- {
- mSnapOffsetAxis = LLVector3::x_axis;
- }
- else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY])
- {
- mSnapOffsetAxis = LLVector3::y_axis;
- }
- else
- {
- mSnapOffsetAxis = LLVector3::x_axis;
- }
- }
-
- mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation;
-
- F32 guide_size_meters;
-
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- guide_size_meters = 1.f / gAgentCamera.mHUDCurZoom;
- mSnapOffsetMeters = mArrowLengthMeters * 1.5f;
- }
- else
- {
- LLVector3 cam_to_selection = getPivotPoint() - LLViewerCamera::getInstance()->getOrigin();
- F32 current_range = cam_to_selection.normVec();
- guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWorldViewHeightRaw() * current_range / LLViewerCamera::getInstance()->getPixelMeterRatio();
-
- F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
- F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
- F32 offset_at_camera = tan(apparent_angle) * 1.5f;
- F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), LLViewerCamera::getInstance()->getOrigin());
- mSnapOffsetMeters = range * offset_at_camera;
- }
-
- LLVector3 tick_start;
- LLVector3 tick_end;
-
- // how far away from grid origin is the selection along the axis of translation?
- F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis;
- // find distance to nearest smallest grid unit
- F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale);
- // how many smallest grid units are we away from largest grid scale?
- S32 sub_div_offset = ll_round(fmodf(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale);
- S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale));
-
- LLGLDepthTest gls_depth(GL_FALSE);
-
- for (S32 pass = 0; pass < 3; pass++)
- {
- LLColor4 line_color = setupSnapGuideRenderPass(pass);
- LLGLDepthTest gls_depth(pass != 1);
-
- gGL.begin(LLRender::LINES);
- {
- LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
- LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
- LLVector3 line_mid = (line_start + line_end) * 0.5f;
-
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
- gGL.vertex3fv(line_start.mV);
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
- gGL.vertex3fv(line_mid.mV);
- gGL.vertex3fv(line_mid.mV);
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
- gGL.vertex3fv(line_end.mV);
-
- line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f));
- line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f));
- line_mid = (line_start + line_end) * 0.5f;
-
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
- gGL.vertex3fv(line_start.mV);
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
- gGL.vertex3fv(line_mid.mV);
- gGL.vertex3fv(line_mid.mV);
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
- gGL.vertex3fv(line_end.mV);
-
- for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
- {
- tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit));
-
- //No need check this condition to prevent tick position scaling (FIX MAINT-5207/5208)
- //F32 cur_subdivisions = getSubdivisionLevel(tick_start, translate_axis, getMinGridScale());
- /*if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f)
- {
- continue;
- }*/
-
- // add in off-axis offset
- tick_start += (mSnapOffsetAxis * mSnapOffsetMeters);
-
- F32 tick_scale = 1.f;
- for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
- {
- if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
- {
- break;
- }
- tick_scale *= 0.7f;
- }
-
-// S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side;
-// F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade)));
-
- tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
-
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
- gGL.vertex3fv(tick_start.mV);
- gGL.vertex3fv(tick_end.mV);
-
- tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) +
- (translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit));
- tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
-
- gGL.vertex3fv(tick_start.mV);
- gGL.vertex3fv(tick_end.mV);
- }
- }
- gGL.end();
-
- if (mInSnapRegime)
- {
- LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters;
- LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters;
-
- gGL.begin(LLRender::LINES);
- {
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
-
- gGL.vertex3fv(line_start.mV);
- gGL.vertex3fv(line_end.mV);
- }
- gGL.end();
-
- // draw snap guide arrow
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
-
- LLVector3 arrow_dir;
- LLVector3 arrow_span = translate_axis;
-
- arrow_dir = -mSnapOffsetAxis;
- gGL.vertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
- gGL.vertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
- gGL.vertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
-
- arrow_dir = mSnapOffsetAxis;
- gGL.vertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
- gGL.vertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
- gGL.vertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
- }
- gGL.end();
- }
- }
-
- sub_div_offset = ll_round(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale);
-
- LLVector2 screen_translate_axis(llabs(translate_axis * LLViewerCamera::getInstance()->getLeftAxis()), llabs(translate_axis * LLViewerCamera::getInstance()->getUpAxis()));
- screen_translate_axis.normVec();
-
- S32 tick_label_spacing = ll_round(screen_translate_axis * sTickLabelSpacing);
-
- // render tickmark values
- for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
- {
- LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit));
- F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side)));
-
- F32 tick_scale = 1.f;
- for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
- {
- if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
- {
- break;
- }
- tick_scale *= 0.7f;
- }
-
- if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing))) == 0.f)
- {
- F32 snap_offset_meters;
-
- if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
- {
- snap_offset_meters = mSnapOffsetMeters;
- }
- else
- {
- snap_offset_meters = -mSnapOffsetMeters;
- }
- LLVector3 text_origin = selection_center +
- (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) +
- (mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale));
-
- LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation;
- F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale();
- EGridMode grid_mode = LLSelectMgr::getInstance()->getGridMode();
- F32 text_highlight = 0.8f;
- if(i - ll_round(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime)
- {
- text_highlight = 1.f;
- }
-
- if (grid_mode == GRID_MODE_WORLD)
- {
- // rescale units to meters from multiple of grid scale
- offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]];
- renderTickValue(text_origin, offset_val, std::string("m"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
- }
- else
- {
- renderTickValue(text_origin, offset_val, std::string("x"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
- }
- }
- }
- if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
- {
- // render helpful text
- if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
- {
- F32 snap_offset_meters_up;
- if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
- {
- snap_offset_meters_up = mSnapOffsetMeters;
- }
- else
- {
- snap_offset_meters_up = -mSnapOffsetMeters;
- }
-
- LLVector3 selection_center_start = getSavedPivotPoint();//LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
-
- LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis);
- const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
-
- std::string help_text = LLTrans::getString("manip_hint1");
- LLColor4 help_text_color = LLColor4::white;
- help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
- help_text = LLTrans::getString("manip_hint2");
- help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f;
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
- }
- }
- }
- else
- {
- // render gridlines for planar snapping
-
- F32 u = 0, v = 0;
- LLColor4 inner_color;
- LLVector3 normal;
- LLVector3 grid_center = selection_center - grid_origin;
- F32 usc = 1;
- F32 vsc = 1;
-
- grid_center *= ~grid_rotation;
-
- switch (mManipPart)
- {
- case LL_YZ_PLANE:
- u = grid_center.mV[VY];
- v = grid_center.mV[VZ];
- usc = grid_scale.mV[VY];
- vsc = grid_scale.mV[VZ];
- inner_color.setVec(0,1,1,line_alpha);
- normal.setVec(1,0,0);
- break;
- case LL_XZ_PLANE:
- u = grid_center.mV[VX];
- v = grid_center.mV[VZ];
- usc = grid_scale.mV[VX];
- vsc = grid_scale.mV[VZ];
- inner_color.setVec(1,0,1,line_alpha);
- normal.setVec(0,1,0);
- break;
- case LL_XY_PLANE:
- u = grid_center.mV[VX];
- v = grid_center.mV[VY];
- usc = grid_scale.mV[VX];
- vsc = grid_scale.mV[VY];
- inner_color.setVec(1,1,0,line_alpha);
- normal.setVec(0,0,1);
- break;
- default:
- break;
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- highlightIntersection(normal, selection_center, grid_rotation, inner_color);
-
- gGL.pushMatrix();
-
- F32 x,y,z,angle_radians;
- grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
- gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
-
- F32 sz = mGridSizeMeters;
- F32 tiles = sz;
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.pushMatrix();
- usc = 1.0f/usc;
- vsc = 1.0f/vsc;
-
- while (usc > vsc*4.0f)
- {
- usc *= 0.5f;
- }
- while (vsc > usc * 4.0f)
- {
- vsc *= 0.5f;
- }
-
- gGL.scalef(usc, vsc, 1.0f);
- gGL.translatef(u, v, 0);
-
- float a = line_alpha;
-
- {
- //draw grid behind objects
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
- {
- //LLGLDisable stencil(GL_STENCIL_TEST);
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
- gGL.flush();
- gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
- renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f);
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
- {
- //draw black overlay
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
-
- //draw grid top
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
- renderGrid(u,v,tiles,1,1,1,a);
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
-
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- renderGuidelines();
- }
-
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
- gGL.flush();
-
- switch (mManipPart)
- {
- case LL_YZ_PLANE:
- renderGuidelines(false, true, true);
- break;
- case LL_XZ_PLANE:
- renderGuidelines(true, false, true);
- break;
- case LL_XY_PLANE:
- renderGuidelines(true, true, false);
- break;
- default:
- break;
- }
- gGL.flush();
- }
- }
- }
- }
-}
-
-void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a)
-{
- F32 d = size*0.5f;
-
- for (F32 xx = -size-d; xx < size+d; xx += d)
- {
- gGL.begin(LLRender::TRIANGLE_STRIP);
- for (F32 yy = -size-d; yy < size+d; yy += d)
- {
- float dx, dy, da;
-
- dx = xx; dy = yy;
- da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
- gGL.texCoord2f(dx, dy);
- renderGridVert(dx,dy,r,g,b,da);
-
- dx = xx+d; dy = yy;
- da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
- gGL.texCoord2f(dx, dy);
- renderGridVert(dx,dy,r,g,b,da);
-
- dx = xx; dy = yy+d;
- da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
- gGL.texCoord2f(dx, dy);
- renderGridVert(dx,dy,r,g,b,da);
-
- dx = xx+d; dy = yy+d;
- da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
- gGL.texCoord2f(dx, dy);
- renderGridVert(dx,dy,r,g,b,da);
- }
- gGL.end();
- }
-
-
-}
-
-void LLManipTranslate::highlightIntersection(LLVector3 normal,
- LLVector3 selection_center,
- LLQuaternion grid_rotation,
- LLColor4 inner_color)
-{
-#if 0 // DEPRECATED
- if (!gSavedSettings.getBOOL("GridCrossSections"))
- {
- return;
- }
-
-
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
-
-
- static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
- static const U32 num_types = LL_ARRAY_SIZE(types);
-
- GLuint stencil_mask = 0xFFFFFFFF;
- //stencil in volumes
-
- gGL.flush();
-
- if (shader)
- {
- gClipProgram.bind();
- }
-
- {
- //glStencilMask(stencil_mask); //deprecated
- //glClearStencil(1);
- //glClear(GL_STENCIL_BUFFER_BIT);
- LLGLEnable cull_face(GL_CULL_FACE);
- //LLGLEnable stencil(GL_STENCIL_TEST);
- LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS);
- //glStencilFunc(GL_ALWAYS, 0, stencil_mask);
- gGL.setColorMask(false, false);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.diffuseColor4f(1,1,1,1);
-
- //setup clip plane
- normal = normal * grid_rotation;
- if (normal * (LLViewerCamera::getInstance()->getOrigin()-selection_center) < 0)
- {
- normal = -normal;
- }
- F32 d = -(selection_center * normal);
- glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
-
- gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
-
- static LLStaticHashedString sClipPlane("clip_plane");
- gClipProgram.uniform4fv(sClipPlane, 1, plane.v);
-
- bool particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
- bool clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
-
- if (particles)
- {
- LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
- }
- if (clouds)
- {
- LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
- }
-
- //stencil in volumes
- //glStencilOp(GL_INCR, GL_INCR, GL_INCR);
- glCullFace(GL_FRONT);
- for (U32 i = 0; i < num_types; i++)
- {
- gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, false);
- }
-
- //glStencilOp(GL_DECR, GL_DECR, GL_DECR);
- glCullFace(GL_BACK);
- for (U32 i = 0; i < num_types; i++)
- {
- gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, false);
- }
-
- if (particles)
- {
- LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
- }
- if (clouds)
- {
- LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
- }
-
- gGL.setColorMask(true, false);
- }
- gGL.color4f(1,1,1,1);
-
- gGL.pushMatrix();
-
- F32 x,y,z,angle_radians;
- grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
- gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
-
- F32 sz = mGridSizeMeters;
- F32 tiles = sz;
-
- if (shader)
- {
- shader->bind();
- }
-
- if (shader)
- {
- shader->bind();
- }
-
- //draw volume/plane intersections
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest depth(GL_FALSE);
- //LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_EQUAL, 0, stencil_mask);
- renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f);
- }
-
- glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
- glStencilMask(0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
-
- gGL.popMatrix();
-#endif
-}
-
-void LLManipTranslate::renderText()
-{
- if (mObjectSelection->getRootObjectCount() && !mObjectSelection->isAttachment())
- {
- LLVector3 pos = getPivotPoint();
- renderXYZ(pos);
- }
- else
- {
- const bool children_ok = true;
- LLViewerObject* objectp = mObjectSelection->getFirstRootObject(children_ok);
- if (objectp)
- {
- renderXYZ(objectp->getPositionEdit());
- }
- }
-}
-
-void LLManipTranslate::renderTranslationHandles()
-{
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
- LLGLDepthTest gls_depth(GL_FALSE);
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
- LLVector3 at_axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- at_axis = LLVector3::x_axis * ~grid_rotation;
- }
- else
- {
- at_axis = LLViewerCamera::getInstance()->getAtAxis() * ~grid_rotation;
- }
-
- if (at_axis.mV[VX] > 0.f)
- {
- mPlaneManipPositions.mV[VX] = 1.f;
- }
- else
- {
- mPlaneManipPositions.mV[VX] = -1.f;
- }
-
- if (at_axis.mV[VY] > 0.f)
- {
- mPlaneManipPositions.mV[VY] = 1.f;
- }
- else
- {
- mPlaneManipPositions.mV[VY] = -1.f;
- }
-
- if (at_axis.mV[VZ] > 0.f)
- {
- mPlaneManipPositions.mV[VZ] = 1.f;
- }
- else
- {
- mPlaneManipPositions.mV[VZ] = -1.f;
- }
-
- LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(true);
- if (!first_object) return;
-
- LLVector3 selection_center = getPivotPoint();
-
- // Drag handles
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWorldViewHeightRaw();
- mArrowLengthMeters /= gAgentCamera.mHUDCurZoom;
- }
- else
- {
- LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent();
- F32 range = dist_vec(camera_pos_agent, selection_center);
- F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center);
-
- // Don't draw handles if you're too far away
- if (gSavedSettings.getBOOL("LimitSelectDistance"))
- {
- if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance"))
- {
- return;
- }
- }
-
- if (range > 0.001f)
- {
- // range != zero
- F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
- F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
- mArrowLengthMeters = range * tan(apparent_angle);
- }
- else
- {
- // range == zero
- mArrowLengthMeters = 1.0f;
- }
- }
- //Assume that UI scale factor is equivalent for X and Y axis
- F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX];
- mArrowLengthMeters *= ui_scale_factor;
-
- mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f;
- mGridSizeMeters = gSavedSettings.getF32("GridDrawSize");
- mConeSize = mArrowLengthMeters / 4.f;
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- {
- gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
-
- F32 angle_radians, x, y, z;
- grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
-
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
-
- LLQuaternion invRotation = grid_rotation;
- invRotation.conjQuat();
-
- LLVector3 relative_camera_dir;
-
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- relative_camera_dir = LLVector3::x_axis * invRotation;
- }
- else
- {
- relative_camera_dir = (selection_center - LLViewerCamera::getInstance()->getOrigin()) * invRotation;
- }
- relative_camera_dir.normVec();
-
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDisable cull_face(GL_CULL_FACE);
-
- LLColor4 color1;
- LLColor4 color2;
-
- // update manipulator sizes
- for (S32 index = 0; index < 3; index++)
- {
- if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW)
- {
- mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- }
- else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE)
- {
- mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- }
- else
- {
- mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- }
- }
-
- if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- // render YZ plane manipulator
- gGL.pushMatrix();
- gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
- gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters);
- gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]);
- if (mHighlightedPart == LL_YZ_PLANE)
- {
- color1.setVec(0.f, 1.f, 0.f, 1.f);
- color2.setVec(0.f, 0.f, 1.f, 1.f);
- }
- else
- {
- color1.setVec(0.f, 1.f, 0.f, 0.6f);
- color2.setVec(0.f, 0.f, 1.f, 0.6f);
- }
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.color4fv(color1.mV);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
-
- gGL.color4fv(color2.mV);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
- }
- gGL.end();
-
- LLUI::setLineWidth(3.0f);
- gGL.begin(LLRender::LINES);
- {
- gGL.color4f(0.f, 0.f, 0.f, 0.3f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
-
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
- }
- gGL.end();
- LLUI::setLineWidth(1.0f);
- gGL.popMatrix();
- }
-
- if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- // render XZ plane manipulator
- gGL.pushMatrix();
- gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
- gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters);
- gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]);
- if (mHighlightedPart == LL_XZ_PLANE)
- {
- color1.setVec(0.f, 0.f, 1.f, 1.f);
- color2.setVec(1.f, 0.f, 0.f, 1.f);
- }
- else
- {
- color1.setVec(0.f, 0.f, 1.f, 0.6f);
- color2.setVec(1.f, 0.f, 0.f, 0.6f);
- }
-
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.color4fv(color1.mV);
- gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
-
- gGL.color4fv(color2.mV);
- gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
- gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- }
- gGL.end();
-
- LLUI::setLineWidth(3.0f);
- gGL.begin(LLRender::LINES);
- {
- gGL.color4f(0.f, 0.f, 0.f, 0.3f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
-
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
- }
- gGL.end();
- LLUI::setLineWidth(1.0f);
-
- gGL.popMatrix();
- }
-
- if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- // render XY plane manipulator
- gGL.pushMatrix();
- gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
-
-/* Y
- ^
- v1
- | \
- |<- v0
- | /| \
- v2__v__v3 > X
-*/
- LLVector3 v0,v1,v2,v3;
-#if 0
- // This should theoretically work but looks off; could be tuned later -SJB
- gGL.translatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f);
- v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
- v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f);
- v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
- v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
-#else
- gGL.translatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f);
- v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
- v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f);
- v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
- v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
-#endif
- gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]);
- if (mHighlightedPart == LL_XY_PLANE)
- {
- color1.setVec(1.f, 0.f, 0.f, 1.f);
- color2.setVec(0.f, 1.f, 0.f, 1.f);
- }
- else
- {
- color1.setVec(0.8f, 0.f, 0.f, 0.6f);
- color2.setVec(0.f, 0.8f, 0.f, 0.6f);
- }
-
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.color4fv(color1.mV);
- gGL.vertex3fv(v0.mV);
- gGL.vertex3fv(v1.mV);
- gGL.vertex3fv(v2.mV);
-
- gGL.color4fv(color2.mV);
- gGL.vertex3fv(v2.mV);
- gGL.vertex3fv(v3.mV);
- gGL.vertex3fv(v0.mV);
- }
- gGL.end();
-
- LLUI::setLineWidth(3.0f);
- gGL.begin(LLRender::LINES);
- {
- gGL.color4f(0.f, 0.f, 0.f, 0.3f);
- LLVector3 v12 = (v1 + v2) * .5f;
- gGL.vertex3fv(v0.mV);
- gGL.vertex3fv(v12.mV);
- gGL.vertex3fv(v12.mV);
- gGL.vertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV);
- gGL.vertex3fv(v12.mV);
- gGL.vertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV);
-
- LLVector3 v23 = (v2 + v3) * .5f;
- gGL.vertex3fv(v0.mV);
- gGL.vertex3fv(v23.mV);
- gGL.vertex3fv(v23.mV);
- gGL.vertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV);
- gGL.vertex3fv(v23.mV);
- gGL.vertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV);
- }
- gGL.end();
- LLUI::setLineWidth(1.0f);
-
- gGL.popMatrix();
- }
- }
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // Since we draw handles with depth testing off, we need to draw them in the
- // proper depth order.
-
- // Copied from LLDrawable::updateGeometry
- LLVector3 pos_agent = first_object->getPositionAgent();
- LLVector3 camera_agent = gAgentCamera.getCameraPositionAgent();
- LLVector3 headPos = pos_agent - camera_agent;
-
- LLVector3 orientWRTHead = headPos * invRotation;
-
- // Find nearest vertex
- U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) +
- (orientWRTHead.mV[1] < 0.0f ? 2 : 0) +
- (orientWRTHead.mV[2] < 0.0f ? 4 : 0);
-
- // opposite faces on Linden cubes:
- // 0 & 5
- // 1 & 3
- // 2 & 4
-
- // Table of order to draw faces, based on nearest vertex
- static U32 face_list[8][NUM_AXES*2] = {
- { 2,0,1, 4,5,3 }, // v6 F201 F453
- { 2,0,3, 4,5,1 }, // v7 F203 F451
- { 4,0,1, 2,5,3 }, // v5 F401 F253
- { 4,0,3, 2,5,1 }, // v4 F403 F251
- { 2,5,1, 4,0,3 }, // v2 F251 F403
- { 2,5,3, 4,0,1 }, // v3 F253 F401
- { 4,5,1, 2,0,3 }, // v1 F451 F203
- { 4,5,3, 2,0,1 }, // v0 F453 F201
- };
- static const EManipPart which_arrow[6] = {
- LL_Z_ARROW,
- LL_X_ARROW,
- LL_Y_ARROW,
- LL_X_ARROW,
- LL_Y_ARROW,
- LL_Z_ARROW};
-
- // draw arrows for deeper faces first, closer faces last
- LLVector3 camera_axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- camera_axis = LLVector3::x_axis;
- }
- else
- {
- camera_axis.setVec(gAgentCamera.getCameraPositionAgent() - first_object->getPositionAgent());
- }
-
- for (U32 i = 0; i < NUM_AXES*2; i++)
- {
- U32 face = face_list[nearest][i];
-
- LLVector3 arrow_axis;
- getManipAxis(first_object, which_arrow[face], arrow_axis);
-
- renderArrow(which_arrow[face],
- mManipPart,
- (face >= 3) ? -mConeSize : mConeSize,
- (face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters,
- mConeSize,
- false);
- }
- }
- }
- gGL.popMatrix();
-}
-
-
-void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, bool reverse_direction)
-{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLEnable gls_blend(GL_BLEND);
-
- for (S32 pass = 1; pass <= 2; pass++)
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER);
- gGL.pushMatrix();
-
- S32 index = 0;
-
- index = ARROW_TO_AXIS[which_arrow];
-
- // assign a color for this arrow
- LLColor4 color; // black
- if (which_arrow == selected_arrow || which_arrow == mHighlightedPart)
- {
- color.mV[index] = (pass == 1) ? 1.f : 0.5f;
- }
- else if (selected_arrow != LL_NO_PART)
- {
- color.mV[VALPHA] = 0.f;
- }
- else
- {
- color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue
- color.mV[VALPHA] = 0.6f;
- }
- gGL.color4fv( color.mV );
-
- LLVector3 vec;
-
- {
- LLUI::setLineWidth(2.0f);
- gGL.begin(LLRender::LINES);
- vec.mV[index] = box_size;
- gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
-
- vec.mV[index] = arrow_size;
- gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
- gGL.end();
- LLUI::setLineWidth(1.0f);
- }
-
- gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]);
- gGL.scalef(handle_size, handle_size, handle_size);
-
- F32 rot = 0.0f;
- LLVector3 axis;
-
- switch(which_arrow)
- {
- case LL_X_ARROW:
- rot = reverse_direction ? -90.0f : 90.0f;
- axis.mV[1] = 1.0f;
- break;
- case LL_Y_ARROW:
- rot = reverse_direction ? 90.0f : -90.0f;
- axis.mV[0] = 1.0f;
- break;
- case LL_Z_ARROW:
- rot = reverse_direction ? 180.0f : 0.0f;
- axis.mV[0] = 1.0f;
- break;
- default:
- LL_ERRS() << "renderArrow called with bad arrow " << which_arrow << LL_ENDL;
- break;
- }
-
- gGL.diffuseColor4fv(color.mV);
- gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]);
- gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f);
-
- gCone.render();
-
- gGL.popMatrix();
- }
-}
-
-void LLManipTranslate::renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha)
-{
- gGL.color4f(r, g, b, alpha);
- switch (mManipPart)
- {
- case LL_YZ_PLANE:
- gGL.vertex3f(0, x_trans, y_trans);
- break;
- case LL_XZ_PLANE:
- gGL.vertex3f(x_trans, 0, y_trans);
- break;
- case LL_XY_PLANE:
- gGL.vertex3f(x_trans, y_trans, 0);
- break;
- default:
- gGL.vertex3f(0,0,0);
- break;
- }
-
-}
-
-// virtual
-bool LLManipTranslate::canAffectSelection()
-{
- bool can_move = mObjectSelection->getObjectCount() != 0;
- if (can_move)
- {
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* objectp)
- {
- LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
- return objectp->permMove() && !objectp->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
- (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
- }
- } func;
- can_move = mObjectSelection->applyToObjects(&func);
- }
- return can_move;
-}
+/** + * @file llmaniptranslate.cpp + * @brief LLManipTranslate class implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/** + * Positioning tool + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmaniptranslate.h" + +#include "llgl.h" +#include "llrender.h" + +#include "llagent.h" +#include "llagentcamera.h" +#include "llbbox.h" +#include "llbox.h" +#include "llviewercontrol.h" +#include "llcriticaldamp.h" +#include "llcylinder.h" +#include "lldrawable.h" +#include "llfloatertools.h" +#include "llfontgl.h" +#include "llglheaders.h" +#include "llhudrender.h" +#include "llresmgr.h" +#include "llselectmgr.h" +#include "llrendersphere.h" +#include "llstatusbar.h" +#include "lltoolmgr.h" +#include "llviewercamera.h" +#include "llviewerjoint.h" +#include "llviewerobject.h" +#include "llviewerwindow.h" +#include "llvoavatarself.h" +#include "llworld.h" +#include "llui.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "lltrans.h" + +const S32 NUM_AXES = 3; +const S32 MOUSE_DRAG_SLOP = 2; // pixels +const F32 SELECTED_ARROW_SCALE = 1.3f; +const F32 MANIPULATOR_HOTSPOT_START = 0.2f; +const F32 MANIPULATOR_HOTSPOT_END = 1.2f; +const F32 SNAP_GUIDE_SCREEN_SIZE = 0.7f; +const F32 MIN_PLANE_MANIP_DOT_PRODUCT = 0.25f; +const F32 PLANE_TICK_SIZE = 0.4f; +const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f; +const F32 SNAP_ARROW_SCALE = 0.7f; + +static LLPointer<LLViewerTexture> sGridTex = NULL ; + +const LLManip::EManipPart MANIPULATOR_IDS[9] = +{ + LLManip::LL_X_ARROW, + LLManip::LL_Y_ARROW, + LLManip::LL_Z_ARROW, + LLManip::LL_X_ARROW, + LLManip::LL_Y_ARROW, + LLManip::LL_Z_ARROW, + LLManip::LL_YZ_PLANE, + LLManip::LL_XZ_PLANE, + LLManip::LL_XY_PLANE +}; + +const U32 ARROW_TO_AXIS[4] = +{ + VX, + VX, + VY, + VZ +}; + +// Sort manipulator handles by their screen-space projection +struct ClosestToCamera +{ + bool operator()(const LLManipTranslate::ManipulatorHandle& a, + const LLManipTranslate::ManipulatorHandle& b) const + { + return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ]; + } +}; + +LLManipTranslate::LLManipTranslate( LLToolComposite* composite ) +: LLManip( std::string("Move"), composite ), + mLastHoverMouseX(-1), + mLastHoverMouseY(-1), + mMouseOutsideSlop(false), + mCopyMadeThisDrag(false), + mMouseDownX(-1), + mMouseDownY(-1), + mAxisArrowLength(50), + mConeSize(0), + mArrowLengthMeters(0.f), + mGridSizeMeters(1.f), + mPlaneManipOffsetMeters(0.f), + mUpdateTimer(), + mSnapOffsetMeters(0.f), + mSubdivisions(10.f), + mInSnapRegime(false), + mArrowScales(1.f, 1.f, 1.f), + mPlaneScales(1.f, 1.f, 1.f), + mPlaneManipPositions(1.f, 1.f, 1.f, 1.f) +{ + if (sGridTex.isNull()) + { + restoreGL(); + } +} + +//static +U32 LLManipTranslate::getGridTexName() +{ + if(sGridTex.isNull()) + { + restoreGL() ; + } + + return sGridTex.isNull() ? 0 : sGridTex->getTexName() ; +} + +//static +void LLManipTranslate::destroyGL() +{ + if (sGridTex) + { + sGridTex = NULL ; + } +} + +//static +void LLManipTranslate::restoreGL() +{ + //generate grid texture + U32 rez = 512; + U32 mip = 0; + + destroyGL() ; + sGridTex = LLViewerTextureManager::getLocalTexture() ; + if(!sGridTex->createGLTexture()) + { + sGridTex = NULL ; + return ; + } + + GLuint* d = new GLuint[rez*rez]; + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex->getTexName(), true); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + + while (rez >= 1) + { + for (U32 i = 0; i < rez*rez; i++) + { + d[i] = 0x00FFFFFF; + } + + U32 subcol = 0xFFFFFFFF; + if (rez >= 4) + { //large grain grid + for (U32 i = 0; i < rez; i++) + { + if (rez <= 16) + { + if (rez == 16) + { + subcol = 0xA0FFFFFF; + } + else if (rez == 8) + { + subcol = 0x80FFFFFF; + } + else + { + subcol = 0x40FFFFFF; + } + } + else + { + subcol = 0xFFFFFFFF; + } + d[i *rez+ 0 ] = subcol; + d[0 *rez+ i ] = subcol; + if (rez >= 32) + { + d[i *rez+ (rez-1)] = subcol; + d[(rez-1) *rez+ i ] = subcol; + } + + if (rez >= 64) + { + subcol = 0xFFFFFFFF; + + if (i > 0 && i < (rez-1)) + { + d[i *rez+ 1 ] = subcol; + d[i *rez+ (rez-2)] = subcol; + d[1 *rez+ i ] = subcol; + d[(rez-2) *rez+ i ] = subcol; + } + } + } + } + + subcol = 0x50A0A0A0; + if (rez >= 128) + { //small grain grid + for (U32 i = 8; i < rez; i+=8) + { + for (U32 j = 2; j < rez-2; j++) + { + d[i *rez+ j] = subcol; + d[j *rez+ i] = subcol; + } + } + } + if (rez >= 64) + { //medium grain grid + if (rez == 64) + { + subcol = 0x50A0A0A0; + } + else + { + subcol = 0xA0D0D0D0; + } + + for (U32 i = 32; i < rez; i+=32) + { + U32 pi = i-1; + for (U32 j = 2; j < rez-2; j++) + { + d[i *rez+ j] = subcol; + d[j *rez+ i] = subcol; + + if (rez > 128) + { + d[pi *rez+ j] = subcol; + d[j *rez+ pi] = subcol; + } + } + } + } + LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_BYTE, d); + rez = rez >> 1; + mip++; + } + delete [] d; +} + + +LLManipTranslate::~LLManipTranslate() +{ +} + + +void LLManipTranslate::handleSelect() +{ + LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); + if (gFloaterTools) + { + gFloaterTools->setStatusText("move"); + } + LLManip::handleSelect(); +} + +bool LLManipTranslate::handleMouseDown(S32 x, S32 y, MASK mask) +{ + bool handled = false; + + // didn't click in any UI object, so must have clicked in the world + if( (mHighlightedPart == LL_X_ARROW || + mHighlightedPart == LL_Y_ARROW || + mHighlightedPart == LL_Z_ARROW || + mHighlightedPart == LL_YZ_PLANE || + mHighlightedPart == LL_XZ_PLANE || + mHighlightedPart == LL_XY_PLANE ) ) + { + handled = handleMouseDownOnPart( x, y, mask ); + } + + return handled; +} + +// Assumes that one of the arrows on an object was hit. +bool LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) +{ + bool can_move = canAffectSelection(); + if (!can_move) + { + return false; + } + + highlightManipulators(x, y); + S32 hit_part = mHighlightedPart; + + if( (hit_part != LL_X_ARROW) && + (hit_part != LL_Y_ARROW) && + (hit_part != LL_Z_ARROW) && + (hit_part != LL_YZ_PLANE) && + (hit_part != LL_XZ_PLANE) && + (hit_part != LL_XY_PLANE) ) + { + return true; + } + + mHelpTextTimer.reset(); + sNumTimesHelpTextShown++; + + LLSelectMgr::getInstance()->getGrid(mGridOrigin, mGridRotation, mGridScale); + + LLSelectMgr::getInstance()->enableSilhouette(false); + + // we just started a drag, so save initial object positions + LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE); + + mManipPart = (EManipPart)hit_part; + mMouseDownX = x; + mMouseDownY = y; + mMouseOutsideSlop = false; + + LLVector3 axis; + + LLSelectNode *selectNode = mObjectSelection->getFirstMoveableNode(true); + + if (!selectNode) + { + // didn't find the object in our selection...oh well + LL_WARNS() << "Trying to translate an unselected object" << LL_ENDL; + return true; + } + + LLViewerObject *selected_object = selectNode->getObject(); + if (!selected_object) + { + // somehow we lost the object! + LL_WARNS() << "Translate manip lost the object, no selected object" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return true; + } + + // Compute unit vectors for arrow hit and a plane through that vector + bool axis_exists = getManipAxis(selected_object, mManipPart, axis); + getManipNormal(selected_object, mManipPart, mManipNormal); + + //LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal()); + // TomY: The above should (?) be identical to the below + LLVector3 select_center_agent = getPivotPoint(); + mSubdivisions = getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale()); + + // if we clicked on a planar manipulator, recenter mouse cursor + if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE) + { + LLCoordGL mouse_pos; + if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(select_center_agent, mouse_pos)) + { + // mouse_pos may be nonsense + LL_WARNS() << "Failed to project object center to screen" << LL_ENDL; + } + else if (gSavedSettings.getBOOL("SnapToMouseCursor")) + { + LLUI::getInstance()->setMousePositionScreen(mouse_pos.mX, mouse_pos.mY); + x = mouse_pos.mX; + y = mouse_pos.mY; + } + } + + LLSelectMgr::getInstance()->updateSelectionCenter(); + LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint()); + getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal); + mDragSelectionStartGlobal = object_start_global; + mCopyMadeThisDrag = false; + + // Route future Mouse messages here preemptively. (Release on mouse up.) + setMouseCapture( true ); + + return true; +} + +bool LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) +{ + // Translation tool only works if mouse button is down. + // Bail out if mouse not down. + if( !hasMouseCapture() ) + { + LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (inactive)" << LL_ENDL; + // Always show cursor + // gViewerWindow->setCursor(UI_CURSOR_ARROW); + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + + highlightManipulators(x, y); + return true; + } + + // Handle auto-rotation if necessary. + LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); + const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD; + const S32 ROTATE_H_MARGIN = world_rect.getWidth() / 20; + const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped; + bool rotated = false; + + // ...build mode moves camera about focus point + if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD) + { + if (x < ROTATE_H_MARGIN) + { + gAgentCamera.cameraOrbitAround(rotate_angle); + rotated = true; + } + else if (x > world_rect.getWidth() - ROTATE_H_MARGIN) + { + gAgentCamera.cameraOrbitAround(-rotate_angle); + rotated = true; + } + } + + // Suppress processing if mouse hasn't actually moved. + // This may cause problems if the camera moves outside of the + // rotation above. + if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated) + { + LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse unmoved)" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return true; + } + mLastHoverMouseX = x; + mLastHoverMouseY = y; + + // Suppress if mouse hasn't moved past the initial slop region + // Reset once we start moving + if( !mMouseOutsideSlop ) + { + if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP ) + { + LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse inside slop)" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return true; + } + else + { + // ...just went outside the slop region + mMouseOutsideSlop = true; + // If holding down shift, leave behind a copy. + if (mask == MASK_COPY) + { + // ...we're trying to make a copy + LLSelectMgr::getInstance()->selectDuplicate(LLVector3::zero, false); + mCopyMadeThisDrag = true; + + // When we make the copy, we don't want to do any other processing. + // If so, the object will also be moved, and the copy will be offset. + LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (made copy)" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + } + } + } + + // Throttle updates to 10 per second. + + LLVector3 axis_f; + LLVector3d axis_d; + + // pick the first object to constrain to grid w/ common origin + // this is so we don't screw up groups + LLSelectNode* selectNode = mObjectSelection->getFirstMoveableNode(true); + if (!selectNode) + { + // somehow we lost the object! + LL_WARNS() << "Translate manip lost the object, no selectNode" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return true; + } + + LLViewerObject* object = selectNode->getObject(); + if (!object) + { + // somehow we lost the object! + LL_WARNS() << "Translate manip lost the object, no object in selectNode" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return true; + } + + // Compute unit vectors for arrow hit and a plane through that vector + bool axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this + + axis_d.setVec(axis_f); + + LLSelectMgr::getInstance()->updateSelectionCenter(); + LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint()); + + mSubdivisions = getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale()); + + // Project the cursor onto that plane + LLVector3d relative_move; + getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\ + relative_move -= mDragCursorStartGlobal; + + // You can't move more than some distance from your original mousedown point. + if (gSavedSettings.getBOOL("LimitDragDistance")) + { + F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance"); + + if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance) + { + LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (too far)" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_NOLOCKED); + return true; + } + } + + F64 axis_magnitude = relative_move * axis_d; // dot product + LLVector3d cursor_point_snap_line; + + F64 off_axis_magnitude; + + getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f); + off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f; + + if (gSavedSettings.getBOOL("SnapEnabled")) + { + if (off_axis_magnitude > mSnapOffsetMeters) + { + mInSnapRegime = true; + LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line); + + F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f; + + F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions); + F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions); + if (relative_snap_dist < snap_dist * 2.f) + { + if (cursor_grid_dist > 0.f) + { + cursor_grid_dist -= relative_snap_dist - snap_dist; + } + else + { + cursor_grid_dist += relative_snap_dist - snap_dist; + } + } + + F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f; + axis_magnitude = cursor_grid_dist - object_start_on_axis; + } + else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE) + { + // subtract offset from object center + LLVector3d cursor_point_global; + getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal ); + cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal); + + // snap to planar grid + LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global); + LLVector3 camera_plane_projection = LLViewerCamera::getInstance()->getAtAxis(); + camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal); + camera_plane_projection.normVec(); + LLVector3 camera_projected_dir = camera_plane_projection; + camera_plane_projection.rotVec(~mGridRotation); + camera_plane_projection.scaleVec(mGridScale); + camera_plane_projection.abs(); + F32 max_grid_scale; + if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] && + camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ]) + { + max_grid_scale = mGridScale.mV[VX]; + } + else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ]) + { + max_grid_scale = mGridScale.mV[VY]; + } + else + { + max_grid_scale = mGridScale.mV[VZ]; + } + + F32 num_subdivisions = getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale); + + F32 grid_scale_a; + F32 grid_scale_b; + LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation; + + switch (mManipPart) + { + case LL_YZ_PLANE: + grid_scale_a = mGridScale.mV[VY] / num_subdivisions; + grid_scale_b = mGridScale.mV[VZ] / num_subdivisions; + cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; + cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; + break; + case LL_XZ_PLANE: + grid_scale_a = mGridScale.mV[VX] / num_subdivisions; + grid_scale_b = mGridScale.mV[VZ] / num_subdivisions; + cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; + cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; + break; + case LL_XY_PLANE: + grid_scale_a = mGridScale.mV[VX] / num_subdivisions; + grid_scale_b = mGridScale.mV[VY] / num_subdivisions; + cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; + cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; + break; + default: + break; + } + cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin; + relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal)); + mInSnapRegime = true; + } + else + { + mInSnapRegime = false; + } + } + else + { + mInSnapRegime = false; + } + + // Clamp to arrow direction + // *FIX: does this apply anymore? + if (!axis_exists) + { + axis_magnitude = relative_move.normVec(); + axis_d.setVec(relative_move); + axis_d.normVec(); + axis_f.setVec(axis_d); + } + + LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply + LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply + + for (LLObjectSelection::iterator iter = mObjectSelection->begin(); + iter != mObjectSelection->end(); iter++) + { + LLSelectNode* selectNode = *iter; + LLViewerObject* object = selectNode->getObject(); + + // Only apply motion to root objects and objects selected + // as "individual". + if (!object->isRootEdit() && !selectNode->mIndividualSelection) + { + continue; + } + + if (!object->isRootEdit()) + { + // child objects should not update if parent is selected + LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); + if (editable_root->isSelected()) + { + // we will be moved properly by our parent, so skip + continue; + } + } + + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); + if (object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced())) + { + // handle attachments in local space + if (object->isAttachment() && object->mDrawable.notNull()) + { + // calculate local version of relative move + LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); + objWorldRotation.transQuat(); + + LLVector3 old_position_local = object->getPosition(); + LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation); + + //RN: I forget, but we need to do this because of snapping which doesn't often result + // in position changes even when the mouse moves + object->setPosition(new_position_local); + rebuild(object); + gAgentAvatarp->clampAttachmentPositions(); + new_position_local = object->getPosition(); + + if (selectNode->mIndividualSelection) + { + // counter-translate child objects if we are moving the root as an individual + object->resetChildrenPosition(old_position_local - new_position_local, true) ; + } + } + else + { + // compute new position to send to simulators, but don't set it yet. + // We need the old position to know which simulator to send the move message to. + LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move; + + // Don't let object centers go too far underground + F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal()); + if (new_position_global.mdV[VZ] < min_height) + { + new_position_global.mdV[VZ] = min_height; + } + + // For safety, cap heights where objects can be dragged + if (new_position_global.mdV[VZ] > MAX_OBJECT_Z) + { + new_position_global.mdV[VZ] = MAX_OBJECT_Z; + } + + // Grass is always drawn on the ground, so clamp its position to the ground + if (object->getPCode() == LL_PCODE_LEGACY_GRASS) + { + new_position_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(new_position_global) + 1.f; + } + + if (object->isRootEdit()) + { + new_position_global = LLWorld::getInstance()->clipToVisibleRegions(object->getPositionGlobal(), new_position_global); + } + + // PR: Only update if changed + LLVector3 old_position_agent = object->getPositionAgent(); + LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global); + if (object->isRootEdit()) + { + // finally, move parent object after children have calculated new offsets + object->setPositionAgent(new_position_agent); + rebuild(object); + } + else + { + LLViewerObject* root_object = object->getRootEdit(); + new_position_agent -= root_object->getPositionAgent(); + new_position_agent = new_position_agent * ~root_object->getRotation(); + object->setPositionParent(new_position_agent, false); + rebuild(object); + } + + if (selectNode->mIndividualSelection) + { + // counter-translate child objects if we are moving the root as an individual + object->resetChildrenPosition(old_position_agent - new_position_agent, true) ; + } + } + selectNode->mLastPositionLocal = object->getPosition(); + } + } + + LLSelectMgr::getInstance()->updateSelectionCenter(); + gAgentCamera.clearFocusObject(); + dialog_refresh_all(); // ??? is this necessary? + + LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (active)" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); + return true; +} + +void LLManipTranslate::highlightManipulators(S32 x, S32 y) +{ + mHighlightedPart = LL_NO_PART; + + if (!mObjectSelection->getObjectCount()) + { + return; + } + + //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); + LLMatrix4 projMatrix = LLViewerCamera::getInstance()->getProjection(); + LLMatrix4 modelView = LLViewerCamera::getInstance()->getModelview(); + + LLVector3 object_position = getPivotPoint(); + + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + + LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); + + LLVector3 relative_camera_dir; + + LLMatrix4 transform; + + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation; + LLVector4 translation(object_position); + transform.initRotTrans(grid_rotation, translation); + LLMatrix4 cfr(OGL_TO_CFR_ROTATION); + transform *= cfr; + LLMatrix4 window_scale; + F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom; + window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f), + LLQuaternion::DEFAULT, + LLVector3::zero); + transform *= window_scale; + } + else + { + relative_camera_dir = (object_position - LLViewerCamera::getInstance()->getOrigin()) * ~grid_rotation; + relative_camera_dir.normVec(); + + transform.initRotTrans(grid_rotation, LLVector4(object_position)); + transform *= modelView; + transform *= projMatrix; + } + + S32 numManips = 0; + + // edges + mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f); + mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f); + mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f); + mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f); + mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f); + mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f); + + mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f); + mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f); + + S32 num_arrow_manips = numManips; + + // planar manipulators + bool planar_manip_yz_visible = false; + bool planar_manip_xz_visible = false; + bool planar_manip_xy_visible = false; + + mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + planar_manip_yz_visible = true; + } + + mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + planar_manip_xz_visible = true; + } + + mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f); + mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); + if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + planar_manip_xy_visible = true; + } + + // Project up to 9 manipulators to screen space 2*X, 2*Y, 2*Z, 3*planes + std::vector<ManipulatorHandle> projected_manipulators; + projected_manipulators.reserve(9); + + for (S32 i = 0; i < num_arrow_manips; i+= 2) + { + LLVector4 projected_start = mManipulatorVertices[i] * transform; + projected_start = projected_start * (1.f / projected_start.mV[VW]); + + LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; + projected_end = projected_end * (1.f / projected_end.mV[VW]); + + ManipulatorHandle projected_manip( + LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), + LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), + MANIPULATOR_IDS[i / 2], + 10.f); // 10 pixel hotspot for arrows + projected_manipulators.push_back(projected_manip); + } + + if (planar_manip_yz_visible) + { + S32 i = num_arrow_manips; + LLVector4 projected_start = mManipulatorVertices[i] * transform; + projected_start = projected_start * (1.f / projected_start.mV[VW]); + + LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; + projected_end = projected_end * (1.f / projected_end.mV[VW]); + + ManipulatorHandle projected_manip( + LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), + LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), + MANIPULATOR_IDS[i / 2], + 20.f); // 20 pixels for planar manipulators + projected_manipulators.push_back(projected_manip); + } + + if (planar_manip_xz_visible) + { + S32 i = num_arrow_manips + 2; + LLVector4 projected_start = mManipulatorVertices[i] * transform; + projected_start = projected_start * (1.f / projected_start.mV[VW]); + + LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; + projected_end = projected_end * (1.f / projected_end.mV[VW]); + + ManipulatorHandle projected_manip( + LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), + LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), + MANIPULATOR_IDS[i / 2], + 20.f); // 20 pixels for planar manipulators + projected_manipulators.push_back(projected_manip); + } + + if (planar_manip_xy_visible) + { + S32 i = num_arrow_manips + 4; + LLVector4 projected_start = mManipulatorVertices[i] * transform; + projected_start = projected_start * (1.f / projected_start.mV[VW]); + + LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; + projected_end = projected_end * (1.f / projected_end.mV[VW]); + + ManipulatorHandle projected_manip( + LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), + LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), + MANIPULATOR_IDS[i / 2], + 20.f); // 20 pixels for planar manipulators + projected_manipulators.push_back(projected_manip); + } + + LLVector2 manip_start_2d; + LLVector2 manip_end_2d; + LLVector2 manip_dir; + LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled(); + F32 half_width = (F32)world_view_rect.getWidth() / 2.f; + F32 half_height = (F32)world_view_rect.getHeight() / 2.f; + LLVector2 mousePos((F32)x - half_width, (F32)y - half_height); + LLVector2 mouse_delta; + + // Keep order consistent with insertion via stable_sort + std::stable_sort( projected_manipulators.begin(), + projected_manipulators.end(), + ClosestToCamera() ); + + std::vector<ManipulatorHandle>::iterator it = projected_manipulators.begin(); + for ( ; it != projected_manipulators.end(); ++it) + { + ManipulatorHandle& manipulator = *it; + { + manip_start_2d.setVec(manipulator.mStartPosition.mV[VX] * half_width, manipulator.mStartPosition.mV[VY] * half_height); + manip_end_2d.setVec(manipulator.mEndPosition.mV[VX] * half_width, manipulator.mEndPosition.mV[VY] * half_height); + manip_dir = manip_end_2d - manip_start_2d; + + mouse_delta = mousePos - manip_start_2d; + + F32 manip_length = manip_dir.normVec(); + + F32 mouse_pos_manip = mouse_delta * manip_dir; + F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip); + + if (mouse_pos_manip > 0.f && + mouse_pos_manip < manip_length && + mouse_dist_manip_squared < manipulator.mHotSpotRadius * manipulator.mHotSpotRadius) + { + mHighlightedPart = manipulator.mManipID; + break; + } + } + } +} + +F32 LLManipTranslate::getMinGridScale() +{ + F32 scale; + switch (mManipPart) + { + case LL_NO_PART: + default: + scale = 1.f; + break; + case LL_X_ARROW: + scale = mGridScale.mV[VX]; + break; + case LL_Y_ARROW: + scale = mGridScale.mV[VY]; + break; + case LL_Z_ARROW: + scale = mGridScale.mV[VZ]; + break; + case LL_YZ_PLANE: + scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]); + break; + case LL_XZ_PLANE: + scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]); + break; + case LL_XY_PLANE: + scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]); + break; + } + + return scale; +} + + +bool LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask) +{ + // first, perform normal processing in case this was a quick-click + handleHover(x, y, mask); + + if(hasMouseCapture()) + { + // make sure arrow colors go back to normal + mManipPart = LL_NO_PART; + LLSelectMgr::getInstance()->enableSilhouette(true); + + // Might have missed last update due to UPDATE_DELAY timing. + LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_POSITION ); + + mInSnapRegime = false; + LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); + //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); + } + + return LLManip::handleMouseUp(x, y, mask); +} + + +void LLManipTranslate::render() +{ + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + F32 zoom = gAgentCamera.mHUDCurZoom; + gGL.scalef(zoom, zoom, zoom); + } + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + renderGuidelines(); + } + { + //LLGLDisable gls_stencil(GL_STENCIL_TEST); + renderTranslationHandles(); + renderSnapGuides(); + } + gGL.popMatrix(); + + renderText(); +} + +void LLManipTranslate::renderSnapGuides() +{ + if (!gSavedSettings.getBOOL("SnapEnabled")) + { + return; + } + + F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision"); + F32 line_alpha = gSavedSettings.getF32("GridOpacity"); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest gls_depth(GL_TRUE); + LLGLDisable gls_cull(GL_CULL_FACE); + LLVector3 translate_axis; + + if (mManipPart == LL_NO_PART) + { + return; + } + + LLSelectNode *first_node = mObjectSelection->getFirstMoveableNode(true); + if (!first_node) + { + return; + } + + updateGridSettings(); + + F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions; + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + + LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); + LLVector3 saved_selection_center = getSavedPivotPoint(); //LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent(); + LLVector3 selection_center = getPivotPoint(); + + LLViewerObject *first_object = first_node->getObject(); + + //pick appropriate projection plane for snap rulers according to relative camera position + if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW) + { + LLVector3 normal; + LLColor4 inner_color; + LLManip::EManipPart temp_manip = mManipPart; + switch (mManipPart) + { + case LL_X_ARROW: + normal.setVec(1,0,0); + inner_color.setVec(0,1,1,line_alpha); + mManipPart = LL_YZ_PLANE; + break; + case LL_Y_ARROW: + normal.setVec(0,1,0); + inner_color.setVec(1,0,1,line_alpha); + mManipPart = LL_XZ_PLANE; + break; + case LL_Z_ARROW: + normal.setVec(0,0,1); + inner_color.setVec(1,1,0,line_alpha); + mManipPart = LL_XY_PLANE; + break; + default: + break; + } + + highlightIntersection(normal, selection_center, grid_rotation, inner_color); + mManipPart = temp_manip; + getManipAxis(first_object, mManipPart, translate_axis); + + LLVector3 at_axis_abs; + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + at_axis_abs = LLVector3::x_axis * ~grid_rotation; + } + else + { + at_axis_abs = saved_selection_center - LLViewerCamera::getInstance()->getOrigin(); + at_axis_abs.normVec(); + + at_axis_abs = at_axis_abs * ~grid_rotation; + } + at_axis_abs.abs(); + + if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ]) + { + if (mManipPart == LL_Y_ARROW) + { + mSnapOffsetAxis = LLVector3::z_axis; + } + else if (mManipPart == LL_Z_ARROW) + { + mSnapOffsetAxis = LLVector3::y_axis; + } + else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ]) + { + mSnapOffsetAxis = LLVector3::z_axis; + } + else + { + mSnapOffsetAxis = LLVector3::y_axis; + } + } + else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ]) + { + if (mManipPart == LL_X_ARROW) + { + mSnapOffsetAxis = LLVector3::z_axis; + } + else if (mManipPart == LL_Z_ARROW) + { + mSnapOffsetAxis = LLVector3::x_axis; + } + else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ]) + { + mSnapOffsetAxis = LLVector3::z_axis; + } + else + { + mSnapOffsetAxis = LLVector3::x_axis; + } + } + else + { + if (mManipPart == LL_X_ARROW) + { + mSnapOffsetAxis = LLVector3::y_axis; + } + else if (mManipPart == LL_Y_ARROW) + { + mSnapOffsetAxis = LLVector3::x_axis; + } + else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY]) + { + mSnapOffsetAxis = LLVector3::y_axis; + } + else + { + mSnapOffsetAxis = LLVector3::x_axis; + } + } + + mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation; + + F32 guide_size_meters; + + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + guide_size_meters = 1.f / gAgentCamera.mHUDCurZoom; + mSnapOffsetMeters = mArrowLengthMeters * 1.5f; + } + else + { + LLVector3 cam_to_selection = getPivotPoint() - LLViewerCamera::getInstance()->getOrigin(); + F32 current_range = cam_to_selection.normVec(); + guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWorldViewHeightRaw() * current_range / LLViewerCamera::getInstance()->getPixelMeterRatio(); + + F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); + F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians + F32 offset_at_camera = tan(apparent_angle) * 1.5f; + F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), LLViewerCamera::getInstance()->getOrigin()); + mSnapOffsetMeters = range * offset_at_camera; + } + + LLVector3 tick_start; + LLVector3 tick_end; + + // how far away from grid origin is the selection along the axis of translation? + F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis; + // find distance to nearest smallest grid unit + F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale); + // how many smallest grid units are we away from largest grid scale? + S32 sub_div_offset = ll_round(fmodf(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale); + S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale)); + + LLGLDepthTest gls_depth(GL_FALSE); + + for (S32 pass = 0; pass < 3; pass++) + { + LLColor4 line_color = setupSnapGuideRenderPass(pass); + LLGLDepthTest gls_depth(pass != 1); + + gGL.begin(LLRender::LINES); + { + LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); + LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); + LLVector3 line_mid = (line_start + line_end) * 0.5f; + + gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + gGL.vertex3fv(line_start.mV); + gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + gGL.vertex3fv(line_mid.mV); + gGL.vertex3fv(line_mid.mV); + gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + gGL.vertex3fv(line_end.mV); + + line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f)); + line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f)); + line_mid = (line_start + line_end) * 0.5f; + + gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + gGL.vertex3fv(line_start.mV); + gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + gGL.vertex3fv(line_mid.mV); + gGL.vertex3fv(line_mid.mV); + gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + gGL.vertex3fv(line_end.mV); + + for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) + { + tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit)); + + //No need check this condition to prevent tick position scaling (FIX MAINT-5207/5208) + //F32 cur_subdivisions = getSubdivisionLevel(tick_start, translate_axis, getMinGridScale()); + /*if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f) + { + continue; + }*/ + + // add in off-axis offset + tick_start += (mSnapOffsetAxis * mSnapOffsetMeters); + + F32 tick_scale = 1.f; + for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f) + { + if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f) + { + break; + } + tick_scale *= 0.7f; + } + +// S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side; +// F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade))); + + tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); + + gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + gGL.vertex3fv(tick_start.mV); + gGL.vertex3fv(tick_end.mV); + + tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + + (translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit)); + tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); + + gGL.vertex3fv(tick_start.mV); + gGL.vertex3fv(tick_end.mV); + } + } + gGL.end(); + + if (mInSnapRegime) + { + LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters; + LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters; + + gGL.begin(LLRender::LINES); + { + gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + + gGL.vertex3fv(line_start.mV); + gGL.vertex3fv(line_end.mV); + } + gGL.end(); + + // draw snap guide arrow + gGL.begin(LLRender::TRIANGLES); + { + gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + + LLVector3 arrow_dir; + LLVector3 arrow_span = translate_axis; + + arrow_dir = -mSnapOffsetAxis; + gGL.vertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV); + gGL.vertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); + gGL.vertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); + + arrow_dir = mSnapOffsetAxis; + gGL.vertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV); + gGL.vertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); + gGL.vertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); + } + gGL.end(); + } + } + + sub_div_offset = ll_round(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale); + + LLVector2 screen_translate_axis(llabs(translate_axis * LLViewerCamera::getInstance()->getLeftAxis()), llabs(translate_axis * LLViewerCamera::getInstance()->getUpAxis())); + screen_translate_axis.normVec(); + + S32 tick_label_spacing = ll_round(screen_translate_axis * sTickLabelSpacing); + + // render tickmark values + for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) + { + LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)); + F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side))); + + F32 tick_scale = 1.f; + for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f) + { + if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f) + { + break; + } + tick_scale *= 0.7f; + } + + if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing))) == 0.f) + { + F32 snap_offset_meters; + + if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f) + { + snap_offset_meters = mSnapOffsetMeters; + } + else + { + snap_offset_meters = -mSnapOffsetMeters; + } + LLVector3 text_origin = selection_center + + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) + + (mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale)); + + LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation; + F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale(); + EGridMode grid_mode = LLSelectMgr::getInstance()->getGridMode(); + F32 text_highlight = 0.8f; + if(i - ll_round(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime) + { + text_highlight = 1.f; + } + + if (grid_mode == GRID_MODE_WORLD) + { + // rescale units to meters from multiple of grid scale + offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]]; + renderTickValue(text_origin, offset_val, std::string("m"), LLColor4(text_highlight, text_highlight, text_highlight, alpha)); + } + else + { + renderTickValue(text_origin, offset_val, std::string("x"), LLColor4(text_highlight, text_highlight, text_highlight, alpha)); + } + } + } + if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD) + { + // render helpful text + if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText) + { + F32 snap_offset_meters_up; + if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f) + { + snap_offset_meters_up = mSnapOffsetMeters; + } + else + { + snap_offset_meters_up = -mSnapOffsetMeters; + } + + LLVector3 selection_center_start = getSavedPivotPoint();//LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent(); + + LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis); + const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); + + std::string help_text = LLTrans::getString("manip_hint1"); + LLColor4 help_text_color = LLColor4::white; + help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + help_text = LLTrans::getString("manip_hint2"); + help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f; + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + } + } + } + else + { + // render gridlines for planar snapping + + F32 u = 0, v = 0; + LLColor4 inner_color; + LLVector3 normal; + LLVector3 grid_center = selection_center - grid_origin; + F32 usc = 1; + F32 vsc = 1; + + grid_center *= ~grid_rotation; + + switch (mManipPart) + { + case LL_YZ_PLANE: + u = grid_center.mV[VY]; + v = grid_center.mV[VZ]; + usc = grid_scale.mV[VY]; + vsc = grid_scale.mV[VZ]; + inner_color.setVec(0,1,1,line_alpha); + normal.setVec(1,0,0); + break; + case LL_XZ_PLANE: + u = grid_center.mV[VX]; + v = grid_center.mV[VZ]; + usc = grid_scale.mV[VX]; + vsc = grid_scale.mV[VZ]; + inner_color.setVec(1,0,1,line_alpha); + normal.setVec(0,1,0); + break; + case LL_XY_PLANE: + u = grid_center.mV[VX]; + v = grid_center.mV[VY]; + usc = grid_scale.mV[VX]; + vsc = grid_scale.mV[VY]; + inner_color.setVec(1,1,0,line_alpha); + normal.setVec(0,0,1); + break; + default: + break; + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + highlightIntersection(normal, selection_center, grid_rotation, inner_color); + + gGL.pushMatrix(); + + F32 x,y,z,angle_radians; + grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); + gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); + + F32 sz = mGridSizeMeters; + F32 tiles = sz; + + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.pushMatrix(); + usc = 1.0f/usc; + vsc = 1.0f/vsc; + + while (usc > vsc*4.0f) + { + usc *= 0.5f; + } + while (vsc > usc * 4.0f) + { + vsc *= 0.5f; + } + + gGL.scalef(usc, vsc, 1.0f); + gGL.translatef(u, v, 0); + + float a = line_alpha; + + { + //draw grid behind objects + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + + { + //LLGLDisable stencil(GL_STENCIL_TEST); + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName()); + gGL.flush(); + gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); + renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f); + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + { + //draw black overlay + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f); + + //draw grid top + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName()); + renderGrid(u,v,tiles,1,1,1,a); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + } + + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + renderGuidelines(); + } + + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); + gGL.flush(); + + switch (mManipPart) + { + case LL_YZ_PLANE: + renderGuidelines(false, true, true); + break; + case LL_XZ_PLANE: + renderGuidelines(true, false, true); + break; + case LL_XY_PLANE: + renderGuidelines(true, true, false); + break; + default: + break; + } + gGL.flush(); + } + } + } + } +} + +void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a) +{ + F32 d = size*0.5f; + + for (F32 xx = -size-d; xx < size+d; xx += d) + { + gGL.begin(LLRender::TRIANGLE_STRIP); + for (F32 yy = -size-d; yy < size+d; yy += d) + { + float dx, dy, da; + + dx = xx; dy = yy; + da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; + gGL.texCoord2f(dx, dy); + renderGridVert(dx,dy,r,g,b,da); + + dx = xx+d; dy = yy; + da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; + gGL.texCoord2f(dx, dy); + renderGridVert(dx,dy,r,g,b,da); + + dx = xx; dy = yy+d; + da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; + gGL.texCoord2f(dx, dy); + renderGridVert(dx,dy,r,g,b,da); + + dx = xx+d; dy = yy+d; + da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; + gGL.texCoord2f(dx, dy); + renderGridVert(dx,dy,r,g,b,da); + } + gGL.end(); + } + + +} + +void LLManipTranslate::highlightIntersection(LLVector3 normal, + LLVector3 selection_center, + LLQuaternion grid_rotation, + LLColor4 inner_color) +{ +#if 0 // DEPRECATED + if (!gSavedSettings.getBOOL("GridCrossSections")) + { + return; + } + + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + + static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY }; + static const U32 num_types = LL_ARRAY_SIZE(types); + + GLuint stencil_mask = 0xFFFFFFFF; + //stencil in volumes + + gGL.flush(); + + if (shader) + { + gClipProgram.bind(); + } + + { + //glStencilMask(stencil_mask); //deprecated + //glClearStencil(1); + //glClear(GL_STENCIL_BUFFER_BIT); + LLGLEnable cull_face(GL_CULL_FACE); + //LLGLEnable stencil(GL_STENCIL_TEST); + LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS); + //glStencilFunc(GL_ALWAYS, 0, stencil_mask); + gGL.setColorMask(false, false); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.diffuseColor4f(1,1,1,1); + + //setup clip plane + normal = normal * grid_rotation; + if (normal * (LLViewerCamera::getInstance()->getOrigin()-selection_center) < 0) + { + normal = -normal; + } + F32 d = -(selection_center * normal); + glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d ); + + gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane); + + static LLStaticHashedString sClipPlane("clip_plane"); + gClipProgram.uniform4fv(sClipPlane, 1, plane.v); + + bool particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES); + bool clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS); + + if (particles) + { + LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES); + } + if (clouds) + { + LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS); + } + + //stencil in volumes + //glStencilOp(GL_INCR, GL_INCR, GL_INCR); + glCullFace(GL_FRONT); + for (U32 i = 0; i < num_types; i++) + { + gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, false); + } + + //glStencilOp(GL_DECR, GL_DECR, GL_DECR); + glCullFace(GL_BACK); + for (U32 i = 0; i < num_types; i++) + { + gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, false); + } + + if (particles) + { + LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES); + } + if (clouds) + { + LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS); + } + + gGL.setColorMask(true, false); + } + gGL.color4f(1,1,1,1); + + gGL.pushMatrix(); + + F32 x,y,z,angle_radians; + grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); + gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); + + F32 sz = mGridSizeMeters; + F32 tiles = sz; + + if (shader) + { + shader->bind(); + } + + if (shader) + { + shader->bind(); + } + + //draw volume/plane intersections + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest depth(GL_FALSE); + //LLGLEnable stencil(GL_STENCIL_TEST); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glStencilFunc(GL_EQUAL, 0, stencil_mask); + renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f); + } + + glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); + glStencilMask(0xFFFFFFFF); + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + + gGL.popMatrix(); +#endif +} + +void LLManipTranslate::renderText() +{ + if (mObjectSelection->getRootObjectCount() && !mObjectSelection->isAttachment()) + { + LLVector3 pos = getPivotPoint(); + renderXYZ(pos); + } + else + { + const bool children_ok = true; + LLViewerObject* objectp = mObjectSelection->getFirstRootObject(children_ok); + if (objectp) + { + renderXYZ(objectp->getPositionEdit()); + } + } +} + +void LLManipTranslate::renderTranslationHandles() +{ + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + LLGLDepthTest gls_depth(GL_FALSE); + + LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); + LLVector3 at_axis; + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + at_axis = LLVector3::x_axis * ~grid_rotation; + } + else + { + at_axis = LLViewerCamera::getInstance()->getAtAxis() * ~grid_rotation; + } + + if (at_axis.mV[VX] > 0.f) + { + mPlaneManipPositions.mV[VX] = 1.f; + } + else + { + mPlaneManipPositions.mV[VX] = -1.f; + } + + if (at_axis.mV[VY] > 0.f) + { + mPlaneManipPositions.mV[VY] = 1.f; + } + else + { + mPlaneManipPositions.mV[VY] = -1.f; + } + + if (at_axis.mV[VZ] > 0.f) + { + mPlaneManipPositions.mV[VZ] = 1.f; + } + else + { + mPlaneManipPositions.mV[VZ] = -1.f; + } + + LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(true); + if (!first_object) return; + + LLVector3 selection_center = getPivotPoint(); + + // Drag handles + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWorldViewHeightRaw(); + mArrowLengthMeters /= gAgentCamera.mHUDCurZoom; + } + else + { + LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent(); + F32 range = dist_vec(camera_pos_agent, selection_center); + F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center); + + // Don't draw handles if you're too far away + if (gSavedSettings.getBOOL("LimitSelectDistance")) + { + if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance")) + { + return; + } + } + + if (range > 0.001f) + { + // range != zero + F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); + F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians + mArrowLengthMeters = range * tan(apparent_angle); + } + else + { + // range == zero + mArrowLengthMeters = 1.0f; + } + } + //Assume that UI scale factor is equivalent for X and Y axis + F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX]; + mArrowLengthMeters *= ui_scale_factor; + + mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f; + mGridSizeMeters = gSavedSettings.getF32("GridDrawSize"); + mConeSize = mArrowLengthMeters / 4.f; + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + { + gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); + + F32 angle_radians, x, y, z; + grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); + + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); + + LLQuaternion invRotation = grid_rotation; + invRotation.conjQuat(); + + LLVector3 relative_camera_dir; + + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + relative_camera_dir = LLVector3::x_axis * invRotation; + } + else + { + relative_camera_dir = (selection_center - LLViewerCamera::getInstance()->getOrigin()) * invRotation; + } + relative_camera_dir.normVec(); + + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDisable cull_face(GL_CULL_FACE); + + LLColor4 color1; + LLColor4 color2; + + // update manipulator sizes + for (S32 index = 0; index < 3; index++) + { + if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW) + { + mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + } + else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE) + { + mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + } + else + { + mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); + } + } + + if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + // render YZ plane manipulator + gGL.pushMatrix(); + gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters); + gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]); + if (mHighlightedPart == LL_YZ_PLANE) + { + color1.setVec(0.f, 1.f, 0.f, 1.f); + color2.setVec(0.f, 0.f, 1.f, 1.f); + } + else + { + color1.setVec(0.f, 1.f, 0.f, 0.6f); + color2.setVec(0.f, 0.f, 1.f, 0.6f); + } + gGL.begin(LLRender::TRIANGLES); + { + gGL.color4fv(color1.mV); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f)); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + + gGL.color4fv(color2.mV); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); + } + gGL.end(); + + LLUI::setLineWidth(3.0f); + gGL.begin(LLRender::LINES); + { + gGL.color4f(0.f, 0.f, 0.f, 0.3f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f); + + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); + } + gGL.end(); + LLUI::setLineWidth(1.0f); + gGL.popMatrix(); + } + + if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + // render XZ plane manipulator + gGL.pushMatrix(); + gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters); + gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]); + if (mHighlightedPart == LL_XZ_PLANE) + { + color1.setVec(0.f, 0.f, 1.f, 1.f); + color2.setVec(1.f, 0.f, 0.f, 1.f); + } + else + { + color1.setVec(0.f, 0.f, 1.f, 0.6f); + color2.setVec(1.f, 0.f, 0.f, 0.6f); + } + + gGL.begin(LLRender::TRIANGLES); + { + gGL.color4fv(color1.mV); + gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); + + gGL.color4fv(color2.mV); + gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); + gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f)); + gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); + } + gGL.end(); + + LLUI::setLineWidth(3.0f); + gGL.begin(LLRender::LINES); + { + gGL.color4f(0.f, 0.f, 0.f, 0.3f); + gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f); + gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f); + + gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); + gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); + gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); + } + gGL.end(); + LLUI::setLineWidth(1.0f); + + gGL.popMatrix(); + } + + if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT) + { + // render XY plane manipulator + gGL.pushMatrix(); + gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + +/* Y + ^ + v1 + | \ + |<- v0 + | /| \ + v2__v__v3 > X +*/ + LLVector3 v0,v1,v2,v3; +#if 0 + // This should theoretically work but looks off; could be tuned later -SJB + gGL.translatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f); + v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); + v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f); + v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); + v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); +#else + gGL.translatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f); + v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); + v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f); + v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); + v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); +#endif + gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]); + if (mHighlightedPart == LL_XY_PLANE) + { + color1.setVec(1.f, 0.f, 0.f, 1.f); + color2.setVec(0.f, 1.f, 0.f, 1.f); + } + else + { + color1.setVec(0.8f, 0.f, 0.f, 0.6f); + color2.setVec(0.f, 0.8f, 0.f, 0.6f); + } + + gGL.begin(LLRender::TRIANGLES); + { + gGL.color4fv(color1.mV); + gGL.vertex3fv(v0.mV); + gGL.vertex3fv(v1.mV); + gGL.vertex3fv(v2.mV); + + gGL.color4fv(color2.mV); + gGL.vertex3fv(v2.mV); + gGL.vertex3fv(v3.mV); + gGL.vertex3fv(v0.mV); + } + gGL.end(); + + LLUI::setLineWidth(3.0f); + gGL.begin(LLRender::LINES); + { + gGL.color4f(0.f, 0.f, 0.f, 0.3f); + LLVector3 v12 = (v1 + v2) * .5f; + gGL.vertex3fv(v0.mV); + gGL.vertex3fv(v12.mV); + gGL.vertex3fv(v12.mV); + gGL.vertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV); + gGL.vertex3fv(v12.mV); + gGL.vertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV); + + LLVector3 v23 = (v2 + v3) * .5f; + gGL.vertex3fv(v0.mV); + gGL.vertex3fv(v23.mV); + gGL.vertex3fv(v23.mV); + gGL.vertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV); + gGL.vertex3fv(v23.mV); + gGL.vertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV); + } + gGL.end(); + LLUI::setLineWidth(1.0f); + + gGL.popMatrix(); + } + } + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // Since we draw handles with depth testing off, we need to draw them in the + // proper depth order. + + // Copied from LLDrawable::updateGeometry + LLVector3 pos_agent = first_object->getPositionAgent(); + LLVector3 camera_agent = gAgentCamera.getCameraPositionAgent(); + LLVector3 headPos = pos_agent - camera_agent; + + LLVector3 orientWRTHead = headPos * invRotation; + + // Find nearest vertex + U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) + + (orientWRTHead.mV[1] < 0.0f ? 2 : 0) + + (orientWRTHead.mV[2] < 0.0f ? 4 : 0); + + // opposite faces on Linden cubes: + // 0 & 5 + // 1 & 3 + // 2 & 4 + + // Table of order to draw faces, based on nearest vertex + static U32 face_list[8][NUM_AXES*2] = { + { 2,0,1, 4,5,3 }, // v6 F201 F453 + { 2,0,3, 4,5,1 }, // v7 F203 F451 + { 4,0,1, 2,5,3 }, // v5 F401 F253 + { 4,0,3, 2,5,1 }, // v4 F403 F251 + { 2,5,1, 4,0,3 }, // v2 F251 F403 + { 2,5,3, 4,0,1 }, // v3 F253 F401 + { 4,5,1, 2,0,3 }, // v1 F451 F203 + { 4,5,3, 2,0,1 }, // v0 F453 F201 + }; + static const EManipPart which_arrow[6] = { + LL_Z_ARROW, + LL_X_ARROW, + LL_Y_ARROW, + LL_X_ARROW, + LL_Y_ARROW, + LL_Z_ARROW}; + + // draw arrows for deeper faces first, closer faces last + LLVector3 camera_axis; + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + camera_axis = LLVector3::x_axis; + } + else + { + camera_axis.setVec(gAgentCamera.getCameraPositionAgent() - first_object->getPositionAgent()); + } + + for (U32 i = 0; i < NUM_AXES*2; i++) + { + U32 face = face_list[nearest][i]; + + LLVector3 arrow_axis; + getManipAxis(first_object, which_arrow[face], arrow_axis); + + renderArrow(which_arrow[face], + mManipPart, + (face >= 3) ? -mConeSize : mConeSize, + (face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters, + mConeSize, + false); + } + } + } + gGL.popMatrix(); +} + + +void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, bool reverse_direction) +{ + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLEnable gls_blend(GL_BLEND); + + for (S32 pass = 1; pass <= 2; pass++) + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER); + gGL.pushMatrix(); + + S32 index = 0; + + index = ARROW_TO_AXIS[which_arrow]; + + // assign a color for this arrow + LLColor4 color; // black + if (which_arrow == selected_arrow || which_arrow == mHighlightedPart) + { + color.mV[index] = (pass == 1) ? 1.f : 0.5f; + } + else if (selected_arrow != LL_NO_PART) + { + color.mV[VALPHA] = 0.f; + } + else + { + color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue + color.mV[VALPHA] = 0.6f; + } + gGL.color4fv( color.mV ); + + LLVector3 vec; + + { + LLUI::setLineWidth(2.0f); + gGL.begin(LLRender::LINES); + vec.mV[index] = box_size; + gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); + + vec.mV[index] = arrow_size; + gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); + gGL.end(); + LLUI::setLineWidth(1.0f); + } + + gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]); + gGL.scalef(handle_size, handle_size, handle_size); + + F32 rot = 0.0f; + LLVector3 axis; + + switch(which_arrow) + { + case LL_X_ARROW: + rot = reverse_direction ? -90.0f : 90.0f; + axis.mV[1] = 1.0f; + break; + case LL_Y_ARROW: + rot = reverse_direction ? 90.0f : -90.0f; + axis.mV[0] = 1.0f; + break; + case LL_Z_ARROW: + rot = reverse_direction ? 180.0f : 0.0f; + axis.mV[0] = 1.0f; + break; + default: + LL_ERRS() << "renderArrow called with bad arrow " << which_arrow << LL_ENDL; + break; + } + + gGL.diffuseColor4fv(color.mV); + gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); + gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); + + gCone.render(); + + gGL.popMatrix(); + } +} + +void LLManipTranslate::renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha) +{ + gGL.color4f(r, g, b, alpha); + switch (mManipPart) + { + case LL_YZ_PLANE: + gGL.vertex3f(0, x_trans, y_trans); + break; + case LL_XZ_PLANE: + gGL.vertex3f(x_trans, 0, y_trans); + break; + case LL_XY_PLANE: + gGL.vertex3f(x_trans, y_trans, 0); + break; + default: + gGL.vertex3f(0,0,0); + break; + } + +} + +// virtual +bool LLManipTranslate::canAffectSelection() +{ + bool can_move = mObjectSelection->getObjectCount() != 0; + if (can_move) + { + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* objectp) + { + LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit(); + return objectp->permMove() && !objectp->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); + } + } func; + can_move = mObjectSelection->applyToObjects(&func); + } + return can_move; +} |