diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llmaniptranslate.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r-- | indra/newview/llmaniptranslate.cpp | 4598 |
1 files changed, 2299 insertions, 2299 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 626de93a20..7d0fc912d3 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1,2299 +1,2299 @@ -/** - * @file llmaniptranslate.cpp - * @brief LLManipTranslate class implementation - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/** - * Positioning tool - */ - -#include "llviewerprecompiledheaders.h" - -#include "llmaniptranslate.h" - -#include "llgl.h" -#include "llrender.h" - -#include "llagent.h" -#include "llagentcamera.h" -#include "llbbox.h" -#include "llbox.h" -#include "llviewercontrol.h" -#include "llcriticaldamp.h" -#include "llcylinder.h" -#include "lldrawable.h" -#include "llfloatertools.h" -#include "llfontgl.h" -#include "llglheaders.h" -#include "llhudrender.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llrendersphere.h" -#include "llstatusbar.h" -#include "lltoolmgr.h" -#include "llviewercamera.h" -#include "llviewerjoint.h" -#include "llviewerobject.h" -#include "llviewerwindow.h" -#include "llvoavatarself.h" -#include "llworld.h" -#include "llui.h" -#include "pipeline.h" -#include "llviewershadermgr.h" -#include "lltrans.h" - -const S32 NUM_AXES = 3; -const S32 MOUSE_DRAG_SLOP = 2; // pixels -const F32 SELECTED_ARROW_SCALE = 1.3f; -const F32 MANIPULATOR_HOTSPOT_START = 0.2f; -const F32 MANIPULATOR_HOTSPOT_END = 1.2f; -const F32 SNAP_GUIDE_SCREEN_SIZE = 0.7f; -const F32 MIN_PLANE_MANIP_DOT_PRODUCT = 0.25f; -const F32 PLANE_TICK_SIZE = 0.4f; -const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f; -const F32 SNAP_ARROW_SCALE = 0.7f; - -static LLPointer<LLViewerTexture> sGridTex = NULL ; - -const LLManip::EManipPart MANIPULATOR_IDS[9] = -{ - LLManip::LL_X_ARROW, - LLManip::LL_Y_ARROW, - LLManip::LL_Z_ARROW, - LLManip::LL_X_ARROW, - LLManip::LL_Y_ARROW, - LLManip::LL_Z_ARROW, - LLManip::LL_YZ_PLANE, - LLManip::LL_XZ_PLANE, - LLManip::LL_XY_PLANE -}; - -const U32 ARROW_TO_AXIS[4] = -{ - VX, - VX, - VY, - VZ -}; - -// Sort manipulator handles by their screen-space projection -struct ClosestToCamera -{ - bool operator()(const LLManipTranslate::ManipulatorHandle& a, - const LLManipTranslate::ManipulatorHandle& b) const - { - return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ]; - } -}; - -LLManipTranslate::LLManipTranslate( LLToolComposite* composite ) -: LLManip( std::string("Move"), composite ), - mLastHoverMouseX(-1), - mLastHoverMouseY(-1), - mMouseOutsideSlop(false), - mCopyMadeThisDrag(false), - mMouseDownX(-1), - mMouseDownY(-1), - mAxisArrowLength(50), - mConeSize(0), - mArrowLengthMeters(0.f), - mGridSizeMeters(1.f), - mPlaneManipOffsetMeters(0.f), - mUpdateTimer(), - mSnapOffsetMeters(0.f), - mSubdivisions(10.f), - mInSnapRegime(false), - mArrowScales(1.f, 1.f, 1.f), - mPlaneScales(1.f, 1.f, 1.f), - mPlaneManipPositions(1.f, 1.f, 1.f, 1.f) -{ - if (sGridTex.isNull()) - { - restoreGL(); - } -} - -//static -U32 LLManipTranslate::getGridTexName() -{ - if(sGridTex.isNull()) - { - restoreGL() ; - } - - return sGridTex.isNull() ? 0 : sGridTex->getTexName() ; -} - -//static -void LLManipTranslate::destroyGL() -{ - if (sGridTex) - { - sGridTex = NULL ; - } -} - -//static -void LLManipTranslate::restoreGL() -{ - //generate grid texture - U32 rez = 512; - U32 mip = 0; - - destroyGL() ; - sGridTex = LLViewerTextureManager::getLocalTexture() ; - if(!sGridTex->createGLTexture()) - { - sGridTex = NULL ; - return ; - } - - GLuint* d = new GLuint[rez*rez]; - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex->getTexName(), true); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - - while (rez >= 1) - { - for (U32 i = 0; i < rez*rez; i++) - { - d[i] = 0x00FFFFFF; - } - - U32 subcol = 0xFFFFFFFF; - if (rez >= 4) - { //large grain grid - for (U32 i = 0; i < rez; i++) - { - if (rez <= 16) - { - if (rez == 16) - { - subcol = 0xA0FFFFFF; - } - else if (rez == 8) - { - subcol = 0x80FFFFFF; - } - else - { - subcol = 0x40FFFFFF; - } - } - else - { - subcol = 0xFFFFFFFF; - } - d[i *rez+ 0 ] = subcol; - d[0 *rez+ i ] = subcol; - if (rez >= 32) - { - d[i *rez+ (rez-1)] = subcol; - d[(rez-1) *rez+ i ] = subcol; - } - - if (rez >= 64) - { - subcol = 0xFFFFFFFF; - - if (i > 0 && i < (rez-1)) - { - d[i *rez+ 1 ] = subcol; - d[i *rez+ (rez-2)] = subcol; - d[1 *rez+ i ] = subcol; - d[(rez-2) *rez+ i ] = subcol; - } - } - } - } - - subcol = 0x50A0A0A0; - if (rez >= 128) - { //small grain grid - for (U32 i = 8; i < rez; i+=8) - { - for (U32 j = 2; j < rez-2; j++) - { - d[i *rez+ j] = subcol; - d[j *rez+ i] = subcol; - } - } - } - if (rez >= 64) - { //medium grain grid - if (rez == 64) - { - subcol = 0x50A0A0A0; - } - else - { - subcol = 0xA0D0D0D0; - } - - for (U32 i = 32; i < rez; i+=32) - { - U32 pi = i-1; - for (U32 j = 2; j < rez-2; j++) - { - d[i *rez+ j] = subcol; - d[j *rez+ i] = subcol; - - if (rez > 128) - { - d[pi *rez+ j] = subcol; - d[j *rez+ pi] = subcol; - } - } - } - } - LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_BYTE, d); - rez = rez >> 1; - mip++; - } - delete [] d; -} - - -LLManipTranslate::~LLManipTranslate() -{ -} - - -void LLManipTranslate::handleSelect() -{ - LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); - if (gFloaterTools) - { - gFloaterTools->setStatusText("move"); - } - LLManip::handleSelect(); -} - -bool LLManipTranslate::handleMouseDown(S32 x, S32 y, MASK mask) -{ - bool handled = false; - - // didn't click in any UI object, so must have clicked in the world - if( (mHighlightedPart == LL_X_ARROW || - mHighlightedPart == LL_Y_ARROW || - mHighlightedPart == LL_Z_ARROW || - mHighlightedPart == LL_YZ_PLANE || - mHighlightedPart == LL_XZ_PLANE || - mHighlightedPart == LL_XY_PLANE ) ) - { - handled = handleMouseDownOnPart( x, y, mask ); - } - - return handled; -} - -// Assumes that one of the arrows on an object was hit. -bool LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) -{ - bool can_move = canAffectSelection(); - if (!can_move) - { - return false; - } - - highlightManipulators(x, y); - S32 hit_part = mHighlightedPart; - - if( (hit_part != LL_X_ARROW) && - (hit_part != LL_Y_ARROW) && - (hit_part != LL_Z_ARROW) && - (hit_part != LL_YZ_PLANE) && - (hit_part != LL_XZ_PLANE) && - (hit_part != LL_XY_PLANE) ) - { - return true; - } - - mHelpTextTimer.reset(); - sNumTimesHelpTextShown++; - - LLSelectMgr::getInstance()->getGrid(mGridOrigin, mGridRotation, mGridScale); - - LLSelectMgr::getInstance()->enableSilhouette(false); - - // we just started a drag, so save initial object positions - LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE); - - mManipPart = (EManipPart)hit_part; - mMouseDownX = x; - mMouseDownY = y; - mMouseOutsideSlop = false; - - LLVector3 axis; - - LLSelectNode *selectNode = mObjectSelection->getFirstMoveableNode(true); - - if (!selectNode) - { - // didn't find the object in our selection...oh well - LL_WARNS() << "Trying to translate an unselected object" << LL_ENDL; - return true; - } - - LLViewerObject *selected_object = selectNode->getObject(); - if (!selected_object) - { - // somehow we lost the object! - LL_WARNS() << "Translate manip lost the object, no selected object" << LL_ENDL; - gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); - return true; - } - - // Compute unit vectors for arrow hit and a plane through that vector - bool axis_exists = getManipAxis(selected_object, mManipPart, axis); - getManipNormal(selected_object, mManipPart, mManipNormal); - - //LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal()); - // TomY: The above should (?) be identical to the below - LLVector3 select_center_agent = getPivotPoint(); - mSubdivisions = getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale()); - - // if we clicked on a planar manipulator, recenter mouse cursor - if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE) - { - LLCoordGL mouse_pos; - if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(select_center_agent, mouse_pos)) - { - // mouse_pos may be nonsense - LL_WARNS() << "Failed to project object center to screen" << LL_ENDL; - } - else if (gSavedSettings.getBOOL("SnapToMouseCursor")) - { - LLUI::getInstance()->setMousePositionScreen(mouse_pos.mX, mouse_pos.mY); - x = mouse_pos.mX; - y = mouse_pos.mY; - } - } - - LLSelectMgr::getInstance()->updateSelectionCenter(); - LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint()); - getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal); - mDragSelectionStartGlobal = object_start_global; - mCopyMadeThisDrag = false; - - // Route future Mouse messages here preemptively. (Release on mouse up.) - setMouseCapture( true ); - - return true; -} - -bool LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) -{ - // Translation tool only works if mouse button is down. - // Bail out if mouse not down. - if( !hasMouseCapture() ) - { - LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (inactive)" << LL_ENDL; - // Always show cursor - // gViewerWindow->setCursor(UI_CURSOR_ARROW); - gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); - - highlightManipulators(x, y); - return true; - } - - // Handle auto-rotation if necessary. - LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); - const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD; - const S32 ROTATE_H_MARGIN = world_rect.getWidth() / 20; - const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped; - bool rotated = false; - - // ...build mode moves camera about focus point - if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD) - { - if (x < ROTATE_H_MARGIN) - { - gAgentCamera.cameraOrbitAround(rotate_angle); - rotated = true; - } - else if (x > world_rect.getWidth() - ROTATE_H_MARGIN) - { - gAgentCamera.cameraOrbitAround(-rotate_angle); - rotated = true; - } - } - - // Suppress processing if mouse hasn't actually moved. - // This may cause problems if the camera moves outside of the - // rotation above. - if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated) - { - LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse unmoved)" << LL_ENDL; - gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); - return true; - } - mLastHoverMouseX = x; - mLastHoverMouseY = y; - - // Suppress if mouse hasn't moved past the initial slop region - // Reset once we start moving - if( !mMouseOutsideSlop ) - { - if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP ) - { - LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse inside slop)" << LL_ENDL; - gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); - return true; - } - else - { - // ...just went outside the slop region - mMouseOutsideSlop = true; - // If holding down shift, leave behind a copy. - if (mask == MASK_COPY) - { - // ...we're trying to make a copy - LLSelectMgr::getInstance()->selectDuplicate(LLVector3::zero, false); - mCopyMadeThisDrag = true; - - // When we make the copy, we don't want to do any other processing. - // If so, the object will also be moved, and the copy will be offset. - LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (made copy)" << LL_ENDL; - gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); - } - } - } - - // Throttle updates to 10 per second. - - LLVector3 axis_f; - LLVector3d axis_d; - - // pick the first object to constrain to grid w/ common origin - // this is so we don't screw up groups - LLSelectNode* selectNode = mObjectSelection->getFirstMoveableNode(true); - if (!selectNode) - { - // somehow we lost the object! - LL_WARNS() << "Translate manip lost the object, no selectNode" << LL_ENDL; - gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); - return true; - } - - LLViewerObject* object = selectNode->getObject(); - if (!object) - { - // somehow we lost the object! - LL_WARNS() << "Translate manip lost the object, no object in selectNode" << LL_ENDL; - gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); - return true; - } - - // Compute unit vectors for arrow hit and a plane through that vector - bool axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this - - axis_d.setVec(axis_f); - - LLSelectMgr::getInstance()->updateSelectionCenter(); - LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint()); - - mSubdivisions = getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale()); - - // Project the cursor onto that plane - LLVector3d relative_move; - getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\ - relative_move -= mDragCursorStartGlobal; - - // You can't move more than some distance from your original mousedown point. - if (gSavedSettings.getBOOL("LimitDragDistance")) - { - F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance"); - - if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance) - { - LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (too far)" << LL_ENDL; - gViewerWindow->setCursor(UI_CURSOR_NOLOCKED); - return true; - } - } - - F64 axis_magnitude = relative_move * axis_d; // dot product - LLVector3d cursor_point_snap_line; - - F64 off_axis_magnitude; - - getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f); - off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f; - - if (gSavedSettings.getBOOL("SnapEnabled")) - { - if (off_axis_magnitude > mSnapOffsetMeters) - { - mInSnapRegime = true; - LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line); - - F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f; - - F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions); - F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions); - if (relative_snap_dist < snap_dist * 2.f) - { - if (cursor_grid_dist > 0.f) - { - cursor_grid_dist -= relative_snap_dist - snap_dist; - } - else - { - cursor_grid_dist += relative_snap_dist - snap_dist; - } - } - - F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f; - axis_magnitude = cursor_grid_dist - object_start_on_axis; - } - else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE) - { - // subtract offset from object center - LLVector3d cursor_point_global; - getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal ); - cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal); - - // snap to planar grid - LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global); - LLVector3 camera_plane_projection = LLViewerCamera::getInstance()->getAtAxis(); - camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal); - camera_plane_projection.normVec(); - LLVector3 camera_projected_dir = camera_plane_projection; - camera_plane_projection.rotVec(~mGridRotation); - camera_plane_projection.scaleVec(mGridScale); - camera_plane_projection.abs(); - F32 max_grid_scale; - if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] && - camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ]) - { - max_grid_scale = mGridScale.mV[VX]; - } - else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ]) - { - max_grid_scale = mGridScale.mV[VY]; - } - else - { - max_grid_scale = mGridScale.mV[VZ]; - } - - F32 num_subdivisions = getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale); - - F32 grid_scale_a; - F32 grid_scale_b; - LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation; - - switch (mManipPart) - { - case LL_YZ_PLANE: - grid_scale_a = mGridScale.mV[VY] / num_subdivisions; - grid_scale_b = mGridScale.mV[VZ] / num_subdivisions; - cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; - cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; - break; - case LL_XZ_PLANE: - grid_scale_a = mGridScale.mV[VX] / num_subdivisions; - grid_scale_b = mGridScale.mV[VZ] / num_subdivisions; - cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; - cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; - break; - case LL_XY_PLANE: - grid_scale_a = mGridScale.mV[VX] / num_subdivisions; - grid_scale_b = mGridScale.mV[VY] / num_subdivisions; - cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; - cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; - break; - default: - break; - } - cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin; - relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal)); - mInSnapRegime = true; - } - else - { - mInSnapRegime = false; - } - } - else - { - mInSnapRegime = false; - } - - // Clamp to arrow direction - // *FIX: does this apply anymore? - if (!axis_exists) - { - axis_magnitude = relative_move.normVec(); - axis_d.setVec(relative_move); - axis_d.normVec(); - axis_f.setVec(axis_d); - } - - LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply - LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply - - for (LLObjectSelection::iterator iter = mObjectSelection->begin(); - iter != mObjectSelection->end(); iter++) - { - LLSelectNode* selectNode = *iter; - LLViewerObject* object = selectNode->getObject(); - - // Only apply motion to root objects and objects selected - // as "individual". - if (!object->isRootEdit() && !selectNode->mIndividualSelection) - { - continue; - } - - if (!object->isRootEdit()) - { - // child objects should not update if parent is selected - LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); - if (editable_root->isSelected()) - { - // we will be moved properly by our parent, so skip - continue; - } - } - - LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); - if (object->permMove() && !object->isPermanentEnforced() && - ((root_object == NULL) || !root_object->isPermanentEnforced())) - { - // handle attachments in local space - if (object->isAttachment() && object->mDrawable.notNull()) - { - // calculate local version of relative move - LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); - objWorldRotation.transQuat(); - - LLVector3 old_position_local = object->getPosition(); - LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation); - - //RN: I forget, but we need to do this because of snapping which doesn't often result - // in position changes even when the mouse moves - object->setPosition(new_position_local); - rebuild(object); - gAgentAvatarp->clampAttachmentPositions(); - new_position_local = object->getPosition(); - - if (selectNode->mIndividualSelection) - { - // counter-translate child objects if we are moving the root as an individual - object->resetChildrenPosition(old_position_local - new_position_local, true) ; - } - } - else - { - // compute new position to send to simulators, but don't set it yet. - // We need the old position to know which simulator to send the move message to. - LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move; - - // Don't let object centers go too far underground - F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal()); - if (new_position_global.mdV[VZ] < min_height) - { - new_position_global.mdV[VZ] = min_height; - } - - // For safety, cap heights where objects can be dragged - if (new_position_global.mdV[VZ] > MAX_OBJECT_Z) - { - new_position_global.mdV[VZ] = MAX_OBJECT_Z; - } - - // Grass is always drawn on the ground, so clamp its position to the ground - if (object->getPCode() == LL_PCODE_LEGACY_GRASS) - { - new_position_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(new_position_global) + 1.f; - } - - if (object->isRootEdit()) - { - new_position_global = LLWorld::getInstance()->clipToVisibleRegions(object->getPositionGlobal(), new_position_global); - } - - // PR: Only update if changed - LLVector3 old_position_agent = object->getPositionAgent(); - LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global); - if (object->isRootEdit()) - { - // finally, move parent object after children have calculated new offsets - object->setPositionAgent(new_position_agent); - rebuild(object); - } - else - { - LLViewerObject* root_object = object->getRootEdit(); - new_position_agent -= root_object->getPositionAgent(); - new_position_agent = new_position_agent * ~root_object->getRotation(); - object->setPositionParent(new_position_agent, false); - rebuild(object); - } - - if (selectNode->mIndividualSelection) - { - // counter-translate child objects if we are moving the root as an individual - object->resetChildrenPosition(old_position_agent - new_position_agent, true) ; - } - } - selectNode->mLastPositionLocal = object->getPosition(); - } - } - - LLSelectMgr::getInstance()->updateSelectionCenter(); - gAgentCamera.clearFocusObject(); - dialog_refresh_all(); // ??? is this necessary? - - LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (active)" << LL_ENDL; - gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); - return true; -} - -void LLManipTranslate::highlightManipulators(S32 x, S32 y) -{ - mHighlightedPart = LL_NO_PART; - - if (!mObjectSelection->getObjectCount()) - { - return; - } - - //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); - LLMatrix4 projMatrix = LLViewerCamera::getInstance()->getProjection(); - LLMatrix4 modelView = LLViewerCamera::getInstance()->getModelview(); - - LLVector3 object_position = getPivotPoint(); - - LLVector3 grid_origin; - LLVector3 grid_scale; - LLQuaternion grid_rotation; - - LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); - - LLVector3 relative_camera_dir; - - LLMatrix4 transform; - - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation; - LLVector4 translation(object_position); - transform.initRotTrans(grid_rotation, translation); - LLMatrix4 cfr(OGL_TO_CFR_ROTATION); - transform *= cfr; - LLMatrix4 window_scale; - F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom; - window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f), - LLQuaternion::DEFAULT, - LLVector3::zero); - transform *= window_scale; - } - else - { - relative_camera_dir = (object_position - LLViewerCamera::getInstance()->getOrigin()) * ~grid_rotation; - relative_camera_dir.normVec(); - - transform.initRotTrans(grid_rotation, LLVector4(object_position)); - transform *= modelView; - transform *= projMatrix; - } - - S32 numManips = 0; - - // edges - mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f); - mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f); - - mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f); - mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f); - - mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f); - mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f); - - mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f); - mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f); - - mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f); - mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f); - - mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f); - mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f); - - S32 num_arrow_manips = numManips; - - // planar manipulators - bool planar_manip_yz_visible = false; - bool planar_manip_xz_visible = false; - bool planar_manip_xy_visible = false; - - mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f); - mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); - mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f); - mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); - if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT) - { - planar_manip_yz_visible = true; - } - - mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f); - mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); - mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f); - mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); - if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT) - { - planar_manip_xz_visible = true; - } - - mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f); - mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); - mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f); - mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); - if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT) - { - planar_manip_xy_visible = true; - } - - // Project up to 9 manipulators to screen space 2*X, 2*Y, 2*Z, 3*planes - std::vector<ManipulatorHandle> projected_manipulators; - projected_manipulators.reserve(9); - - for (S32 i = 0; i < num_arrow_manips; i+= 2) - { - LLVector4 projected_start = mManipulatorVertices[i] * transform; - projected_start = projected_start * (1.f / projected_start.mV[VW]); - - LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; - projected_end = projected_end * (1.f / projected_end.mV[VW]); - - ManipulatorHandle projected_manip( - LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), - LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), - MANIPULATOR_IDS[i / 2], - 10.f); // 10 pixel hotspot for arrows - projected_manipulators.push_back(projected_manip); - } - - if (planar_manip_yz_visible) - { - S32 i = num_arrow_manips; - LLVector4 projected_start = mManipulatorVertices[i] * transform; - projected_start = projected_start * (1.f / projected_start.mV[VW]); - - LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; - projected_end = projected_end * (1.f / projected_end.mV[VW]); - - ManipulatorHandle projected_manip( - LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), - LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), - MANIPULATOR_IDS[i / 2], - 20.f); // 20 pixels for planar manipulators - projected_manipulators.push_back(projected_manip); - } - - if (planar_manip_xz_visible) - { - S32 i = num_arrow_manips + 2; - LLVector4 projected_start = mManipulatorVertices[i] * transform; - projected_start = projected_start * (1.f / projected_start.mV[VW]); - - LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; - projected_end = projected_end * (1.f / projected_end.mV[VW]); - - ManipulatorHandle projected_manip( - LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), - LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), - MANIPULATOR_IDS[i / 2], - 20.f); // 20 pixels for planar manipulators - projected_manipulators.push_back(projected_manip); - } - - if (planar_manip_xy_visible) - { - S32 i = num_arrow_manips + 4; - LLVector4 projected_start = mManipulatorVertices[i] * transform; - projected_start = projected_start * (1.f / projected_start.mV[VW]); - - LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; - projected_end = projected_end * (1.f / projected_end.mV[VW]); - - ManipulatorHandle projected_manip( - LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), - LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), - MANIPULATOR_IDS[i / 2], - 20.f); // 20 pixels for planar manipulators - projected_manipulators.push_back(projected_manip); - } - - LLVector2 manip_start_2d; - LLVector2 manip_end_2d; - LLVector2 manip_dir; - LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled(); - F32 half_width = (F32)world_view_rect.getWidth() / 2.f; - F32 half_height = (F32)world_view_rect.getHeight() / 2.f; - LLVector2 mousePos((F32)x - half_width, (F32)y - half_height); - LLVector2 mouse_delta; - - // Keep order consistent with insertion via stable_sort - std::stable_sort( projected_manipulators.begin(), - projected_manipulators.end(), - ClosestToCamera() ); - - std::vector<ManipulatorHandle>::iterator it = projected_manipulators.begin(); - for ( ; it != projected_manipulators.end(); ++it) - { - ManipulatorHandle& manipulator = *it; - { - manip_start_2d.setVec(manipulator.mStartPosition.mV[VX] * half_width, manipulator.mStartPosition.mV[VY] * half_height); - manip_end_2d.setVec(manipulator.mEndPosition.mV[VX] * half_width, manipulator.mEndPosition.mV[VY] * half_height); - manip_dir = manip_end_2d - manip_start_2d; - - mouse_delta = mousePos - manip_start_2d; - - F32 manip_length = manip_dir.normVec(); - - F32 mouse_pos_manip = mouse_delta * manip_dir; - F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip); - - if (mouse_pos_manip > 0.f && - mouse_pos_manip < manip_length && - mouse_dist_manip_squared < manipulator.mHotSpotRadius * manipulator.mHotSpotRadius) - { - mHighlightedPart = manipulator.mManipID; - break; - } - } - } -} - -F32 LLManipTranslate::getMinGridScale() -{ - F32 scale; - switch (mManipPart) - { - case LL_NO_PART: - default: - scale = 1.f; - break; - case LL_X_ARROW: - scale = mGridScale.mV[VX]; - break; - case LL_Y_ARROW: - scale = mGridScale.mV[VY]; - break; - case LL_Z_ARROW: - scale = mGridScale.mV[VZ]; - break; - case LL_YZ_PLANE: - scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]); - break; - case LL_XZ_PLANE: - scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]); - break; - case LL_XY_PLANE: - scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]); - break; - } - - return scale; -} - - -bool LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask) -{ - // first, perform normal processing in case this was a quick-click - handleHover(x, y, mask); - - if(hasMouseCapture()) - { - // make sure arrow colors go back to normal - mManipPart = LL_NO_PART; - LLSelectMgr::getInstance()->enableSilhouette(true); - - // Might have missed last update due to UPDATE_DELAY timing. - LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_POSITION ); - - mInSnapRegime = false; - LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); - //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); - } - - return LLManip::handleMouseUp(x, y, mask); -} - - -void LLManipTranslate::render() -{ - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - F32 zoom = gAgentCamera.mHUDCurZoom; - gGL.scalef(zoom, zoom, zoom); - } - { - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - renderGuidelines(); - } - { - //LLGLDisable gls_stencil(GL_STENCIL_TEST); - renderTranslationHandles(); - renderSnapGuides(); - } - gGL.popMatrix(); - - renderText(); -} - -void LLManipTranslate::renderSnapGuides() -{ - if (!gSavedSettings.getBOOL("SnapEnabled")) - { - return; - } - - F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision"); - F32 line_alpha = gSavedSettings.getF32("GridOpacity"); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest gls_depth(GL_TRUE); - LLGLDisable gls_cull(GL_CULL_FACE); - LLVector3 translate_axis; - - if (mManipPart == LL_NO_PART) - { - return; - } - - LLSelectNode *first_node = mObjectSelection->getFirstMoveableNode(true); - if (!first_node) - { - return; - } - - updateGridSettings(); - - F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions; - LLVector3 grid_origin; - LLVector3 grid_scale; - LLQuaternion grid_rotation; - - LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); - LLVector3 saved_selection_center = getSavedPivotPoint(); //LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent(); - LLVector3 selection_center = getPivotPoint(); - - LLViewerObject *first_object = first_node->getObject(); - - //pick appropriate projection plane for snap rulers according to relative camera position - if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW) - { - LLVector3 normal; - LLColor4 inner_color; - LLManip::EManipPart temp_manip = mManipPart; - switch (mManipPart) - { - case LL_X_ARROW: - normal.setVec(1,0,0); - inner_color.setVec(0,1,1,line_alpha); - mManipPart = LL_YZ_PLANE; - break; - case LL_Y_ARROW: - normal.setVec(0,1,0); - inner_color.setVec(1,0,1,line_alpha); - mManipPart = LL_XZ_PLANE; - break; - case LL_Z_ARROW: - normal.setVec(0,0,1); - inner_color.setVec(1,1,0,line_alpha); - mManipPart = LL_XY_PLANE; - break; - default: - break; - } - - highlightIntersection(normal, selection_center, grid_rotation, inner_color); - mManipPart = temp_manip; - getManipAxis(first_object, mManipPart, translate_axis); - - LLVector3 at_axis_abs; - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - at_axis_abs = LLVector3::x_axis * ~grid_rotation; - } - else - { - at_axis_abs = saved_selection_center - LLViewerCamera::getInstance()->getOrigin(); - at_axis_abs.normVec(); - - at_axis_abs = at_axis_abs * ~grid_rotation; - } - at_axis_abs.abs(); - - if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ]) - { - if (mManipPart == LL_Y_ARROW) - { - mSnapOffsetAxis = LLVector3::z_axis; - } - else if (mManipPart == LL_Z_ARROW) - { - mSnapOffsetAxis = LLVector3::y_axis; - } - else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ]) - { - mSnapOffsetAxis = LLVector3::z_axis; - } - else - { - mSnapOffsetAxis = LLVector3::y_axis; - } - } - else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ]) - { - if (mManipPart == LL_X_ARROW) - { - mSnapOffsetAxis = LLVector3::z_axis; - } - else if (mManipPart == LL_Z_ARROW) - { - mSnapOffsetAxis = LLVector3::x_axis; - } - else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ]) - { - mSnapOffsetAxis = LLVector3::z_axis; - } - else - { - mSnapOffsetAxis = LLVector3::x_axis; - } - } - else - { - if (mManipPart == LL_X_ARROW) - { - mSnapOffsetAxis = LLVector3::y_axis; - } - else if (mManipPart == LL_Y_ARROW) - { - mSnapOffsetAxis = LLVector3::x_axis; - } - else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY]) - { - mSnapOffsetAxis = LLVector3::y_axis; - } - else - { - mSnapOffsetAxis = LLVector3::x_axis; - } - } - - mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation; - - F32 guide_size_meters; - - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - guide_size_meters = 1.f / gAgentCamera.mHUDCurZoom; - mSnapOffsetMeters = mArrowLengthMeters * 1.5f; - } - else - { - LLVector3 cam_to_selection = getPivotPoint() - LLViewerCamera::getInstance()->getOrigin(); - F32 current_range = cam_to_selection.normVec(); - guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWorldViewHeightRaw() * current_range / LLViewerCamera::getInstance()->getPixelMeterRatio(); - - F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); - F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians - F32 offset_at_camera = tan(apparent_angle) * 1.5f; - F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), LLViewerCamera::getInstance()->getOrigin()); - mSnapOffsetMeters = range * offset_at_camera; - } - - LLVector3 tick_start; - LLVector3 tick_end; - - // how far away from grid origin is the selection along the axis of translation? - F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis; - // find distance to nearest smallest grid unit - F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale); - // how many smallest grid units are we away from largest grid scale? - S32 sub_div_offset = ll_round(fmodf(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale); - S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale)); - - LLGLDepthTest gls_depth(GL_FALSE); - - for (S32 pass = 0; pass < 3; pass++) - { - LLColor4 line_color = setupSnapGuideRenderPass(pass); - LLGLDepthTest gls_depth(pass != 1); - - gGL.begin(LLRender::LINES); - { - LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); - LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); - LLVector3 line_mid = (line_start + line_end) * 0.5f; - - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); - gGL.vertex3fv(line_start.mV); - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); - gGL.vertex3fv(line_mid.mV); - gGL.vertex3fv(line_mid.mV); - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); - gGL.vertex3fv(line_end.mV); - - line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f)); - line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f)); - line_mid = (line_start + line_end) * 0.5f; - - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); - gGL.vertex3fv(line_start.mV); - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); - gGL.vertex3fv(line_mid.mV); - gGL.vertex3fv(line_mid.mV); - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); - gGL.vertex3fv(line_end.mV); - - for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) - { - tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit)); - - //No need check this condition to prevent tick position scaling (FIX MAINT-5207/5208) - //F32 cur_subdivisions = getSubdivisionLevel(tick_start, translate_axis, getMinGridScale()); - /*if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f) - { - continue; - }*/ - - // add in off-axis offset - tick_start += (mSnapOffsetAxis * mSnapOffsetMeters); - - F32 tick_scale = 1.f; - for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f) - { - if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f) - { - break; - } - tick_scale *= 0.7f; - } - -// S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side; -// F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade))); - - tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); - - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); - gGL.vertex3fv(tick_start.mV); - gGL.vertex3fv(tick_end.mV); - - tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + - (translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit)); - tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); - - gGL.vertex3fv(tick_start.mV); - gGL.vertex3fv(tick_end.mV); - } - } - gGL.end(); - - if (mInSnapRegime) - { - LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters; - LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters; - - gGL.begin(LLRender::LINES); - { - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); - - gGL.vertex3fv(line_start.mV); - gGL.vertex3fv(line_end.mV); - } - gGL.end(); - - // draw snap guide arrow - gGL.begin(LLRender::TRIANGLES); - { - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); - - LLVector3 arrow_dir; - LLVector3 arrow_span = translate_axis; - - arrow_dir = -mSnapOffsetAxis; - gGL.vertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV); - gGL.vertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); - gGL.vertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); - - arrow_dir = mSnapOffsetAxis; - gGL.vertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV); - gGL.vertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); - gGL.vertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); - } - gGL.end(); - } - } - - sub_div_offset = ll_round(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale); - - LLVector2 screen_translate_axis(llabs(translate_axis * LLViewerCamera::getInstance()->getLeftAxis()), llabs(translate_axis * LLViewerCamera::getInstance()->getUpAxis())); - screen_translate_axis.normVec(); - - S32 tick_label_spacing = ll_round(screen_translate_axis * sTickLabelSpacing); - - // render tickmark values - for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) - { - LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)); - F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side))); - - F32 tick_scale = 1.f; - for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f) - { - if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f) - { - break; - } - tick_scale *= 0.7f; - } - - if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing))) == 0.f) - { - F32 snap_offset_meters; - - if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f) - { - snap_offset_meters = mSnapOffsetMeters; - } - else - { - snap_offset_meters = -mSnapOffsetMeters; - } - LLVector3 text_origin = selection_center + - (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) + - (mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale)); - - LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation; - F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale(); - EGridMode grid_mode = LLSelectMgr::getInstance()->getGridMode(); - F32 text_highlight = 0.8f; - if(i - ll_round(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime) - { - text_highlight = 1.f; - } - - if (grid_mode == GRID_MODE_WORLD) - { - // rescale units to meters from multiple of grid scale - offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]]; - renderTickValue(text_origin, offset_val, std::string("m"), LLColor4(text_highlight, text_highlight, text_highlight, alpha)); - } - else - { - renderTickValue(text_origin, offset_val, std::string("x"), LLColor4(text_highlight, text_highlight, text_highlight, alpha)); - } - } - } - if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD) - { - // render helpful text - if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText) - { - F32 snap_offset_meters_up; - if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f) - { - snap_offset_meters_up = mSnapOffsetMeters; - } - else - { - snap_offset_meters_up = -mSnapOffsetMeters; - } - - LLVector3 selection_center_start = getSavedPivotPoint();//LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent(); - - LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis); - const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); - - std::string help_text = LLTrans::getString("manip_hint1"); - LLColor4 help_text_color = LLColor4::white; - help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); - help_text = LLTrans::getString("manip_hint2"); - help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f; - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); - } - } - } - else - { - // render gridlines for planar snapping - - F32 u = 0, v = 0; - LLColor4 inner_color; - LLVector3 normal; - LLVector3 grid_center = selection_center - grid_origin; - F32 usc = 1; - F32 vsc = 1; - - grid_center *= ~grid_rotation; - - switch (mManipPart) - { - case LL_YZ_PLANE: - u = grid_center.mV[VY]; - v = grid_center.mV[VZ]; - usc = grid_scale.mV[VY]; - vsc = grid_scale.mV[VZ]; - inner_color.setVec(0,1,1,line_alpha); - normal.setVec(1,0,0); - break; - case LL_XZ_PLANE: - u = grid_center.mV[VX]; - v = grid_center.mV[VZ]; - usc = grid_scale.mV[VX]; - vsc = grid_scale.mV[VZ]; - inner_color.setVec(1,0,1,line_alpha); - normal.setVec(0,1,0); - break; - case LL_XY_PLANE: - u = grid_center.mV[VX]; - v = grid_center.mV[VY]; - usc = grid_scale.mV[VX]; - vsc = grid_scale.mV[VY]; - inner_color.setVec(1,1,0,line_alpha); - normal.setVec(0,0,1); - break; - default: - break; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - highlightIntersection(normal, selection_center, grid_rotation, inner_color); - - gGL.pushMatrix(); - - F32 x,y,z,angle_radians; - grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); - gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); - gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); - - F32 sz = mGridSizeMeters; - F32 tiles = sz; - - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.pushMatrix(); - usc = 1.0f/usc; - vsc = 1.0f/vsc; - - while (usc > vsc*4.0f) - { - usc *= 0.5f; - } - while (vsc > usc * 4.0f) - { - vsc *= 0.5f; - } - - gGL.scalef(usc, vsc, 1.0f); - gGL.translatef(u, v, 0); - - float a = line_alpha; - - { - //draw grid behind objects - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - - { - //LLGLDisable stencil(GL_STENCIL_TEST); - { - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName()); - gGL.flush(); - gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f); - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - { - //draw black overlay - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f); - - //draw grid top - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName()); - renderGrid(u,v,tiles,1,1,1,a); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - - { - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - renderGuidelines(); - } - - { - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); - gGL.flush(); - - switch (mManipPart) - { - case LL_YZ_PLANE: - renderGuidelines(false, true, true); - break; - case LL_XZ_PLANE: - renderGuidelines(true, false, true); - break; - case LL_XY_PLANE: - renderGuidelines(true, true, false); - break; - default: - break; - } - gGL.flush(); - } - } - } - } -} - -void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a) -{ - F32 d = size*0.5f; - - for (F32 xx = -size-d; xx < size+d; xx += d) - { - gGL.begin(LLRender::TRIANGLE_STRIP); - for (F32 yy = -size-d; yy < size+d; yy += d) - { - float dx, dy, da; - - dx = xx; dy = yy; - da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; - gGL.texCoord2f(dx, dy); - renderGridVert(dx,dy,r,g,b,da); - - dx = xx+d; dy = yy; - da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; - gGL.texCoord2f(dx, dy); - renderGridVert(dx,dy,r,g,b,da); - - dx = xx; dy = yy+d; - da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; - gGL.texCoord2f(dx, dy); - renderGridVert(dx,dy,r,g,b,da); - - dx = xx+d; dy = yy+d; - da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; - gGL.texCoord2f(dx, dy); - renderGridVert(dx,dy,r,g,b,da); - } - gGL.end(); - } - - -} - -void LLManipTranslate::highlightIntersection(LLVector3 normal, - LLVector3 selection_center, - LLQuaternion grid_rotation, - LLColor4 inner_color) -{ -#if 0 // DEPRECATED - if (!gSavedSettings.getBOOL("GridCrossSections")) - { - return; - } - - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - - static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY }; - static const U32 num_types = LL_ARRAY_SIZE(types); - - GLuint stencil_mask = 0xFFFFFFFF; - //stencil in volumes - - gGL.flush(); - - if (shader) - { - gClipProgram.bind(); - } - - { - //glStencilMask(stencil_mask); //deprecated - //glClearStencil(1); - //glClear(GL_STENCIL_BUFFER_BIT); - LLGLEnable cull_face(GL_CULL_FACE); - //LLGLEnable stencil(GL_STENCIL_TEST); - LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS); - //glStencilFunc(GL_ALWAYS, 0, stencil_mask); - gGL.setColorMask(false, false); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.diffuseColor4f(1,1,1,1); - - //setup clip plane - normal = normal * grid_rotation; - if (normal * (LLViewerCamera::getInstance()->getOrigin()-selection_center) < 0) - { - normal = -normal; - } - F32 d = -(selection_center * normal); - glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d ); - - gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane); - - static LLStaticHashedString sClipPlane("clip_plane"); - gClipProgram.uniform4fv(sClipPlane, 1, plane.v); - - bool particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES); - bool clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS); - - if (particles) - { - LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES); - } - if (clouds) - { - LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS); - } - - //stencil in volumes - //glStencilOp(GL_INCR, GL_INCR, GL_INCR); - glCullFace(GL_FRONT); - for (U32 i = 0; i < num_types; i++) - { - gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, false); - } - - //glStencilOp(GL_DECR, GL_DECR, GL_DECR); - glCullFace(GL_BACK); - for (U32 i = 0; i < num_types; i++) - { - gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, false); - } - - if (particles) - { - LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES); - } - if (clouds) - { - LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS); - } - - gGL.setColorMask(true, false); - } - gGL.color4f(1,1,1,1); - - gGL.pushMatrix(); - - F32 x,y,z,angle_radians; - grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); - gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); - gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); - - F32 sz = mGridSizeMeters; - F32 tiles = sz; - - if (shader) - { - shader->bind(); - } - - if (shader) - { - shader->bind(); - } - - //draw volume/plane intersections - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_FALSE); - //LLGLEnable stencil(GL_STENCIL_TEST); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_EQUAL, 0, stencil_mask); - renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f); - } - - glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); - glStencilMask(0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - - gGL.popMatrix(); -#endif -} - -void LLManipTranslate::renderText() -{ - if (mObjectSelection->getRootObjectCount() && !mObjectSelection->isAttachment()) - { - LLVector3 pos = getPivotPoint(); - renderXYZ(pos); - } - else - { - const bool children_ok = true; - LLViewerObject* objectp = mObjectSelection->getFirstRootObject(children_ok); - if (objectp) - { - renderXYZ(objectp->getPositionEdit()); - } - } -} - -void LLManipTranslate::renderTranslationHandles() -{ - LLVector3 grid_origin; - LLVector3 grid_scale; - LLQuaternion grid_rotation; - LLGLDepthTest gls_depth(GL_FALSE); - - LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); - LLVector3 at_axis; - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - at_axis = LLVector3::x_axis * ~grid_rotation; - } - else - { - at_axis = LLViewerCamera::getInstance()->getAtAxis() * ~grid_rotation; - } - - if (at_axis.mV[VX] > 0.f) - { - mPlaneManipPositions.mV[VX] = 1.f; - } - else - { - mPlaneManipPositions.mV[VX] = -1.f; - } - - if (at_axis.mV[VY] > 0.f) - { - mPlaneManipPositions.mV[VY] = 1.f; - } - else - { - mPlaneManipPositions.mV[VY] = -1.f; - } - - if (at_axis.mV[VZ] > 0.f) - { - mPlaneManipPositions.mV[VZ] = 1.f; - } - else - { - mPlaneManipPositions.mV[VZ] = -1.f; - } - - LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(true); - if (!first_object) return; - - LLVector3 selection_center = getPivotPoint(); - - // Drag handles - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWorldViewHeightRaw(); - mArrowLengthMeters /= gAgentCamera.mHUDCurZoom; - } - else - { - LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent(); - F32 range = dist_vec(camera_pos_agent, selection_center); - F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center); - - // Don't draw handles if you're too far away - if (gSavedSettings.getBOOL("LimitSelectDistance")) - { - if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance")) - { - return; - } - } - - if (range > 0.001f) - { - // range != zero - F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); - F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians - mArrowLengthMeters = range * tan(apparent_angle); - } - else - { - // range == zero - mArrowLengthMeters = 1.0f; - } - } - //Assume that UI scale factor is equivalent for X and Y axis - F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX]; - mArrowLengthMeters *= ui_scale_factor; - - mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f; - mGridSizeMeters = gSavedSettings.getF32("GridDrawSize"); - mConeSize = mArrowLengthMeters / 4.f; - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - { - gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); - - F32 angle_radians, x, y, z; - grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); - - gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); - - LLQuaternion invRotation = grid_rotation; - invRotation.conjQuat(); - - LLVector3 relative_camera_dir; - - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - relative_camera_dir = LLVector3::x_axis * invRotation; - } - else - { - relative_camera_dir = (selection_center - LLViewerCamera::getInstance()->getOrigin()) * invRotation; - } - relative_camera_dir.normVec(); - - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDisable cull_face(GL_CULL_FACE); - - LLColor4 color1; - LLColor4 color2; - - // update manipulator sizes - for (S32 index = 0; index < 3; index++) - { - if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW) - { - mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); - mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); - } - else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE) - { - mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); - mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); - } - else - { - mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); - mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); - } - } - - if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT) - { - // render YZ plane manipulator - gGL.pushMatrix(); - gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); - gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters); - gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]); - if (mHighlightedPart == LL_YZ_PLANE) - { - color1.setVec(0.f, 1.f, 0.f, 1.f); - color2.setVec(0.f, 0.f, 1.f, 1.f); - } - else - { - color1.setVec(0.f, 1.f, 0.f, 0.6f); - color2.setVec(0.f, 0.f, 1.f, 0.6f); - } - gGL.begin(LLRender::TRIANGLES); - { - gGL.color4fv(color1.mV); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f)); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); - - gGL.color4fv(color2.mV); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); - } - gGL.end(); - - LLUI::setLineWidth(3.0f); - gGL.begin(LLRender::LINES); - { - gGL.color4f(0.f, 0.f, 0.f, 0.3f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f); - - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); - } - gGL.end(); - LLUI::setLineWidth(1.0f); - gGL.popMatrix(); - } - - if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT) - { - // render XZ plane manipulator - gGL.pushMatrix(); - gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); - gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters); - gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]); - if (mHighlightedPart == LL_XZ_PLANE) - { - color1.setVec(0.f, 0.f, 1.f, 1.f); - color2.setVec(1.f, 0.f, 0.f, 1.f); - } - else - { - color1.setVec(0.f, 0.f, 1.f, 0.6f); - color2.setVec(1.f, 0.f, 0.f, 0.6f); - } - - gGL.begin(LLRender::TRIANGLES); - { - gGL.color4fv(color1.mV); - gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); - gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); - gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); - - gGL.color4fv(color2.mV); - gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); - gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f)); - gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); - } - gGL.end(); - - LLUI::setLineWidth(3.0f); - gGL.begin(LLRender::LINES); - { - gGL.color4f(0.f, 0.f, 0.f, 0.3f); - gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f); - gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f); - - gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); - gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); - gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); - } - gGL.end(); - LLUI::setLineWidth(1.0f); - - gGL.popMatrix(); - } - - if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT) - { - // render XY plane manipulator - gGL.pushMatrix(); - gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); - -/* Y - ^ - v1 - | \ - |<- v0 - | /| \ - v2__v__v3 > X -*/ - LLVector3 v0,v1,v2,v3; -#if 0 - // This should theoretically work but looks off; could be tuned later -SJB - gGL.translatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f); - v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); - v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f); - v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); - v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); -#else - gGL.translatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f); - v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); - v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f); - v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); - v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); -#endif - gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]); - if (mHighlightedPart == LL_XY_PLANE) - { - color1.setVec(1.f, 0.f, 0.f, 1.f); - color2.setVec(0.f, 1.f, 0.f, 1.f); - } - else - { - color1.setVec(0.8f, 0.f, 0.f, 0.6f); - color2.setVec(0.f, 0.8f, 0.f, 0.6f); - } - - gGL.begin(LLRender::TRIANGLES); - { - gGL.color4fv(color1.mV); - gGL.vertex3fv(v0.mV); - gGL.vertex3fv(v1.mV); - gGL.vertex3fv(v2.mV); - - gGL.color4fv(color2.mV); - gGL.vertex3fv(v2.mV); - gGL.vertex3fv(v3.mV); - gGL.vertex3fv(v0.mV); - } - gGL.end(); - - LLUI::setLineWidth(3.0f); - gGL.begin(LLRender::LINES); - { - gGL.color4f(0.f, 0.f, 0.f, 0.3f); - LLVector3 v12 = (v1 + v2) * .5f; - gGL.vertex3fv(v0.mV); - gGL.vertex3fv(v12.mV); - gGL.vertex3fv(v12.mV); - gGL.vertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV); - gGL.vertex3fv(v12.mV); - gGL.vertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV); - - LLVector3 v23 = (v2 + v3) * .5f; - gGL.vertex3fv(v0.mV); - gGL.vertex3fv(v23.mV); - gGL.vertex3fv(v23.mV); - gGL.vertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV); - gGL.vertex3fv(v23.mV); - gGL.vertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV); - } - gGL.end(); - LLUI::setLineWidth(1.0f); - - gGL.popMatrix(); - } - } - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Since we draw handles with depth testing off, we need to draw them in the - // proper depth order. - - // Copied from LLDrawable::updateGeometry - LLVector3 pos_agent = first_object->getPositionAgent(); - LLVector3 camera_agent = gAgentCamera.getCameraPositionAgent(); - LLVector3 headPos = pos_agent - camera_agent; - - LLVector3 orientWRTHead = headPos * invRotation; - - // Find nearest vertex - U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) + - (orientWRTHead.mV[1] < 0.0f ? 2 : 0) + - (orientWRTHead.mV[2] < 0.0f ? 4 : 0); - - // opposite faces on Linden cubes: - // 0 & 5 - // 1 & 3 - // 2 & 4 - - // Table of order to draw faces, based on nearest vertex - static U32 face_list[8][NUM_AXES*2] = { - { 2,0,1, 4,5,3 }, // v6 F201 F453 - { 2,0,3, 4,5,1 }, // v7 F203 F451 - { 4,0,1, 2,5,3 }, // v5 F401 F253 - { 4,0,3, 2,5,1 }, // v4 F403 F251 - { 2,5,1, 4,0,3 }, // v2 F251 F403 - { 2,5,3, 4,0,1 }, // v3 F253 F401 - { 4,5,1, 2,0,3 }, // v1 F451 F203 - { 4,5,3, 2,0,1 }, // v0 F453 F201 - }; - static const EManipPart which_arrow[6] = { - LL_Z_ARROW, - LL_X_ARROW, - LL_Y_ARROW, - LL_X_ARROW, - LL_Y_ARROW, - LL_Z_ARROW}; - - // draw arrows for deeper faces first, closer faces last - LLVector3 camera_axis; - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - camera_axis = LLVector3::x_axis; - } - else - { - camera_axis.setVec(gAgentCamera.getCameraPositionAgent() - first_object->getPositionAgent()); - } - - for (U32 i = 0; i < NUM_AXES*2; i++) - { - U32 face = face_list[nearest][i]; - - LLVector3 arrow_axis; - getManipAxis(first_object, which_arrow[face], arrow_axis); - - renderArrow(which_arrow[face], - mManipPart, - (face >= 3) ? -mConeSize : mConeSize, - (face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters, - mConeSize, - false); - } - } - } - gGL.popMatrix(); -} - - -void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, bool reverse_direction) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLEnable gls_blend(GL_BLEND); - - for (S32 pass = 1; pass <= 2; pass++) - { - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER); - gGL.pushMatrix(); - - S32 index = 0; - - index = ARROW_TO_AXIS[which_arrow]; - - // assign a color for this arrow - LLColor4 color; // black - if (which_arrow == selected_arrow || which_arrow == mHighlightedPart) - { - color.mV[index] = (pass == 1) ? 1.f : 0.5f; - } - else if (selected_arrow != LL_NO_PART) - { - color.mV[VALPHA] = 0.f; - } - else - { - color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue - color.mV[VALPHA] = 0.6f; - } - gGL.color4fv( color.mV ); - - LLVector3 vec; - - { - LLUI::setLineWidth(2.0f); - gGL.begin(LLRender::LINES); - vec.mV[index] = box_size; - gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); - - vec.mV[index] = arrow_size; - gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); - gGL.end(); - LLUI::setLineWidth(1.0f); - } - - gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]); - gGL.scalef(handle_size, handle_size, handle_size); - - F32 rot = 0.0f; - LLVector3 axis; - - switch(which_arrow) - { - case LL_X_ARROW: - rot = reverse_direction ? -90.0f : 90.0f; - axis.mV[1] = 1.0f; - break; - case LL_Y_ARROW: - rot = reverse_direction ? 90.0f : -90.0f; - axis.mV[0] = 1.0f; - break; - case LL_Z_ARROW: - rot = reverse_direction ? 180.0f : 0.0f; - axis.mV[0] = 1.0f; - break; - default: - LL_ERRS() << "renderArrow called with bad arrow " << which_arrow << LL_ENDL; - break; - } - - gGL.diffuseColor4fv(color.mV); - gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); - gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); - - gCone.render(); - - gGL.popMatrix(); - } -} - -void LLManipTranslate::renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha) -{ - gGL.color4f(r, g, b, alpha); - switch (mManipPart) - { - case LL_YZ_PLANE: - gGL.vertex3f(0, x_trans, y_trans); - break; - case LL_XZ_PLANE: - gGL.vertex3f(x_trans, 0, y_trans); - break; - case LL_XY_PLANE: - gGL.vertex3f(x_trans, y_trans, 0); - break; - default: - gGL.vertex3f(0,0,0); - break; - } - -} - -// virtual -bool LLManipTranslate::canAffectSelection() -{ - bool can_move = mObjectSelection->getObjectCount() != 0; - if (can_move) - { - struct f : public LLSelectedObjectFunctor - { - virtual bool apply(LLViewerObject* objectp) - { - LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit(); - return objectp->permMove() && !objectp->isPermanentEnforced() && - ((root_object == NULL) || !root_object->isPermanentEnforced()) && - (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); - } - } func; - can_move = mObjectSelection->applyToObjects(&func); - } - return can_move; -} +/**
+ * @file llmaniptranslate.cpp
+ * @brief LLManipTranslate class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/**
+ * Positioning tool
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llmaniptranslate.h"
+
+#include "llgl.h"
+#include "llrender.h"
+
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llbbox.h"
+#include "llbox.h"
+#include "llviewercontrol.h"
+#include "llcriticaldamp.h"
+#include "llcylinder.h"
+#include "lldrawable.h"
+#include "llfloatertools.h"
+#include "llfontgl.h"
+#include "llglheaders.h"
+#include "llhudrender.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llrendersphere.h"
+#include "llstatusbar.h"
+#include "lltoolmgr.h"
+#include "llviewercamera.h"
+#include "llviewerjoint.h"
+#include "llviewerobject.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llworld.h"
+#include "llui.h"
+#include "pipeline.h"
+#include "llviewershadermgr.h"
+#include "lltrans.h"
+
+const S32 NUM_AXES = 3;
+const S32 MOUSE_DRAG_SLOP = 2; // pixels
+const F32 SELECTED_ARROW_SCALE = 1.3f;
+const F32 MANIPULATOR_HOTSPOT_START = 0.2f;
+const F32 MANIPULATOR_HOTSPOT_END = 1.2f;
+const F32 SNAP_GUIDE_SCREEN_SIZE = 0.7f;
+const F32 MIN_PLANE_MANIP_DOT_PRODUCT = 0.25f;
+const F32 PLANE_TICK_SIZE = 0.4f;
+const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f;
+const F32 SNAP_ARROW_SCALE = 0.7f;
+
+static LLPointer<LLViewerTexture> sGridTex = NULL ;
+
+const LLManip::EManipPart MANIPULATOR_IDS[9] =
+{
+ LLManip::LL_X_ARROW,
+ LLManip::LL_Y_ARROW,
+ LLManip::LL_Z_ARROW,
+ LLManip::LL_X_ARROW,
+ LLManip::LL_Y_ARROW,
+ LLManip::LL_Z_ARROW,
+ LLManip::LL_YZ_PLANE,
+ LLManip::LL_XZ_PLANE,
+ LLManip::LL_XY_PLANE
+};
+
+const U32 ARROW_TO_AXIS[4] =
+{
+ VX,
+ VX,
+ VY,
+ VZ
+};
+
+// Sort manipulator handles by their screen-space projection
+struct ClosestToCamera
+{
+ bool operator()(const LLManipTranslate::ManipulatorHandle& a,
+ const LLManipTranslate::ManipulatorHandle& b) const
+ {
+ return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ];
+ }
+};
+
+LLManipTranslate::LLManipTranslate( LLToolComposite* composite )
+: LLManip( std::string("Move"), composite ),
+ mLastHoverMouseX(-1),
+ mLastHoverMouseY(-1),
+ mMouseOutsideSlop(false),
+ mCopyMadeThisDrag(false),
+ mMouseDownX(-1),
+ mMouseDownY(-1),
+ mAxisArrowLength(50),
+ mConeSize(0),
+ mArrowLengthMeters(0.f),
+ mGridSizeMeters(1.f),
+ mPlaneManipOffsetMeters(0.f),
+ mUpdateTimer(),
+ mSnapOffsetMeters(0.f),
+ mSubdivisions(10.f),
+ mInSnapRegime(false),
+ mArrowScales(1.f, 1.f, 1.f),
+ mPlaneScales(1.f, 1.f, 1.f),
+ mPlaneManipPositions(1.f, 1.f, 1.f, 1.f)
+{
+ if (sGridTex.isNull())
+ {
+ restoreGL();
+ }
+}
+
+//static
+U32 LLManipTranslate::getGridTexName()
+{
+ if(sGridTex.isNull())
+ {
+ restoreGL() ;
+ }
+
+ return sGridTex.isNull() ? 0 : sGridTex->getTexName() ;
+}
+
+//static
+void LLManipTranslate::destroyGL()
+{
+ if (sGridTex)
+ {
+ sGridTex = NULL ;
+ }
+}
+
+//static
+void LLManipTranslate::restoreGL()
+{
+ //generate grid texture
+ U32 rez = 512;
+ U32 mip = 0;
+
+ destroyGL() ;
+ sGridTex = LLViewerTextureManager::getLocalTexture() ;
+ if(!sGridTex->createGLTexture())
+ {
+ sGridTex = NULL ;
+ return ;
+ }
+
+ GLuint* d = new GLuint[rez*rez];
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex->getTexName(), true);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
+
+ while (rez >= 1)
+ {
+ for (U32 i = 0; i < rez*rez; i++)
+ {
+ d[i] = 0x00FFFFFF;
+ }
+
+ U32 subcol = 0xFFFFFFFF;
+ if (rez >= 4)
+ { //large grain grid
+ for (U32 i = 0; i < rez; i++)
+ {
+ if (rez <= 16)
+ {
+ if (rez == 16)
+ {
+ subcol = 0xA0FFFFFF;
+ }
+ else if (rez == 8)
+ {
+ subcol = 0x80FFFFFF;
+ }
+ else
+ {
+ subcol = 0x40FFFFFF;
+ }
+ }
+ else
+ {
+ subcol = 0xFFFFFFFF;
+ }
+ d[i *rez+ 0 ] = subcol;
+ d[0 *rez+ i ] = subcol;
+ if (rez >= 32)
+ {
+ d[i *rez+ (rez-1)] = subcol;
+ d[(rez-1) *rez+ i ] = subcol;
+ }
+
+ if (rez >= 64)
+ {
+ subcol = 0xFFFFFFFF;
+
+ if (i > 0 && i < (rez-1))
+ {
+ d[i *rez+ 1 ] = subcol;
+ d[i *rez+ (rez-2)] = subcol;
+ d[1 *rez+ i ] = subcol;
+ d[(rez-2) *rez+ i ] = subcol;
+ }
+ }
+ }
+ }
+
+ subcol = 0x50A0A0A0;
+ if (rez >= 128)
+ { //small grain grid
+ for (U32 i = 8; i < rez; i+=8)
+ {
+ for (U32 j = 2; j < rez-2; j++)
+ {
+ d[i *rez+ j] = subcol;
+ d[j *rez+ i] = subcol;
+ }
+ }
+ }
+ if (rez >= 64)
+ { //medium grain grid
+ if (rez == 64)
+ {
+ subcol = 0x50A0A0A0;
+ }
+ else
+ {
+ subcol = 0xA0D0D0D0;
+ }
+
+ for (U32 i = 32; i < rez; i+=32)
+ {
+ U32 pi = i-1;
+ for (U32 j = 2; j < rez-2; j++)
+ {
+ d[i *rez+ j] = subcol;
+ d[j *rez+ i] = subcol;
+
+ if (rez > 128)
+ {
+ d[pi *rez+ j] = subcol;
+ d[j *rez+ pi] = subcol;
+ }
+ }
+ }
+ }
+ LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_BYTE, d);
+ rez = rez >> 1;
+ mip++;
+ }
+ delete [] d;
+}
+
+
+LLManipTranslate::~LLManipTranslate()
+{
+}
+
+
+void LLManipTranslate::handleSelect()
+{
+ LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+ if (gFloaterTools)
+ {
+ gFloaterTools->setStatusText("move");
+ }
+ LLManip::handleSelect();
+}
+
+bool LLManipTranslate::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ bool handled = false;
+
+ // didn't click in any UI object, so must have clicked in the world
+ if( (mHighlightedPart == LL_X_ARROW ||
+ mHighlightedPart == LL_Y_ARROW ||
+ mHighlightedPart == LL_Z_ARROW ||
+ mHighlightedPart == LL_YZ_PLANE ||
+ mHighlightedPart == LL_XZ_PLANE ||
+ mHighlightedPart == LL_XY_PLANE ) )
+ {
+ handled = handleMouseDownOnPart( x, y, mask );
+ }
+
+ return handled;
+}
+
+// Assumes that one of the arrows on an object was hit.
+bool LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
+{
+ bool can_move = canAffectSelection();
+ if (!can_move)
+ {
+ return false;
+ }
+
+ highlightManipulators(x, y);
+ S32 hit_part = mHighlightedPart;
+
+ if( (hit_part != LL_X_ARROW) &&
+ (hit_part != LL_Y_ARROW) &&
+ (hit_part != LL_Z_ARROW) &&
+ (hit_part != LL_YZ_PLANE) &&
+ (hit_part != LL_XZ_PLANE) &&
+ (hit_part != LL_XY_PLANE) )
+ {
+ return true;
+ }
+
+ mHelpTextTimer.reset();
+ sNumTimesHelpTextShown++;
+
+ LLSelectMgr::getInstance()->getGrid(mGridOrigin, mGridRotation, mGridScale);
+
+ LLSelectMgr::getInstance()->enableSilhouette(false);
+
+ // we just started a drag, so save initial object positions
+ LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE);
+
+ mManipPart = (EManipPart)hit_part;
+ mMouseDownX = x;
+ mMouseDownY = y;
+ mMouseOutsideSlop = false;
+
+ LLVector3 axis;
+
+ LLSelectNode *selectNode = mObjectSelection->getFirstMoveableNode(true);
+
+ if (!selectNode)
+ {
+ // didn't find the object in our selection...oh well
+ LL_WARNS() << "Trying to translate an unselected object" << LL_ENDL;
+ return true;
+ }
+
+ LLViewerObject *selected_object = selectNode->getObject();
+ if (!selected_object)
+ {
+ // somehow we lost the object!
+ LL_WARNS() << "Translate manip lost the object, no selected object" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return true;
+ }
+
+ // Compute unit vectors for arrow hit and a plane through that vector
+ bool axis_exists = getManipAxis(selected_object, mManipPart, axis);
+ getManipNormal(selected_object, mManipPart, mManipNormal);
+
+ //LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal());
+ // TomY: The above should (?) be identical to the below
+ LLVector3 select_center_agent = getPivotPoint();
+ mSubdivisions = getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale());
+
+ // if we clicked on a planar manipulator, recenter mouse cursor
+ if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
+ {
+ LLCoordGL mouse_pos;
+ if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(select_center_agent, mouse_pos))
+ {
+ // mouse_pos may be nonsense
+ LL_WARNS() << "Failed to project object center to screen" << LL_ENDL;
+ }
+ else if (gSavedSettings.getBOOL("SnapToMouseCursor"))
+ {
+ LLUI::getInstance()->setMousePositionScreen(mouse_pos.mX, mouse_pos.mY);
+ x = mouse_pos.mX;
+ y = mouse_pos.mY;
+ }
+ }
+
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
+ getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal);
+ mDragSelectionStartGlobal = object_start_global;
+ mCopyMadeThisDrag = false;
+
+ // Route future Mouse messages here preemptively. (Release on mouse up.)
+ setMouseCapture( true );
+
+ return true;
+}
+
+bool LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
+{
+ // Translation tool only works if mouse button is down.
+ // Bail out if mouse not down.
+ if( !hasMouseCapture() )
+ {
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (inactive)" << LL_ENDL;
+ // Always show cursor
+ // gViewerWindow->setCursor(UI_CURSOR_ARROW);
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+
+ highlightManipulators(x, y);
+ return true;
+ }
+
+ // Handle auto-rotation if necessary.
+ LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
+ const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
+ const S32 ROTATE_H_MARGIN = world_rect.getWidth() / 20;
+ const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
+ bool rotated = false;
+
+ // ...build mode moves camera about focus point
+ if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
+ {
+ if (x < ROTATE_H_MARGIN)
+ {
+ gAgentCamera.cameraOrbitAround(rotate_angle);
+ rotated = true;
+ }
+ else if (x > world_rect.getWidth() - ROTATE_H_MARGIN)
+ {
+ gAgentCamera.cameraOrbitAround(-rotate_angle);
+ rotated = true;
+ }
+ }
+
+ // Suppress processing if mouse hasn't actually moved.
+ // This may cause problems if the camera moves outside of the
+ // rotation above.
+ if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated)
+ {
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse unmoved)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return true;
+ }
+ mLastHoverMouseX = x;
+ mLastHoverMouseY = y;
+
+ // Suppress if mouse hasn't moved past the initial slop region
+ // Reset once we start moving
+ if( !mMouseOutsideSlop )
+ {
+ if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP )
+ {
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse inside slop)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return true;
+ }
+ else
+ {
+ // ...just went outside the slop region
+ mMouseOutsideSlop = true;
+ // If holding down shift, leave behind a copy.
+ if (mask == MASK_COPY)
+ {
+ // ...we're trying to make a copy
+ LLSelectMgr::getInstance()->selectDuplicate(LLVector3::zero, false);
+ mCopyMadeThisDrag = true;
+
+ // When we make the copy, we don't want to do any other processing.
+ // If so, the object will also be moved, and the copy will be offset.
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (made copy)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ }
+ }
+ }
+
+ // Throttle updates to 10 per second.
+
+ LLVector3 axis_f;
+ LLVector3d axis_d;
+
+ // pick the first object to constrain to grid w/ common origin
+ // this is so we don't screw up groups
+ LLSelectNode* selectNode = mObjectSelection->getFirstMoveableNode(true);
+ if (!selectNode)
+ {
+ // somehow we lost the object!
+ LL_WARNS() << "Translate manip lost the object, no selectNode" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return true;
+ }
+
+ LLViewerObject* object = selectNode->getObject();
+ if (!object)
+ {
+ // somehow we lost the object!
+ LL_WARNS() << "Translate manip lost the object, no object in selectNode" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return true;
+ }
+
+ // Compute unit vectors for arrow hit and a plane through that vector
+ bool axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this
+
+ axis_d.setVec(axis_f);
+
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
+
+ mSubdivisions = getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale());
+
+ // Project the cursor onto that plane
+ LLVector3d relative_move;
+ getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\
+ relative_move -= mDragCursorStartGlobal;
+
+ // You can't move more than some distance from your original mousedown point.
+ if (gSavedSettings.getBOOL("LimitDragDistance"))
+ {
+ F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance");
+
+ if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance)
+ {
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (too far)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_NOLOCKED);
+ return true;
+ }
+ }
+
+ F64 axis_magnitude = relative_move * axis_d; // dot product
+ LLVector3d cursor_point_snap_line;
+
+ F64 off_axis_magnitude;
+
+ getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f);
+ off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f;
+
+ if (gSavedSettings.getBOOL("SnapEnabled"))
+ {
+ if (off_axis_magnitude > mSnapOffsetMeters)
+ {
+ mInSnapRegime = true;
+ LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line);
+
+ F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f;
+
+ F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions);
+ F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions);
+ if (relative_snap_dist < snap_dist * 2.f)
+ {
+ if (cursor_grid_dist > 0.f)
+ {
+ cursor_grid_dist -= relative_snap_dist - snap_dist;
+ }
+ else
+ {
+ cursor_grid_dist += relative_snap_dist - snap_dist;
+ }
+ }
+
+ F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f;
+ axis_magnitude = cursor_grid_dist - object_start_on_axis;
+ }
+ else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
+ {
+ // subtract offset from object center
+ LLVector3d cursor_point_global;
+ getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal );
+ cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal);
+
+ // snap to planar grid
+ LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global);
+ LLVector3 camera_plane_projection = LLViewerCamera::getInstance()->getAtAxis();
+ camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal);
+ camera_plane_projection.normVec();
+ LLVector3 camera_projected_dir = camera_plane_projection;
+ camera_plane_projection.rotVec(~mGridRotation);
+ camera_plane_projection.scaleVec(mGridScale);
+ camera_plane_projection.abs();
+ F32 max_grid_scale;
+ if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] &&
+ camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ])
+ {
+ max_grid_scale = mGridScale.mV[VX];
+ }
+ else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ])
+ {
+ max_grid_scale = mGridScale.mV[VY];
+ }
+ else
+ {
+ max_grid_scale = mGridScale.mV[VZ];
+ }
+
+ F32 num_subdivisions = getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale);
+
+ F32 grid_scale_a;
+ F32 grid_scale_b;
+ LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation;
+
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ grid_scale_a = mGridScale.mV[VY] / num_subdivisions;
+ grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
+ cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
+ cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
+ break;
+ case LL_XZ_PLANE:
+ grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
+ grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
+ cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
+ cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
+ break;
+ case LL_XY_PLANE:
+ grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
+ grid_scale_b = mGridScale.mV[VY] / num_subdivisions;
+ cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
+ cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
+ break;
+ default:
+ break;
+ }
+ cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin;
+ relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal));
+ mInSnapRegime = true;
+ }
+ else
+ {
+ mInSnapRegime = false;
+ }
+ }
+ else
+ {
+ mInSnapRegime = false;
+ }
+
+ // Clamp to arrow direction
+ // *FIX: does this apply anymore?
+ if (!axis_exists)
+ {
+ axis_magnitude = relative_move.normVec();
+ axis_d.setVec(relative_move);
+ axis_d.normVec();
+ axis_f.setVec(axis_d);
+ }
+
+ LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply
+ LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply
+
+ for (LLObjectSelection::iterator iter = mObjectSelection->begin();
+ iter != mObjectSelection->end(); iter++)
+ {
+ LLSelectNode* selectNode = *iter;
+ LLViewerObject* object = selectNode->getObject();
+
+ // Only apply motion to root objects and objects selected
+ // as "individual".
+ if (!object->isRootEdit() && !selectNode->mIndividualSelection)
+ {
+ continue;
+ }
+
+ if (!object->isRootEdit())
+ {
+ // child objects should not update if parent is selected
+ LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
+ if (editable_root->isSelected())
+ {
+ // we will be moved properly by our parent, so skip
+ continue;
+ }
+ }
+
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
+ if (object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()))
+ {
+ // handle attachments in local space
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ // calculate local version of relative move
+ LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
+ objWorldRotation.transQuat();
+
+ LLVector3 old_position_local = object->getPosition();
+ LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation);
+
+ //RN: I forget, but we need to do this because of snapping which doesn't often result
+ // in position changes even when the mouse moves
+ object->setPosition(new_position_local);
+ rebuild(object);
+ gAgentAvatarp->clampAttachmentPositions();
+ new_position_local = object->getPosition();
+
+ if (selectNode->mIndividualSelection)
+ {
+ // counter-translate child objects if we are moving the root as an individual
+ object->resetChildrenPosition(old_position_local - new_position_local, true) ;
+ }
+ }
+ else
+ {
+ // compute new position to send to simulators, but don't set it yet.
+ // We need the old position to know which simulator to send the move message to.
+ LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move;
+
+ // Don't let object centers go too far underground
+ F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal());
+ if (new_position_global.mdV[VZ] < min_height)
+ {
+ new_position_global.mdV[VZ] = min_height;
+ }
+
+ // For safety, cap heights where objects can be dragged
+ if (new_position_global.mdV[VZ] > MAX_OBJECT_Z)
+ {
+ new_position_global.mdV[VZ] = MAX_OBJECT_Z;
+ }
+
+ // Grass is always drawn on the ground, so clamp its position to the ground
+ if (object->getPCode() == LL_PCODE_LEGACY_GRASS)
+ {
+ new_position_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(new_position_global) + 1.f;
+ }
+
+ if (object->isRootEdit())
+ {
+ new_position_global = LLWorld::getInstance()->clipToVisibleRegions(object->getPositionGlobal(), new_position_global);
+ }
+
+ // PR: Only update if changed
+ LLVector3 old_position_agent = object->getPositionAgent();
+ LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global);
+ if (object->isRootEdit())
+ {
+ // finally, move parent object after children have calculated new offsets
+ object->setPositionAgent(new_position_agent);
+ rebuild(object);
+ }
+ else
+ {
+ LLViewerObject* root_object = object->getRootEdit();
+ new_position_agent -= root_object->getPositionAgent();
+ new_position_agent = new_position_agent * ~root_object->getRotation();
+ object->setPositionParent(new_position_agent, false);
+ rebuild(object);
+ }
+
+ if (selectNode->mIndividualSelection)
+ {
+ // counter-translate child objects if we are moving the root as an individual
+ object->resetChildrenPosition(old_position_agent - new_position_agent, true) ;
+ }
+ }
+ selectNode->mLastPositionLocal = object->getPosition();
+ }
+ }
+
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ gAgentCamera.clearFocusObject();
+ dialog_refresh_all(); // ??? is this necessary?
+
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (active)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return true;
+}
+
+void LLManipTranslate::highlightManipulators(S32 x, S32 y)
+{
+ mHighlightedPart = LL_NO_PART;
+
+ if (!mObjectSelection->getObjectCount())
+ {
+ return;
+ }
+
+ //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
+ LLMatrix4 projMatrix = LLViewerCamera::getInstance()->getProjection();
+ LLMatrix4 modelView = LLViewerCamera::getInstance()->getModelview();
+
+ LLVector3 object_position = getPivotPoint();
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ LLVector3 relative_camera_dir;
+
+ LLMatrix4 transform;
+
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation;
+ LLVector4 translation(object_position);
+ transform.initRotTrans(grid_rotation, translation);
+ LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
+ transform *= cfr;
+ LLMatrix4 window_scale;
+ F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom;
+ window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f),
+ LLQuaternion::DEFAULT,
+ LLVector3::zero);
+ transform *= window_scale;
+ }
+ else
+ {
+ relative_camera_dir = (object_position - LLViewerCamera::getInstance()->getOrigin()) * ~grid_rotation;
+ relative_camera_dir.normVec();
+
+ transform.initRotTrans(grid_rotation, LLVector4(object_position));
+ transform *= modelView;
+ transform *= projMatrix;
+ }
+
+ S32 numManips = 0;
+
+ // edges
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f);
+
+ S32 num_arrow_manips = numManips;
+
+ // planar manipulators
+ bool planar_manip_yz_visible = false;
+ bool planar_manip_xz_visible = false;
+ bool planar_manip_xy_visible = false;
+
+ mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ planar_manip_yz_visible = true;
+ }
+
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ planar_manip_xz_visible = true;
+ }
+
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ planar_manip_xy_visible = true;
+ }
+
+ // Project up to 9 manipulators to screen space 2*X, 2*Y, 2*Z, 3*planes
+ std::vector<ManipulatorHandle> projected_manipulators;
+ projected_manipulators.reserve(9);
+
+ for (S32 i = 0; i < num_arrow_manips; i+= 2)
+ {
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 10.f); // 10 pixel hotspot for arrows
+ projected_manipulators.push_back(projected_manip);
+ }
+
+ if (planar_manip_yz_visible)
+ {
+ S32 i = num_arrow_manips;
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 20.f); // 20 pixels for planar manipulators
+ projected_manipulators.push_back(projected_manip);
+ }
+
+ if (planar_manip_xz_visible)
+ {
+ S32 i = num_arrow_manips + 2;
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 20.f); // 20 pixels for planar manipulators
+ projected_manipulators.push_back(projected_manip);
+ }
+
+ if (planar_manip_xy_visible)
+ {
+ S32 i = num_arrow_manips + 4;
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 20.f); // 20 pixels for planar manipulators
+ projected_manipulators.push_back(projected_manip);
+ }
+
+ LLVector2 manip_start_2d;
+ LLVector2 manip_end_2d;
+ LLVector2 manip_dir;
+ LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled();
+ F32 half_width = (F32)world_view_rect.getWidth() / 2.f;
+ F32 half_height = (F32)world_view_rect.getHeight() / 2.f;
+ LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
+ LLVector2 mouse_delta;
+
+ // Keep order consistent with insertion via stable_sort
+ std::stable_sort( projected_manipulators.begin(),
+ projected_manipulators.end(),
+ ClosestToCamera() );
+
+ std::vector<ManipulatorHandle>::iterator it = projected_manipulators.begin();
+ for ( ; it != projected_manipulators.end(); ++it)
+ {
+ ManipulatorHandle& manipulator = *it;
+ {
+ manip_start_2d.setVec(manipulator.mStartPosition.mV[VX] * half_width, manipulator.mStartPosition.mV[VY] * half_height);
+ manip_end_2d.setVec(manipulator.mEndPosition.mV[VX] * half_width, manipulator.mEndPosition.mV[VY] * half_height);
+ manip_dir = manip_end_2d - manip_start_2d;
+
+ mouse_delta = mousePos - manip_start_2d;
+
+ F32 manip_length = manip_dir.normVec();
+
+ F32 mouse_pos_manip = mouse_delta * manip_dir;
+ F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip);
+
+ if (mouse_pos_manip > 0.f &&
+ mouse_pos_manip < manip_length &&
+ mouse_dist_manip_squared < manipulator.mHotSpotRadius * manipulator.mHotSpotRadius)
+ {
+ mHighlightedPart = manipulator.mManipID;
+ break;
+ }
+ }
+ }
+}
+
+F32 LLManipTranslate::getMinGridScale()
+{
+ F32 scale;
+ switch (mManipPart)
+ {
+ case LL_NO_PART:
+ default:
+ scale = 1.f;
+ break;
+ case LL_X_ARROW:
+ scale = mGridScale.mV[VX];
+ break;
+ case LL_Y_ARROW:
+ scale = mGridScale.mV[VY];
+ break;
+ case LL_Z_ARROW:
+ scale = mGridScale.mV[VZ];
+ break;
+ case LL_YZ_PLANE:
+ scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]);
+ break;
+ case LL_XZ_PLANE:
+ scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]);
+ break;
+ case LL_XY_PLANE:
+ scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]);
+ break;
+ }
+
+ return scale;
+}
+
+
+bool LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ // first, perform normal processing in case this was a quick-click
+ handleHover(x, y, mask);
+
+ if(hasMouseCapture())
+ {
+ // make sure arrow colors go back to normal
+ mManipPart = LL_NO_PART;
+ LLSelectMgr::getInstance()->enableSilhouette(true);
+
+ // Might have missed last update due to UPDATE_DELAY timing.
+ LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_POSITION );
+
+ mInSnapRegime = false;
+ LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+ //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
+ }
+
+ return LLManip::handleMouseUp(x, y, mask);
+}
+
+
+void LLManipTranslate::render()
+{
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom = gAgentCamera.mHUDCurZoom;
+ gGL.scalef(zoom, zoom, zoom);
+ }
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderGuidelines();
+ }
+ {
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ renderTranslationHandles();
+ renderSnapGuides();
+ }
+ gGL.popMatrix();
+
+ renderText();
+}
+
+void LLManipTranslate::renderSnapGuides()
+{
+ if (!gSavedSettings.getBOOL("SnapEnabled"))
+ {
+ return;
+ }
+
+ F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision");
+ F32 line_alpha = gSavedSettings.getF32("GridOpacity");
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest gls_depth(GL_TRUE);
+ LLGLDisable gls_cull(GL_CULL_FACE);
+ LLVector3 translate_axis;
+
+ if (mManipPart == LL_NO_PART)
+ {
+ return;
+ }
+
+ LLSelectNode *first_node = mObjectSelection->getFirstMoveableNode(true);
+ if (!first_node)
+ {
+ return;
+ }
+
+ updateGridSettings();
+
+ F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions;
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+ LLVector3 saved_selection_center = getSavedPivotPoint(); //LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
+ LLVector3 selection_center = getPivotPoint();
+
+ LLViewerObject *first_object = first_node->getObject();
+
+ //pick appropriate projection plane for snap rulers according to relative camera position
+ if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW)
+ {
+ LLVector3 normal;
+ LLColor4 inner_color;
+ LLManip::EManipPart temp_manip = mManipPart;
+ switch (mManipPart)
+ {
+ case LL_X_ARROW:
+ normal.setVec(1,0,0);
+ inner_color.setVec(0,1,1,line_alpha);
+ mManipPart = LL_YZ_PLANE;
+ break;
+ case LL_Y_ARROW:
+ normal.setVec(0,1,0);
+ inner_color.setVec(1,0,1,line_alpha);
+ mManipPart = LL_XZ_PLANE;
+ break;
+ case LL_Z_ARROW:
+ normal.setVec(0,0,1);
+ inner_color.setVec(1,1,0,line_alpha);
+ mManipPart = LL_XY_PLANE;
+ break;
+ default:
+ break;
+ }
+
+ highlightIntersection(normal, selection_center, grid_rotation, inner_color);
+ mManipPart = temp_manip;
+ getManipAxis(first_object, mManipPart, translate_axis);
+
+ LLVector3 at_axis_abs;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ at_axis_abs = LLVector3::x_axis * ~grid_rotation;
+ }
+ else
+ {
+ at_axis_abs = saved_selection_center - LLViewerCamera::getInstance()->getOrigin();
+ at_axis_abs.normVec();
+
+ at_axis_abs = at_axis_abs * ~grid_rotation;
+ }
+ at_axis_abs.abs();
+
+ if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
+ {
+ if (mManipPart == LL_Y_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else if (mManipPart == LL_Z_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ }
+ else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
+ {
+ if (mManipPart == LL_X_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else if (mManipPart == LL_Z_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ }
+ else
+ {
+ if (mManipPart == LL_X_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ else if (mManipPart == LL_Y_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY])
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ else
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ }
+
+ mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation;
+
+ F32 guide_size_meters;
+
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ guide_size_meters = 1.f / gAgentCamera.mHUDCurZoom;
+ mSnapOffsetMeters = mArrowLengthMeters * 1.5f;
+ }
+ else
+ {
+ LLVector3 cam_to_selection = getPivotPoint() - LLViewerCamera::getInstance()->getOrigin();
+ F32 current_range = cam_to_selection.normVec();
+ guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWorldViewHeightRaw() * current_range / LLViewerCamera::getInstance()->getPixelMeterRatio();
+
+ F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
+ F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
+ F32 offset_at_camera = tan(apparent_angle) * 1.5f;
+ F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), LLViewerCamera::getInstance()->getOrigin());
+ mSnapOffsetMeters = range * offset_at_camera;
+ }
+
+ LLVector3 tick_start;
+ LLVector3 tick_end;
+
+ // how far away from grid origin is the selection along the axis of translation?
+ F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis;
+ // find distance to nearest smallest grid unit
+ F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale);
+ // how many smallest grid units are we away from largest grid scale?
+ S32 sub_div_offset = ll_round(fmodf(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale);
+ S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale));
+
+ LLGLDepthTest gls_depth(GL_FALSE);
+
+ for (S32 pass = 0; pass < 3; pass++)
+ {
+ LLColor4 line_color = setupSnapGuideRenderPass(pass);
+ LLGLDepthTest gls_depth(pass != 1);
+
+ gGL.begin(LLRender::LINES);
+ {
+ LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
+ LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
+ LLVector3 line_mid = (line_start + line_end) * 0.5f;
+
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ gGL.vertex3fv(line_start.mV);
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+ gGL.vertex3fv(line_mid.mV);
+ gGL.vertex3fv(line_mid.mV);
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ gGL.vertex3fv(line_end.mV);
+
+ line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f));
+ line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f));
+ line_mid = (line_start + line_end) * 0.5f;
+
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ gGL.vertex3fv(line_start.mV);
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+ gGL.vertex3fv(line_mid.mV);
+ gGL.vertex3fv(line_mid.mV);
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ gGL.vertex3fv(line_end.mV);
+
+ for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
+ {
+ tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit));
+
+ //No need check this condition to prevent tick position scaling (FIX MAINT-5207/5208)
+ //F32 cur_subdivisions = getSubdivisionLevel(tick_start, translate_axis, getMinGridScale());
+ /*if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f)
+ {
+ continue;
+ }*/
+
+ // add in off-axis offset
+ tick_start += (mSnapOffsetAxis * mSnapOffsetMeters);
+
+ F32 tick_scale = 1.f;
+ for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
+ {
+ if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
+ {
+ break;
+ }
+ tick_scale *= 0.7f;
+ }
+
+// S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side;
+// F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade)));
+
+ tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
+
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+ gGL.vertex3fv(tick_start.mV);
+ gGL.vertex3fv(tick_end.mV);
+
+ tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) +
+ (translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit));
+ tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
+
+ gGL.vertex3fv(tick_start.mV);
+ gGL.vertex3fv(tick_end.mV);
+ }
+ }
+ gGL.end();
+
+ if (mInSnapRegime)
+ {
+ LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters;
+ LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters;
+
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+
+ gGL.vertex3fv(line_start.mV);
+ gGL.vertex3fv(line_end.mV);
+ }
+ gGL.end();
+
+ // draw snap guide arrow
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+
+ LLVector3 arrow_dir;
+ LLVector3 arrow_span = translate_axis;
+
+ arrow_dir = -mSnapOffsetAxis;
+ gGL.vertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
+ gGL.vertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+ gGL.vertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+
+ arrow_dir = mSnapOffsetAxis;
+ gGL.vertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
+ gGL.vertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+ gGL.vertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+ }
+ gGL.end();
+ }
+ }
+
+ sub_div_offset = ll_round(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale);
+
+ LLVector2 screen_translate_axis(llabs(translate_axis * LLViewerCamera::getInstance()->getLeftAxis()), llabs(translate_axis * LLViewerCamera::getInstance()->getUpAxis()));
+ screen_translate_axis.normVec();
+
+ S32 tick_label_spacing = ll_round(screen_translate_axis * sTickLabelSpacing);
+
+ // render tickmark values
+ for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
+ {
+ LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit));
+ F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side)));
+
+ F32 tick_scale = 1.f;
+ for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
+ {
+ if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
+ {
+ break;
+ }
+ tick_scale *= 0.7f;
+ }
+
+ if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing))) == 0.f)
+ {
+ F32 snap_offset_meters;
+
+ if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
+ {
+ snap_offset_meters = mSnapOffsetMeters;
+ }
+ else
+ {
+ snap_offset_meters = -mSnapOffsetMeters;
+ }
+ LLVector3 text_origin = selection_center +
+ (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) +
+ (mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale));
+
+ LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation;
+ F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale();
+ EGridMode grid_mode = LLSelectMgr::getInstance()->getGridMode();
+ F32 text_highlight = 0.8f;
+ if(i - ll_round(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime)
+ {
+ text_highlight = 1.f;
+ }
+
+ if (grid_mode == GRID_MODE_WORLD)
+ {
+ // rescale units to meters from multiple of grid scale
+ offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]];
+ renderTickValue(text_origin, offset_val, std::string("m"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
+ }
+ else
+ {
+ renderTickValue(text_origin, offset_val, std::string("x"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
+ }
+ }
+ }
+ if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
+ {
+ // render helpful text
+ if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
+ {
+ F32 snap_offset_meters_up;
+ if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
+ {
+ snap_offset_meters_up = mSnapOffsetMeters;
+ }
+ else
+ {
+ snap_offset_meters_up = -mSnapOffsetMeters;
+ }
+
+ LLVector3 selection_center_start = getSavedPivotPoint();//LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
+
+ LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis);
+ const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
+
+ std::string help_text = LLTrans::getString("manip_hint1");
+ LLColor4 help_text_color = LLColor4::white;
+ help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
+ hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ help_text = LLTrans::getString("manip_hint2");
+ help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f;
+ hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ }
+ }
+ }
+ else
+ {
+ // render gridlines for planar snapping
+
+ F32 u = 0, v = 0;
+ LLColor4 inner_color;
+ LLVector3 normal;
+ LLVector3 grid_center = selection_center - grid_origin;
+ F32 usc = 1;
+ F32 vsc = 1;
+
+ grid_center *= ~grid_rotation;
+
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ u = grid_center.mV[VY];
+ v = grid_center.mV[VZ];
+ usc = grid_scale.mV[VY];
+ vsc = grid_scale.mV[VZ];
+ inner_color.setVec(0,1,1,line_alpha);
+ normal.setVec(1,0,0);
+ break;
+ case LL_XZ_PLANE:
+ u = grid_center.mV[VX];
+ v = grid_center.mV[VZ];
+ usc = grid_scale.mV[VX];
+ vsc = grid_scale.mV[VZ];
+ inner_color.setVec(1,0,1,line_alpha);
+ normal.setVec(0,1,0);
+ break;
+ case LL_XY_PLANE:
+ u = grid_center.mV[VX];
+ v = grid_center.mV[VY];
+ usc = grid_scale.mV[VX];
+ vsc = grid_scale.mV[VY];
+ inner_color.setVec(1,1,0,line_alpha);
+ normal.setVec(0,0,1);
+ break;
+ default:
+ break;
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ highlightIntersection(normal, selection_center, grid_rotation, inner_color);
+
+ gGL.pushMatrix();
+
+ F32 x,y,z,angle_radians;
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+ gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ F32 sz = mGridSizeMeters;
+ F32 tiles = sz;
+
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.pushMatrix();
+ usc = 1.0f/usc;
+ vsc = 1.0f/vsc;
+
+ while (usc > vsc*4.0f)
+ {
+ usc *= 0.5f;
+ }
+ while (vsc > usc * 4.0f)
+ {
+ vsc *= 0.5f;
+ }
+
+ gGL.scalef(usc, vsc, 1.0f);
+ gGL.translatef(u, v, 0);
+
+ float a = line_alpha;
+
+ {
+ //draw grid behind objects
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+
+ {
+ //LLGLDisable stencil(GL_STENCIL_TEST);
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
+ gGL.flush();
+ gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+ renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f);
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ {
+ //draw black overlay
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
+
+ //draw grid top
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
+ renderGrid(u,v,tiles,1,1,1,a);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderGuidelines();
+ }
+
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
+ gGL.flush();
+
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ renderGuidelines(false, true, true);
+ break;
+ case LL_XZ_PLANE:
+ renderGuidelines(true, false, true);
+ break;
+ case LL_XY_PLANE:
+ renderGuidelines(true, true, false);
+ break;
+ default:
+ break;
+ }
+ gGL.flush();
+ }
+ }
+ }
+ }
+}
+
+void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a)
+{
+ F32 d = size*0.5f;
+
+ for (F32 xx = -size-d; xx < size+d; xx += d)
+ {
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ for (F32 yy = -size-d; yy < size+d; yy += d)
+ {
+ float dx, dy, da;
+
+ dx = xx; dy = yy;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ gGL.texCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+
+ dx = xx+d; dy = yy;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ gGL.texCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+
+ dx = xx; dy = yy+d;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ gGL.texCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+
+ dx = xx+d; dy = yy+d;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ gGL.texCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+ }
+ gGL.end();
+ }
+
+
+}
+
+void LLManipTranslate::highlightIntersection(LLVector3 normal,
+ LLVector3 selection_center,
+ LLQuaternion grid_rotation,
+ LLColor4 inner_color)
+{
+#if 0 // DEPRECATED
+ if (!gSavedSettings.getBOOL("GridCrossSections"))
+ {
+ return;
+ }
+
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+
+ static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
+ static const U32 num_types = LL_ARRAY_SIZE(types);
+
+ GLuint stencil_mask = 0xFFFFFFFF;
+ //stencil in volumes
+
+ gGL.flush();
+
+ if (shader)
+ {
+ gClipProgram.bind();
+ }
+
+ {
+ //glStencilMask(stencil_mask); //deprecated
+ //glClearStencil(1);
+ //glClear(GL_STENCIL_BUFFER_BIT);
+ LLGLEnable cull_face(GL_CULL_FACE);
+ //LLGLEnable stencil(GL_STENCIL_TEST);
+ LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS);
+ //glStencilFunc(GL_ALWAYS, 0, stencil_mask);
+ gGL.setColorMask(false, false);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.diffuseColor4f(1,1,1,1);
+
+ //setup clip plane
+ normal = normal * grid_rotation;
+ if (normal * (LLViewerCamera::getInstance()->getOrigin()-selection_center) < 0)
+ {
+ normal = -normal;
+ }
+ F32 d = -(selection_center * normal);
+ glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
+
+ gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
+
+ static LLStaticHashedString sClipPlane("clip_plane");
+ gClipProgram.uniform4fv(sClipPlane, 1, plane.v);
+
+ bool particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
+ bool clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
+
+ if (particles)
+ {
+ LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
+ }
+ if (clouds)
+ {
+ LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
+ }
+
+ //stencil in volumes
+ //glStencilOp(GL_INCR, GL_INCR, GL_INCR);
+ glCullFace(GL_FRONT);
+ for (U32 i = 0; i < num_types; i++)
+ {
+ gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, false);
+ }
+
+ //glStencilOp(GL_DECR, GL_DECR, GL_DECR);
+ glCullFace(GL_BACK);
+ for (U32 i = 0; i < num_types; i++)
+ {
+ gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, false);
+ }
+
+ if (particles)
+ {
+ LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
+ }
+ if (clouds)
+ {
+ LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
+ }
+
+ gGL.setColorMask(true, false);
+ }
+ gGL.color4f(1,1,1,1);
+
+ gGL.pushMatrix();
+
+ F32 x,y,z,angle_radians;
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+ gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ F32 sz = mGridSizeMeters;
+ F32 tiles = sz;
+
+ if (shader)
+ {
+ shader->bind();
+ }
+
+ if (shader)
+ {
+ shader->bind();
+ }
+
+ //draw volume/plane intersections
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest depth(GL_FALSE);
+ //LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_EQUAL, 0, stencil_mask);
+ renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f);
+ }
+
+ glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
+ glStencilMask(0xFFFFFFFF);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ gGL.popMatrix();
+#endif
+}
+
+void LLManipTranslate::renderText()
+{
+ if (mObjectSelection->getRootObjectCount() && !mObjectSelection->isAttachment())
+ {
+ LLVector3 pos = getPivotPoint();
+ renderXYZ(pos);
+ }
+ else
+ {
+ const bool children_ok = true;
+ LLViewerObject* objectp = mObjectSelection->getFirstRootObject(children_ok);
+ if (objectp)
+ {
+ renderXYZ(objectp->getPositionEdit());
+ }
+ }
+}
+
+void LLManipTranslate::renderTranslationHandles()
+{
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+ LLGLDepthTest gls_depth(GL_FALSE);
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+ LLVector3 at_axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ at_axis = LLVector3::x_axis * ~grid_rotation;
+ }
+ else
+ {
+ at_axis = LLViewerCamera::getInstance()->getAtAxis() * ~grid_rotation;
+ }
+
+ if (at_axis.mV[VX] > 0.f)
+ {
+ mPlaneManipPositions.mV[VX] = 1.f;
+ }
+ else
+ {
+ mPlaneManipPositions.mV[VX] = -1.f;
+ }
+
+ if (at_axis.mV[VY] > 0.f)
+ {
+ mPlaneManipPositions.mV[VY] = 1.f;
+ }
+ else
+ {
+ mPlaneManipPositions.mV[VY] = -1.f;
+ }
+
+ if (at_axis.mV[VZ] > 0.f)
+ {
+ mPlaneManipPositions.mV[VZ] = 1.f;
+ }
+ else
+ {
+ mPlaneManipPositions.mV[VZ] = -1.f;
+ }
+
+ LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(true);
+ if (!first_object) return;
+
+ LLVector3 selection_center = getPivotPoint();
+
+ // Drag handles
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWorldViewHeightRaw();
+ mArrowLengthMeters /= gAgentCamera.mHUDCurZoom;
+ }
+ else
+ {
+ LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent();
+ F32 range = dist_vec(camera_pos_agent, selection_center);
+ F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center);
+
+ // Don't draw handles if you're too far away
+ if (gSavedSettings.getBOOL("LimitSelectDistance"))
+ {
+ if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance"))
+ {
+ return;
+ }
+ }
+
+ if (range > 0.001f)
+ {
+ // range != zero
+ F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
+ F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
+ mArrowLengthMeters = range * tan(apparent_angle);
+ }
+ else
+ {
+ // range == zero
+ mArrowLengthMeters = 1.0f;
+ }
+ }
+ //Assume that UI scale factor is equivalent for X and Y axis
+ F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX];
+ mArrowLengthMeters *= ui_scale_factor;
+
+ mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f;
+ mGridSizeMeters = gSavedSettings.getF32("GridDrawSize");
+ mConeSize = mArrowLengthMeters / 4.f;
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ {
+ gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
+
+ F32 angle_radians, x, y, z;
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ LLQuaternion invRotation = grid_rotation;
+ invRotation.conjQuat();
+
+ LLVector3 relative_camera_dir;
+
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ relative_camera_dir = LLVector3::x_axis * invRotation;
+ }
+ else
+ {
+ relative_camera_dir = (selection_center - LLViewerCamera::getInstance()->getOrigin()) * invRotation;
+ }
+ relative_camera_dir.normVec();
+
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDisable cull_face(GL_CULL_FACE);
+
+ LLColor4 color1;
+ LLColor4 color2;
+
+ // update manipulator sizes
+ for (S32 index = 0; index < 3; index++)
+ {
+ if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW)
+ {
+ mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ }
+ else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE)
+ {
+ mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ }
+ else
+ {
+ mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ }
+ }
+
+ if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ // render YZ plane manipulator
+ gGL.pushMatrix();
+ gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
+ gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters);
+ gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]);
+ if (mHighlightedPart == LL_YZ_PLANE)
+ {
+ color1.setVec(0.f, 1.f, 0.f, 1.f);
+ color2.setVec(0.f, 0.f, 1.f, 1.f);
+ }
+ else
+ {
+ color1.setVec(0.f, 1.f, 0.f, 0.6f);
+ color2.setVec(0.f, 0.f, 1.f, 0.6f);
+ }
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.color4fv(color1.mV);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+
+ gGL.color4fv(color2.mV);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+ }
+ gGL.end();
+
+ LLUI::setLineWidth(3.0f);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, 0.3f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
+
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ }
+ gGL.end();
+ LLUI::setLineWidth(1.0f);
+ gGL.popMatrix();
+ }
+
+ if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ // render XZ plane manipulator
+ gGL.pushMatrix();
+ gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
+ gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters);
+ gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]);
+ if (mHighlightedPart == LL_XZ_PLANE)
+ {
+ color1.setVec(0.f, 0.f, 1.f, 1.f);
+ color2.setVec(1.f, 0.f, 0.f, 1.f);
+ }
+ else
+ {
+ color1.setVec(0.f, 0.f, 1.f, 0.6f);
+ color2.setVec(1.f, 0.f, 0.f, 0.6f);
+ }
+
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.color4fv(color1.mV);
+ gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+
+ gGL.color4fv(color2.mV);
+ gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
+ gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ }
+ gGL.end();
+
+ LLUI::setLineWidth(3.0f);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, 0.3f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
+
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ }
+ gGL.end();
+ LLUI::setLineWidth(1.0f);
+
+ gGL.popMatrix();
+ }
+
+ if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ // render XY plane manipulator
+ gGL.pushMatrix();
+ gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
+
+/* Y
+ ^
+ v1
+ | \
+ |<- v0
+ | /| \
+ v2__v__v3 > X
+*/
+ LLVector3 v0,v1,v2,v3;
+#if 0
+ // This should theoretically work but looks off; could be tuned later -SJB
+ gGL.translatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f);
+ v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
+ v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f);
+ v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
+ v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
+#else
+ gGL.translatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f);
+ v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
+ v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f);
+ v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
+ v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
+#endif
+ gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]);
+ if (mHighlightedPart == LL_XY_PLANE)
+ {
+ color1.setVec(1.f, 0.f, 0.f, 1.f);
+ color2.setVec(0.f, 1.f, 0.f, 1.f);
+ }
+ else
+ {
+ color1.setVec(0.8f, 0.f, 0.f, 0.6f);
+ color2.setVec(0.f, 0.8f, 0.f, 0.6f);
+ }
+
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.color4fv(color1.mV);
+ gGL.vertex3fv(v0.mV);
+ gGL.vertex3fv(v1.mV);
+ gGL.vertex3fv(v2.mV);
+
+ gGL.color4fv(color2.mV);
+ gGL.vertex3fv(v2.mV);
+ gGL.vertex3fv(v3.mV);
+ gGL.vertex3fv(v0.mV);
+ }
+ gGL.end();
+
+ LLUI::setLineWidth(3.0f);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, 0.3f);
+ LLVector3 v12 = (v1 + v2) * .5f;
+ gGL.vertex3fv(v0.mV);
+ gGL.vertex3fv(v12.mV);
+ gGL.vertex3fv(v12.mV);
+ gGL.vertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV);
+ gGL.vertex3fv(v12.mV);
+ gGL.vertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV);
+
+ LLVector3 v23 = (v2 + v3) * .5f;
+ gGL.vertex3fv(v0.mV);
+ gGL.vertex3fv(v23.mV);
+ gGL.vertex3fv(v23.mV);
+ gGL.vertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV);
+ gGL.vertex3fv(v23.mV);
+ gGL.vertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV);
+ }
+ gGL.end();
+ LLUI::setLineWidth(1.0f);
+
+ gGL.popMatrix();
+ }
+ }
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // Since we draw handles with depth testing off, we need to draw them in the
+ // proper depth order.
+
+ // Copied from LLDrawable::updateGeometry
+ LLVector3 pos_agent = first_object->getPositionAgent();
+ LLVector3 camera_agent = gAgentCamera.getCameraPositionAgent();
+ LLVector3 headPos = pos_agent - camera_agent;
+
+ LLVector3 orientWRTHead = headPos * invRotation;
+
+ // Find nearest vertex
+ U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) +
+ (orientWRTHead.mV[1] < 0.0f ? 2 : 0) +
+ (orientWRTHead.mV[2] < 0.0f ? 4 : 0);
+
+ // opposite faces on Linden cubes:
+ // 0 & 5
+ // 1 & 3
+ // 2 & 4
+
+ // Table of order to draw faces, based on nearest vertex
+ static U32 face_list[8][NUM_AXES*2] = {
+ { 2,0,1, 4,5,3 }, // v6 F201 F453
+ { 2,0,3, 4,5,1 }, // v7 F203 F451
+ { 4,0,1, 2,5,3 }, // v5 F401 F253
+ { 4,0,3, 2,5,1 }, // v4 F403 F251
+ { 2,5,1, 4,0,3 }, // v2 F251 F403
+ { 2,5,3, 4,0,1 }, // v3 F253 F401
+ { 4,5,1, 2,0,3 }, // v1 F451 F203
+ { 4,5,3, 2,0,1 }, // v0 F453 F201
+ };
+ static const EManipPart which_arrow[6] = {
+ LL_Z_ARROW,
+ LL_X_ARROW,
+ LL_Y_ARROW,
+ LL_X_ARROW,
+ LL_Y_ARROW,
+ LL_Z_ARROW};
+
+ // draw arrows for deeper faces first, closer faces last
+ LLVector3 camera_axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ camera_axis = LLVector3::x_axis;
+ }
+ else
+ {
+ camera_axis.setVec(gAgentCamera.getCameraPositionAgent() - first_object->getPositionAgent());
+ }
+
+ for (U32 i = 0; i < NUM_AXES*2; i++)
+ {
+ U32 face = face_list[nearest][i];
+
+ LLVector3 arrow_axis;
+ getManipAxis(first_object, which_arrow[face], arrow_axis);
+
+ renderArrow(which_arrow[face],
+ mManipPart,
+ (face >= 3) ? -mConeSize : mConeSize,
+ (face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters,
+ mConeSize,
+ false);
+ }
+ }
+ }
+ gGL.popMatrix();
+}
+
+
+void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, bool reverse_direction)
+{
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLEnable gls_blend(GL_BLEND);
+
+ for (S32 pass = 1; pass <= 2; pass++)
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER);
+ gGL.pushMatrix();
+
+ S32 index = 0;
+
+ index = ARROW_TO_AXIS[which_arrow];
+
+ // assign a color for this arrow
+ LLColor4 color; // black
+ if (which_arrow == selected_arrow || which_arrow == mHighlightedPart)
+ {
+ color.mV[index] = (pass == 1) ? 1.f : 0.5f;
+ }
+ else if (selected_arrow != LL_NO_PART)
+ {
+ color.mV[VALPHA] = 0.f;
+ }
+ else
+ {
+ color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue
+ color.mV[VALPHA] = 0.6f;
+ }
+ gGL.color4fv( color.mV );
+
+ LLVector3 vec;
+
+ {
+ LLUI::setLineWidth(2.0f);
+ gGL.begin(LLRender::LINES);
+ vec.mV[index] = box_size;
+ gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
+
+ vec.mV[index] = arrow_size;
+ gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
+ gGL.end();
+ LLUI::setLineWidth(1.0f);
+ }
+
+ gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]);
+ gGL.scalef(handle_size, handle_size, handle_size);
+
+ F32 rot = 0.0f;
+ LLVector3 axis;
+
+ switch(which_arrow)
+ {
+ case LL_X_ARROW:
+ rot = reverse_direction ? -90.0f : 90.0f;
+ axis.mV[1] = 1.0f;
+ break;
+ case LL_Y_ARROW:
+ rot = reverse_direction ? 90.0f : -90.0f;
+ axis.mV[0] = 1.0f;
+ break;
+ case LL_Z_ARROW:
+ rot = reverse_direction ? 180.0f : 0.0f;
+ axis.mV[0] = 1.0f;
+ break;
+ default:
+ LL_ERRS() << "renderArrow called with bad arrow " << which_arrow << LL_ENDL;
+ break;
+ }
+
+ gGL.diffuseColor4fv(color.mV);
+ gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]);
+ gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f);
+
+ gCone.render();
+
+ gGL.popMatrix();
+ }
+}
+
+void LLManipTranslate::renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha)
+{
+ gGL.color4f(r, g, b, alpha);
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ gGL.vertex3f(0, x_trans, y_trans);
+ break;
+ case LL_XZ_PLANE:
+ gGL.vertex3f(x_trans, 0, y_trans);
+ break;
+ case LL_XY_PLANE:
+ gGL.vertex3f(x_trans, y_trans, 0);
+ break;
+ default:
+ gGL.vertex3f(0,0,0);
+ break;
+ }
+
+}
+
+// virtual
+bool LLManipTranslate::canAffectSelection()
+{
+ bool can_move = mObjectSelection->getObjectCount() != 0;
+ if (can_move)
+ {
+ struct f : public LLSelectedObjectFunctor
+ {
+ virtual bool apply(LLViewerObject* objectp)
+ {
+ LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
+ return objectp->permMove() && !objectp->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
+ }
+ } func;
+ can_move = mObjectSelection->applyToObjects(&func);
+ }
+ return can_move;
+}
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