diff options
author | Brad Linden <brad@lindenlab.com> | 2024-10-29 15:43:21 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-10-29 15:43:21 -0700 |
commit | 74b0c86e48387e2154cb2acf03f626ca11229bce (patch) | |
tree | 0c74138a6d0c60eb5dffcc745464b58a6b315036 /indra/newview/llmanipscale.cpp | |
parent | 9598e2f4cedd3dc36d447086273e0ed97967bbf9 (diff) | |
parent | 1a7909517368206d54407e54b9332aed1e4c9863 (diff) |
Merge brad/2549-downrez-controls into release/2024.09-ExtraFPS (#2864)
Diffstat (limited to 'indra/newview/llmanipscale.cpp')
-rw-r--r-- | indra/newview/llmanipscale.cpp | 35 |
1 files changed, 7 insertions, 28 deletions
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index ffb66dc6cc..66420d1cad 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -618,43 +618,22 @@ void LLManipScale::renderFaces( const LLBBox& bbox ) { gGL.color4fv( default_normal_color.mV ); LLGLDepthTest gls_depth(GL_FALSE); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLE_STRIP); { - // Face 0 - gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]); - gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]); - gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]); - gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]); - - // Face 1 - gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]); + gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]); + gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]); + gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]); gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]); + gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]); gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]); gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]); - - // Face 2 gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]); gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]); - gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]); - gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]); - - // Face 3 - gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]); - gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]); gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]); gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]); - - // Face 4 - gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]); - gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]); - gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]); gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]); - - // Face 5 - gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]); - gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]); - gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]); - gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]); + gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]); + gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]); } gGL.end(); } |