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authorDave Parks <davep@lindenlab.com>2022-10-06 18:40:01 -0500
committerDave Parks <davep@lindenlab.com>2022-10-06 18:40:01 -0500
commit9448db5d4af7bba094e5bc51f85e5c2491d3f5a1 (patch)
tree98e3c28316a892512ecf26661a564c8a81832a39 /indra/newview/llmanipscale.cpp
parent2b28fecf4893e103e99328e5b4a13c607498396d (diff)
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
Diffstat (limited to 'indra/newview/llmanipscale.cpp')
-rw-r--r--indra/newview/llmanipscale.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index e74fd1241b..c15f1da26b 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -757,7 +757,7 @@ void LLManipScale::renderBoxHandle( F32 x, F32 y, F32 z )
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest gls_depth(GL_FALSE);
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
gGL.pushMatrix();
{